Game: Talent Scouts
Trainer
Wizardlexei Pivovarov Level 20 Coordinator/Beauty Modeler/Water Ace Total Ribbons: Trainer: I Believe In You! Arms User Whenever you use an Arms feature, you deal [Damage Base 1] damage. Not Yet! Coordinator: Natural Grace Style and Poise Patience Crowd’s Cheers Beauty Modeler: Beautiful Advantage Beautiful Offense Beautiful Grace Beautiful Pull Beautiful Shine Ravishing Style Fabulous Max Type Ace (Water): Type Training Elemental Shifting Elemental Sync
Special:
Fabulous Sinnoh Drink Special list: Last Fabulous Sinnoh Drink Special Consumed: True Peyote Shot Starting Stats: 10/10/14/8/8/14 Current Stats: STR: 12 (+1) HP: 173/188 Level Up History: 1: Coordinator (+1 CHA, +1 CON, -2 DEX), +1 STR Star Sword! Diamant! Tristan's Gun: currently loaded with 3 normal rounds, 1 fire round, 1 steel round, 1 ice round Tristan's Armor: Vodka Alchemy: Berries: Glorious Russian Poffin Mixer 8000 py "Sit down, sit down, have drink. Made by my brother Fedya, with only the best vodka in land. What's that? Who is Fedya? Oh right, you call Fyodor, I call Fedya. Just like you call me Alexei, and he call me Alyosha. Anyway, you want to hear my stor- No, drink is not too strong, you must be too weak. Here, this what I do for you. Here is small ice c- what are you doing? No! What in fuck you is doing to poor drink? Strong Russian drink made by Fyodor Pivovarov is not good enough? You think needs water?! Then maybe you go learn mix drink for three decades and come back! What? Or maybe you not do this. Because you never mix drink in whole life! Take fine Russian drink and dilute with water. Here, I order you new drink so you don't drink shameful travesty of fine vodka. …No, no, MUST take it. Today is Fedya birthday. You want shit on his drinks? "Happy birthday Fedya! I fuck your drink!" No, quickly, drink now. Much better. Where was Alexei? Oh right. Life story. Sappy bullshit. Don't know why you have interest. This uniform? Stars? Let me tell secret - I was not good general, only good at make convince others take my side. Very clever though, no? Won major battle anyway. Enemy is no match for strong Russian man. But that part of life boring. This place? Regal Relicanth? Built with own two hands with brother Fedya. Tended bar myself before teaching Fedya. Now he make drink even better than I! Leaving on journey soon though to make glorious Pokemon League for Kushva region. Much, much shame that Kushva lack Pokemon League. Here is travel companion, name is Gin and Niko. What that? Strong Russian man cannot even have fabulous butterfree without lazy weak bastard make insult now? Alexei have you know, won many contests with Niko, and Gin is most fabulous butterfree who ever lived. Only hate contest because is stupid hipster who does not understand traditional graceful competition of beauty. Disgusting. What? Are you okay? Ugh, you vomit up fine Russian vodka. What waste. Here, I take you back to hotel now, let you sleep off shame. Maybe you learn drink real drink next time before invite Alexei out to bar." Alexei's Theme Music: Main Theme Contemplative/Melancholic Theme [02:30:58] : Alexei saunters in the room and takes a glance around the office. "Nice." He takes a swig from a flask and gives a quick nod before seating himself in front of Douglas and returning the flask to a pocket. "I accept offer!" |
|
Pokemon
Yuliya
Empoleon
Level 33
EXP: 32500/35000
Female
Nature: Naive (-sp. def +speed)
Ability: Swift Swim
