Game: Sequoia Region
Name: Adrienne Bellamy Level: 40 Physical Evasion: +1 Health / Status Statline
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Status MenuStarting Stats: 15 HP / 5 Attack / 5 Defense / 5 Special Attack / 5 Special Defense / 10 Speed Level 2: Adept Skills (Intimidation), Basic Skills (Occult Education), +HP Stuff Item Training: Effect: Whenever you use an item or a piece of equipment which calls for a Skill Check or has an effect or prerequisite based on a Skill Rank, you may substitute Survival for the used Skill. This does not affect prerequisites for Books. When wielding a Weapon, you may use Survival instead of Combat to determine the Damage Base of your Struggle Attacks and to qualify for a Weapon’s Moves. Deluxe Hot Chocolate (30Y + Yache Berry) An antique camera loaded with special GHOST FILM, current uses: 5. Cleanse Tags can be converted into a use of Ghost Film at a rate of 75 total power value of tags per film. 1: Heavy, ghostly chains appear in the photo, rooting the target in place. |
Inventory
Key Items |
Pokemon
- Arthur
- Rami
- Mina
- Layla
- Nero
- Edmund
- Spare
- Morgan
- Wagner
- Balisarda
- Vale
- Nilima
- Ophelia
- Zarah
- Hismar
- Anton
- Rusila
- Marilyn
- Orlandeau
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Overland | 7 |
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Swim | 4 |
High Jump | 2 |
Long Jump | 2 |
Power | 6 |
Tracker | |
Naturewalk (Caves, Mountains) |
Arthur: Male Ursaring | Type: Normal | Evasion: 2/2/6 | Tutor Points: 5/9 | ||
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Level 50, 3030 EXP | Held: Toxic Orb | HP: 150/150 | Injuries: 0 | Size: [Medium] (WC5) | |
Training | Regimen: [Brutal: +1 to Crit and Effect Range] | ||||
Ability | Usage | Special Effect | |||
[Guts] | [Static] | [While suffering from Burn, Poison, Paralysis, Freezing, or while Asleep, the user’s Attack is raised 2 Combat Stages. If suffering from none of these conditions, the user loses any Combat Stages gained this way.] | |||
[Cruelty] | [Scene - Swift Action] | [Trigger: The user targets a foe with a damaging attack Effect: The attack gains a +2 Bonus to Damage Base, +4 Crit Range, and the target becomes Wounded.] | |||
[Unnerve] | [At-Will - Swift Action] | [Target: A foe within 6 meters Effect: The target cannot gain positive Combat Stages or trade in Digestion Buffs for 1 full round.] | |||
[Bodyguard] | [Scene x2 - Free Action] | [Trigger: An adjacent Ally is hit by an attack Effect: The user and the triggering Ally switch places, and the user becomes the target of the triggering attack instead, taking damage from the attack as if resisted one step further. If switching places would not move the triggering Ally out of the area-of-effect of a Burst, Blast, Cone, or Line, this Ability does not prevent the ally from being hit. Defensive.] | |||
[THE ONE BEAR] | [Mega] | [Becomes Fighting/Normal. Gains Refrigerate. Gains +2 Attack, +4 Def, +4 Sp.Def.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
Jolly Nature (+Speed, -Special Attack) | |||||
Stat | Base | Added | Value | ||
Hit Points | 10 | +18 | 30 | ||
Attack | 14 | +16 | 32 | ||
Defense | 9 | +1 | 10 | ||
Special Attack | 7 | +0 | 7 | ||
Special Defense | 9 | +1 | 10 | ||
Speed | 10 | +20 | 30 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
4d6+2 | 2d6 | 5d6 | 2d6 | 4d6 | 1d6 |
Inheritance: Night Slash, Play Rough
Moves | |||||||
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Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [At-Will] | [4] | [Normal] | [DB4] | [Physical] | [Melee, 1T] | [Not actually a move.] |
[Play Rough] | [EOT] | [4] | [Fairy] | [DB9] | [Physical] | [Melee, 1T] | [Play Rough lowers the target’s Attack 1 Combat Stage on 17-20 during Accuracy Check.] |
[Hammer Arm] | [EOT] | [3] | [Fighting] | [DB10] | [Physical] | [Melee, 1T] | [The user lowers their Speed 1 Combat Stage.] |
[Slash] | [At-Will] | [2] | [Normal] | [DB9] | [Physical] | [Melee, Pass] | [Slash is a Critical Hit on 18+.] |
[Avalanche] | [EOT] | [2] | [Ice] | [DB6] | [Physical] | [Melee, 1T] | [When declaring Avalanche, the user does nothing and may not Shift. At the end of the round, the user Shifts and uses Avalanche on any legal target. If the target damaged the user this round, Avalanche has a Damage Base of 12 (4d10+15 / 40) instead.] |
[Feint Attack] | [EOT] | [N/A] | [Dark] | [DB6] | [Physical] | [Melee, 1T] | [Feint Attack cannot miss.] |
[Night Slash] | [EOT] | [2] | [Dark] | [DB7] | [Physical] | [Melee, Pass] | [Night Slash is a Critical Hit on 18+.] |
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Overland | 6 |
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Swim | 4 |
High Jump | 1 |
Long Jump | 2 |
Power | 3 |
Darkvision, Stealth, Underdog | |
Naturewalk (Grassland) |
Rami: Female Arbok | Type: Poison | Evasion: 2/2/5 | Tutor Points: 3/9 | ||
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Level 50, 3645 EXP | Held: Fire Charm | HP: 105/105 | Injuries: 0 | Size: [Medium] (4) | |
Training | Regimen: [Brutal: +1 to Crit and Effect Range] | ||||
Ability | Usage | Special Effect | |||
[Shed Skin] | [Scene - Swift Action] | [The user is cured of one of Paralysis, Freezing, Burns, Poison, or Sleep.] | |||
[Cruelty] | [Scene - Swift Action] | [Trigger: The user hits a foe with a damaging attack Effect: After Damage is Resolved, the foe gains an Injury. The user is then informed of the total number of Injuries currently on the target, and may use that number to “purchase” the effects listed. » 1 Injury: The target loses 2 Hit Points. May be “purchased” multiple times. » 1 Injury: The target is Slowed. » 2 Injuries: Until the end of the encounter, the target may not gain Hit Points or Temporary Hit Points from any source. This effect ends if the target is switched out or Takes a Breather.] | |||
[Serpent's Mark: Stealth Pattern] | [Static] | [Gain Infiltrator. Gain Ambush at level 40.] | |||
[Infiltrator] | [Static] | [The user gains a +2 Bonus to Stealth Checks, does not trigger Hazards, Blessings cannot be activated in response to its actions, and the user may bypass the effects of the move Substitute.] | |||
[Ambush] | [Scene - Free Action] | [The user may activate this Ability to use a Move with a Damage Base of 6 (before applying STAB or other modifiers) or lower as if it had the Priority keyword. If it hits, the target is Flinched and has a -2 penalty to Accuracy Rolls for 1 full round.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
Adamant Nature (+Attack, -Special Attack) | |||||
Stat | Base | Added | Value | ||
Hit Points | 10 | +10 | 20 | ||
Attack | 10 | +13 | 33 | ||
Defense | 8 | +2 | 10 | ||
Special Attack | 6 | +0 | 6 | ||
Special Defense | 8 | +2 | 10 | ||
Speed | 10 | +21 | 30 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
4d6 | 3d6 | 3d6+2 | 4d6+3 | 2d6+2 | 3d6 |
Inheritance: Sucker Punch, Stealth Coil
Moves | |||||||
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Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [At-Will] | [4] | [Normal] | [DB4] | [Physical] | [Melee, 1T] | [Not actually a move.] |
[Fire Fang] | [At-Will] | [3] | [Fire] | [DB7] | [Physical] | [Melee, 1T] | [Fire Fang Burns or Flinches on 18-19 during Accuracy Check; flip a coin to determine whether the foe gets Burned or Flinches. On 20 during Accuracy Check, the foe is Burned and Flinches.] |
[Gunk Shot] | [Daily x2] | [5] | [Poison] | [DB14] | [Physical] | [R6, 1T, Smite] | [Gunk Shot Poisons the Target on 15+.] |
[Ice Fang] | [At-Will] | [3] | [Ice] | [DB7] | [Physical] | [Melee, 1T] | [Ice Fang Freezes or Flinches on 18+ during Accuracy Check; flip a coin to determine whether the foe gets Frozen or Flinches. On 20 during Accuracy Check, the foe is Frozen and Flinches.] |
[Crunch] | [EOT] | [2] | [Dark] | [DB8] | [Physical] | [Melee, 1T] | [Crunch lowers the target’s Defense 1 Combat Stage on 17+.] |
[Glare] | [Scene x2] | [2] | [Normal] | [N/A] | [Status] | [R4, 1T, Social] | [Glare Paralyzes the target.] |
[Poison Fang] | [EOT] | [2] | [Poison] | [DB7] | [Physical] | [Melee, 1T] | [Poison Fang Badly Poisons the target on 17+.] |
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Overland | 4 |
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Swim | 6 |
High Jump | 2 |
Long Jump | 1 |
Power | 1 |
Gilled, Fountain, Zapper | |
Oceanwalk, Glow, Underdog |
