Capture Specialist Features

-Capture Specialist Features

Ball Buyer: Capture Specialist Feature
Prerequisites: Capture Specialist, spent a total of 8500 on any Poke Balls
Static
Effect: You may buy basic Poke Balls at 75% off at any Poke Mart. If they are more then 150 after the discount, you still only need to pay 150.

Catch Combo: Capture Specialist Feature
Prerequisites: Capture Specialist, has captured 10 pokemon, 12 Speed
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Trigger: You throw a Poke Ball on the turn after you’ve captured a pokemon.
Effect: Use your Capture Point Feature twice when rolling 1d100 during the capture check. If you have Capture Point +, Capture Point Z, Capture Point Z+, or Capture Point Max, use that Feature twice instead.

Bean Ball: Capture Specialist Feature
Prerequisites: Capture Specialist, Curve Ball, 10 Perception
Daily – Every 4 levels gained, you may perform this Feature another time per day.
Trigger: You throw a Poke Ball.
Effect: You may deal 10 damage to the target at which you are throwing a Poke Ball. The target’s Defense or Special Defense cannot reduce this damage.

Curve Ball: Capture Specialist Feature
Prerequisites: Capture Specialist, 9 Perception
Daily – Every 4 levels gained, you may perform this Feature another time per day.
Trigger: You throw a Poke Ball.
Effect: You may deal 5 damage to the target at which you are throwing a Poke Ball. The target’s Defense or Special Defense cannot reduce this damage.

Capture Point Max: Capture Specialist Feature
Prerequisites: Capture Specialist, Capture Point Z+
Static
Trigger: You throw a Poke Ball.
Effect: Subtract 10 from your d100 roll when throwing any pokeball. This Feature replaces Capture Point +.

Capture Point Z: Capture Specialist Feature
Prerequisites: Capture Specialist, Capture Point +
Static
Trigger: You throw a Poke Ball.
Effect: Subtract 6 from your d100 roll when throwing any pokeball. This Feature replaces Capture Point +.

Capture Point Z+: Capture Specialist Feature
Prerequisites: Capture Specialist, Capture Point Z
Static
Trigger: You throw a Poke Ball.
Effect: Subtract 8 from your d100 roll when throwing any pokeball. This Feature replaces Capture Point +.

Capture Point +: Capture Specialist Feature
Prerequisites: Capture Specialist, 15 INT, 15 DEX
Static
Trigger: You throw a Poke Ball.
Effect: Subtract 4 from your d100 rolls when throwing any Poke Ball. This Feature replaces Capture Point.

False Swipe Tutor: Capture Specialist Feature
Prerequsites: Capture Specialist, a pokemon with the Move False Swipe, 10 Intelligence
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: A pokemon who is leveling up.
Effect: Roll 1d20 and add your Intelligence value. If the total exceeds 75, the pokemon learns the Move, False Swipe. Once you successfully use False Swipe Tutor on a pokemon, False Swipe Tutor may not target that pokemon ever again.

Poke Ball Fix: Capture Specialist Feature
Prerequisites: Capture Specialist, 9 Intelligence
Daily – Every 5 levels gained, you may perform this Class Feature another time per day.
Target: Any Poke Ball that has failed to capture a pokemon and broke.
Effect: The Poke Ball is fixed and is treated as if it had not broken.

Prophetic Catch: Capture Specialist Feature
Prerequisites: Capture Specialist
Static
Effect: At the beginning of each day, choose an Elemental Type. For twelve hours, any time you throw Poke Ball at the chosen type, subtract your Perception or Speed value from you capture roll until you catch a Pokemon of the chosen Elemental Type that day.

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