Base Stats (+2 HP/+2 Speed Nat Edges): 10/9/9/11/8/10
Base Stat relation: Sp. Atk > HP = Speed > Atk = Def > Sp. def
Height : 5’ 7” / 1.7m (Medium)
Weight : 186.3 lbs. / 84.5kg (4)
Capability List: Overland 5, Surface 14, Underwater 12, Jump 2, Power 4, Intelligence 4, Fountain
Stats:
HP: 90/90
HP Stat: 10+9=19
Attack: 9+3=12
Defense: 9+2=11
Sp. Attack: 11+10=21
Sp. Defense: 8+2=10
Speed: 10+6=16
Contest Stats: n/a
Natural Moves:Fury Attack | Normal | EOT | 4 | 1d6+3 | Melee, 1 Target, Scatter | Fury Attack can hit up to 5 times. Once the user misses, they cannot attempt to make another Fury Attack attack on that turn. | Cool - 2d4 - Reliable | |
---|---|---|---|---|---|---|---|---|
Yawn | Normal | Battle | - | - | Ranged (4), No Target, Burst | Yawn creates a 4-meter Burst. All targets fall Asleep at the end of their next turn. Yawn cannot miss. | Cute - 2d4 - Excitement | |
Bide | Normal | Battle | - | - | Ranged (15), 1 Target, Intercept | You may use Bide as an Intercept upon being targeted by a Move. After declaring the use of Bide, the user ends their turn. At the start of their next turn, end their turn. On the turn after that, add up all of the damage the user has taken in the past 2 turns, call that total X. Bide’s Target loses HP equal to twice the value of X. Do not apply weakness or resistance to the HP lost as a result of Bide. Do not apply stats to the HP lost as a result of Bide. Bide cannot miss. | Tough - 2d4 - Final Appeal | |
Brine | Water | Battle | 2 | 3d8+10 | Ranged (6), 1 Target | If the target is below 50% HP, Brine deals 5d12+22 instead for Damage Dice Roll. | Smart - 2d4 - Incentives | |
Water Sport | Water | EOT | - | - | Ranged (4), 1 Target, Coat | Water Sport makes a Coat that resists Fire Moves. Water Sport can Target Self. *Grants: Fountain | Cute - 2d4 - Hold That Thought | |
Peck | Flying | At-Will | 2 | 1d12+6 | Melee, 1 Target | - | Cool - 3d4 - No Effect | |
Bubblebeam | Water | EOT | 2 | 3d8+10 | Ranged (8), 1 Target, Column | Bubblebeam creates a Column 1 meter wide. Bubblebeam lowers the target’s Speed on 18-20 during Accuracy Check. | Beauty - 2d4 - Slow Set |
Water Pledge | Water | EOT | 2 | 2d8+6 | Ranged (6), 1 Target, Pledge | If used on the same turn as Fire Pledge, all secondary effects of Moves are activated at a -3 during the Accuracy Check for 1d4+1 turns. If used on the same turn as Grass Pledge, all foes are treated as if at -2 Speed Combat Stages for 1d4+1 turns, if any foe has additional Speed Combat Stages, apply them as usual. | Beauty - None - Torrential Appeal | |
---|---|---|---|---|---|---|---|---|
Luster Purge | Psychic | Center | 2 | 3d8+10 | Ranged (15), 1 Target, Column, Blast | Luster Purge creates a Column 1 meter wide; Luster Purge creates a 5-meter Blast. Luster Purge lowers all Legal Targets Special Defense 1 Combat Stage on 11-20 during Accuracy Check. | Smart - 2d4 - Seen Nothing Yet |
Aqua Jet at 36
Gin
Butterfree - bug/water
Level 30
EXP: 25000/27500
Male
Nature: Hardy
Ability: Compoundeyes
Base Stats: 7/4/5/8/8/7
Base Stat relation: Sp. Atk = Sp. Def > Speed = HP > Defense > Attack
Height : 3’ 7” / 1.1m (Medium)
Weight : 70.5 lbs. / 32kg (3)
Capabilities: Overland 2, Sky 10, Jump 3, Power 3, Intelligence 4, Sinker, Threaded, Guster
Stats:
HP: 75/75
HP stat: 7+8=15
Attack: 4
Defense: 5
Special Attack: 8+9=17
Special Defense: 8+8=16
Speed: 7+4=11
Contest Stats: n/a
