Level 61 Male Conkeldurr@Flame Koosh Ball
Type: Ghost/Fighting
Abilities: Guts/Thrust/Iron Fist/Own Tempo/Hustle
Nature: Lazy (+HP, -Spd)
Tutor Points: 1/13 (Purchased: Ice Punch tutor, Aura Pulse, Accuracy Training (Rock Slide, Shadow Feast), Intelligence Training, Dance Practice, Attack Conflict, Ability Mastery)
Capabilities: Overland 4, Swim 3, Jump 1/1, Power 8, Intelligence 4, Underdog, Wielder
Skills: Athl 4d6+2, Acro 2d6, Combat 4d6+1, Stealth 1d6, Percep 3d6+2, Focus 3d6+3
Special: Thwart Ghost (no Ghost weakness), Ghost Acclimation (+5 damage reduction against Ghost), Ghost Unlock (Can learn any ghost TM), Aura Pulse
Exp: 6180/6360
HP: 182/182
13/24/37
15/20/35 (52)
11/14/25
7
8/12/20
4
Moves:
Rock Slide - Tough, Steady Performance - Scene x2 AC 3 3d8+10+35+10
Shadow Feast - (Ghost, Five Strike, EOT AC 3 DB3, Paralyzes on 15-20)
Ice Punch - Beauty, Exhausting Act - AC 2 2d8+10+35+5+10 At Will
Counter - Tough, Double Time
Detect - Cool, Inversed Appeal
Drain Punch - AC 2 3d12+10+28 Scenex2, heals half damage. Beauty, Good Show!
Superpower - AC 2 4d10+15+28 Scenex2, lowers Attack and Defense stages by 1. Tough, Desperation
Nat Edge: +1 to all
Inheritance: Detect/Counter/Drain Punch
1 Leer - Normal
1 Pound - Normal
4 Focus Energy - Normal
8 Bide - Normal
12 Low Kick - Fighting
16 Rock Throw - Rock
20 Wake-Up Slap - Fighting
24 Chip Away - Normal
28 Bulk Up - Fighting
31 Rock Slide - Rock
34 Dynamicpunch - Fighting
37 Scary Face - Normal
40 Hammer Arm - Fighting
43 Stone Edge - Rock
46 Focus Punch - Fighting
//49 Superpower - Fighting //
Level 58 Female Lopunny@Mega Stone
Abilities: Cute Charm/Static/Vigor/Own Tempo
Nature: Quirky (+HP, -S.Def)
Type: Normal/Electric
Tutor Points: 4/12 (Advanced connection: Endure, Accuracy Training (Bounce), Tutoring, Dance Practice)
Capabilities: Overland 7, Swim 4, Jump 5/4, Power 2, Intelligence 4
Skills: Athl 4d6, Acro 3d6, Combat 3d6+2, Stealth 2d6, Percep 4d6, Focus 3d6
Exp: 5405/4485
140/140 HP
8/16/24
8/22/35 (39)
8/2/10 (12)
5
8/2/10 (12)
11/20/31 (34)
Moves:
Thunder Punch At Will AC2 3d8+10+25
Copycat - Cool, Attention Grabber
Low Kick - Tough, Steady Performance EOT
Bounce AC 3
Healing Wish
Ice Punch
Dizzy Punch AC 2 At Will 2d10+10+25 - Cool, Inversed Appeal
Endure - Tough, Sabotage
Inheritance: Attract/Low Kick/Copycat
1 Defense Curl - Normal
1 Foresight - Normal
1 Pound - Normal
1 Splash - Normal
6 Endure - Normal
13 Return - Normal
16 Quick Attack - Normal
23 Jump Kick - Fighting
26 Baton Pass - Normal
33 Agility - Psychic
36 Dizzy Punch - Normal
43 After You - Normal
46 Charm - Normal
53 Entrainment - Normal
56 Bounce - Flying
63 Healing Wish - Psychic
Level 55 Male Aggron
Abilities: Sturdy/Solid Rock/Heavy Metal/Own Tempo
Nature: Gentle (+Sp.Def, -Def)
Tutor Points: 7/10 (Accuracy Training: Head Smash, Dance Practice)
Exp: 4745/3015
HP: 134/134
7/16/23
11/17/28
16/14/30
6
8/17/25
5
Moves:
Earthquake 3d8+10+27
Metal Burst - Beauty, Double Time
Protect - Cute, Inversed Appeal
Ice Punch - AC2 At Will 2d8+10+28
Iron Head - Tough, Desperation EOT AC2 3d8+10+27
Head Smash - AC 4 Scene 5d12+25+27 - Recoil 1/3, Pushes 2 Meters
Heavy Slam (Weight Class 8) - AC 2 Battle 2d6+8+27 damage (DB 6), +2 damage base for each weight class above target (2d8+10+25, 3d8+10+25, 3d12+10+25, 4d10+15+25, 5d10+20+25, 6d12+25+25, 6d12+35+27) Tough, Incentives
Iron Head
Head Smash
Protect
Heavy Slam
Metal Burst
EQ- TM 4k
Water Pulse - Tutor 3k
Inheritance: Screech / Smellingsalts / Head Smash at - 15/30/45
1 Tackle - Normal
1 Harden - Normal
4 Mud-Slap - Ground
8 Headbutt - Normal
11 Metal Claw - Steel
15 Iron Defense - Steel
18 Roar - Normal
22 Take Down - Normal
25 Iron Head - Steel
29 Protect - Normal
32 Metal Sound - Steel
36 Iron Tail - Steel
39 Autotomize - Steel
43 Heavy Slam - Steel
46 Double-Edge - Normal
50 Metal Burst - Steel
Level 58 Male Crobat@Lax Incense
Type: Fire/Poison
Ability: Levitate/Instinct/Vanguard/Own Tempo
Nature: Quiet (+Sp.Atk, -Spd)
Tutor Points: 8/12 (Purchased: Attack Conflict, Dance Practice)
Capabilities: Overland 3, Swim 2, Sky 8, Jump 1/1, Power 5, Intelligence 4, Darkvision, Tracker, Mountable 1
Skills: Athl 3d6+2, Acro 5d6+3, Combat 4d6-1, Stealth 4d6, Percep 3d6, Focus 3d6
EXP: 5410/5625
HP: 149/149
9/18/27
9/0/9 - Bypassed
8/2/10
9/23/32
8/2/10
11/22/33
Nasty Plot - Cute, Get Ready!
