Game: Down Under
Name: Clubber Lane Level: 6 Physical Evasion: +1
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Background Details Of course without any knowledge, Clubber decided to take pokemon training into his own hands. His methods were brutal to say the least and he was openly criticized and even opposed. He had to learn how to fight and even that turned out to be unorthodox. But he managed to survive and his methods never changed. Soon he gained a reputation of being the cruelest trainer in town and even if he were to go to the Battle Club to watch, he was avoided. He strived to become even better, to become one of the best so that others may see that while his methods were different, they were still as effective if not more so than normal methods. So he applied to be a lab assistant to learn the ins and outs of pokemon and how far he could push his training. |
Moves | |||||||
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Name | Freq | AC | Type | Damage | Range | Special Effect | |
Struggle | At-Will | 4 | Normal | 1d8+8 | Physical | Melee, 1 Target | None |
Rock Smash | At-Will | 2 | Fighting | 2d6+8 | Physical | Melee, 1 Target | Lowers target’s Defense 1 Combat Stage on 17+ |
Abilities | ||
---|---|---|
Name | Frequency | Effect |
Technician | Static | Moves with a Damage Base of 6 or lower have their Damage Base increased by +2 |
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ProgressionLevel 1: Brutal Training, Lasher, Martial Artist (Technician) || Beast Master, Combat Training, Basic Martial Arts, Group Trainer EdgesBeast Master: You may use Intimidate instead of Command to command unruly Pokemon and to determine the limits and effects of Training. FlawsUnsociable v2 |
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Pokemon
Current Party: Angel, KT, Claudio, Therese, Cynthia, Bart
Exp: 0
Angel: Male Axew - Level 15
KT: Male Sandshrew – Level 12
Claudio: Female Privatyke – Level 14
Therese: Male Carvanha – Level 14
Cynthia: Male Ignishell – Level 13
Bart: Female Helioptile - Level 12
Snaake: Male Cobrascet – Level 10
Diane: Male Mankey – Level 10
Dart: Female Spinda – Level 9
Arthur: Female Yanma – Level 8
Clarissa: Male Tumbulweed - Level 8
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Overland | 4 |
---|---|
Swim | 2 |
High Jump | 1 |
Long Jump | 1 |
Power | 3 |
Intelligence | 2 |
Angel : Male Axew | Type: Dragon | Tutor Points: 3/3 | |||
---|---|---|---|---|---|
Level 15, 220 EXP | Held Item: | HP: 55/55 | Injuries: 0 | ||
Training: | None | ||||
Ability | Usage | Special Effect | |||
Mold Breaker | Static | The user ignores the effect of enemies’ Defensive Abilities. | |||
- | - | - | |||
Jolly Nature (+Speed, -Special Attack) | |||||
Stat | Base | Added | Value | ||
Hit Points | 5 | +5 | 10 | ||
Attack | 9 | +8 | 17 | ||
Defense | 6 | +5 | 11 | ||
Special Attack | 1 | +0 | 1 | ||
Special Defense | 4 | +3 | 7 | ||
Speed | 8 | +4 | 12 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
2d6+2 | 2d6 | 2d6 | 3d6+1 | 2d6+1 | 2d6 |
Improvements / Edges | |||||
Source | TP Cost | Effect | |||
[Edge] | [X] | [Effect] |
Moves | |||||||
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Name | Freq | AC | Type | Damage | Range | Special Effect | |
Slash | EoT | 2 | Normal | 2d6+10 | Physical | Melee, Pass | Slash is a Critical Hit on 18+ |
Leer | At-Will | 2 | Normal | - | Status | Cone 2, Friendly | The target’s Defense is lowered 1 Combat Stage |
Assurance | At-Will | 2 | Dark | 2d6+8 | Physical | Melee, 1 Target | If Assurance's target has already been damaged by a move on the same round Assuance is being used, Assurance has a Damage Base of 12 instead. This effect may trigger only once per Scene per Target. |
Dual Chop | EoT | 3 | Dragon | 2d6+10 | Physical | Melee, 1 Target | Double Strike |
Iron Tail | EoT | 6 | Steel | 3d8+10 | Physical | Melee, 1 Target | Iron Tail lowers the target’s Defense 1 Combat Stage on 19+ |
False Swipe | At-Will | 2 | Normal | 1d8+6 | Physical | Melee, Pass | False Swipe’s damage cannot bring a target lower than 1 HP |
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Overland | 5 |
---|---|
Swim | 2 |
High Jump | 1 |
Long Jump | 1 |
Power | 3 |
Intelligence | 3 |
Burrow | 5 |
Tremorsense |
KT : Male Sandshrew | Type: Ground | Tutor Points: 2/2 | ||||
---|---|---|---|---|---|---|
Level 12, 148 EXP | Held Item: Cool Glasses (Cool Fashion and Razor Claw) | HP: 55/55 | Injuries: 0 | |||
Training: | Brutal Training | |||||
Ability | Usage | Special Effect | ||||
Sniper | Static | When the Pokemon gets a Critical Hit, add the value of the Damage dice roll an additional time to the total damage. | ||||