Mina: Female Chinchou | Type: Water/Electric | Evasion: 1/2/5 | Tutor Points: 6/8 | ||
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Level 50, 3645 EXP | Held: None | HP: 141/141 | Injuries: 0 | Size: [Small] (2) | |
Training | Regimen: [Brutal: +1 to Crit/Effect] | ||||
Ability | Usage | Special Effect | |||
[Illuminate] | [Static] | [Effect: Attacks that target the user have a -2 Accuracy Penalty against the user. Does not affect attackers with the Blindsense Capability. Defensive.] | |||
[Cruelty] | [Scene - Swift Action] | [Trigger: The user hits a foe with a damaging attack Effect: After Damage is Resolved, the foe gains an Injury. The user is then informed of the total number of Injuries currently on the target, and may use that number to “purchase” the effects listed. » 1 Injury: The target loses 2 Hit Points. May be “purchased” multiple times. » 1 Injury: The target is Slowed. » 2 Injuries: Until the end of the encounter, the target may not gain Hit Points or Temporary Hit Points from any source. This effect ends if the target is switched out or Takes a Breather.] | |||
[Power Training: Special] | [Static] | [The user's Base Special Attack Stat is increased by +6, and its Special Attack Stat cannot be lowered due to a foe's attacks or abilities.] | |||
[Water Absorb] | [Static] | [Effect: The user is immune to the damage and effects of Water-Type attacks, and whenever they are hit with a Water Type attack, they gain a Tick of Hit Points. Defensive.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
Timid Nature (+Speed, -Attack) | |||||
Stat | Base | Added | Value | ||
Hit Points | 10 | +17 | 27 | ||
Attack | 3 | +0 | 3 | ||
Defense | 5 | +0 | 5 | ||
Special Attack | 16 | +20 | 36 | ||
Special Defense | 7 | +3 | 10 | ||
Speed | 10 | +20 | 30 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
1d6 | 2d6 | 2d6 | 1d6-1 | 3d6 | 2d6 |
Inheritance: Psybeam, Whirlpool
Moves | |||||||
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Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [At-Will] | [4] | [Normal] | [DB4] | [Physical] | [Melee, 1T] | [Not actually a move.] |
[Struggle] | [At-Will] | [4] | [Water] | [DB4] | [P/S] | [Melee, 1T] | [Not actually a move.] |
[Struggle] | [At-Will] | [4] | [Electric] | [DB4] | [P/S] | [Melee, 1T] | [Not actually a move.] |
[Bubble Beam] | [At-Will] | [2] | [Water] | [DB10] | [Special] | [R4, 1T] | [Bubble Beam lowers the target's Speed on 18+.] |
[Signal Beam] | [EOT] | [2] | [Bug] | [DB8] | [Special] | [R6, 1T] | [Signal Beam confuses the target on 19+.] |
[Thunder Wave] | [Scene x2] | [N/A] | [Electric] | [N/A] | [Status] | [R6, 1T] | [Thunder Wave cannot miss. Thunder Wave Paralyzes the target. Targets immune to Electric Attacks are immune to Thunder Wave’s effects.] |
[Electro Ball] | [Scene x2] | [2] | [Electric] | [DB8] | [Special] | [R10, 1T] | [The user adds their Speed Stat, including Combat Stages, in addition to their Special Attack when determining the damage dealt by Electro Ball. The Defender in turn subtracts both their Special Defense and Speed Stats from the damage dealt before applying Type Effectiveness.] |
[Psybeam] | [At-Will] | [2] | [Psychic] | [DB7] | [Special] | [R6, 1T] | [Psybeam Confuses the target on 19+.] |
[Whirlpool] | [Scene x2] | [4] | [Water] | [DB6] | [Special] | [R3, 1T] | [The target is put in a Vortex.] |
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Overland | 5 |
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Swim | 3 |
High Jump | 1 |
Long Jump | 1 |
Power | 1 |
Naturewalk (Cave) | |
Underdog |
Layla: Female Mawile | Type: Steel/Fairy | Evasion: 4/3/1 | Tutor Points: 1/9 | ||
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Level 50, 3645 EXP | Held: | HP: 138/138 | Injuries: 0 | Size: [Small] (2) | |
Training | Regimen: [Brutal: +1 to Crit and Effect Range] | ||||
Ability | Usage | Special Effect | |||
[Intimidate] | [At-Will - Swift Action] | [Target: Pokémon or Trainer within 5 meters. Effect: Lower the target’s Attack 1 Combat Stage. You may target a specific foe only once per Scene with Intimidate.] | |||
[Cruelty] | [Scene - Swift Action] | [Trigger: The user hits a foe with a damaging attack Effect: After Damage is Resolved, the foe gains an Injury. The user is then informed of the total number of Injuries currently on the target, and may use that number to “purchase” the effects listed. » 1 Injury: The target loses 2 Hit Points. May be “purchased” multiple times. » 1 Injury: The target is Slowed. » 2 Injuries: Until the end of the encounter, the target may not gain Hit Points or Temporary Hit Points from any source. This effect ends if the target is switched out or Takes a Breather.] | |||
[Sheer Force] | [Static] | [Moves with an Effect Range gain a +10 Bonus to Damage, but Effect Ranges can never be triggered.] | |||
[Strong Jaw] | [Static] | [The user has the Damage Base of the following Moves increased by +2; Bite, Bug Bite, Crunch, Fire Fang, Ice Fang, Thunder Fang, Poison Fang, and Hyper Fang.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
Proud Nature (+HP, -Special Attack) | |||||
Stat | Base | Added | Value | ||
Hit Points | 9 | +17 | 26 | ||
Attack | 9 | +26 | 35 | ||
Defense | 9 | +11 | 20 | ||
Special Attack | 4 | +0 | 4 | ||
Special Defense | 9 | +6 | 15 | ||
Speed | 5 | +0 | 5 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
2d6 | 3d6 | 3d6+2 | 4d6+2 | 2d6+2 | 3d6+2 |
Inheritance: Fire Fang, Metal Burst
Moves | |||||||
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Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [At-Will] | [4] | [Normal] | [DB4] | [Physical] | [Melee, 1T] | [Not actually a move.] |
[Fire Fang] | [At-Will] | [3] | [Fire] | [DB9] | [Physical] | [Melee, 1T] | [+10 Damage.] |
[Ice Fang] | [At-Will] | [3] | [Ice] | [DB9] | [Physical] | [Melee, 1T] | [+10 Damage.] |
[Crunch] | [EOT] | [2] | [Dark] | [DB10] | [Physical] | [Melee, 1T] | [+10 Damage.] |
[Iron Head] | [EOT] | [2] | [Steel] | [DB10] | [Physical] | [Melee, 1T, Dash] | [+10 Damage.] |
[Play Rough] | [EOT] | [4] | [Fairy] | [DB11] | [Physical] | [Melee, 1T] | [+10 Damage.] |
[Feint Attack] | [EOT] | [-] | [Dark] | [DB6] | [Physical] | [Melee, 1T] | [Feint Attack cannot miss.] |
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Overland | 5 |
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Swim | 2 |
Sky | 4 |
High Jump | 1 |
Long Jump | 1 |
Power | 1 |
Naturewalk (Grassland, Urban) | |
Inflatable, Underdog |
Nero: Male Jigglypuff | Type: Normal/Fairy | Evasion: 0/1/1 | Tutor Points: 0/7 | ||
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Level 50, 3645 EXP | Held: Steel Brace | HP: 204/204 | Injuries: 0 | Size: [Small] (1) | |
Training | Regimen: [Focused: +1 to AC, +2 to Skill Checks] | ||||
Ability | Usage | Special Effect | |||
[Special] | [Static] | [Has Sky 4, can learn Flying type TMs and Tutor Moves, has access to Windveiled instead of Competitive.] | |||
[Lullaby] | [Scene - Free Action] | [Effect: Connection - Sing. Whenever the user uses the Move “Sing”, they may activate this Feature. The user then picks a Pokémon or Trainer being targeted by Sing; Sing automatically hits that target.] | |||
[Cruelty] | [Scene - Swift Action] | [Trigger: The user hits a foe with a damaging attack Effect: After Damage is Resolved, the foe gains an Injury. The user is then informed of the total number of Injuries currently on the target, and may use that number to “purchase” the effects listed. » 1 Injury: The target loses 2 Hit Points. May be “purchased” multiple times. » 1 Injury: The target is Slowed. » 2 Injuries: Until the end of the encounter, the target may not gain Hit Points or Temporary Hit Points from any source. This effect ends if the target is switched out or Takes a Breather.] | |||
[Huge Power] | [Static] | [The user’s Base Attack Stat is increased by +5, and by +1 more for every 10 Levels the user has. This Ability cannot be disabled in any way.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
Brave Nature (+Attack, -Speed) | |||||
Stat | Base | Added | Value | ||
Hit Points | 12 | +36 | 48 | ||
Attack | 17 | +34 | 51 | ||
Defense | 2 | +0 | 2 | ||
Special Attack | 1 | +0 | 1 | ||
Special Defense | 3 | +2 | 5 | ||
Speed | 1 | +4 | 5 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
2d6+1 | 3d6+1 | 2d6 | 3d6 | 2d6+2 | 3d6+2 |
Inheritance: Airy Crash (20, Flying Press except Fairy/Flying), Last Resort (40)
