Amadeus Landsman

Meet the Geezer

Name : Amadeus Landsman
Age : 61

Level 35 Ace Trainer/Fire Ace/Grass Ace/Water Ace

Important Skill Ranks: Command 6, Intimidate 6, Intuition 6, General Education 6
Edges: Medic Training

General Features: Inspired Training, Agility Training, Brutal Training, Focused Training
Ace Trainer: Ace Trainer, Perseverance, Elite Trainer, Top Percentage, Signature Technique, Champ in the Making
Fire Ace: Fire Ace, Brightest Flame, Fan the Flames, Fire Sync
Grass Ace: Grass Ace, Foiling Foliage, Sunlight Within
Water Ace: Water Ace, Crashing Spray, Waterlog, Water Sync

EscOZKQ.jpg

Skills and Stats

Skills and Attributes
Body: Average (0)
Acrobatics: Pathetic (1)
Athletics: Novice (3)
Combat: Pathetic (1)
Intimidate: Master (6)
Stealth: Pathetic (1)
Survival: Untrained (2)

Mind: Good (2)
Guile: Untrained (2)
Perception: Adept (4)
Pokémon Education: Adept (4)
General Education: Master (6)
Medicine Education: Novice (3)
Edu: Untrained (2)

Spirit: Great (3)
Charm: Adept (4)
Command: Master (6)
Focus: Untrained (2)
Intuition: Master (6)

Combat Stats

Hit Points 155/155
HP 25
Attack 5
Defense 15
Sp. Attack 5
Sp. Defense 14
Speed 15

Injuries: None

Moves and Capabilities

Movelist:
Struggle (AW AC4, Normal DB4: 1d8+5, melee)

Capabilities: Overland 5, Underwater 2, High Jump 0, Long Jump 0, Power 4
Abilities:
Action Points: 10/12

Growth Log

Current Exp Bank: 0/10

Level 1 Creation:

2: Adept Command, Group Trainer
3: Fire Ace
4: Adept Intimidate
5: Brightest Flame
6: Expert Command, Adept Charm
7: Elite Trainer (Agility Training)
8: Novice Pokémon Education
9: Top Percentage
10: Expert Intimidate
11: Signature Technique
12: Master Command, Adept Pokémon Education
13: Champ in the Making
14: Master Intimidate
15: Fan the Flames
16: Novice Perception
17: Water Ace
18: Adept Perception
19: Brutal Training
20: Adept General Education
21: Grass Ace
22: Expert General Education
23: Crashing Spray
24: Adept Intuition
25: Inspired Training
26: Master General Education
27: Foiling Foliage
28: Expert Intuition
29: Sunlight Within
30: Master Intuition
31: Fire Sync
32: Novice Medicine Education
33: Waterlog
34: Medic Training
35: Water Sync

Items

Equipment

Head n/a
Body n/a
Main Hand n/a
Off-Hand n/a
Feet n/a
Accessory n/a

Inventory
Hyper Potion x3
Full Heal x4
Revive x1


Rommel the Noivern @ Yache Berry
Male
+Sp. Atk / -Atk
Infiltrator, Telepathy, Instinct, Sound Lance
Type Assault: Fire
Vitamins: HP Up x3, PP-Up (Air Slash), +Sp Atk
Training: Brutal, Inspired

Overland 6, Swim 5, Sky 10, Jump 2/2, Power 6, Intelligence 4, Darkvision, Mountable 1
Athl 4d6, Acro 6d6+2, Combat 5d6, Stealth 4d6+2, Percep 4d6+2, Focus 3d6

Hit Points: 172/172
HP: 13+21=34
Attack: 6
Defense: 9+6=15
Special Attack: 14+26=40 (*1.25=50)
Special Defense: 9+6=15
Speed: 13+11=24 (*1.25=30)

Searing Winds (Fire-Synced Hurricane, 100% hit in Sun, burns on 19+), Gale Shuriken (Air Slash, One-Two Punch, At-Will, AC 2), Dragon Pulse, Boomburst, Supersonic (AC 5), Moonlight, Solar Beam

TP 0/17: Hurricane (1), Move Sync (1), Signature Technique (2), Ability Mastery (3), Boomburst (1), Dragon Pulse (1), Moonlight (1), +2 Sky (1), +2 Overland (1), +2 Swim (1), +Combat (1), Advanced Connection (1), Accuracy Training: Air Slash (1), Accuracy Training: Supersonic (1)

Injuries: None

Name Freq AC Type Damage Range Special Effect Contest
Searing Winds Scene x2 7 Fire DB 12: 3d12+10 / 27 S.png Burst 1, Smite Hurricane Confuses its target on 15+. If the target is in Rainy Weather, Hurricane’s Accuracy Check is 11. If the target is in Sunny Weather, Hurricane cannot miss. If the target is airborne as a result of Fly or Sky Drop, Hurricane cannot miss. Burns on 19+ Cool - Exhausting Act
Boomburst Scene 2 Normal DB 14: 4d10+15 / 40 S.png Burst 1, Sonic None Cool - Seen Nothing Yet
Gale Shuriken EOT 2 Flying DB 6/10: 2d6+8/3d8+10 S.png 6, 1 Target, Double Strike Air Slash Flinches the target on 15+. Cool - Exhausting Act
Dragon Pulse EOT 2 Dragon DB 11: 3d10+10 / 21 S.png 8, 1 Target, Aura None Smart - Incentives
Supersonic Scene x2 5 Normal - N.png 4, 1 Target, Sonic Supersonic Confuses all Legal Targets. Smart - Excitement
Solar Beam Scene x2 2 Grass DB 12: 3d12+10 / 30 S.png Line 6, 1 Target, Set-Up Set-Up Effect: If the weather is not Sunny, the user’s turn ends. If the weather is Sunny, immediately proceed to the Resolution Effect instead and this Move loses the Set-Up keyword. Resolution Effect: The user attacks with Solar Beam. If the weather is Rainy, Sandstorming, or Hailing, Solar Beam’s Damage Base is lowered to 6 (2d6+8 / 15). Cool - Special Attention
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