Camellia Long

Game: Altho




Yes, I know it's the hex maniac portrait, but I've loved this fanart since before I found PTA and it fits Camellia perfectly.

Long Yue (commonly goes by Camellia Long)
Level 14
Class: Mystic/Hex Maniac/Cryptozoologist

Age: 22
Gender: Female
Height/Weight: 5’6”; 128 lbs
Hair Color: Black
Eye Color: Dark brown/nearly black
Build: Lithe

Camellia hides her somewhat frail frame under billowing robes, usually a light blue-purple color. She keeps her hair long and tends not to bother tying it up. While she has a pragmatic side, she is fond of presenting herself in a way that plays up and accents her mystical nature. All of her clothing appears well worn, befitting a Wanderer like herself.

Camellia has little interest in competing in the Pokemon League, as she is nervous about her ability to battle without trainer interference. She visits gyms usually only to seek the Gym Leader’s wisdom or when her job calls for it. Despite a much heavier reliance on modern technology now that she is constantly traveling, usually with her free train pass, she keeps a few archaic habits and preferences, such as opting for berries over modern medicines and apricorns over electronic Pokeballs.


Chamomile the Litwick
Level 33
EXP: 31030/35,000
Loyalty: 4

Type: Ghost/Fire
Hold Item: Grip Claw (maxes trap duration)
Gender: Female
Ability: Flash Fire
Nature: Timid
Weight Class: Weight : 6.8 lbs. / 3.1kg (1)
Capabilities: Overland 1, Sky 6, Jump 1, Power 1, Intelligence 4, Glow, Phasing, Invisibility, Firestarter, Heater, Shrinkable, Sinker

Base Stats: 5/1/6/7/6/4
Stat Ordering: Sp. Atk > Def & Sp. Def > HP > Speed > Atk

HP: 63/63
HP Stat: 5+5=10
Atk: 1+0=1
Def: 6+6=12
Sp. Atk: 7+13=20
Sp. Def: 6+6=12
Speed: 4+2=6

Natural Moves:
Flame Burst Fire EOT 2 3d8+10 S.png Ranged (6), No Target, Blast Flame Burst creates a 4-meter Blast. All Legal Targets, not including the central target, hit in the Blast lose 1/16th of their max HP instead of taking the Damage Dice Roll for damage. *Grants: Firestarter Beauty - 2d4 - Round Starter
Minimize Normal Center - - N.png Self, No Target Foes need an additional +4 during Accuracy Check to hit Minimize’s user and the user’s size is Small for the remainder of the encounter. *Grants: Shrinkable Cute - 2d4 - Hold That Thought
Hex Ghost Battle 2 2d8+6 S.png Ranged (8), 1 Target If the target has a status affliction, Hex deals 4d12+16 instead for Damage Dice Roll. Smart - 2d4 - Incentives
Night Shade Ghost Center 2 - S.png Ranged (8), 1 Target The target loses HP equal to the level of Night Shade’s user. Do not apply weakness or resistance. Do not apply stats. Smart - 3d4 - No Effect
Fire Spin Fire EOT 4 1d12+6 S.png Ranged (10), 1 Target, Trap Fire Spin Traps the target for 1d4+1 turns. At the beginning of the target’s turn, if the target is Trapped, roll 1d12 and the target loses that much HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost. Fire Spin may not trap more then one target at a time. *Grants: Firestarter Beauty - None - Torrential Appeal
Confuse Ray Ghost Center - - N.png Ranged (10), 1 Target, Column Confuse Ray creates a Column 1 meter wide. Confuse Ray cannot miss. All targets are Confused. Smart - 2d4 - Unsettling
Will-O-Wisp Fire Battle 4 - N.png Ranged (10), 1 Target The target is Burned. Beauty - None - Round starter
Special Moves:
Shadow Ball Ghost EOT 2 3d10+12 S.png Ranged (10), 1 Target Shadow Ball lowers the foe’s Special Defense 1 Combat Stage on 17-20 during Accuracy Check. Smart - 2d4 - Round Starter

Next: Inferno, level 38

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