Natural Moves:Supersonic | Normal | EOT | 11 | - | Ranged (6), 1 Target, Column | Supersonic creates a Column 1 meter wide. Supersonic Confuses all Legal Targets. | Smart - 2d4 - Excitement | |
---|---|---|---|---|---|---|---|---|
Whirlwind | Normal | Center | 2 | - | Ranged (6), 1 Target, Push | The target is Pushed 40-meters expelling them from the encounter if the terrain allows. They may still rejoin the encounter if they want to. During a trainer battle, the target’s owner must recall the Pushed target and replace them. | Smart - None - Big Show | |
Psybeam | Psychic | EOT | 2 | 3d8+10 | Ranged (7), 1 Target, Column | Psybeam creates a Column 1 meter wide. Psybeam Confuses all Legal Targets on 19-20 during Accuracy Check. | Beauty - 2d4 - Round Starter | |
Poisonpowder | Poison | EOT | 6 | - | Ranged (4), 1 Target, Blast | Poisonpowder creates a 1-meter Blast. Poisonpowder Poisons all Legal Targets. | Smart - 2d4 - Excitement | |
Sleep Powder | Grass | Center | 6 | - | Ranged (6), 1 Target, Blast | Sleep Powder creates a 1-meter Blast. All Legal Targets fall Asleep. | Smart - None - Inversed Appeal | |
Stun Spore | Grass | At-Will | 11 | - | Ranged (6), 1 Target, Blast | Stun Spore creates a 1-meter Blast. Stun Spore paralyzes al Legal Targets. | Smart - 2d4 - Excitement | |
Silver Wind | Bug | Center | 2 | 2d10+8 | Ranged (15), 1 Target, Column, Spirit Surge | Silver Wind creates a Column that is 2-meters wide. If you rolled 11-20 during Accuracy Check for Silver Wind, the user has each of its stats raised 1 Combat Stage. If you rolled 16-20 on the Accuracy Roll, all allies in the Column also have each of their stats raised 1 Combat Stage and are not damaged by Silver Wind. | Beauty - 2d4 - Incentives |
Bubblebeam | Water | EOT | 2 | 3d8+10 | Ranged (8), 1 Target, Column | Bubblebeam creates a Column 1 meter wide. Bubblebeam lowers the target’s Speed on 18-20 during Accuracy Check. | Beauty - 2d4 - Slow Set |
---|
Next: Rage Powder at 34
"Gin is most fabulous butterfree who ever lived! He is drink almost as well as me, but he is have bad habit of steal drink with long bug-straw. One night this is happen to large degree as I wake up to find his wing have turned like water! When Alexei is first visit Kushva he once go to hipster party who call Gin too 'mainstream', so then fabulous butterfly is put them all to sleep so Alexei can steal their booze."
Nikolaschka (Niko for short)
Milotic
Level 40
50,000/55000
Male
Nature: Modest
Ability: Swift Swim, Cute Charm
Base Stats:10/4/8/12/13/8
Base Stat relation: Sp. Defense > Sp. Atk > HP > Def = Speed > Atk
Height : 20’ 4” / 6.2m (Large)
Weight : 357.1 lbs. / 162kg (5)
Capability List: Overland 6, Surface 11, Underwater 11, Jump 4, Power 4, Intelligence 4, Gilled, Fountain
Stats:
HP: 100/100
HP Stat: 10+10=20
Attack: 4
Defense: 8+2=10
Sp. Attack: 12+9=21
Sp. Defense: 13+9=22
Speed: 8+9=17
Contest stats: 20 beauty
Natural moves:Hydro Pump | Water | Battle | 4 | 5d12+18 | Ranged (9), 1 Target, Column | Hydro Pump creates a Column 1 meter wide. *Grants: Fountain | Beauty - 2d4 - Round Starter | |
---|---|---|---|---|---|---|---|---|
Refresh | Normal | Battle | - | - | Self, No Target | The user is cured of all Status ailments. | Cute - None - Reflective Appeal | |
Twister | Dragon | At-Will | 2 | 1d12+6 | Ranged (10), 1 Target | Twister Flinches the target on 18-20 during Accuracy Check. If the target is airborne as a result of Fly or Sky Drop, Twister can hit them, ignoring Range and deals 2d12+16 for its Damage Dice Roll instead. | Cool - 3d4 - No Effect | |
