Cait Wilhelm

Field Nurse…Officially at least

Name : Cait Wilhelm
Age : 22

Level 26 Athlete/Martial Artist
EXP: 27/30

Features:

Diaries and Letters:

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Skills and Stats

Skills and Attributes
Body: Good (2)
Acrobatics: Master (6)
Athletics: Master (6)
Combat: Master (6)
Intimidate: Untrained (2)
Stealth: Pathetic (1)
Survival: Pathetic (1)

Mind: Good (2)
Guile: Untrained (2)
Perception: Untrained (2)
Edu: Untrained (2)
Edu (Medicine): Novice (3)

Spirit: Fair (1)
Charm: Adept (4)
Command: Untrained (2)
Focus: Novice (3)
Intuition: Pathetic (1)

Combat Stats

Hit Points 134/134
HP 24
Attack 36
Defense 7
Sp. Attack 6
Sp. Defense 7
Speed 22

Injuries: None

Moves and Capabilities

Movelist:

Capabilities
Overland 6+2(Sprint), Underwater 3, High Jump 0, Long Jump 1, Power 9

Abilities

Action Points: 4/8

Growth Log

Current Exp Bank: 0/10

Level 1 Creation:

Level 2: Athletic Training R1, +1 Defense
Level 3: Combat Training [+1 all stats], +1 Attack
Level 4: Martial Artist (Reckless), +1 Attack
Level 5: Trip [+2 Atk], +1 Speed
Level 6: Adept Skills: Combat, +1 Attack
Level 7: Cover [+Spd, +SDef], +1 Speed
Level 8: Expert Skills: Combat, +1 Speed
Level 9: Martial Training R1 [+2 Atk], +1 Attack
Level 10: Adept Skills: Athletics, +1 Attack
Level 11: Sparring Partner [+2 Atk], +1 HP
Level 12: Expert Skills: Athletics, +1 Speed
Level 13: Martial Training R2 [+2 Atk], +1 Speed
Level 14: Power Boost, +1 Speed
Level 15: Adept Skills: Acrobatics, +1 Speed
Level 16: Expert Skills: Acrobatics, +1 Speed
Level 17: Type Expertise [+2 Atk], +1 Attack
Level 18: Master Skills: Acrobatics, +1 HP
Level 19: Multi-Tasking [+2 Spd], +1 Attack
Level 20: Master Skills: Combat, +1 HP
Level 21: Martial Training R3 [+2 Atk], +1 HP
Level 22: Master Skills: Athletics, +1 HP
Level 23: Attack of Opportunity [+2 Atk], +1 HP
Level 24: Basic Skill: Charm, +1 HP
Level 25: Signature Move: Close Combat [+2 Atk], +1 HP
Level 26: Adept Skill: Charm, +1 HP

Badges

Items

Equipment

Head Helmet The user gains 15 Damage Reduction against Critical Hits. The user resists the Moves Headbutt and Zenheadbutt and can't be flinched by these Moves.
Head Gas Mask Immune to the Moves Rage Powder, Poison Gas, Poisonpowder, Sleep Powder, Smog, Smokescreen, Spore, Stun Spore, and Sweet Scent.
Body Allied Uniform She feels weird wearing it. Doesn't wear the top jacket.
Main Hand Pistol Long Range Struggle
Off-Hand n/a n/a
Feet Nurse's Shoes Dainty
Accessory n/a n/a

Fluff

Inventory
Field Medic Nurse's Uniform
Family Photos in a locket
-Her uncle on one side and her mother and father on the other
5 bandages
3 Potions

Large haversack
2 weeks of rations and food from home +1 day
A small knife
A Fork, tin plate, and a cooking pot
Strong Rope or Cord
Can Opener
Trench Shovel
12 Matches
Key to the General Store

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Heracross
Level 34: 1560 EXP
Gender: Male
Type: Bug/Fighting
Nature: Adamant (+2 Atk / -2 SAtk)
Abilities: Guts, Focus
Held Item: None
Capabilities: Overland 8, Surface 6, Sky 6, Jump 4, Power 5, Intelligence 4
Notes: A family pet.
Tutor Points: 4/6
HP: 89/89
Hit Points 8 7 15
Attack 15 12 27
Defense 8 7 15
Special Attack 2 0 2
Special Defense 10 10 20
Speed 9 7 16

Injuries: None

Name Freq AC Type Damage Range Special Effect Contest
Aerial Ace EOT None Flying Physical DB6: 2d6+8 / 15 Melee, 1 Target Aerial Ace cannot miss. Cool, Exhausting Act
Double Edge Battle 2 Normal Physical DB12: 4d10+15 / 40 Melee, 1 Target, Dash, Recoil 1/3 After Double-Edge deals damage, Recoil. Tough, Big Show
Counter Battle None Fighting Status None Melee, 1 Target, Reaction Counter may be used as a Reaction to Attacks that deal Physical Damage to the user. The target loses HP equal to the amount of damage the user received. Do not apply weakness or resistance, do apply immunity. Do not apply stats. Tough, Double Time
Jump Kick At-Will 3 Fighting Physical DB9: 3d8+10 / 25 Melee, Dash, 1 Target If Jump Kick misses, the user loses 10 HP. A failure to hit due to Protect or Detect does not count as a miss. Cool, Steady Performance
Brick Break EOT 2 Fighting Physical DB10: 3d12+10 / 30 Melee, 1 Target Light Screen and Reflect may not be activated in response to Brick Break. Cool, Steady Performance
Close Combat Battle 2 Fighting Physical DB14: 5d10+20 / 50 1 Target, Dash The user's Defense and Special Defense are each lowered by -1 CS. Smart, Seen Nothing Yet

Egg Move: Double-Edge

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