Class Features

Martial Artist – Class Feature

Prerequisites: 13 Attack, 13 Defense
Bonuses: +1 Attack or Defense
Class Features: Improved Combat, Improved Endurance

Improved Combat: Martial Artist Feature
At-Will
Trigger: You hit a foe with an attack.
Effect: Add your ATK and DEF modifiers to your damage.

Improved Endurance: Martial Artist Feature
Static
Effect: Add your ATK and DEF modifiers and multiply the total by 5 HP. Add this to your HP total.

Breeder – Class Feature

Prerequisites: 13 Defense, 13 Perception
Bonuses: +1 Defense or Perception
Class Features: Enhanced Training, Natural Edge

Enhanced Training: Breeder Feature
Static
Trigger: Your pokemon gains experience points.
Effect: Each of your pokemon gains 1.2x the amount of experience they would gain normally. This replaces the amount of experience they would normally gain.

Natural Edge: Breeder Feature
Daily
Target: A hatching egg.
Effect: Add half of your DEF modifier to any of the pokemon’s base stat and add half of your PER modifier to any different base stat of the same pokemon. This becomes your pokemon’s new base stats.

Researcher – Class Feature

Prerequisites: 13 Intelligence, 13 Perception
Bonuses: +1 Intelligence or Perception
Class Features: Walking Encyclopedia, Responsive Positioning

Frantic Research: Researcher Feature
Daily – Every 5 levels gained, you may perform this Class Feature another time per day.
Target: Any pokemon.
Effect: Roll d20 and add your INT and PER modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is

Walking Encyclopedia: Researcher Feature
Static
Target: Anything related to knowledge you are allowed to look up.
Effect: You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately.

Ranger – Class Feature

Prerequisites: 13 Perception, 13 Speed
Bonuses: +1 Perception or Speed
Class Features: Companion, Befriend

Befriend: Ranger Feature
At-Will
Trigger: You restrain a wild with the Styler.
Effect: Once you successfully Restrain a pokemon, you may give it the Helpful title. Until this ally is attacked, severely distracted, or has helped the Ranger in a significant manner once it is under the Ranger’s control, it will aid the ranger as commander. You do not get a complete list of the Helpful’s attacks, and it cannot be taken from the area you found it in or it will run away. You may only give the Helpful title to one Pokemon at a time.

Companion: Ranger Feature
Static
Trigger: You restrain a wild with the Styler.
Effect: Once you successfully Restrain a pokemon, you may give it the Companion title. You may only have one Companion at a time. If you give a new pokemon the Compainion title, you free the other pokemon and replace it with your new Companion. To make the wild a Companion you must sacrifice half an hour upon giving it the Companion title to bond with the wild. The Companion gains experience and levels exactly like a Captured pokemon, but cannot participate in official battles or contests (doing so is fraud). The pokemon cannot be returned to a poke ball and it costs 150 credits to heal at a pokemon center.

Psychic – Class Feature

Prerequisites: 13 Defense, 13 Intelligence
Bonuses: +1 Defense or Intelligence
Class Features: Telepathy, Telekinesis

Telekinesis: Psychic Feature
At-Will
Target: Any object that you may lift.
Effect: Effect: Add your INT and DEF modifiers and multiply the total by 5 pounds. This represents the weight you may lift and items you may target with Telekinesis. Multiply your DEF and INT modifiers then multiply that product by 3-meters. This is how far the target can be.

Telepathy: Psychic Feature
At-Will
Target: Any other human, some may be immune to Telepathy
Effect: You may read the surface thoughts of other humans, as well as project your surface thoughts to other humans.

Capture Specialist – Class Feature

Prerequisites: 13 Intelligence, 13 Speed, Poke Ball Tool Box (2,500P )
Bonuses: +1 Intelligence or Speed
Capture Specialist Features: Poke Ball Repair, Capture Point

Capture Point: Capture Specialist Feature
Static
Trigger: You throw a Poke Ball.
Effect: : Effect: Subtract either half of your INT modifier or half of your SPD modifier from your d100 rolls when throwing any Poke Ball.

Poke Ball Repair: Capture Specialist Feature
Daily – Every 5 levels gained, you may perform this Class Feature another time per day.
Target: Any Poke Ball that has failed to capture a pokemon and broke.
Effect: Roll 1d100 and add your Intelligence or Perception to the roll. If the total exceeds 65, the Poke Ball is fixed and is treated as if it had not broken.

Ace Trainer – Class Feature

Prerequisites: 13 Attack, 13 Intelligence
Bonuses: +1 Attack, +1 Ingelligence
Ace Trainer Features: Improved Accuracy, Improved Attacks

Improved Attacks: Ace Trainer Feature
Static
Trigger: Your pokemon’s damage dealing attack hits.
Effect: olol

Improved Accuracy: Ace Trainer Feature
Static
Effect: Add +1 to your accuracy rolls.

Coordinator – Class Feature

Prerequisites: 13 Defense, 13 Speed
Bonuses: +1 Defense or Speed.
Class Features: Natural Grace, Improved Income

Improved Income: Coordinator Feature
Static
Trigger: You win a Contest.
Effect: You gain 1.5x the amount of prize value instead of the normal amount you would win.

Natural Grace: Coordinator Feature
Static
Trigger: You enter a Contest.
Effect: Add either half of your Speed or Perception values to your pokemon’s appearance appeal in the first round of a Contest.

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