Recover | Normal | Center | - | - | Self, No Target | The user regains HP equal to half of its full HP. | Smart - None - Reflective Appeal | |
Captivate | Normal | EOT | 2 | - | Ranged (10), 1 Target | Captivate lowers the target’s Special Attack 2 Combat Stages. Captivate may not affect something that is the same gender as the user or something that is genderless. | Beauty - 2d4 - Excitement | |
Aqua Tail | Water | Battle | 4 | 3d12+14 | Melee, 1 Target, Pass | - | Cute - 3d4 - No Effect | |
Rain Dance | Water | Battle | - | - | Field, Target Area, Weather | For 2 minutes (12 rounds), the area is considered Rainy. While Rainy, Water-Type attacks deal 1.5x damage. Fire-Type attacks deal ½ the damage they normally would. | Tough - 2d4 - Hold That Thought |
Aqua Tail and Rain Dance add later
TM/tutor moves:Water Pulse | Water | EOT | 2 | 2d8+8 | Ranged (3), No Target, Burst | Water Pulse creates a 3-meter Burst. Water Pulse Confuses all Legal Targets on 17-20 during Accuracy Check. *Grants: Fountain | Beauty - 2d4 - Round Starter | |
---|---|---|---|---|---|---|---|---|
Silver Wind | Bug | Center | 2 | 2d10+8 | Ranged (15), 1 Target, Column, Spirit Surge | Silver Wind creates a Column that is 2-meters wide. If you rolled 11-20 during Accuracy Check for Silver Wind, the user has each of its stats raised 1 Combat Stage. If you rolled 16-20 on the Accuracy Roll, all allies in the Column also have each of their stats raised 1 Combat Stage and are not damaged by Silver Wind. | Beauty - 2d4 - Incentives | |
Water Pledge | Water | EOT | 2 | 2d8+6 | Ranged (6), 1 Target, Pledge | If used on the same turn as Fire Pledge, all secondary effects of Moves are activated at a -3 during the Accuracy Check for 1d4+1 turns. If used on the same turn as Grass Pledge, all foes are treated as if at -2 Speed Combat Stages for 1d4+1 turns, if any foe has additional Speed Combat Stages, apply them as usual. | Beauty - None - Torrential Appeal | |
Brine | Water | Battle | 2 | 3d8+10 | Ranged (6), 1 Target | If the target is below 50% HP, Brine deals 5d12+22 instead for Damage Dice Roll. | Smart - 2d4 - Incentives |
Next: Attract at 41
Ribbons:
3 Beauty Ribbons
1 Supercontest Ribbon
"Niko is best fish! Was already best fish who dazzle all visitor of Regal Relicanth with beauty, but after feed strong Sinnoh poffin of fabulous, he is become even more best! It is great glory when send out Niko and make enemy shit in pant from fear of fish."
Cornelius
Kingler@Flower Necklace (Quick Claw: +STAB to initiative)
Level 35
Exp: 37500/40000
Male
Nature: Flamenco (-sp. atk/+spd)
Ability: Shell Armor (immune to crits)
Base Stats: 6/13/12/3/5/10
Base Stat relation: Atk > Def > Speed > HP > Sp. Def > Sp. Atk
Height : 4’ 3” / 1.3m (Medium)
Weight : 132.3 lbs. / 60kg (4)
Capability List
Overland 7, Surface 7, Underwater 6, Burrow 1, Jump 1, Power 4, Intelligence 4
Stats:
HP: 83/83
HP Stat: 6+10=16
Attack: 13+8=21
Defense: 12+8=20
Special Attack: 3
Special Defense: 5
Speed: 10+8=18
Castanets | Water | Battle | 6 | 3d10+15 | Ranged (1), No Target, Burst | Castanets creates a 1m burst. On 13-17, Castanets lowers the targets' speed. On 18-20 it raises the user's speed as well. | Beauty - None - Big Show | |
---|---|---|---|---|---|---|---|---|
Mud Sport | Ground | EOT | - | - | Ranged (8), 1 Target, Coat | Mud Sport makes a Coat that resists Electric Moves. Mud Sport can Target Self. | Cute - 2d4 - Hold That Thought | |