Moves | |||||||
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Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [At-Will] | [4] | [Normal] | [DB4] | [Physical] | [Melee, 1T] | [Not actually a move.] |
[Sing] | [Scene] | [10] | [Normal] | [N/A] | [Status] | [Burst 2, Friendly, Sonic] | [All legal Targets fall Asleep. On a miss, Sing instead causes targets to become Slowed and suffer a -2 penalty to their Evasion until the end of the user’s next turn.] |
[Drain Punch] | [EOT] | [2] | [Fighting] | [DB8] | [Physical] | [Melee, 1T, Aura] | [After the target takes damage, the user gains HP equal to half of the damage they dealt to the target.] |
[Gyro Ball] | [Scene x2] | [2] | [Steel] | [DB6] | [Physical] | [R6, 1T] | [The target reveals their Speed Stat (including Combat Stages). If it is higher than the user’s (again, including Combat Stages), subtract the user’s Speed Stat from the target’s, and apply the difference as Bonus Damage.] |
[Counter] | [Scene x2] | [-] | [Fighting] | [-] | [Physical] | [Melee, 1T, Reaction, Trigger] | [Counter may be used as a Reaction when the user is hit by a damaging Physical Attack. Resolve the Triggering Attack, with Counter’s user resisting the attack one step further. After the attack is resolved, if Counter’s user was not Fainted, the triggering foe then loses Hit Points equal to twice the amount of Hit Points lost by the user from the triggering attack. Note that Counter is Physical, and while it cannot miss, it cannot hit targets immune to Fighting-Type Moves.] |
[Rollout] | [At-Will] | [4] | [Rock] | [DB3] | [Physical] | [Melee, 1T, Pass] | [The user continues to use Rollout on each of its turns until they miss any target with Rollout, or are not able to hit any target with Rollout during their turn. Each successive use of Rollout increases Rollout’s Damage Base by +4 (DB 7, then DB 11) to a maximum of DB 15.] |
[Copycat] | [Scene x2] | [N/A] | [Normal] | [N/A] | [Physical] | [R4, 1T] | [Use the Move the target has used on their last turn. You may choose new targets for the Move. Copycat cannot miss.] |
[Airy Crash] | [EOT] | [3] | [Fairy] | [DB8] | [Physical] | [Melee, Dash, 1T] | [Airy Crash may deal Flying Type damage if the user wishes.] |
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Overland | 5 |
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Swim | 1 |
High Jump | 0 |
Long Jump | 0 |
Power | 4 |
Juicer, Brewer |
Edmund: Male / Shuckle | Type: Bug/Rock | Evasion: 6/6/2 | Tutor Points: 5/7 | ||
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Level 50, 3645 EXP | Held: Fable Badge (D) | HP: 162/162 | Injuries: 0 | Size: [Small] (WC2) | |
Training | Regimen: [Focused: +1 to AC, +2 to Skill checks] | ||||
Ability | Usage | Special Effect | |||
[Brewer] | [Capability] | [If a Berry is left with Honey in this Shuckle's shell for 24 hours, it turns into two servings of Mead. Mead can be consumed as a Snack Item, and its Food Buff may be traded in to use the Moves Rage or Flail and gain the effects of the original Berry.] | |||
[Battle Armor] | [Static] | [The user is immune to Critical Hits; they are instead normal hits. Defensive.] | |||
[Cruelty] | [Scene - Swift Action] | [Trigger: The user hits a foe with a damaging attack Effect: After Damage is Resolved, the foe gains an Injury. The user is then informed of the total number of Injuries currently on the target, and may use that number to “purchase” the effects listed. » 1 Injury: The target loses 2 Hit Points. May be “purchased” multiple times. » 1 Injury: The target is Slowed. » 2 Injuries: Until the end of the encounter, the target may not gain Hit Points or Temporary Hit Points from any source. This effect ends if the target is switched out or Takes a Breather.] | |||
[Shell Shield] | [Scene - Free Action] | [Connection - Withdraw. The user may activate this Ability to use Withdraw as an Standard Action Interrupt and gain +10 Damage Reduction for 1 full round.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
Patient Nature (+HP, -Speed) | |||||
Stat | Base | Added | Value | ||
Hit Points | 3 | +31 | 34 | ||
Attack | 1 | +Y | Z | ||
Defense | 23 | +12 | 35 | ||
Special Attack | 1 | +Y | Z | ||
Special Defense | 23 | +12 | 35 | ||
Speed | 1 | +4 | 5 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
2d6+1 | 1d6 | 1d6 | 3d6+1 | 2d6+1 | 3d6+1 |
Inheritance:
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [At-Will] | [4] | [Normal] | [DB4] | [Physical] | [Melee, 1T] | [Not a move.] |
[Withdraw] | [At-Will] | [-] | [Water] | [-] | [Status] | [Self] | [The user's Defense is raised 1 Combat Stage.] |
[Gastro Acid] | [Scene] | [2] | [Poison] | [-] | [Status] | [R4, 1T] | [The target’s Ability is disabled until the end of the encounter. If the target has more than one Ability, you choose one of them to disable.] |
[Sand Tomb] | [Scene x2] | [4] | [Ground] | [DB4] | [Physical] | [R5, 1T] | [The target is put in a Vortex.] |
[Infestation] | [Scene x2] | [4] | [Bug] | [DB4] | [Special] | [R3, 1T] | [The target is put in a Vortex.] |
[Rest] | [Scene] | [None] | [Psychic] | [N/A] | [Status] | [Self] | [The user is set to their full Hit Point value. The user is cured of any Status ailments. Then, the user falls Asleep. The user cannot make Sleep Checks at the beginning of their turn. They are cured of the Sleep at the end of their turn in 2 rounds.] |
[Safeguard] | [Scene] | [None] | [Normal] | [N/A] | [Status] | [Blessing] | [Blessing – Any user affected by Safeguard may activate it when receiving a Status Affliction to ignore the effects of that Status Affliction on their next turn. Safeguard may be activated 3 times, and then disappears.] |
[Protect] | [Scene] | [None] | [Normal] | [N/A] | [Status] | [Self, Interrupt, Shield, Trigger] | [If the user is hit by a Move, the user may use Protect. The user is instead not hit by the Move. You do not take any damage nor are you affected by any of the Move’s effects.] |
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Overland | X |
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Swim | X |
High Jump | X |
Long Jump | X |
Power | X |
Miscellaneous | |
Miscellaneous |
Name: Gender / Species | Type: ??? | Evasion: 0/0/0 | Tutor Points: X/X | ||
---|---|---|---|---|---|
Level X, X0 EXP | Held Item: | HP: XX/XX | Injuries: 0 | Size: [Size] (WC) | |
Training | Regimen: [Tag] [Tag] | ||||
Ability | Usage | Special Effect | |||
[Ability Name] | [Usage] | [Effect] | |||
- | - | - | |||
??? Nature (+??, -??) | |||||
Stat | Base | Added | Value | ||
Hit Points | X | +Y | Z | ||
Attack | X | +Y | Z | ||
Defense | X | +Y | Z | ||
Special Attack | X | +Y | Z | ||
Special Defense | X | +Y | Z | ||
Speed | X | +Y | Z | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
Xd6 | Xd6 | Xd6 | Xd6 | Xd6 | Xd6 |
Inheritance:
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Move Name] | [Freq] | [AC] | [Type] | [Damage] | [Category] | [Keywords] | [Effects] |
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|
Overland | 1 |
---|---|
Swim | 6 |
Levitate | 6 |
High Jump | 2 |
Long Jump | 2 |
Power | 3 |
Darkvision, Dead Silent, Fountain | |
Oceanwalk, Invisibility | |
Firestarter |
Morgan: Male Jellicent | Type: Water/Ghost | Evasion: 5/5/2 | Tutor Points: 4/8 | ||
---|---|---|---|---|---|
Level 50, 3645 EXP | Held: Spooky Charm | HP: 120/120 | Injuries: 0 | Size: [Large] (5) | |
Training | Regimen: [Brutal: +1 to Crit and Effect Range] | ||||
Ability | Usage | Special Effect | |||
[Special] | [Static] | [Starts with Ember, has Aftermath and Flame Body instead of Damp and Liquid Ooze.] | |||
[Cursed Body] | [Scene - Free Action] | [Trigger: The user is hit by a Damaging Move. Effect: The Move becomes Disabled and qualifies for a Monthly Government Stipend.] | |||
[Flame Body] | [Scene - Free Action] | [Trigger: The user is hit by a Melee Attack. Effect: The attacking foe becomes Burned.] | |||
[Cruelty] | [Scene - Swift Action] | [Trigger: The user hits a foe with a damaging attack Effect: After Damage is Resolved, the foe gains an Injury. The user is then informed of the total number of Injuries currently on the target, and may use that number to “purchase” the effects listed. » 1 Injury: The target loses 2 Hit Points. May be “purchased” multiple times. » 1 Injury: The target is Slowed. » 2 Injuries: Until the end of the encounter, the target may not gain Hit Points or Temporary Hit Points from any source. This effect ends if the target is switched out or Takes a Breather.] | |||