Giga Drain - AC 2 Scenex2 2d8+10+29
Dark Pulse - At Will, AC2 2d8+10+29, Flinches on 17+
Swift - 2d6+8 Ranged Blast 2. Cool, Exhausting Act EOT
Dual Breath - Beauty, Attention Grabber EOT 2 Damage Base 6: 2d6+8 or Damage Base 8: 3d6+10. Dual Breath deals Fire or Ice Damage, depending on what one would deal more. If it does Fire, it burns on 19-20. If it does Ice, it freezes on 19-20.
Sludge Wave - Scenex2 AC2 3d12+10+29
Lava Plume - EOT AC 2 Burst 1 3d8+10+29 Tough, Exhausting Act
Inheritance: Hypnosis / Nasty Plot / Zen Headbutt
1 Leech Life - Bug
4 Supersonic - Normal
8 Ember - Fire
12 Bite - Dark
15 Flame Wheel - Fire
19 Confuse Ray - Ghost
23 Swift - Normal
26 Flame Burst - Fire
30 Fire Fang - Fire
34 Mean Look - Normal
37 Poison Fang - Poison
41 Haze - Ice
45 Lava Plume - Fire
Level 55 Male Alakazam@Banjo
Ability: Synchronize/Transporter (Dailyx3; teleport 3x further or take a willing subject with you. 1 Tutor Point: Teleport doesn't take up a move slot)/Magic Guard/Own Tempo
Nature: Rash (+Sp. Atk, - Sp.Def)
Tutor Points: 9/12 (Purchased: Advanced Connection, Dance Practice)
Capabilities: Overland 5, Swim 2, Teleporter 8, Jump 2/1, Power 3, Intelligence 5, Telekinetic, Telepath, Underdog
Skills: Athl 2d6, Acro 2d6, Combat 2d6, Stealth 2d6, Percep 4d6, Focus 4d6+4
Exp: 4860/2740
HP: 128/128
6/15/21
5
5/10/15
16/14/30
8/14/20
12/14/26
Teleport - Cool, Saving Grace
Psychic - EOT DB10/3d10+10+24 ; Pushes 2 meters, -1 sdef stage on 17-20. Smart, Exhausting Act
Light Screen
Disable - Smart, Excitement
Reflect - Smart, Excitement
Ally Switch - Cool, Tease
Recover - Smart, Reflective Appeal
Telekinesis - Smart, Steady Performance
Inheritance: Fire Punch / Guard Split / Encore
1 Teleport - Psychic
16 Confusion - Psychic
18 Disable - Normal
22 Miracle Eye - Psychic
24 Ally Switch - Psychic
28 Psybeam - Psychic
30 Reflect - Psychic
34 Telekinesis - Psychic
36 Recover - Normal
40 Psycho Cut - Psychic
42 Calm Mind - Psychic
46 Psychic - Psychic
48 Future Sight - Psychic
52 Trick - Psychic
Level 56 Male Seismitoad@Murkrow Headphones
Ability: Mud Dweller/Swift Swim/Poison Touch (+Drown Out/Own Tempo)
Nature: Serious (+Speed, -HP)
Tutor Points: 7/12 (Purchased: Accuracy Training (Hydro Pump, Muddy Water, Mud Bomb), Attack Conflict
Capabilities: Overland 6, Swim 5, Jump 2/3, Power 6, Intelligence 4, Fountain, Groundshaper
Skills: Athl 5d6+2, Acro 4d6+2, Combat 3d6+2, Stealth 2d6, Percep 3d6+1, Focus 3d6+1
Exp: 4940/5160
HP: 156/156
10/20/30
9 OVERRIDDEN
8/7/15
9/19/28
8/7/15
9/13/22
Hydro Pump - Scenex2, AC 4, DB 14 4d10+10+20 Beauty, Exhausting Act
Echoed Voice - EOT AC 2 1d8+6+20; 2d8+10+20 if used last turn, 3d12+10+20 if used two rounds ago. - Smart, Reliable
Rain Dance - Rain. Tough, Sabotage
Hyper Voice
Muddy Water - Tough, Desperation - Scenex2 AC 4 3d10+10+20 shifts 5 meters then makes a burst 1. -1 to accuracy checks on 16-20
Bubblebeam - Beauty, Desperation - At Will AC 2 3d8+10+20, lowers speed on 18-20
Mud Bomb - At Will AC 3, 2d10+10+20, -1 accuracy to target on 16+. - Smart, Desperation
Inheritance: Snore/Refresh/Mud Bomb
5 Supersonic - Normal
9 Round - Normal
12 Bubblebeam - Water
16 Mud Shot - Ground
20 Aqua Ring - Water
23 Uproar - Normal
28 Muddy Water - Water
33 Rain Dance - Water
37 Flail - Normal
42 Echoed Voice - Normal
47 Hydro Pump - Water
51 Hyper Voice - Normal