Game: fate-simple
Master
InfoName: Alexander Oswald Roch Irving (Prefers to go by "Oswald" or "Oz") StatsTactician
Skills: Purification, Karmic, Misdirection, Pretty Boy, Spatial Analysis, Sense Motive BackgroundOur story starts way back, like a lot of stories. Back in the time when the Church allowed Magi within its institution, Oswald's family was part of the Church's executioners, and developed some of the sacraments used by Executors even today, such as the Baptism and Cremation Sacrament. Eventually, of course, his family was branded as heretics, and shifted over to the Mage's Association, where they have since worked as enforcers and hunters of those Magi who commit taboos and break the laws of the Association. Like many Magi, Oswald was born an only child and was able to inherit his family's crest, and their purification art that burns the souls of the wicked and the unnatural. He's yet to find his own personal niche within his family's long history, and as such his spells are a bit formulaic at the moment. He was sent to the Wellston Boys Academy in Maine to learn to socialize and blend in with society better, but he's having trouble with that due to his introversion. Of course, he didn't grow up alone. His parents introduced him to children of other mage families, the most prominent being a girl named Kris Kinnel. While they were quite close when he was young, he began to see less and less of her, and grew less and less comfortable as she was more demanding and clingy whenever he visited, but she always sent him letters. Every few days he'd get a letter, whether he replied or not, and it got to the point where he rarely replies, and even throws most of the mail out. Why does she insist on knowing every little thing in his life? He's quietly waiting for her to find other people in her life…she'll do that…right? |
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Servant
InfoName: Karna StatsPrince
Skills: Archery, Sniping, Divinity, Fisticuffs Noble Phantasm(s)Brahmastra Kavacha and Kundala |
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Notes
Observations of Enemy Servants
Observations of Enemy Masters
Observations of Allied Servants
Observations of Allied Masters
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OOC notesOz's skillsTacticianOne who plans ahead to make advantageous decisions. This is mostly applied to combat, but it can be used in social situations relating to morale or some such as well. It can be used for figuring out optimal unit placement, predicting movements or reactions, planning ambushes, or various other things. AnalyzeSpatial analysis for tactical opportunities. Used to figure out cover and optimal routes for specific actions, for example Pretty BoyAttractiveness, used to make one look more appealing or attractive. Only usable in combat as a distraction. PurificationMagic meant to cleanse that is unholy. Usually used to destroy enchantments or attack. Often comes with blue flames as a visual effect. It and its subskills can be combined with Karna's Prana Burst capability for Oswald and Karna to perform a COMBINATION ATTACK. KarmicSubskill of Purification. The purifying flames feed on the target's sins, growing brighter and stronger. Can only be used as an attack on sentient beings who have committed sins of some sort. Technically should deal more damage to especially sinful targets, and less to more pure targets, but who knows if that would actually come into play mechanically. MisdirectionThe capability of a will-o-wisp to lead the wicked astray. Illusion magic meant for distraction and luring. Technically related to Purification, but not a subskill. Karna's skillsPrinceNobility, respected by all. Used for commanding, socializing, and planning, which can in some cases be used in combat. If Oz's Tactician is primary combat secondary social, this is primary social secondary combat. FisticuffsHand to hand fighting, requiring quick reflexes. ArcheryRanged attacks with arrows. SnipingCareful aim taken with no immediate distractions in the vicinity and with good footing. Hasty attacks with an enemy closing in usually won't work for this. Subskill of Archery. DivinityBeing a direct descendant of a sun god, and eventually ascending to godhood himself, Karna has quite the pedigree of divinity. This helps him get through protections, since he is greater than any sort of feeble attempt to shrug off his attack, and also can be used in some cases to impress or intimidate, but can't be used directly. It could, say, be used to intimidate an opponent through flawless form in archery, but not to directly intimidate him through words. EXP LogSession 1/2 gave +3 exp. |