[Power Training: Special] | [Static] | [The user's Base Special Attack Stat is increased by +6, and its Special Attack Stat cannot be lowered due to a foe's attacks or abilities.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
Bold Nature (+Defense, -Attack) | |||||
Stat | Base | Added | Value | ||
Hit Points | 11 | +9 | 20 | ||
Attack | 4 | +0 | 4 | ||
Defense | 11 | +14 | 25 | ||
Special Attack | 17 | +19 | 36 | ||
Special Defense | 11 | +14 | 25 | ||
Speed | 6 | +4 | 10 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
3d6 | 2d6 | 3d6 | 3d6 | 2d6 | 3d6 |
Inheritance:
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [At-Will] | [4] | [Normal] | [DB4] | [Physical] | [Melee, 1T] | [Not actually a move.] |
[Struggle] | [At-Will] | [4] | [Water] | [DB4] | [P/S] | [Melee, 1T] | [Not actually a move.] |
[Struggle] | [At-Will] | [4] | [Fire] | [DB4] | [P/S] | [Melee, 1T] | [Not actually a move.] |
[Recover] | [Daily x2] | [-] | [Normal] | [-] | [Status] | [Self] | [The user regains Hit Points equal to half of its full Hit Point value.] |
[Ominous Wind] | [EOT] | [2] | [Ghost] | [DB8] | [Special] | [R6, 1T, Spirit Surge] | [On 19+, the user has each of its stats raised by +1 Combat Stage.] |
[Mystical Fire] | [EOT] | [2] | [Fire] | [DB7] | [Special] | [R6, 1T] | [Mystical Fire lowers the target’s Special Attack by 1 Combat Stage.] |
[Brine] | [Scene x2] | [2] | [Water] | [DB9] | [Special] | [R1, 1T] | [If the target’s Hit Points are under 50%, Brine’s Damage Base is increased to Damage Base 15.] |
[Giga Drain] | [Scene x2] | [2] | [Grass] | [DB8] | [Special] | [R6, 1T] | [After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target.] |
[Scald] | [Scene x2] | [2] | [Water] | [DB10] | [Special] | [R5, 1T] | [Scald Burns the target on 15+.] |
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|
Overland | 4 |
---|---|
Swim | 3 |
High Jump | 0 |
Long Jump | 0 |
Power | 4 |
Egg Warmer, Firestarter | |
Heater, Wallclimber, Underdog |
Wagner: Male Magcargo | Type: Fire/Rock | Evasion: 7/5/3 | Tutor Points: 2/9 | ||
---|---|---|---|---|---|
Level 50, 2230 EXP | Held Item: L.Incense | HP: 114/114 | Injuries: 0 | Size: [Small] (WC2) | |
Training | Regimen: [Brutal: +1 to Crit and Effect Range] | ||||
Ability | Usage | Special Effect | |||
[Flame Body] | [Scene - Free Action] | [Trigger: The user is hit by a Melee Attack Effect: The attacking foe becomes Burned.] | |||
[Mutable] | [At-Will - Extended Action] | [This Pokémon may eat a Red or Yellow Shard to gain +1 Size Category and +1 Weight Class. This Pokémon may eat a Blue or Green Shard to lose +1 Size Category and +1 Weight Class. Whenever the user gains an Injury, they go down 1 Size and Weight Class. The user gains Bonuses based on its current Size, to a maximum of Gigantic. Small: +10 Init Medium: +6 Init, +1 DR Large: +4 Init, +2 DR Huge: +2 Init, +3 DR Gigantic: +5 DR.] | |||
[Cruelty] | [Scene - Swift Action] | [Trigger: The user targets a foe with a damaging attack Effect: The attack gains a +2 Bonus to Damage Base, +4 Crit Range, and the target becomes Wounded.] | |||
[Power Training: Special] | [Static] | [The user's Base Special Attack Stat is increased by +6, and its Special Attack Stat cannot be lowered due to a foe's attacks or abilities.] | |||
[Sol Veil] | [Static] | [The user gains +1 Evasion. This is increased to +2 Evasion while in Sunny Weather or on grassy terrain. While in Sunny Weather, the user gains +5 Damage Reduction.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
Modest Nature (+SpA, -Atk) | |||||
Stat | Base | Added | Value | ||
Hit Points | 8 | +10 | 18 | ||
Attack | 3 | +Y | Z | ||
Defense | 12 | +13 | 25 | ||
Special Attack | 18 | +18 | 36 | ||
Special Defense | 8 | +7 | 15 | ||
Speed | 3 | +2 | 5 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
3d6+1 | 1d6 | 2d6 | 3d6+2 | 4d6+2 | 5d6+3 |
Inheritance: Heat Wave (30)
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [At-Will] | [4] | [Normal] | [DB4] | [Physical] | [Melee, 1T] | [Not a move.] |
[Struggle] | [At-Will] | [4] | [Fire] | [DB4] | [SpA/Atk] | [Melee, 1T] | [Not a move.] |
[Rock Slide] | [Scene x2] | [3] | [Rock] | [DB10] | [Special] | [R6, Ranged Blast 3] | [Rock Slide Flinches all Legal Targets on 17+.] |
[Heat Wave] | [Scene x2] | [3] | [Fire] | [DB12] | [Special] | [CB3, Smite] | [Heat Wave Burns all Legal Targets on 18+.] |
[Earth Power] | [EOT] | [2] | [Ground] | [DB9] | [Special] | [R6, 1T, Groundsource] | [Earth Power lowers the Special Defense of all Legal Targets 1 Combat Stage on 16+.] |
[Ancient Power] | [EOT] | [2] | [Rock] | [DB8] | [Special] | [R6, 1T, Spirit Surge] | [On 19+, the user has each of its stats raised by +1 Combat Stage.] |
[Lava Plume] | [At-Will] | [2] | [Fire] | [DB10] | [Special] | [Burst 1] | [Lava Plume Burns all targets on 16+.] |
[Recover] | [Daily x2] | [-] | [Normal] | [-] | [Status] | [Self] | [The user regains Hit Points equal to half of its full Hit Point value.] |
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|
Overland | 1 |
---|---|
Swim | 2 |
Levitate | 6 |
High Jump | 0 |
Long Jump | 1 |
Power | 2 |
Phasing, Invisibility | |
Dead Silent, Living Weapon |
Balisarda: Female / Doublade | Type: Steel/Ghost | Evasion: 6/2/1 | Tutor Points: 7/9 | ||
---|---|---|---|---|---|
Level 50, 2234 EXP | Held Item: Ore Charm | HP: 138/138 | Injuries: 0 | Size: [Small] (WC1) | |
Training | Regimen: [Brutal: +1 to Crit and Effect Range] | ||||
Ability | Usage | Special Effect | |||
[Diva] | [Static] | [Balisarda only fights for Adrienne if Balisarda has a Food Buff or traded one in that scene.] | |||
[Kitchen Poltergeist] | [Static] | [The user can posses Cooking Implements of high quality (worth Y1000 or more) as an Extended Action. Different implements allow it to use different Moves as if they were on its Move List. Initial Knife grants Bleed!.] | |||
[No Guard] | [Static] | [The user gains a +3 bonus to all Attack Rolls; however all foes gain a +3 Bonus on Attack Rolls against the user.] | |||
[Cruelty] | [Scene - Swift Action] | [Trigger: The user targets a foe with a damaging attack Effect: The attack gains a +2 Bonus to Damage Base, +4 Crit Range, and the target becomes Wounded.] | |||
[Soulstealer] | [Scene – Free Action] | [Trigger: The user’s attack causes a foe to Faint Effect: The user removes one Injury from themselves and recovers 25% of their Maximum Hit Points. If the triggering attack killed its target, the user instead removes all Injuries and recovers all Hit Points.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
Serious Nature (+Speed, -Speed) | |||||
Stat | Base | Added | Value | ||
Hit Points | 6 | +20 | 26 | ||
Attack | 11 | +16 | 27 | ||
Defense | 15 | +20 | 30 | ||
Special Attack | 4 | +Y | Z | ||
Special Defense | 5 | +5 | 10 | ||
Speed | 5 | +0 | 5 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
2d6 | 4d6+2 | 6d6+2 | 3d6+2 | 4d6 | 4d6 |
Inheritance:
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [At-Will] | [4] | [Normal] | [DB4] | [Physical] | [Melee, 1T] | [-] |
[Slash] | [EOT] | [2] | [Normal] | [DB7] | [Physical] | [Melee, Pass] | [Slash is a Critical Hit on 18+.] |
[Swords Dance] | [EOT] | [-] | [Normal] | [-] | [Status] | [Self] | [The user's Attack is raised 2 Combat Stages.] |
[Iron Head] | [EOT] | [2] | [Steel] | [DB10] | [Physical] | [Melee, 1T, Dash] | [Iron Head Flinches the target on 15+.] |
[Pursuit] | [At-Will] | [2] | [Dark] | [DB4] | [Physical] | [Melee, 1T] | [If the foe is fleeing or being switched out, Pursuit may be used as an Interrupt, targeting the triggering foe. When used as an Interrupt, Pursuit grants the user a +5 bonus to all Movement Speeds, and has a Damage Base of 8.] |
[Shadow Sneak] | [At-Will] | [2] | [Ghost] | [DB6] | [Physical] | [Melee, 1T, Priority] | [-] |
[Aerial Ace] | [EOT] | [-] | [Flying] | [DB6] | [Physical] | [Melee, 1T] | [Aerial Ace cannot miss.] |
[Bleed!] | [Scene x2] | [2] | [Normal] | [DB9] | [Physical] | [Melee, 1T] | [The target loses a Tick of Hit Points at the start of their next three turns. Poltergeist Move: Knife.] |
[Fire Punch] | [At-Will] | [2] | [Fire] | [DB8] | [Physical] | [Melee, 1T] | [Fire Punch Burns the target on 19+. Poltergeist Move: Frying Pan.] |
