Cash Money Jr

Game: Tales of Atherias

Name: Garrett Cash "Cash Money" Junior
Age: 17
Height: 5'8"
Weight: ??? lbs (WC4)

Level: 5
Trainer EXP: 5/10

Physical Evasion: +3
Special Evasion: +3
Speed Evasion: +5

HP: 65/65
Injuries: 0
AP: 11/11
HP 15
Attack 5
Defense 5
Special Attack 10
Special Defense 5
Speed 16
BODY
Acrobatics Novice (3) Intimidate Untrained (2)
Athletics Novice (3) Stealth Adept (4)
Combat Untrained (2) Survival Pathetic (1)
MIND
General Pathetic (1) Pokemon Untrained (2)
Medicine Pathetic (1) Technology Novice (3)
Occult Untrained (2)
Perception Untrained (2) Guile Adept (4)
SPIRIT
Charm Adept (4) Focus Novice (3)
Command Untrained (2) Intuition Untrained (2)
Capabilities
Overland 6 (+1) Swimming 3
High Jump 0 Long Jump 1
Power 5 Throwing 7
NUDshYi.jpg
The Triple Threat: Sing. Act. Dance.
Adept Skill: Charm Novice Skill: Acrobatics
Pathetic Skills: Medicine Edu, General Edu, Survival
Character Theme: —-

Progression

Starting Stats: 15 HP / 5 Attack / 5 Defense / 5 Special Attack / 5 Special Defense / 10 Speed
Starting Features Musician [Class], Mt. Moon Blues, Dancer [Class] - Spinning Dance, Dance Form, Agility Training
Starting Edges: Novice Athletics, Novice Focus, Novice Tech Edu, Novice Guile

Inventory

Equipment
Head -
Main Hand Harponium - 2 Handed Instrument
Off-Hand -
Body Light Armor - 5 DR Physical
Feet -
Accessory -
Money -

Key Items
Consumable Items
Potion x 2
Enriched Water x 3
Basicballs x 3
Greatball x 1
Light Shield x 1

Pokemon

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Overland 5
Swim 3
Burrow 2
Jump 1/1
Power 2
Naturewalk (Grassland)

Gene: Male Nidoran M Type: Poison Evasion: +1/+1/+2 Tutor Points: 1/3
Level 13, 160 EXP Held Item: HP: 53/53 Injuries: 0 Size: Small (1)
Training Regimen: Agility
Ability Usage Special Effect
Rivalry Static When dealing damage to male targets, deal +5 damage.
Spinning Dance At-Will - Free When missed by an attack, gain +1 Evasion and may Shift 1 meter.
Adamant Nature (+Atk, -SpA)
Stat Base Added Value
Hit Points 5 +5 10
Attack 8 +7 15
Defense 4 +1 5
Special Attack 2 +0 2
Special Defense 4 +1 5
Speed 5 +5 10
Skills
Athl Acro Combat Stealth Percep Focus
2d6+1 2d6 3d6-1 3d6+1 2d6 2d6
Notes: Sucker Punch (Egg @ 15)
Moves
Name Frequency AC Type Damage Range Special Effect
Leer At-Will 2 Normal - Status Cone 2 Friendly. Social. Lowers Defense 1 CS.
Peck At-Will 2 Flying DB4 - 1d8+6 Physical M, 1 Target -
Focus Energy At-Will - Normal - Status Self User is Pumped, increasing Crit Range by +2.
Double Kick At-Will 3 Fighting DB3/DB6 - 1d6+5/2d6+8 Physical M, 1 Target Double Strike.
Poison Sting At-Will 2 Poison DB4 - 1d8+6 Physical 6, 1 Target Poisons on 17+.
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