Bobby Chadwick

Name: Dr. Robert "Bobby" Chadwick
Age: ??
Height: ?? cm
Weight: kg (4)

Level: 25
Trainer EXP: 0/10
Badges: N/A

Physical Evasion: +3
Special Evasion: +3
Speed Evasion: +4

Health / Status
HP: 102/102
Injuries: 0
AP: 8/10

Hit Points: 14
Attack: 5
Defense: 15
Special Attack: 5
Special Defense: 15
Speed: 20 (26)

Acrobatics Untrained (2) Intimidate Adept (4)
Athletics Untrained (2) Stealth Untrained (2)
Combat Pathetic (1) Survival Pathetic (1)
General Untrained (2) Pokemon Master (6)
Medicine Untrained (2) Technology Master (8)
Occult Untrained (2)
Perception Untrained (2) Guile Master (6)
Charm Master (6) Focus Untrained (2)
Command Pathetic (1) Intuition Untrained (2)
Overland 5
High Jump 0 Long Jump 1
Power 4 Throwing 6
Pomp and Circumstance: The life of the mind is painful and luxurious in equal measure.
Adept Skill: Charm Novice Skill: Pokemon Edu
Pathetic Skills: Combat, Command, Survival

Status Menu

Baby-Doll Eyes (EoT, AC2, 1T R4, Priority, Social, Fairy: -1 Attack, 1 round No Crits)
Leer (AW, AC2, Cone 2, Friendly, Social, Normal: -1 Defense, 1 round Slowed)
Confide (AW, AC2, 1T R4, Social, Normal: -1 Special Attack, 1 round No Secondary Effects)
Sweet Kiss (S2, AC6, 1T R6, Social, Fairy: Confuse, on miss -2 Accuracy for a round, -3 Evasion)
Lovely Kiss (S2, AC6, 1T R6, Social, Normal: Sleep, -3 Save Checks)
Torment (S2, AC2, 1T R10, Social, Dark: Suppressed, -10 Damage Rolls)
Taunt (EoT, AC3, 1T R6, Social, Dark: Enraged, -3 Accuracy)

Static Effects
Plainly Perfect (Bind 2AP, Normal moves always roll max damage)
Flustering Charisma (Hit with Social move: -2 to Volatile save checks)
Smooth (+4 Evasion against Social, +2 on save against Rage/Infatuation)

Free Actions
Chemical Warfare (S2, Pester Ball becomes Blast 2)
Encore Performance (D3, Pokemon uses non-aggressive Status move: +1 CS / AW action / +2 Hazards / +2 Turns Weather / +1 Blessing use)
Stacked Deck (1AP, Pokemon hits statused target: Check table for effect)
Escape Artist (1AP, Pokemon targets adjacent with Status move: Free Disengage, No AOO)
Impromptu Trick (1AP, AOO trigger from Pokemon: Hazard, AW or EoT Status Move in place of Struggle)
Simple Improvements (D3, Normal-Type Pokemon's turn: Add Charm to all rolls, +12 THP)
Quick Switch (2AP, KO or new Pokemon enters: Switch as Free without losing Pokemon Turn)

Swift Actions
Quick Wit (S3, use Manipulate Maneuver or Social Move)

Repel - 100
Super Repel - 150
X-Item, Dire Hit, Guard Spec - 100
Pester Balls (Rage, Confusion, Burn, Poison) - 50
Playing God - 3500


Equipment Effect
Head - -
Main Hand - -
Off-Hand - -
Body - -
Feet - -
Accessory - -
Money 3900P

Key Items
Consumable Items

Playing God x2 - 7000
Explosion TM - 7500
Thunder Wave TM - 2200
Swords Dance TM - 1200
Shadow Ball TM - 2700
Burn Ball x5 - 250
Poison Ball x5 - 250


Overland 8
Swim 4
High Jump 1
Long Jump 2
Power 3

Sylveon M Type: Fairy Evasion: 4/5/2 Tutor Points: 6/8
Level 45, 2875 EXP HP: 124/124 Injuries: 0 Size: Medium (2) Held Item:
Training Regimen: Brutal Digestion Buff:
Ability Usage Special Effect
Gentle Vibe Scene - Standard Action All targets in a Burst 2, including the user, have their Combat Stages reset and Volatile Statuses cleared.
Pixilate At-Will - Free Action The user uses a Normal-Type damaging Move: The Move is changed to be Fairy-Type.
Friend Guard Scene - Free Action, Defensive Adjacent Ally takes damage: Resisted one step further.
Normal Strategist Static Whenever the user uses a Normal Move, they gain +5 Damage Reduction for one full round. If they are under 1/3rd of their Maximum Hit Points, they instead gain +10 Damage Reduction.
Lonely Nature (+Atk, -Def)
Stat Base Added Value
Hit Points 10 +13 23
Attack 5 +0 5
Defense 9 +13 22
Special Attack 11 +13 24
Special Defense 13 +12 25
Speed 6 +4 10
Athletics Acrobatics Combat Stealth Perception Focus
3d6+2 3d6+1 3d6+1 3d6+2 5d6+2 5d6+2
Improvements / Edges
Normal Strategist (1) / Advanced Mobility (1)
Name Frequency AC Type Damage Keywords Special Effect
Tickle EOT 2 Normal - Status M, 1T Lower the target’s Attack 1 Combat Stage and lower the target’s Defense 1 Combat Stage.
Yawn Scene 2 - Normal - Status 2, 1T, Social The target falls Asleep at the end of their next turn. Yawn cannot miss.
Moonblast EOT 2 Fairy 3d10+10 Special R6, 1T Moonblast lowers the target’s Special Attack by 1 Combat Stage on 14+.
Trump Card EOT 2 Normal 20 Special R6, 1T Whenever Trump Card is used, the user gains a Trump Count a er the attack is resolved. Trump Card’s Damage Base is increased by +2 for each Trump Count.
Helping Hand EOT - Normal - Status R4, 1T, Priority Helping Hand grants the target +2 on their next Accuracy Roll this round, and +10 to the next Damage Roll this round.
Double-Edge Scene 2 2 Normal 46 Physical M, 1T, Dash, Recoil 1/3 -
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