[Gear Grind] | [EOT] | [3] | [Steel] | [DB5] | [Physical] | [Melee, 1T, Double Strike] | [Poltergeist Move: Pride-Of-Asteri Nuvi-Corp Double-Whisk Beater.] |
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|
Overland | 6 |
---|---|
Swim | 6 |
High Jump | 0 |
Long Jump | 0 |
Power | 5 |
Fountain, Urbanwalk | |
Beautify |
Vale: Shawropod | Type: Steel/Water | Evasion: 5/5/2 | Tutor Points: 4/8 | ||
---|---|---|---|---|---|
Level 50, 1660 EXP | Held Item: Mind Charm | HP: 126/126 | Injuries: 0 | Size: [Large] (WC7) | |
Training | Regimen: [Focused: +1 to AC, +2 to Skill Checks] | ||||
Ability | Usage | Special Effect | |||
[Beautify] | [-] | [Can clean people, wash dry people, wash clothes, and do nails.] | |||
[Suds] | [Static] | [The user's Water-Type attacks Blind the target on 19+. Targets successfully Blinded this way lose a Tick of Hit Points.] | |||
[Tub] | [Static] | [Connection - Water Sport. The user is immune to the Burn Condition; allies with the Water Sport Coat are also immune to Burn while the Coat lasts. If applied to an ally that is already Burned, they do not lose Hit Points from Burn while the Coat lasts, but the condition is not lost.] | |||
[Bully] | [Scene - Free Action] | [Trigger: The user hits a foe with a damaging attack Effect: The target of the attack is pushed 1 Meter, Flinched, and Tripped.] | |||
[Power Training: Special] | [Static] | [The user's Base Special Attack Stat is increased by +6, and its Special Attack Stat cannot be lowered due to a foe's attacks or abilities.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
Quirky Nature (+SpDef, -SpDef) | |||||
Stat | Base | Added | Value | ||
Hit Points | 12 | +10 | 22 | ||
Attack | 7 | +Y | Z | ||
Defense | 12 | +13 | 30 | ||
Special Attack | 18 | +13 | 31 | ||
Special Defense | 12 | +13 | 30 | ||
Speed | 9 | +1 | 10 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
4d6+2 | 1d6 | 5d6 | 1d6 | 5d6 | 5d6 |
Inheritance: Aqua Ring (30), Heat Wave (40)
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [At-Will] | [3] | [Normal] | [DB5] | [Physical] | [Melee, 1T] | [-] |
[Struggle] | [At-Will] | [3] | [Water] | [DB5] | [Special] | [Melee, 1T] | [-] |
[Water Sport] | [EOT] | [-] | [Water] | [-] | [Status] | [Burst 2, Coat] | [All targets in the burst, including the user, gain a Coat which grants them 1 Step of Resistance to Fire Type Moves. After a target has been hit by a damaging Fire Type Move, the coat is removed.] |
[Soapy Spray] | [EOT] | [2] | [Water] | [DB9] | [Special] | [R4, 1T] | [When calculating Weakness and Resistance for Soapy Spray, Poison-Typed targets calculate damage as if Poison was weak to Water.] |
[Scald] | [Scene x2] | [2] | [Water] | [DB10] | [Special] | [R5, 1T] | [Scald Burns the target on 15+.] |
[Mirror Shot] | [At-Will] | [5] | [Steel] | [DB9] | [Special] | [R6, RB2] | [All Legal Targets have their Accuracy lowered by -2 on 16+.] |
[Aqua Ring] | [Scene] | [-] | [Water] | [-] | [Status] | [Self, Coat] | [Aqua Ring covers the user in a Coat that heals the user at the beginning of their turn. The user is healed a Tick of Hit Points each turn.] |
[Aromatherapy] | [Scene] | [-] | [Grass] | [-] | [Status] | [Burst 1] | [All allies in the burst are cured of one status condition of their choice.] |
[Rest] | [Scene] | [-] | [Psychic] | [-] | [Status] | [Self] | [The user is set to their full Hit Point value. The user is cured of any Status ailments. Then, the user falls Asleep. The user cannot make Sleep Checks at the beginning of their turn. They are cured of the Sleep at the end of their turn in 2 rounds.] |
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|
Overland | 1 |
---|---|
Swim | 3 |
High Jump | 1 |
Long Jump | 1 |
Levitate | 5 |
Power | 11 |
Magnetic |
Nilima: Female Probopass | Type: Rock/Steel | Evasion: 5/5/1 | Tutor Points: 7/7 | ||
---|---|---|---|---|---|
Level 50, 1475 EXP | Held Item: | HP: 120/120 | Injuries: 0 | Size: [Medium] (WC6) | |
Training | Regimen: [Focused: +1 to AC, +2 to Skill Checks] | ||||
Ability | Usage | Special Effect | |||
[Sturdy] | [Static] | [The user is immune to Moves with the Execute Keyword. If a single source of Damage or Hit Point Loss would cause the user to lose more than X Hit Points, the damage or Hit Point loss is instead reduced to X. X is equal to 50% of their Max Hit Points. Defensive.] | |||
[Mini-Noses] | [Daily - Standard Action] | [The user detaches up to three Mini-Noses from themselves and places them adjacent to them on the battlefield. These Mini-Noses have HP equal to the user’s level but otherwise uses their user’s stats. Each Mini-Nose has a Levitate Speed of 4. The user may Shift them each round on their turn, and they may originate any Ranged Move from one of the Mini-Noses instead of themselves if they choose. If a Mini-Nose is reduced to 0 HP, it is destroyed and takes a full 24 hours to regrow, one at a time. If the user has less than three grown Mini-Noses, then this ability can only place as many on the field as are available. All Mini-Noses deactivate, but are not destroyed, if the user is Fainted. Mini-Noses cannot be made to Shift more than 5 meters away from the user; if they are forced farther away, they will automatically Shift toward the user on the user’s turn.] | |||
[Cruelty] | [Scene - Swift Action] | [Trigger: The user hits a foe with a damaging attack Effect: After Damage is Resolved, the foe gains an Injury. The user is then informed of the total number of Injuries currently on the target, and may use that number to “purchase” the effects listed. » 1 Injury: The target loses 2 Hit Points. May be “purchased” multiple times. » 1 Injury: The target is Slowed. » 2 Injuries: Until the end of the encounter, the target may not gain Hit Points or Temporary Hit Points from any source. This effect ends if the target is switched out or Takes a Breather.] | |||
[Power Training: Special] | [Static] | [The user's Base Special Attack Stat is increased by +6, and its Special Attack Stat cannot be lowered due to a foe's attacks or abilities.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
Modest Nature (+SpA, -Attack) | |||||
Stat | Base | Added | Value | ||
Hit Points | 6 | +14 | 20 | ||
Attack | 4 | +Y | Z | ||
Defense | 15 | +15 | 30 | ||
Special Attack | 16 | +15 | 31 | ||
Special Defense | 15 | +15 | 30 | ||
Speed | 4 | +1 | 5 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
4d6+2 | 1d6 | 2d6 | 2d6+1 | 4d6+1 | 4d6+1 |
Inheritance:
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [At-Will] | [4] | [Normal] | [DB4] | [Physical] | [Melee, 1T] | [Not actually a move.] |
[Endure] | [Daily] | [-] | [Normal] | [-] | [Status] | [Self, Reaction, Trigger] | [If the user is hit by a damaging Move, you may use Endure as a Free Action. If the Move would bring Endure’s user down to 0 Hit Points or less, Endure’s user instead is set to 1 Hit Point.] |
[Flash Cannon] | [EOT] | [2] | [Steel] | [DB10] | [Special] | [R6, 1T] | [Flash Cannon lowers the target’s Special Defense by 1 Combat Stage on 17+.] |
[Discharge] | [EOT] | [2] | [Electric] | [DB8] | [Special] | [All NESW] | [ Discharge Paralyzes all legal targets on 15+.] |
[Power Gem] | [At-Will] | [2] | [Rock] | [DB10] | [Special] | [R6, 1T] | [-] |
[Thunder Wave] | [Scene x2] | [-] | [Electric] | [-] | [Status] | [R6, 1T] | [Thunder Wave cannot miss. Thunder Wave Paralyzes the target. Targets immune to Electric Attacks are immune to Thunder Wave’s effects.] |
[Rock Slide] | [Scene x2] | [3] | [Rock] | [DB10] | [Special] | [R6, RB3] | [Rock Slide Flinches all Legal Targets on 17+.] |
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|
Overland | 8 |
---|---|
Swim | 4 |
High Jump | 3 |
Long Jump | 4 |
Power | 8 |
Firestarter, Heater | |
Mountable 1, Mountainwalk |
Ophelia: Female / Flairees | Type: Fire/Rock | Evasion: 2/2/4 | Tutor Points: 6/9 | ||
---|---|---|---|---|---|
Level 50, 2265 EXP | Held Item: Q.S. | HP: 123/123 | Injuries: 0 | Size: [Medium] (4) | |
Training | Regimen: [Brutal: +1 to Crit and Effect Range] | ||||
Ability | Usage | Special Effect | |||
[Competitive] | [Static] | [Whenever the user has its Combat Stages lowered, by something other than its own Moves or Abilities, the user’s Special Attack is raised 2 Combat Stages.] | |||
[Rock Head] | [Static] | [The user ignores the Recoil keyword when attacking. If the user moves at least 4 meters in a straight line towards a foe before attacking that foe with a physical attack, they may add a +2d6 Bonus to the Damage Roll against that foe.] | |||
