Chase Violet

Chase Violet

Meet the Bard

Name : Chase Violet
Age : 24

Unspent:

Level 46 Musician/Aura Seer/Mentor/Dancer

Skills and Attributes

Body: In Shape (1)
Acrobatics: Master (6)
Athletics: Untrained (2)
Combat: Untrained (2)
Intimidate: Pathetic (1)
Stealth: Pathetic (1)
Survival: Adept(4)

Mind: This Nigga Dumb (-2)
Guile: Pathetic (1)
Perception: Adept (4)
Edu: Untrained (2)
Edu: Pokemon Novice (3)

Spirit: Swagtastic (6)
Charm: Master (6)
Command: Master (6)
Focus: Master (6)
Intuition: Master (6)

Combat Stats

Hit Points 189/189
HP 29
Attack 5
Defense 20
Sp. Attack 35 (40)
Sp. Defense 20
Speed 26

Injuries:


Movelist:
Struggle (AW AC4, Normal DB4: 1d8+5, melee)
Sing (Scene AC10 Normal -; Friendly, Sonic, Puts targets to sleep; Burst 2; Cute, Excitement On a miss, targets are Slowed and get a -2 penalty to evasion until end next turn.)
Supersonic(SceneX2 AC6 Normal -; Sonic. Confuses targets. 1 Target; Smart, Excitement)
Vacuum Wave (AW AC2 Fighting DB4; Priority; 1d8+6+34, ranged 4. Smart, Saving Grace)
Water Ghost Pulse (AW AC2 Ghost DB6; 2d6+8+34, ranged 8. Beauty, Exhausting Act. Confuses on 17+)
Screech (EOT AC4 Normal, -; Friendly, Sonic. Targets have their Defense lowered 2 stages. Burst 2; Smart, Unsettling)
Metal Sound (EOT AC 4 Steel, -; Friendly, Sonic. Targets have their Special Defense lowered 2 stages. Burst 2; Smart, Unsettling)
Uproar (EOT AC 2 Normal, DB5; 1d8+8+34, Spirit Surge, Sonic, all pokemon and trainers within 5 meters are cured of sleep; Burst 1; Cute, Unsettling)
HYPER VOICE (Scenex2 AC 2 Normal, DB9; 2d10+10+34, Sonic, Smite. All Legal Targets are pushed outside the blast. Close Blast 3. Cool, Steady Performance)
Heal Pulse
Detect
Aura Sphere EOT 2d8+10+34 Fighting, can't miss.
Focus Blast Miss AC 7 Scene x2 3d12+10+34 Fighting damage, lowers special defense on 18-20. SMITE
Swords Dance
Featherdance
Feint

Capabilities: Overland 6, Underwater 2, High Jump 0, Long Jump 1, Power 5
Abilities: Soundproof, Scrappy, Aura Storm, Own Tempo, Mind Exploder (Screech and Metal Sound do DB4)
Action Points: 14/14

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Growth Log

Current Exp Bank: 6/10
Owned Pokemon: 26

Level 1 Creation:

