Brawl Features

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Martial Artist

Martial Artist
[MAJOR] [MART] [BRAWL], [+POWER] or [+AGILITY]
Prerequisites: 5 Power or 5 Agility, 2 Brawling
Static
Effect: You gain two Stat Points for each Feature with the [BRAWL] tag you have. Whenever you gain a new feature with the [BRAWL] tag, you gain two additional Stat Points.

Combat Style
[MART] [BRAWL]
Prerequisites: Martial Artist
Static
Effect: You immediately gain any Combat Style Feature for which you meet the prerequisites, as if it weren’t a Major Feature. You do not get a bonus to your Capabilities from doing so. You may still only have two Ability Features.

Resilience
[MART] [BRAWL]
Prerequisites: Martial Artist, 7 Power
Daily/15 - Free Action
Target: Self
Effect: Your are cured of any single status condition.

Power Attack
[MART] [BRAWL]
Prerequisites: Martial Artist
Daily/5 - Free Action
Trigger: You declare a Physical Melee Attack
Effect: Subtract 2 from your Accuracy Roll, but on a succesful attack, deal additional damage equal to your Power Capability doubled.

Swat
[MART] [BRAWL]
Prerequisites: Martial Artist
Daily/5 - Free Action
Trigger: You declare a Physical Melee Attack.
Effect: Your attack cannot miss, but you you deal only half damage. Roll Accuracy as normal to determine any other effects.

Combat Style: Grappler
[MAJOR] [+POWER] [MART] [BRAWL] [ABILITY]
Prerequisites: Martial Artist, 2 Brawling, 15 HP
Prerequisites: 6 Power, 4 Brawling, 15 HP
Static
Effect: You gain the Guts Ability. You may only have two Ability Features.

Pin Down
[BRAWL] [MART]
Prerequisites: Grappler, 4 Brawling
At-Will - Standard Action
Target: An adjacent foe
Effect: Make a Brawling Check, and subtract the target's Power Capability from the result. If the result is 15 or higher, both you and the target are trapped until the end of your next turn. If the result is 35 or higher, the target is flinched. You gain a +5 Bonus to your Brawling Checks when rolling against a trapped target.

Combat Style: Dirty Fighter
[MAJOR] [+AGILITY] [BRAWL] [ABILITY]
Prerequisites: 3 Intelligence, 3 Confidence, 4 Agility, 2 Brawling
Static
Effect: You gain the Prankster Ability. You may only have two Ability Features.

Look, A Three Headed Mankey!
[CHARM] [BRAWL]
Prerequisites: Dirty Fighter, 2 Charm
Daily/10 - Standard Action
Target: Pokemon or Trainer
Effect: Your target rolls 1d20 and adds their Intelligence Capability. On a roll of 14 or less, they lose their Standard Action this round. This Feature does not work on the same target twice in an encounter.

Combat Style: Empty Hand
[MAJOR] [+POWER] [MART] [BRAWL] [ABILITY]
Prerequisites: Martial Artist, 2 Brawling, 12 Attack
Static
Effect: You gain the Inner Focus Ability. You may only have two Ability Features.

Decisive Strike
[MART] [BRAWL]
Prerequisites: Empty Hand, 4 Brawling
Daily/10 - Free Action
Trigger: You declare an Attack
Effect: Your Attack's critical range is increased by 3. If the attack is not a Critical Hit, it deals +1d10 damage instead.

Combat Style: Flowing Dance
[MAJOR] [+AGILITY] [MART] [BRAWL] [ABILITY]
Prerequisites: Martial Artist, 2 Brawling, 8 Attack, 8 Defense
Static
Effect: You gain the Technician Ability. You may only have two Ability Features.

Quick Strike
[MART] [BRAWL]
Prerequisites: Flowing Dance, 4 Brawling
Daily/15 - Free Action, Interrupt
Effect: You may perform a move to which Technician would apply as an Interrupt.

Combat Style: Roughneck
[MAJOR] [+POWER] [MART] [BRAWL] [ABILITY]
Prerequisites: Martial Artist, 4 Power, 2 Brawling, 8 HP, 8 Attack
Prerequisites: 6 Power, 4 Brawling, 10 HP, 10 Attack
Static
Effect: You gain the Hustle Ability. You may only have two Ability Features.

Brute Force
[MART] [BRAWL]
Prerequisites: Roughneck, 4 Brawling
Daily/10 - Free Action
Trigger: You declare a Physical Melee Attack.
Effect: On a succesful attack, you deal an additional Xd6 damage, where X is your Power Capability. If you use Power Attack on this Attack, do not apply Power Attack's bonus damage, but may roll Xd10 additional damage instead of Xd6.