[Twisted Power] | [Static] | [The user adds half of their Attack Stat to the damage rolls of their Special Moves; and the user adds half of their Special Attack Stat to the damage of their Physical Moves. This does not change the Damage Class of any attack.] | |||
[Cruelty] | [Scene - Swift Action] | [Trigger: The user targets a foe with a damaging attack Effect: The attack gains a +2 Bonus to Damage Base, +4 Crit Range, and the target becomes Wounded.] | |||
[Power Training: Special] | [Static] | [The user's Base Special Attack Stat is increased by +6, and its Special Attack Stat cannot be lowered due to a foe's attacks or abilities.] | |||
[Reckless] | [Static] | [Increases the Damage Base of Moves with the Exhaust, Recoil, or Reckless Keywords (Reckless Moves are: Jump Kick, Hi Jump Kick, Close Combat, Draco Meteor, Hammer Arm, Leaf Storm, Outrage, Overheat, Petal Dance, Psycho Boost, Superpower, Thrash, V-Create) by +3.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
Quiet Nature (+SpA, -Spd) | |||||
Stat | Base | Added | Value | ||
Hit Points | 8 | +13 | 21 | ||
Attack | 12 | +14 | 26 | ||
Defense | 8 | +2 | 10 | ||
Special Attack | 18 | +14 | 32 | ||
Special Defense | 8 | +2 | 10 | ||
Speed | 8 | +17 | 25 | ||
Initiative | 25 | +10 | 35 | ||
TP A | 26 | +16 | 42 | ||
TP S | 32 | +13 | 45 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
6d6+3 | 4d6 | 4d6+2 | 2d6 | 3d6 | 3d6 |
Inheritance: Lava Plume (30)
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [At-Will] | [4] | [Normal] | [DB4] | [Physical] | [Melee, 1T] | [Not actually a move.] |
[Struggle] | [At-Will] | [4] | [Fire] | [DB4] | [P/S] | [Melee, 1T] | [Not actually a move.] |
[Smack Down] | [Scene x2] | [2] | [Rock] | [DB7] | [Physical] | [R8, 1T] | [The target is knocked down to ground level, and loses all Sky or Levitate Speeds for 3 turns. During this time, they may be hit by Ground-Type Moves even if normally immune.] |
[Bounce] | [Scene x2] | [4] | [Flying] | [DB9] | [Physical] | [Melee, 1T, Dash, Full Action] | [The user first Shifts, gaining a +1 Bonus to Movement Speed and to their Jump Capabilities. After the user Shifts, they may attack with Bounce. The target becomes Vulnerable, and is Paralyzed on 16+.] |
[Lava Plume] | [At-Will] | [2] | [Fire] | [DB10] | [Special] | [Burst 1] | [Lava Plume Burns the target on 16+.] |
[Overheat] | [Scene] | [4] | [Fire] | [DB15] | [Special] | [R8, RB3, Smite] | [+5 damage. Lower the user’s Special Attack 2 Combat Stages after damage.] |
[Mudslide] | [Scene x2] | [3] | [Ground] | [DB6] | [Special] | [CB3] | [Targets hit by Mudslide have a -2 penalty to Evasion (Cannot be lowered past 0).] |
[Blaze Kick] | [EOT] | [4] | [Fire] | [DB11] | [Physical] | [Melee, 1T] | [Blaze Kick Burns the target on 19+, and is a Critical Hit on 18+.] |
~~||~ [Superpower] ||= [Scene x2] ||= [2] || [Fighting] || [DB15] || [Physical] || [Melee, 1T, Dash] || [Superpower lowers the user’s Attack and Defense by 1 Combat Stage each.] ||~~
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|
Overland | 2 |
---|---|
Swim | 2 |
Levitate | 5 |
High Jump | 1 |
Long Jump | 1 |
Power | 1 |
Naturewalk (Forest), Darkvision | |
Dead Silent, Invisibility, Phasing | |
Threaded, Underdog |
Zarah: Female / Necturine | Type: Grass/Ghost | Evasion: 3/5/2 | Tutor Points: 7/7 | ||
---|---|---|---|---|---|
Level 34, 1564 EXP | Held Item: | HP: 86/86 | Injuries: 0 | Size: [Small] (1) | |
Training | Regimen: [Focused: +1 to AC, +2 to Skill Checks] | ||||
Ability | Usage | Special Effect | |||
[Telepathy] | [Static] | [The user gains +1 Evasion. Whenever an Ally uses a damaging area-of-effect attack that would hit you, you may Disengage as a Free Action before the attack resolves.] | |||
[Cursed Body] | [Scene - Free Action] | [Trigger: The user is hit by a Damaging Move. Effect: The Move becomes Disabled.] | |||
[Cruelty] | [Scene - Swift Action] | [Trigger: The user hits a foe with a damaging attack Effect: After Damage is Resolved, the foe gains an Injury. The user is then informed of the total number of Injuries currently on the target, and may use that number to “purchase” the effects listed. » 1 Injury: The target loses 2 Hit Points. May be “purchased” multiple times. » 1 Injury: The target is Slowed. » 2 Injuries: Until the end of the encounter, the target may not gain Hit Points or Temporary Hit Points from any source. This effect ends if the target is switched out or Takes a Breather.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
Proud Nature (+HP, -SpA) | |||||
Stat | Base | Added | Value | ||
Hit Points | 6 | +9 | 15 | ||
Attack | 6 | +15 | 21 | ||
Defense | 6 | +4 | 10 | ||
Special Attack | 3 | +Y | Z | ||
Special Defense | 8 | +17 | 25 | ||
Speed | 5 | +Y | 5 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
1d6 | 3d6 | 1d6 | 2d6 | 4d6 | 2d6+2 |
Inheritance:
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [At-Will] | [4] | [Normal] | [DB4] | [Physical] | [Melee, 1T] | [-] |
[Shadow Sneak] | [At-Will] | [2] | [Ghost] | [DB6] | [Physical] | [Melee, 1T, Priority] | [-] |
[Vine Whip] | [At-Will] | [2] | [Grass] | [DB6] | [Physical] | [R4, 1T] | [-] |
[Thunder Fang] | [At-Will] | [3] | [Electric] | [DB7] | [Physical] | [Melee, 1T] | [Thunder Fang Paralyzes or Flinches on 18-19 during Accuracy Check; flip a coin to determine whether the foe gets Paralyzed or Flinches. On 20 during Accuracy Check, the foe is Paralyzed and Flinched.] |
[Sketch] | [Daily] | [-] | [Normal] | [-] | [Status] | [R15, 1T] | [Sketch cannot miss. Once Sketch has been used, remove Sketch from the user’s Move list. The last Move that the target used is added to the user’s Move list permanently. Sketch may not be Interrupted or Intercepted.] |
[Toxic Spikes] | [EOT] | [-] | [Poison] | [-] | [Status] | [R6, Hazard] | [Set 8 square meters of Toxic Spikes, all 8 meters must be adjacent with at least one other space of Toxic Spikes. Toxic Spikes cause Terrain to become Slow Terrain, and a grounded foe that runs into the hazard becomes Poisoned, and Slowed until the end of their next turn. If there are 2 Layers of Toxic Spikes on the same space, it Deadly Poisons the foes instead. Poison-Type Pokémon may move over Toxic Spikes harmlessly, destroying the Hazards as they do so.] |
[Horn Leech] | [Scene x2] | [2] | [Grass] | [DB10] | [Physical] | [Melee, 1T, Dash] | [After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target.] |
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|
Overland | 4 |
---|---|
Swim | 2 |
Fly | 8 |
High Jump | 1 |
Long Jump | 2 |
Power | 5 |
Cavewalk, Wallclimber | |
Threaded |
Hismar: Male / Mortasque | Type: Bug/Flying | Evasion: 2/3/5 | Tutor Points: 6/9 | ||
---|---|---|---|---|---|
Level 40, 2230 EXP | Held Item: Q.Scarf | HP: 95/95 | Injuries: 0 | Size: [Medium] (3) | |
Training | Regimen: [Brutal: +1 to Crit and Effect Range] | ||||
Ability | Usage | Special Effect | |||
[Unnerve] | [At-Will - Swift Action] | [Target: A foe within 6 meters Effect: The target cannot gain positive Combat Stages or trade in Digestion Buffs for 1 full round.] | |||
[Malice] | [Scene - Free Action] | [Trigger: A pokemon takes a tick of damage. Effect: For the rest of the encounter, whenever the targeted pokemon takes a tick of damage, they double the amount of ticks of damage they take.] | |||
[Cruelty] | [Scene - Swift Action] | [Trigger: The user hits a foe with a damaging attack Effect: After Damage is Resolved, the foe gains an Injury. The user is then informed of the total number of Injuries currently on the target, and may use that number to “purchase” the effects listed. » 1 Injury: The target loses 2 Hit Points. May be “purchased” multiple times. » 1 Injury: The target is Slowed. » 2 Injuries: Until the end of the encounter, the target may not gain Hit Points or Temporary Hit Points from any source. This effect ends if the target is switched out or Takes a Breather.] | |||
[Power Training: Special] | [Static] | [The user's Base Special Attack Stat is increased by +6, and its Special Attack Stat cannot be lowered due to a foe's attacks or abilities.] | |||
[Wonder Skin] | [Static] | [The user gains +6 Evasion against Status Moves. Defensive.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
Bold Nature (+Def, -Atk) | |||||
Stat | Base | Added | Value | ||
Hit Points | 9 | +6 | 15 | ||
Attack | 3 | +Y | Z | ||