Level 2: Adept Skills (Charm) Spd+1 BONUS: GROUP TRAINER
Level 3: Aura Warrior (+HP, +Sp. Atk). Learn Vacuum Wave and Detect. Spd+1
Level 4: Adept Skills (Intuition) Def+1
Level 5: Mentor. Pokemon learn moves on their level up lists X levels earlier, where X is Charm + Intuition rank. (Currently X = 9) Def+1
Level 6: Expert Skills (Charm) Def+1 BONUS: POKEMON CONOISSEUR
Level 7: Musical Ability (+HP/SpAtk). Soundproof. Def+1
Level 8: Adept Skills (Command) Def+1
Level 9: Musical Training: Cacaphony (+HP/SpAtk). Learns Screech and Metal Sound. SpDef+1
Level 10: Adept Skills (Focus) SpDef+1
Level 11: Musical Training: Noise Complaint (+HP/SpAtk). Learns Uproar and Hyper Voice. SpDef+1
Level 12: Master Skills: Charm BONUS: Expert Focus
Level 13: Musical Training: Power Chord (+HP/SpAtk). 2 AP, Swift - when using Sonic Status move (Sing, Supersonic, Screech, Metal Sound), roll a charm check and add Special Attack. Deal this much special damage. +HP
Level 14: Expert Skills: Intuition, +HP
Level 15: The Power of Aura (Scrappy, +HP/Sp.Atk), +Speed
Level 16: Master Skills: Intuition, +Speed
Level 17: Aura Cleansing (Heal Pulse, +2 Special Attack), +1 Sp.Atk
Level 18: Pulse Control (Keep Ghost Pulse), +1 Sp.Atk
Level 19: The Power of Aura (Aura Storm, +HP, +Special Attack), +1 Sp.Atk
Level 20: Novice Acrobatics, +Sp.Atk
Level 21: Guidance, +1 Sp.Atk
Level 22: Adept Acrobatics, +1 Def
Level 23: Fighter's Versatility (Give up Center or Battle move to recover another, +2 Special Defense) +1 Def
Level 24: Expert Acrobatics, +1 Def
Level 25: Aura Mastery (Aura Sphere, Focus Blast, +HP, +Sp.Atk), +1 Def
Level 26: Touched (Gift of Truth - Lie Detector), +1 Def
Level 27: Dancer (+HP, +Speed, Own Tempo), +1 S.Def
Level 28: Master Focus, +1 S.Def
Level 29: Inquisition (+Sp.Atk, +Spd), +1 S.Def
Level 30: Expert Command, +1 Spd
Level 31: Counterpoint (+Sp. Atk, +Speed, Swords Dance, Featherdance), +1 HP
Level 32: Master Command, +1 Spd
Level 33: Dance Practice (+Spd, +Spd, Can teach Own Tempo to Pokemon), +1 Spd
Level 34: Novice Perception, +1 Def
Level 35: Magic Twist (1 AP, you or Own Tempo pokemon uses dance buff move - can choose which stats, +1 Def, +1 Spd), +1 Def
Level 36: Master Acrobatics, +1 Def
Level 37: Multitasking (+2 Speed), +1 Def
Level 38: Practiced Movements (Feint), +1 S.Def
Level 39: Passing Waltz (1 AP to use swords dance or dragon dance on an ally, +1 Spd, +1 S.Def), +1 S.Def
Level 40: Skill Stunt: Charm (Making girls not cry), +1 S.Def
Level 41: Aura Sight (1 AP to see through walls, blindsense, +HP, +Sp.Atk), +S.Def
Level 42: Novice Survival, +1 Sp.Atk
Level 43: Strange Dance (Quiver Dance, Teeter Dance, +1 Sp.Atk, +1 Spd), +1 HP
Level 44: Adept Perception, +1 Special Attack.
Level 45: Sword of Body and Soul (+HP, +Sp.Atk, 1 AP Swift to add weapon effect to aura move, changes to defense), +1 Spd
Level 46: Adept Survival, +1 HP

Badges

Gyms

Artillery Badge
Odyssey Badge
Hurricane Badge
Loa Badge
Brave Badge
Buccaneer Badge
Hive Badge

Trials

Dreamcatcher Badge

Items

Cash:

10300 Visidollars
500 Gil

Equipment

Head Dragonscale Plumed Hat (All moves crit on 19-20, learn Twister)
Body Shining Slayer's Carapace (+10 damage reduction, -1 Speed Stage. Ice resistance, when downing an enemy, you may raise Defense or Special Defense one stage in exchange for a speed stage. Gain the use of Mirror Coat. It becomes Steel type and IS subject to Resistances and Weaknesses.)
Main Hand Bass of Beelzebub (Focus. Gives Mind Exploder ability, allowing for DB4 damage when using Screech and Metal Sound without Power Chord. Mind Exploder is now Poison or Steel type, whichever is more effective, and once per scene, you may spend 2 AP after hitting with Hyper Voice to make it deal Poison type damage.)
Off-Hand Bass of Beelzebub
Feet Ghost Marchers (+2 to speed over rough terrain, Phasing)
Accessory Flame Cloak (Fire Resistance) OR Mega Ring

Fluff

Electric Guitar
Portable Amp
Smartphone
Handy Backpack and Pullstring Nylon Bag
Saxophone

Inventory

9 hyper potions
Camping Gear - Provides a place to sleep in the wilds. +2 Perception for watch.
1 Strong Man Big Claw Vodka. Soda + Shenanigans.
4 Tobaccos ('Visionquest Violet and DreamMint,' 'Heart Scaled Rose,' and 'Lucky Lillies 777')
Hookah
42 BANANA STICKERS (to be awarded for valiant deeds) Recipients: Myrr, Valianteel, Saryx, CastfromHP, Shawyun
Keg of PBR?
Saxton's Parachute
Saxton's Patented Hat (+2 to Charm checks to impress)
Drapes of the Lone Fiddler: Body Slot item - Daily x3 - Free Action. Trigger: You use a Ghost-Type Move. Effect: The next time you use a Move with the Sonic Keyword, add +2 to your Attack Roll.
Saxton's Patented Stuffed Clefairy

