Arthur Owens

Name: Arthur Ulrich Owens
Age: 14
Height: 5'4"
Weight: 110lbs (WC3)

Level: 13
Trainer EXP: 6/10

Physical Evasion: +2
Special Evasion: +2
Speed Evasion: +1

HP: 90/90
Injuries: 0
AP: 7/7
HP 18
Attack 6
Defense 11
Special Attack 21
Special Defense 11
Speed 6
BODY (AVERAGE) +0
Acrobatics Untrained (2) Intimidate Pathetic (1)
Athletics Untrained (2) Stealth Pathetic (1)
Combat Novice (3) Survival Untrained (2)
MIND (AVERAGE) +0
General Untrained (2) Pokemon Untrained (2)
Medicine Untrained (2) Technology Untrained (2)
Occult Untrained (2)
Perception Untrained (2) Guile Pathetic (1)
SPIRIT (FABULOUS) +5
Charm Master (6) Focus Expert (5)
Command Novice (3) Intuition Expert (5)
Capabilities
Overland 5 Power 4
High Jump 0 Long Jump 1
Firestarter Throwing 6
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Background: Forced into Maturity
"I wish things could just go back to the way they were."
Rank Up: Charm, Intuition, Focus
Rank Down: Stealth, Guile, Intimidate

Moves
Name Frequency AC Type Damage Keywords Special Effect
Flamethrower EoT 2 Fire 2d10+10 Special 4, 1T Burns the target on 19+.
Will-O-Wisp EoT 5 Fire Status 4, 1T Burns target.
Fire Spin Scene x2 4 Fire 1d8+6 Special 3, 1T Traps the target in a Vortex
Ember At-Will 2 Fire 1d8+6 Special 6, 1T Burns the target on 18+.
Sing Scene 10 Normal Status Burst 2 Sonic / Friendly - All targets fall Asleep. On a Miss, they are Slowed and suffer -2 Evasion until the end of the user's next turn.
Supersonic Scene x2 6 Normal Status 4, 1T Sonic - Confuses target.

Pokemon

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Overland 6
Swim 3
High Jump 1
Long Jump 2
Power 4
Intelligence 4
Darkvision
Wielder

Niente: Male Marowak Type: Ground Evasion: +4/+3/+1 Tutor Points: 1/6
Level 25, — EXP Held Item: Thick Club HP: 77/77 Injuries: 0 Size: Medium (3)
Training Regimen:
Ability Usage Special Effect
Battle Armor Static The user is immune to Critical Hits; they are instead normal hits.
Bone Wielder Static The user gains a +1 Accuracy Bonus to Bone Moves and cannot be disarmed or have their Thick Club forcefully removed.
Adamant Nature (+Atk, -S.Atk)
Stat Base Added Value
Hit Points 6 +8 14
Attack 20 +11 31
Defense 11 +9 20
Special Attack 3 +0 3
Special Defense 8 +7 15
Speed 5 +0 5
Skills
Athl Acro Combat Stealth Percep Focus
4d6 3d6 4d6 4d6+1 3d6+1 4d6+2
Improvements / Edges
Source TP Cost Effect
Accuracy Training 1 Bonemerang
Move Tutor 4 Fire Punch / Thunder Punch
Moves
Name Frequency AC Type Damage Keywords Special Effect
Bonemerang EoT 2 Ground 2d6+10 Physical 6, 1T Double Strike - Deals 3d12+10 if both Attacks hit.
Fire Punch At-Will 2 Fire 2d8+10 Physical M, 1T Burns the target on 19+.
Thunder Punch At-Will 2 Electric 2d8+10 Physical M, 1T Paralyzes the target on 19+.
Fling At-Will 2 Dark Varies Physical 6, 1T Fling - Throws a held item, determining the effect of Fling.
Headbutt EoT 2 Normal 2d6+10 Physical M, 1T Flinches the target on 15+.
Focus Energy At-Will - Normal Status Self You become Pumped. While Pumped, your Critical Range is extended by 3.
Endure Daily - Normal Status Self Reaction - You may use Endure as a Free Action when a Move would bring you down to 0 HP or less. Instead, set to 1 HP.
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