Stomp | Normal | EOT | 2 | 3d8+10 | Melee, 1 Target, Dash | Stomp Flinches the target on 15-20 during Accuracy Check. If the target is Small, Stomp deals an additional 1d10. | Tough - 3d4 - No Effect | |
Protect | Normal | Center | - | - | Self, No Target, Intercept | If the user is hit by a Move, instead you are not hit by the Move. You do not take any damage nor are you affected by any of the Move’s effects. | Cute - None - Inversed Appeal | |
Clamp | Water | EOT | 4 | 1d12+6 | Melee, 1 Target, Trap | Clamp Traps the target and the user for 1d4+1 turns. At the beginning of the target’s turn, if the target is Trapped, roll 1d12 and the target loses that much HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost. Clamp may not trap more then one target at a time unless the user is Huge or Gigantic. | Tough - 3d4 - No Effect | |
Flamenco | Normal | EOT | - | - | Self, No Target | The user’s Attack is raised 2 Combat Stages. | Beauty - None - Get Ready! | |
Metal Claw | Steel | At-Will | 3 | 2d8+6 | Melee, 1 Target, Pass, Spirit Surge | Raise the user's Attack 1 Combat Stage on 18-20 during Accuracy Check. | Cool - 2d4 - Incentives |
Mach Punch Claw | Fighting | At-Will | 2 | 1d12+6 | Melee, 1 Target, Interrupt | If a foe wants to declare a Move, you may instead use Mach Punch Claw on their turn before they can use their Move. | Cool - 2d4 - Quick Set |
---|
Next: Guillotine at 37, Slam at 44
"Cornelius is not only good drinking buddy but also nicest crab. When Alexei forget name after night of drinking, he is not angry but instead tell name! When Alexei is try to talk to bird and other pokemon, they are not respond at all. Was so happy at find polite pokemon that we went on adventure for find cookie and even met old Serge from Sinnoh army. Much cookie were eat that day and many booze are drink!"
Stolichnaya
Shiny Lanturn
Level 27
Exp: 19700/22,000
Female
Nature: Bold (-atk/+def)
Ability: Lightningrod
Base stats: 8/2/6/6/6/7
Base Stat relation: HP > Speed > Sp. Def = Def = Sp. Atk > Atk
[17:52:14] <CounterBeard> The little chinchou drinks up the voodoovodka and sighs. Its blue skin starts to get lighter…And lighter…Until it turns almost turquoise its electrobulbs look yellow green. It seems to be undergoing another change as well! Volt Absorb changed into Lightning Rod!
Height : 3’ 11” / 1.2m (Medium)
Weight : 49.6 lbs. / 22.5kg (2)
Capability List
Overland 2, Surface 10, Underwater 12, Jump 3, Power 2, Intelligence 4, Gilled, Glow, Fountain
Stats:
HP: 75/75
HP Stat: 13+3=16
Atk: 4
Def: 8+8=16
Sp. Atk: 8+7=15
Sp. Def: 8+8=16
Speed: 7
Spark | Electric | EOT | 2 | 3d8+10 | Melee, 1 Target, Dash | Spark Paralyzes the target on 15-20 during Accuracy Check. | Cool - 3d4 - No Effect | |
---|---|---|---|---|---|---|---|---|
Thunder Wave | Electric | Center | - | - | Ranged (6), 1 Target | Thunder Wave cannot miss. Thunder Wave Paralyzes the target. | Cool - 2d4 - Excitement | |
Psybeam | Psychic | EOT | 2 | 3d8+10 | Ranged (7), 1 Target, Column | Psybeam creates a Column 1 meter wide. Psybeam Confuses all Legal Targets on 19-20 during Accuracy Check. | Beauty - 2d4 - Round Starter | |
Confuse Ray | Ghost | Center | - | - | Ranged (10), 1 Target, Column | Confuse Ray creates a Column 1 meter wide. Confuse Ray cannot miss. All targets are Confused. | Smart - 2d4 - Unsettling | |