Defense | 7 | +3 | 10 | ||
Special Attack | 17 | +19 | 36 | ||
Special Defense | 9 | +6 | 15 | ||
Speed | 11 | +16 | 27 | ||
Initiative | 27 | +10 | 37 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
3d6+2 | 2d6 | 4d6+3 | 3d6+3 | 3d6 | 3d6 |
Inheritance: Electroweb, Hyper Voice
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [Freq] | [AC] | [Type] | [Damage] | [Category] | [Keywords] | [lmao as if] |
[Web Ball] | [At-Will] | [2] | [Bug] | [DB9] | [Special] | [R6, 1T] | [Targets hit by Web Ball are Slowed, and lowered 1 Speed Combat Stage. Grants Threaded.] |
[Tempest] | [EOT] | [2] | [Flying] | [DB8] | [Special] | [Burst 1, Spirit Surge] | [Once per Scene, Tempest may be used to immediately end any Weather Effects on the Field.] |
[Electroweb] | [EOT] | [3] | [Electric] | [DB6] | [Special] | [R4, Ranged Blast 2] | [All Legal Targets are lowered 1 Speed Combat Stage.] |
[Hyper Voice] | [Scene x2] | [2] | [Normal] | [DB9] | [Special] | [CB3, Sonic, Smite] | [All Legal Targets are pushed back to the squares immediately outside the blast, away from the user] |
[Hex] | [EOT] | [2] | [Ghost] | [DB7] | [Special] | [R6, 1T] | [Once a Scene, if Hex’s target has a Status Affliction, you may have Hex’s Damage Base be 13 instead.] |
[Air Slash] | [EOT] | [3] | [Flying] | [DB10] | [Special] | [R6, 1T] | [Air Slash Flinches the target on 15+.] |
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|
Overland | X |
---|---|
Swim | X |
High Jump | X |
Long Jump | X |
Power | X |
Miscellaneous | |
Miscellaneous |
Anton: Male / Turtonator | Type: Fire/Dragon | Evasion: 6/2/1 | Tutor Points: 5/8 | ||
---|---|---|---|---|---|
Level 38, 1991 EXP | Held Item: | HP: 108/108 | Injuries: 0 | Size: [Size] (WC) | |
Training | Regimen: [Focused: +1 to AC, +2 to Skill Checks] | ||||
Ability | Usage | Special Effect | |||
[Shell Armor] | [Static] | [The user is immune to Critical Hits; they are instead normal hits. Defensive.] | |||
[Flame Body] | [Scene - Free Action] | [Trigger: The user is hit by a Melee Attack. Effect: The attacking foe becomes Burned.] | |||
[Cruelty] | [Scene - Swift Action] | [Trigger: The user hits a foe with a damaging attack Effect: After Damage is Resolved, the foe gains an Injury. The user is then informed of the total number of Injuries currently on the target, and may use that number to “purchase” the effects listed. » 1 Injury: The target loses 2 Hit Points. May be “purchased” multiple times. » 1 Injury: The target is Slowed. » 2 Injuries: Until the end of the encounter, the target may not gain Hit Points or Temporary Hit Points from any source. This effect ends if the target is switched out or Takes a Breather.] | |||
[Power Training: Special] | [Static] | [The user's Base Special Attack Stat is increased by +6, and its Special Attack Stat cannot be lowered due to a foe's attacks or abilities.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
Cuddly Nature (+HP, -Atk) | |||||
Stat | Base | Added | Value | ||
Hit Points | 9 | +11 | 20 | ||
Attack | 6 | +Y | Z | ||
Defense | 14 | +16 | 30 | ||
Special Attack | 15 | +19 | 34 | ||
Special Defense | 9 | +1 | 10 | ||
Speed | 4 | +1 | 5 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
Xd6 | Xd6 | Xd6 | Xd6 | Xd6 | Xd6 |
Inheritance:
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [At-Will] | [4] | [Normal] | [DB4] | [Physical] | [Melee, 1T] | [Not actually a move.] |
[Shell Trap] | [Scene] | [-] | [Fire] | [DB17] | [Special] | [Melee, 1T] | [Interrupt - If the user is hit by a Melee attack, you may use Shell Trap. Shell Trap and the triggering attack are resolved simultaneously.] |
[Wide Guard] | [Scene] | [-] | [Rock] | [-] | [Status] | [Burst 1, Interrupt, Shield, Trigger] | [If an Ally adjacent to Wide Guard’s user is hit by a Move, you may use Wide Guard as an Interrupt. All targets adjacent to Wide Guard’s user, including the user, are instead not hit by the triggering Move and do not suffer any of its effects.] |
[Endure] | [Daily] | [-] | [Normal] | [-] | [Status] | [Self, Reaction, Trigger] | [If the user is hit by a damaging Move, you may use Endure as a Free Action. If the Move would bring Endure’s user down to 0 Hit Points or less, Endure’s user instead is set to 1 Hit Point.] |
[Flamethrower] | [EOT] | [2] | [Fire] | [DB11] | [Special] | [R4, 1T] | [Flamethrower Burns the target on 19+.] |
[Fire Spin] | [Scene x2] | [4] | [Fire] | [DB6] | [Special] | [R3, 1T] | [The target is put in a Vortex.] |
[Dragon Pulse] | [EOT] | [2] | [Dragon] | [DB11] | [Special] | [R8, 1T, Aura] | [-] |
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|
Overland | X |
---|---|
Swim | X |
High Jump | X |
Long Jump | X |
Power | X |
Miscellaneous | |
Miscellaneous |
Rusila: Female / Toxapex | Type: Poison/Water | Evasion: 5/5/1 | Tutor Points: 6/8 | ||
---|---|---|---|---|---|
Level 50, 3645 EXP | Held Item: | HP: 126/126 | Injuries: 0 | Size: [Size] (WC) | |
Training | Regimen: [Brutal: +1 to Crit and Effect Range] | ||||
Ability | Usage | Special Effect | |||
[Poison Point] | [Scene - Free Action] | [Trigger: The user is hit by a Melee Attack. Effect: The attacking foe becomes Poisoned.] | |||
[Merciless] | [Static] | [Any attacks by the user against Poisoned targets are Critical Hits. They must still hit normally.] | |||
[Bully] | [Scene - Free Action] | [Trigger: The user hits a foe with a damaging attack Effect: The target of the attack is pushed 1 Meter, Flinched, and Tripped.] | |||
[Power Training: Special] | [Static] | [The user's Base Special Attack Stat is increased by +6, and its Special Attack Stat cannot be lowered due to a foe's attacks or abilities.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
Cuddly Nature (+HP, -Atk) | |||||
Stat | Base | Added | Value | ||
Hit Points | 6 | +16 | 22 | ||
Attack | 3 | +Y | Z | ||
Defense | 15 | +15 | 30 | ||
Special Attack | 12 | +12 | 24 | ||
Special Defense | 15 | +15 | 30 | ||
Speed | 3 | +2 | 5 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
Xd6 | Xd6 | Xd6 | Xd6 | Xd6 | Xd6 |
Inheritance:
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [Freq] | [AC] | [Type] | [Damage] | [Category] | [Keywords] | [Effects] |
[Baneful Bunker] | [Scene] | [-] | [Poison] | [-] | [Status] | [Self, Shield, Trigger] | [Interrupt - if an attack would hit the user, it instead fails, and the triggering attacker is Poisoned.] |
[Toxic] | [Scene x2] | [4] | [Poison] | [-] | [Status] | [R4, 1T] | [The target is Badly Poisoned. If the user is Poison Type, Toxic cannot miss.] |
[Recover] | [Daily x2] | [-] | [Normal] | [-] | [Status] | [Self] | [The user regains Hit Points equal to half of its full Hit Point value.] |
[Ice Beam] | [EOT] | [2] | [Ice] | [DB9] | [Special] | [R4, 1T] | [Ice Beam Freezes on 19+ during Accuracy Check.] |
[Venoshock] | [Scene x2] | [2] | [Poison] | [DB9] | [Special] | [R6, 1T] | [If the target is Poisoned, Venoshock has a Damage Base of 15 instead.] |
[Sludge Bomb] | [At-Will] | [2] | [Poison] | [DB11] | [Special] | [R8, 1T] | [Sludge Bomb Poisons the target on 15+.] |
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|
Overland | X |
---|---|
Swim | X |
High Jump | X |
Long Jump | X |
Power | X |
Miscellaneous | |
Miscellaneous |
Marilyn: Female / Tsareena | Type: Grass | Evasion: 3/3/2 | Tutor Points: 5/8 | ||
---|---|---|---|---|---|
Level 50, 1991 EXP | Held Item: | HP: 162/162 | Injuries: 0 | Size: [Size] (WC) | |
Training | Regimen: [Focused: +1 to AC, +2 to Skill Checks] | ||||
Ability | Usage | Special Effect | |||
[Diva] | [Static] | [Marilyn only fights for Adrienne if she's been posted on Instagram and Snapchat and shit.] | |||
[Queenly Majesty] | [Scene x2 - Free Action] | [Connection - Stomp. If an adjacent target uses a Priority Move or an Interrupt action, the user may attack that target with Stomp as a Free Action Interrupt. Bonus: The user cannot be targeted by Priority Moves and enemies may not activate Interrupts in response to the user’s actions.] | |||
[Leaf Guard] | [Scene - Swift Action] | [The user is cured of one Status Affliction. Leaf Guard’s Frequency is ignored if used during Sunny Weather.] | |||
[Cruelty] | [Scene - Swift Action] | [Trigger: The user targets a foe with a damaging attack Effect: The attack gains a +2 Bonus to Damage Base, +4 Crit Range, and the target becomes Wounded.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
Adamant Nature (+Atk, -SpAtk) | |||||
