Ariadne

Name: Ariadne "Ari"
Age: 18
Height: 5'4"
Weight: WC 4

Level: 5
Trainer EXP: 0/10
Trial Badges: None

Physical Evasion: +1
Special Evasion: +1
Speed Evasion: +2

HP: 71/71
Injuries: 0
AP: 6/6
HP 17
Attack 12
Defense 5
Special Attack 5
Special Defense 5
Speed 12
BODY
Acrobatics Novice (3) Intimidate Untrained (2)
Athletics Novice (3) Stealth Adept (4)
Combat Novice (3) Survival Adept (4)
MIND
General Pathetic (1) Pokemon Novice (3)
Medicine Pathetic (1) Technology Pathetic (1)
Occult Untrained (2)
Perception Untrained (2) Guile Novice (3)
SPIRIT
Charm Untrained (2) Focus Novice (3)
Command Adept (4) Intuition Novice (3)
Capabilities
Overland 6 Swimming 3
High Jump 0 Long Jump 1
Power 5 Throwing 7
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Savage Beastmaster
Survivor of the labyrinth, tamer of monsters.
Adept: Command Novice: Survival
Pathetic: Technology Education, General Education, Medicine Edu
Leitmotif: Floating Cloud - Sky of Scarlet Perception
Combat Theme: Akame Ga Kill OST - Tsuwamono

Check the character sheet: https://docs.google.com/spreadsheets/d/1xrOGOyJdIfU71OSy91Vy9qx9KMzzChn-GQE8hDAQ_BE/edit?usp=sharing


Moves
Name Frequency AC Type Damage Keywords Special Effect
Struggle At-Will 4 Normal 1d8+18 Melee, One Target None
Pierce! EOT 3 Normal 2d10+22 Weapon Range, Melee, One Target +10 damage against targets with damage reduction.
Abilities
Teamwork Static Whenever you're in melee with an opponent, give allies adjacent to you +2 ACC to their attacks against that opponent.

Pokemon

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Overland 6
Swim 1
High Jump 0
Long Jump 0
Power 5
Intelligence N/A
Miscellaneous
Miscellaneous

"Phalanx" / Male / Aron Type: Steel / Rock Evasion: 3/0/1 Tutor Points: 0/3
Level 11, 110 EXP Held Item: N/A HP: 54/54 Injuries: 0 Size: Small (WC: 4)
Training Regimen: Agility Training
Ability Usage Special Effect
Bulletproof Static The user resists all X target ranged attacks one step further. This refers to attacks and Moves that simply hit one target or specify hitting multiple targets, such as Razor Wind hitting three targets. It has no effect on Moves that are capable of hitting multiple targets through areas of effect, such as Bursts or Cones. Defensive.
Pack Hunt Trigger: At Will; Free action; After an adjacent ally hits; The user may make a Physical Attack with an AC of 5 against the triggering foe. If the attack hits, the foe loses a Tick of Hit Points.
- - -
Jolly Nature (+Speed, -SpA)
Stat Base Added Value
Hit Points 5 +6 11
Attack 7 +7 14
Defense 10 +5 15
Special Attack 2 +0 2
Special Defense 4 +0 4
Speed 5 +3 8
Skills
Athletics Acrobatics Combat Stealth Perception Focus
3d6+2 1d6+2 2d6 2d6 2d6+1 2d6+1
Improvements / Edges
Source TP Cost Effect
Pack Hunt 2 See Abilities.
Inheritance:
Moves
Name Frequency AC Type Damage Keywords Special Effect
Tackle Will 2 Normal 2d6+25 Melee, 1 Target, Dash, Push Target is Pushed 2 meters.
Harden Will N/A Normal N/A Self Raise defensive combat stages by +1.
Mudslap Scenex2 2 Ground 1d6+3 3, 1 Target Target's accuracy is lowered by -1.
Headbutt EOT 2 Headbutt 2d6+24 Melee, 1 Target Flinches target on 15+.
Metal Claw Will 3 Steel 2d6+24 Melee, 1 Target, Spirit Surge Raise the user's attack stages by +1 on 18+.
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