Stockpile | Normal | At-Will | - | - | Self, No Target | The user adds 1 to their Stockpiled count to a maximum of 3. For each number a Stockpiled count is above 0, raise the user’s Defense 1 Combat Stage and raise the user’s Special Defense 1 Combat Stage. If a Stockpiled count is set to 0, the Combat Stages gained from the Stockpiled count are removed. Stockpile may not be used unless the user knows Spit Up or Swallow. *Grants: Inflatable | Tough - None - Get Ready! | |
Spit Up | Normal | Battle | 2 | See Effect | Ranged (8), 1 Target | If the user is Stockpiled 1, use 3d10+12 for Spit Up’s Damage Dice Roll; if the user is Stockpiled 2, use 4d12+16; if the user is Stockpiled 3, use 5d12+18. After using Spit Up, the user’s Stockpiled count is set to 0. If the user has no Stockpiled count, Spit Up does nothing. | Tough - 2d4 - Round Ender | |
Swallow | Normal | Center | - | - | Self, No Target | If the user is Stockpiled 1, they are healed 25% of their full HP; if the user is Stockpiled 2, they are healed half of their full HP; if the user is Stockpiled 3, they are healed back to full HP. After using Swallow, the user’s Stockpiled count is set to 0. If the user has no Stockpiled count, Swallow does nothing. | Tough - None - Reflective Appeal |
Next: Electroball at 30, Bubblebeam at 35
"Stolichnaya is proud drinker of voodoo vodka! Someday Alexei must ask comrade vodka mage if can make voodoo vodka for rest of Alexei pokemon as well. Would have love have Stolichnaya back in war. Light up darkness with fabulous bulb is make easier to stab weak enemy with sword forge from glorious Sinnoh steel!"
Zhigulevskoye
Gabite - Dragon/Water
Level 27
Exp: 21,527 /22000
Male
Nature: Naughty (+atk/- spdef)
Ability: Rough Skin
Base stats: 7/11/7/5/4/8
Base Stat relation: Attack > Speed > HP > Def > Sp. attack > Sp. def
Height : 4’ 7” / 1.4m (Medium)
Weight : 123.5 lbs. / 56kg (4)
Capability List
Overland 7, Surface 5, Burrow 7, Jump 3, Power 3, Intelligence 4
Stats:
HP: 63/63
HP Stat: 7+5=12
Atk: 11+9=20
Def: 7
Sp. Atk: 5
Sp. Def: 4
Speed: 8+6=14
Natural Moves:
Dragon Rage | Dragon | Battle | 2 | 40 | Ranged (8), 1 Target | Dragon Rage always deals 40 points of Damage. Do not apply weakness or resistance. Do not apply stats. | Cool - 3d4 - No Effect | |
---|---|---|---|---|---|---|---|---|
Dragonbreath | Dragon | EOT | 2 | 2d10+8 | Ranged (3), 1 Target, Column | Dragonbreath creates a Column 1 meter wide. Dragonbreath Paralyzes all Legal Targets on 15-20 during Accuracy Check. | Cool - 2d4 - Round Starter | |
Sand Tomb | Ground | EOT | 4 | 1d12+6 | Ranged (6), 1 Target, Trap | Sand Tomb Traps the target for 1d4+1 turns. At the beginning of the target’s turn, if the target is Trapped, roll 1d12 and the target loses that much HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost. Sand Tomb may not trap more then one target at a time. | Smart - None - Torrential Appeal | |
Sandstorm | Rock | Battle | - | - | Field, Target Area, Weather | For 2 minutes (12 rounds), the area is considered Sandstorming. At the beginning of each round, all non-Ground, Rock, or Steel Type Pokemon lose 1/16th of their full HP. Rock Type Pokemon are treated as if their Special Defense is raised 2 Combat Stages while Sandstorming. | Tough - 2d4 - Hold That Thought | |
Iron Head | Steel | EOT | 2 | 3d10+12 | Melee, 1 Target, Dash | Iron Head Flinches the target on 15-20 during Accuracy Check. | Tough - 2d4 - Round Ender | |
Slash | Normal | EOT | 2 | 3d8+10 | Melee, 1 Target, Pass | Slash is a Critical Hit on 18-20 during Accuracy Check. | Cool - 3d4 - No Effect | |
Dragon Claw | Dragon | EOT | 2 | 3d10+12 | Melee, 1 Target | - | Cool - 2d4 - Round Starter |