Combat Style: Boxer
[MAJOR] [+POWER] [BRAWL] [ABILITY]
Prerequisites: Martial Artist, 2 Brawling, 10 Defense
Prerequisites: Athlete, 4 Brawling, 15 Defense
Static
Effect: You gain the Iron Fist Ability. You may only have two Ability Features.

Bob and Weave
[MART] [BRAWL]
Prerequisites: Boxer, 4 Brawling
Daily/10 - Free Action
Trigger: You use a Self-Targetting Move
Effect: Increase your Evasion by +2 until the beginning of your next turn.

Combat Style: Reckless
[MAJOR] [+POWER] [MART] [BRAWL] [ABILITY]
Prerequisites: Martial Artist, 4 Brawling, 15 Attack
Static
Effect: You gain the Reckless Ability. You may only have two Ability Features.

I Can Take It
[MART] [BRAWL]
Prerequisites: Reckless, 4 Brawling
Daily/10 - Free Action
Trigger: You take Recoil Damage, or damage from missing with Jump Kick or Hi Jump Kick
Effect: You take only half of the recoil damage you would otherwise take.

Black Belt

Black Belt
[MAJOR] [MART] [BRAWL] [+POWER] or [+AGILITY]
Prerequisites: Martial Artist, one Ability Feature, 7 Brawling
Static
Effect: You gain a number of Stat Points equal to the sum of your Power and Agility Capabilities. Whenever your Power or Agility go up, you gain an additional Stat Point

Sensei
[MART] [BRAWL]
Prerequisites: Black Belt, two Ability Features
Static
Effect: Select an Ability Feature you do not have, for which you meet the prerequisites. For the purposes of learning Moves, act as if you had that Feature. Once you have qualified for 3 moves in this way, you may take your chosen Feature as a third Ability Feature (If this Ability Feature is a Major Feature, you must still have the ability to take another Major Feature).

Athlete

Athlete
[MAJOR] [+POWER] [ATHLETE] [BRAWL]
Prerequisites: 4 Power, 4 Agility
Daily/5 - Free Action
Effect: Add your Power Capability to your Overland Speed until the end of your turn.

Pumped Up
[ATHLETE] [BRAWL]
Prerequisites: Athlete, Agility or Focus Energy
At-Will - Free Action
Effect: Once per encounter, you may use either Agility or Focus Energy as a Free Action.

Ninja

Ninjutsu
[MAJOR] [+AGILITY] [NINJA] [ACROB] [STEALTH] [BRAWL]
Prerequisites: 6 Agility, 4 Brawling, 4 Acrobatics, 4 Stealth, 15 Speed
Static
Effect: You may treat Rough Terrain as Normal Terrain. You may run on vertical surfaces for up to your Agility Capability in meters before jumping off. You may also move silently without making checks.

Poisoned Weapons
[NINJA] [ABILITY] [BRAWL]
Prerequisites: Ninjutsu, Poisoner's Kit (1500)
Static
Effect: You gain the Poison Touch Ability. You may only have two Ability Features.

Blur
[NINJA] [STEALTH] [BRAWL]
Prerequisites: Ninjutsu, 7 Agility
Static
Effect: Attacks and Moves targeting you that don’t require an Accuracy Check now require one, as though they had Accuracy Check of 2.

Spike Drop
[NINJA] [STEALTH] [BRAWL]
Prerequisites: Ninja
At-Will
Trigger: You Shift.
Effect: You may use Spikes or Toxic Spikes as a Free Action as you shift, dropping one square meter of Hazards onto each square you leave during your shift. You may not place more than 10 Square Meters of Hazards in this way.

Aura User

Aura User
[MAJOR] [+POWER] [AURAU] [MYSTIC] [BRAWL]
Prerequisites: 6 Brawling, 4 Mysticsm, 8 Special Attack
Static
Effect: You gain the Aura Capability.

True Sight
[AURAU] [TELEPATH] [BRAWL] [ABILITY]
Prerequisites: Aura User, 9 Brawling
Static
Effect: You gain the Scrappy Ability. You may only have two Ability Features.

Telepathic Awareness
[AURAU] [TELEPATH] [BRAWL] [ABILITY]
Prerequisites: Aura User
Prerequisites: Telepath
Static
Effect: You gain the Telepathy Ability. You may only have two Ability Features.

Aura Thoughts
[AURAU] [MYSTIC]
Prerequisites: Aura User, 7 Mysticism
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: You know the general course of actions the target intends to take such as, 'Meet with associate' 'Fight our enemy' 'Destroy this location' 'Impress close friend'. These intentions can be misinterpreted by the Aura User, like reading the intention to harm someone, when it is simply a friendly competition. These intentions cannot be hidden by Voltorb Flip or the Mind Lock capability.

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