Merchant of Deeeeeath

Name : Alfeo D'Amore
Age : 34

Level 40 Researcher (Apothecary/Chemistry) / Miasmic / Trickster / Hex Maniac

Skills and Attributes
Acrobatics: Untrained (2)
Athletics: Untrained (2)
Combat: Pathetic (1)
Intimidate: Adept (4)
Stealth: Novice (3)
Survival: Pathetic (1)

Guile: Master (6)
Perception: Adept (4)+2
Occult Edu: Master (6)
Tech Edu: Expert (5)
Medicine Edu: (6)
Edu: Untrained (2)

Charm: Pathetic (1)
Command: Untrained (2)
Focus: Untrained (2)
Intuition: Adept (4)

Combat Stats

Hit Points 195/195
HP 35
Attack 5
Defense 15
Sp. Attack 40
Sp. Defense 15
Speed 5 +6 Init

Injuries: None


Moves and Capabilities


Acid (AW AC2, Friendly Cone 2, DB4: 1d8+6 18+ -1 Sp. Def CS)
Clear Smog (Scenex2 AC no-miss, 6, 1 Target, DB5: 1d8+8, The target’s Combat Stages are reset to their default, and all Coats on the target are destroyed. Clear Smog cannot miss.)
Acid Armor (Scene, Self Set up, BOOK)
Sludge Bomb (EOT AC2, 8, 1 Target, DB9 :2d10+10, Sludge Bomb Poisons the target on 15+.)
Sludge Wave (Scene x2 AC 2, Burst 1 or Close Blast 2, Sludge Wave Poisons targets on 19+.)
Toxic (Scenex2, 4, 1 Target, The target is Badly Poisoned. If the user is Poison Type, Toxic cannot miss.)
Confuse Ray (Scenex2 AC2, 6m 1 target, Confus)
Hypnosis (Scenex2, 4, 1 Target, ZZZ)
Curse (Scene, 8, 1 Target, Lose 1/3 HP but dey cursed tho.)
Spite (Scene, free action, Spite may be used as a Free Action that does not take up a Command whenever the user is hit by a Move. That Move becomes Disabled for the attacker.)
Will 0' Wisp (EOT, AC5, 6, 1 Target, Dey burned)
Hex (EOT, AC2, 6, 1 Target, DB7: 2d6+10 Once a Scene, if Hex’s target has a Status Affliction, you may have Hex’s Damage Base be 13 instead (4d10+10 / 35))
Dragon Breath (EOT, AC2, 6, 1 Target, Damage Base 6: 2d6+8 / 15 Dragon Breath Paralyzes the Target on 15+.)

Capabilities: Overland 5, Swim 2, High Jump 0, Long Jump 1, Power 4, Stealth
Abilities: Cursed Body, Sap Sipper, Frighten, Forewarn
Action Points: 13/13



Head Masque Macabre (Gas Mask, +2 Perception)
Body Padded Doctors Coat (Light Armor, Grants Sap Sipper
Main Hand Seviper Wrapped Caduceus (Grants Dragon Breath)
Off-Hand Censer Buckler (Grants Forewarn, Frighten)
Feet Well Worn Boots (Jungle Shoes, Stealth)
Accessory Quick Claw

Happy Face Band-Aids

2 Hyper Potions,
4 MooMoo Milks,
2 Revival Herbs,
2 Full Heals.
6 Hyper Potion
Full Heal Restorative Patches,
3 each of each kind of pester ball
2 each of every Hyper Potion mixed with an X-item/Dire Hit/Guard Spec.

Growth Log (Odd Levels)

Current Exp Bank: 0/10

Level 1 Creation:

Level 3: Miasmic (+Def)
Level 5: Corrupt Blood (+Def)
Level 7: Miasma's Call (+Def)
Level 9: Caustic Chemistry
Level 11: Medical Techniques
Level 13: Miasma Unleashed (+Def)
Level 15: Miasmic Spray (+Def)
Level 17: Trickster
Level 19: Stacked Deck
Level 21: Flourish
Level 23: Encore Performance
Level 25: Sleight
Level 27: Hex Maniac (+HP)
Level 29: Hex Studies Rank 1 (+HP)
Level 31: Hex Studies Rank 2 (+HP)
Level 33: Diffuse Pain (+HP)
Level 35: Hex Studies Rank 3 (+HP)
Level 37: Grand Hex (+HP)
Level 39: First Aide Expertise
Level 40 BONUS: Precision Orders

Growth Log (Even Levels)

Level 2: Adept Tech, Novice Guile
Level 4: Adept Guile
Level 6: Expert Guile, Adept Occult Edu
Level 8: Expert Tech Edu
Level 10: Expert Med Edu
Level 12: Master Guile, Expert Occult
Level 14: Master Occult
Level 16: Novice Perception
Level 18: Master Med Edu
Level 20: Adept Perception
Level 22: Dynamism
Level 24: Categoric Inclination (Mind)
Level 26: Novice Focus
Level 28: Iron Mind
Level 30: Novice Intimidate
Level 32: Novice Inuition
Level 34: Medic Training
Level 36: Adept Intimidate
Level 38: Demoralize
Level 40: Expert Intuition


Ombra the Houndoom
Level 70
Gender: Boydog
Type: Dark/Fire
Nature: Cuddly (+HP, -Atk)
Abilities: Early Bird, Brimstone, Unnerve, Pack Hunt
Held Item: Mega Stone
Capabilities: Overland 9, Swim 4, Jump 1/2, Power 6, Darkvision, Tracker, Naturewalk (Mountain)
Skills: Athl 5d6+2, Acro 2d6, Combat 5d6, Stealth 3d6+1, Percep 4d6+1, Focus 4d6
TP: Taunt (1) Shadow Ball (1) Dark Pulse (1) Ability Mastery (3) Accuracy Training: Inferno (1) Advanced Mobility (Overland) (1) Trail Sniffer (1) Capability Training: Power (1) Skill Improvement: Athletics, Combat, Stealth, Perception, Focus (5)
Hit Points: 140/140
HP 9 11 20
Attack 7 0 7
Defense 5 10 15 (19)
Special Attack 11 29 40 (43)
Special Defense 8 10 18 (19)
Speed 10 20 30 (32)

Injuries: None

Name Freq AC Type Damage Range Special Effect
Inferno At-Will 8 Fire DB 12: 3d10+12 / 30 Special 6, 1 Target Inferno Burns the target. Inferno ignores the target’s Evasion if there are no other combatants or Rough or Blocking Terrain within 2 meters of the target.
Beat Up EOT 2 Dark Unique Physical Melee, 1 Target The user and up to two allies adjacent to the target may each make a Struggle Attack against the target. These Struggle Attacks hit for Dark-Type Damage instead of their usual Type. Beat Up may trigger Pack Hunt only once, no matter the number of attacks.
Nasty Plot EOT - Dark - Status Self Raise the user’s Special Attack 2 Combat Stages.
Taunt EOT 3 Dark - Status 6, 1 Target, Social The target becomes Enraged.
Shadow Ball EOT 2 Goast DB 8: 2d8+10 / 19 Special 8, 1 Target Shadow Ball lowers the foe’s Special Defense 1 Combat Stage on 17+.
Dark Pulse EOT 2 Dark - Special 8, 1 Target, Aura Dark Pulse Flinches the target on 17+
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