Earthquake | Ground | Battle | 2 | 4d12+16 | Ranged (5), No Target, Burst | Earthquake creates a 5-meter Burst. Earthquake can hit targets using the Move Dig. *Grants: Groundshaper | Tough - 2d4 - Round Ender | |
---|---|---|---|---|---|---|---|---|
Aqua Jet | Water | At-Will | 2 | 1d12+6 | Melee, 1 Target, Interrupt | If a foe wants to declare a Move, you may instead use Aqua Jet on their turn before they can use their Move. | Beauty - 2d4 - Quick Set |
Dig at 40
Moskovskaya
Natu
Level 17
4915/8,000
Male
Nature: Poised (Neutral)
Ability: Synchronize
Base Stats: 4/5/5/7/5/7
Base Stat Relation: Speed = Sp. Attack > Def = Sp. Def = Attack > HP
Height : 0’ 8” / 0.2m (Small)
Weight : 4.4 lbs. / 2kg (1)
Capability List: Overland 4, Surface 1, Sky 4, Jump 3, Power 1, Intelligence 4
Stats:
HP: 35/35
HP Stat: 4+2=6
Attack: 5+2=7
Defense: 5+3=8
Sp. Attack: 7+3=10
Sp. Def: 5+3=8
Speed: 7+3=10
Peck | Flying | At-Will | 2 | 1d12+6 | Melee, 1 Target | - | Cool - 3d4 - No Effect | |
---|---|---|---|---|---|---|---|---|
Night Shade | Ghost | Center | 2 | - | Ranged (8), 1 Target | The target loses HP equal to the level of Night Shade’s user. Do not apply weakness or resistance. Do not apply stats. | Smart - 3d4 - No Effect | |
Skill Swap | Psychic | Battle | - | - | Melee, 1 Target | The user loses their Abilities and gains the target’s Abilities for the remainder of encounter. The target loses their Abilities and gains the user’s Abilities for the remainder of the encounter. | Smart - None - Excitement | |
Psych Up | Normal | Battle | - | - | Ranged (10), 1 Target | The user’s Combat Stages are changed to match the target’s Combat Stages. Psych Up cannot miss. | Smart - None - Get Ready! | |
Lucky Chant | Normal | At-Will | - | - | Ranged (4), No Target, Burst | Lucky Chant creates a 4-meter Burst. All allies in the Burst, including the user, take damage from Critical Hits as if they are not Critical Hits for 1d4+1 turns. | Cute - 2d4 - Hold That Thought | |
Miracle Eye | Psychic | At-Will | - | - | Self, No Target | The user’s Psychic-Type Moves can now hit and affect Dark-Type targets. Miracle Eye’s user is unaffected by the effects of Moves which make them have to roll higher during Accuracy Checks to hit. Targets may not use their Speed stat to modify Accuracy Checks. Miracle Eye’s user can identify the real target using Double Team. | Cute - 1d4 - Good Show! | |
Teleport | Psychic | Battle | - | - | Self, No Target, Intercept | Teleport can be used as an Intercept at any time. If used as an Intercept, roll 1d20 and if you don’t roll 7 or higher, Teleport fails to activate. The user can shift 1d10+10 meters. They can move through blocking terrain and hindering terrain as if it is regular terrain. Moves that targeted Teleport’s user continues through the desired target’s space if the Move allows for it. If Teleport fails when used as an Intercept, treat it as if you did not use it for purposes of Frequency. | Cool - 2d4 - Quick Set |
Next: Me First at 20, Confuse Ray at 23
Cyndaquil
Level 1
0/25
Male
Nature: Quirky (+HP, -Sp. def)
Ability: Flame Body
Base Stats: 5/5/4/6/3/7
Base Stat Relation: Speed > Sp. Atk > Hp = Atk > Def > Sp. Def
Height : 1’ 8” / 0.5m (Small)
Weight : 17.4 lbs. / 7.9kg (1)
Capability List: Overland 8, Jump 3, Power 1, Intelligence 3, Firestarter, Heater, Sinker
Stats:
HP: 16
HP Stat: 5
Attack: 5
Defense: 4
Sp. Attack: 6
Sp. Defense: 3
Speed: 7
Natural Moves:
Tackle, Leer, Covet, Flame Burst, Fire Pledge