Stat | Base | Added | Value | ||
Hit Points | 10 | +24 | 34 | ||
Attack | 14 | +21 | 35 | ||
Defense | 10 | +5 | 15 | ||
Special Attack | 3 | +Y | Z | ||
Special Defense | 10 | +5 | 15 | ||
Speed | 7 | +3 | 10 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
Xd6 | Xd6 | Xd6 | Xd6 | Xd6 | Xd6 |
Inheritance:
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [Freq] | [AC] | [Type] | [Damage] | [Category] | [Keywords] | [Effects] |
[Stomp] | [EOT] | [2] | [Normal] | [DB7] | [Physical] | [Melee, 1T] | [Stomp Flinches the target on 15+. If the target is at least one size category smaller than the user, Stomp deals an additional 10 damage.] |
[Synthesis] | [Daily x2] | [-] | [Grass] | [-] | [Status] | [Self] | [The user regains Hit Points equal to half of its full Hit Point value. If it is Sunny, the user gains 2/3 of its full Hit Point value instead. If it is Rainy, Sand Storming or Hailing the user gains 1/4 of their full Hit Point value instead.] |
[Play Rough] | [EOT] | [4] | [Fairy] | [DB9] | [Physical] | [Melee, 1T] | [Effect: Play Rough lowers the target’s Attack 1 Combat Stage on 17-20 during Accuracy Check.] |
[Acrobatics] | [EOT] | [2] | [Flying] | [DB6] | [Physical] | [Melee, Dash, 1T] | [If the user is not holding an item, Acrobatics instead has a Damage Base of 11.] |
[High Jump Kick] | [EOT] | [3] | [Fighting] | [DB13] | [Physical] | [Melee, Dash, 1T] | [If High Jump Kick misses, the user loses Hit Points equal to 1/4th of their Max Hit Points. A failure to hit due to a Move with the Shield keyword does not count as a miss. This Move cannot be used if Gravity is in effect.] |
[Trop Kick] | [EOT] | [2] | [Grass] | [DB9] | [Physical] | [Melee, 1T] | [The target receives -1 Attack Combat Stages.] |
[U-Turn] | [At-Will] | [2] | [Bug] | [DB7] | [Physical] | [Melee, Dash, 1T] | [If U-Turn successfully hits its target, the user deals damage and then immediately is returned to its Poké Ball in the same turn. A New Pokémon may immediately be sent out. Using U-Turn lets a Trapped user be recalled.] |
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|
Overland | X |
---|---|
Swim | X |
High Jump | X |
Long Jump | X |
Power | X |
Miscellaneous | |
Miscellaneous |
Orlandeau: Genderless / Xurkitree | Type: Electric | Evasion: 2/2/5 | Tutor Points: X/X | ||
---|---|---|---|---|---|
Level 50, X0 EXP | Held Item: Q.Scarf | HP: 120/120 | Injuries: 0 | Size: [Size] (WC) | |
Training | Regimen: [Brutal] [+1 Crit, +5 Damage, +5 Init] | ||||
Ability | Usage | Special Effect | |||
[Lightning Rod] | [Scene – Free Action] | [Trigger: A ranged Electric Type Move is used within 10 Meters of the user. Effect: The Move is turned into a Single-Target Move and is re-directed at the user without fail, and cannot miss. This negates Lock-On or Mind Reader. Additionally, the user is immune to the damage and effects of Electric Type attacks, and each time they are hit by an Electric attack, the user’s Special Attack is raised 1 Combat Stage. Defensive.] | |||
[Live Wire] | [Scene x2 - Free Action] | [Trigger: The user is hit by an Electric-Type attack. Effect: Connection - Charge. The user uses Charge as a Free Action, frequency permitting. Bonus: Whenever the user uses Charge, for one full round whenever the user is hit by a Melee Attack, the attacker loses a Tick of Hit Points and is Paralyzed. This effect does not affect attackers immune to the Electric Type.] | |||
[Beast Boost] | [Static] | [When you Faint an enemy, you gain +1 CS to your highest stat.] | |||
[Tinted Lens] | [Static] | [The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.] | |||
[Power Training: Special] | [Static] | [The user's Base Special Attack Stat is increased by +6, and its Special Attack Stat cannot be lowered due to a foe's attacks or abilities.] | |||
[Cruelty] | [Scene - Swift Action] | [Trigger: The user targets a foe with a damaging attack Effect: The attack gains a +2 Bonus to Damage Base, +4 Crit Range, and the target becomes Wounded.] | |||
Modest Nature (+Sp.Atk, -Atk) | |||||
Stat | Base | Added | Value | ||
Hit Points | 8 | +12 | 20 | ||
Attack | 7 | +Y | Z | ||
Defense | 7 | +3 | 10 | ||
Special Attack | 25 | +25 | 50 | ||
Special Defense | 7 | +3 | 10 | ||
Speed | 8 | +17 | 25 | ||
Init | 25 | +15 | 40 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
Xd6 | Xd6 | Xd6 | Xd6 | Xd6 | Xd6 |
Inheritance:
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
[Struggle] | [Freq] | [AC] | [Type] | [Damage] | [Category] | [Keywords] | [Effects] |
[Charge] | [EOT] | [-] | [Electric] | [-] | [Status] | [Self] | [If the user performs an Electric Move on their next turn that deals damage, add its Damage Dice Roll an extra time to the damage. Raise the user’s Special Defense 1 Combat Stage.] |
[Thunderbolt] | [EOT] | [2] | [Electric] | [DB11] | [Special] | [R4, 1T] | [Thunderbolt Paralyzes the target on 19+.] |
[Signal Beam] | [EOT] | [2] | [Bug] | [DB8] | [Special] | [R6, 1T] | [Signal Beam confuses the target on 19+.] |
[Shock Wave] | [At-Will] | [-] | [Electric] | [DB8] | [Special] | [R6, 1T] | [Shock Wave cannot miss.] |
[Tail Glow] | [Scene] | [-] | [Bug] | [-] | [Status] | [Self] | [Raise the user’s Special Attack 3 Combat Stages.] |
[Energy Ball] | [EOT] | [2] | [Grass] | [DB9] | [Special] | [R8, 1T] | [Energy Ball lowers the foe’s Special Defense 1 Combat Stage on 17+.] |
[Thunder] | [Scene x2] | [7] | [Electric] | [DB13] | [Special] | [R12, 1T, Smite] | [Thunder Paralyzes its target on 15+. If the target is in Sunny Weather, Thunder’s Accuracy Check is 11. If the target is in Rainy Weather, Thunder cannot miss. If the target is airborne as a result of Fly or Sky Drop, Thunder cannot miss.] |
Mechanics:
Current team: Arthur/Layla/Rusila/Balisarda/Vale/Anton
Baseline guideline for movelists: Two AW/EOT BnB for damage, at least one STAB. Two Scene for AOE/Burst/Effects. Two free, adjust for abilities/feats/etc. etc. miscellaneous things.
Rami: Fire Fang/Ice Fang/Crunch/Poison Fang/Glare/Gunk Shot
Nero: Airy Crash, Sing, Drain Punch, Body Slam, Gyro Ball, Counter, Thunder Punch. Underdog @ Jigglypuff. Suppress Sp.A, get Spd/SpD to 5.
Move: Stealth Coil
Type: Poison
Frequency: Scene
AC: None
Class: Status
Range: Self
Effect: Shift Action - Raise the user’s Attack 1 Combat Stage, raise the user’s Defense 1 Combat Stage, and the user gains +1 Accuracy. Until the user shifts or attacks, they are treated as being on Rough Terrain for the purposes of the Stealth Capability.
Contest Type: Cute
Contest Effect: Get Ready!
Special Ingredients:
Ghost Pepper - Add to Spicy Wraps. When the item’s digestion buff is used, the user may cure themselves of Confusion, Infatuation, Flinch, or Suppression.
Organic Honey - Add to Sweet Confections. When the item’s digestion buff is used, the user may increase a negative Combat Stage by 2. This cannot bring Combat Stages above 0.
Soothing Herbs - Add to Dry Wafers. When the item’s digestion buff is used, the user may cure themselves of Burn or Poison.
Fluff:
Speed Pattern is Grasslands-adjacent Jungle, Life Pattern is Jungletops, Stealth Pattern is Deeper Forest.
Spoink!=Google, Chatter=Twitter, Ember=Tinder, GearGrinder=Grindr.
- Brutal: The target gains a +1 Critical Hit Range, +5 Initiative
- Focused: The target gains a +1 Accuracy, +2 Skill Checks
Toxapex: -5 Def, -5 Sp. Def, +20 Speed, +4 Overland
Killer Instinct
Static
Effect: Toxapex may perform any Move as if they had a range of "Melee, 1 Target". Attacks made this way gain a +2 Bonus to Accuracy, Poison their target on 18+, and add half the user's Speed Stat to their damage roll. When the user is brought to 1/2 of their maximum Hit Points or lower, they revert to their normal form.
Whenever you are lowered to 50% Hit Points or less and aren't Bruised, you become Bruised. While Bruised, your maximum Hit Points are reduced by 25%.
Whenever you are Fainted, you become Wounded. While Wounded, you can't be healed of Bruised and all healing you receive is halved.
Whenever you are Fainted while Wounded, you become Injured. While Injured, you can't be healed of Bruised or Wounded, and whenever you take damage or suffer hit point loss, you become Slowed and Vulnerable for 1 round.
Recovery:
Taking a short rest removes Bruised.
Taking an extended rest removes Bruised and Wounded, or removes Injured.
Pokemon Centers can remove Bruised and Wounded, but cannot remove Injured.