Three Great Balls
One Master Ball

Saxton's Patented Hatcher Habitat: This thing is actually sort of tricky. It allows you to 'store' a Hatcher's feats onto it and the egg placed in it will hatch with the benefits. Tl;dr you stick an egg in it and Ammy refills it for you, when it hatches you get Hatcher benefits. Also halves the hatch time of eggs.

Equipment:
Diglett Socks

Action Figures:
General Kent Myres
Alice Rhasha
Gabriella Hernandez
Ammy Myres
Peyote Jones
Professor Spore
Saxton Thornberry
Queen Rhasha
Thomas Gelzer

☑ - Find the Flayed One
☑ - Wake the Nameless One/Mother Dragon
☑ - Visit Sandseeker, hunt for Unowns
☑ - Delve to find the Voidmind
☑ - Everhungry = Fed
☑ - Collaborate with Uncle Rex. Funding? (In Progress)
☑ - Find the devotees of the Nameless (Doesn't really matter anymore?)
☑ - Dig up info on the Stag Lords and what the fuck they've been doing with the 'gijinka'
☑ - Investigate the vanishing island south of Red Blade
☑ - Castrate Langlias
☐ - Gather followers for the other Forgotten Gods to the list (In progress)
☑ - SOG training ground near Keeper temples in Shiverpeak - Prep. Contact Brianna and Bad Company, maybe see what they have to add?
☑ - Yanala
☑ - Alice's new tricks

Pokermans

Level 61 Male Conkeldurr@Flame Koosh Ball

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Type: Ghost/Fighting
Abilities: Guts/Thrust/Iron Fist/Own Tempo/Hustle
Nature: Lazy (+HP, -Spd)

Tutor Points: 1/13 (Purchased: Ice Punch tutor, Aura Pulse, Accuracy Training (Rock Slide, Shadow Feast), Intelligence Training, Dance Practice, Attack Conflict, Ability Mastery)

Capabilities: Overland 4, Swim 3, Jump 1/1, Power 8, Intelligence 4, Underdog, Wielder
Skills: Athl 4d6+2, Acro 2d6, Combat 4d6+1, Stealth 1d6, Percep 3d6+2, Focus 3d6+3
Special: Thwart Ghost (no Ghost weakness), Ghost Acclimation (+5 damage reduction against Ghost), Ghost Unlock (Can learn any ghost TM), Aura Pulse

Exp: 6180/6360

HP: 182/182

13/24/37
15/20/35 (52)
11/14/25
7
8/12/20
4

Moves:

Rock Slide - Tough, Steady Performance - Scene x2 AC 3 3d8+10+35+10
Shadow Feast - (Ghost, Five Strike, EOT AC 3 DB3, Paralyzes on 15-20)
Ice Punch - Beauty, Exhausting Act - AC 2 2d8+10+35+5+10 At Will
Counter - Tough, Double Time
Detect - Cool, Inversed Appeal
Drain Punch - AC 2 3d12+10+28 Scenex2, heals half damage. Beauty, Good Show!
Superpower - AC 2 4d10+15+28 Scenex2, lowers Attack and Defense stages by 1. Tough, Desperation

Nat Edge: +1 to all
Inheritance: Detect/Counter/Drain Punch

WE'RE ON A BOAT

Level 27 (33) Male Quilladin

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Type: Grass
Abilities: Bulletproof/Bodyguard/Own Tempo
Nature: Patient (+HP, -Spd)

Tutor Points: 3/5 (Dance Practice)

Capabilities: Overland 4, Swim 2, Jump 1/2, Power 2, Intelligence 3, Naturewalk, Underdog
Skills: Athl 3d6, Acro 2d6, Combat 2d6, Stealth 2d6, Percep 2d6, Focus 3d6+1
Special:

Exp: 1538/745

HP: 85/85

7/9/16
8/10/18
10/10/20
6
6/8/14
4

Moves:

Seed Bomb, Leech Seed, Pin Missle, Rollout, Quick Guard, Curse, Synthesis

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