Rule of Cool | At-Will | Your Pokemon uses a Cool-Type Move | The triggering Move’s Crit Range is increased by 3, and the moves with the Priority or Interrupt Keywords may not be activated in reaction to this move. You may activate Rule of Cool only once per Pokemon per Scene. | |||
Cool Nature (+ATK, -Nothing) | ||||||
Stat | Base | Added | Value | |||
Hit Points | 5 | +6 | 11 | |||
Attack | 10 | +7 | 17 | |||
Defense | 9 | +6 | 15 | |||
Special Attack | 2 | +0 | 0 | |||
Special Defense | 3 | +0 | 3 | |||
Speed | 4 | +1 | 5 | |||
Skills | ||||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus | Cool |
3d6 | 2d6 | 2d6 | 3d6+1 | 2d6+1 | 2d6+1 | 2d6 |
Improvements / Edges | ||||||
Source | TP Cost | Effect | ||||
[Edge] | [X] | [Effect] |
Moves | |||||||
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Name | Freq | AC | Type | Damage | Range | Special Effect | |
Scratch | At-Will | 2 | Normal | 1d8+6 | Physical | Melee, Pass | - |
Defense Curl | At-Will | - | Normal | - | Status | Self | The user becomes Curled Up. While Curled Up the user becomes immune to Critical Hits and gains 10 Damage Reduction. However while Curled up the user is Slowed and their Accuracy is lowered by -4. The user may stop being Curled Up as a Swift Action. If the user has Rollout or Ice Ball in their movelist they do not become Slowed while Curled up. Furthermore while using the moves Rollout or Ice ball while Curled Up, the user gains a +10 bonus to the damage rolls of those moves and does not suffer Accuracy Penalties from being Curled Up. |
Sand Attack | EoT | 2 | Ground | - | Status | 2, 1 Target | The Target is Blinded until the end of their next turn |
Fury Swipes | EoT | 5 | Normal | 1d6+5 | Physical | Melee, 1 Target, Five Strike | None |
Rollout | At-Will | 4 | Rock | 1d6+5 | Physical | Melee, 1 Target, Pass | The user continues to use Rollout on each of its turns until they miss any target with Rollout, or are not able to hit any target with Rollout during their turn. Each successive use of Rollout increases Rollout’s Damage Base by +4 to a maximum of DB 15 |
Magnitude | EoT | - | Ground | See Effect | Physical | Burst 2, Groundsource | When you use Magnitude roll 1d6. Magnitudes DB is equal to 5+X, where x is the value of the d6. Magnitude can hit targets that are underground, including those using the Move Dig. |
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Overland | 4 |
---|---|
Swim | 4 |
High Jump | 1 |
Long Jump | 1 |
Power | 5 |
Intelligence | X |
Gilled | |
Fountain |
Claudio : Female Privatyke | Type: Water/Fighting | Tutor Points: 2/2 | |||
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Level 14, 215 EXP | Held Item: | HP: 64/71 | Injuries: 1 | ||
Training: | Brutal Training | Lasher | ||||
Ability | Usage | Special Effect | |||
Klutz | Static | The Pokemon ignores the effects of all held items in its possession. The user may drop held items, at-will, as a Free Action during their turn, even if they have Status Afflictions that prevent them from taking actions. | |||
- | - | - | |||
Hardy Nature (+Attack, -Attack) | |||||
Stat | Base | Added | Value | ||
Hit Points | 9 | +7 | 16 | ||
Attack | 7 | +6 | 13 | ||
Defense | 8 | +6 | 14 | ||
Special Attack | 3 | +0 | 3 | ||
Special Defense | 5 | +3 | 8 | ||
Speed | 4 | +1 | 5 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
3d6+2 | 1d6 | 3d6+2 | 1d6 | 1d6 | 2d6 |
Improvements / Edges | |||||
Source | TP Cost | Effect | |||
[Edge] | [X] | [Effect] |
Moves | |||||||
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Name | Freq | AC | Type | Damage | Range | Special Effect | |
Aqua Jet | At-Will | 2 | Water | 2d6+8 | Physical | Melee, 1 Target, Priority | Priority - If the user has not yet taken their turn that round, Aqua Jet may be declared during a foe’s turn to immediately take your turn and use Aqua Jet. |
Smokescreen | EoT | - | Normal | - | Status | 5, Ranged Blast 3 | Smokescreen creates a blast of Smoke that covers the target area; the Smoke persists until the end of the encounter, or until Defog or Whirlwind are used. All targets attacking from or into the smoke receive a -3 penalty to Accuracy. |
Yawn | Scene x2 | - | Normal | - | Status | 2, 1 Target | The target falls Asleep at the end of their next turn. Yawn cannot miss. |
Wrap | Static | - | Normal | - | Static | - | The user gains a +2 Bonus to Accuracy Checks to Struggle Attacks made to initiate Grapple Maneuvers. Whenever the user ends their turn and is grappling a target, that target loses 1/10th of their Max HP. All effects stack with Bind and Clamp. |
Chip Away | EoT | 2 | Normal | 2d6+10 | Physical | Melee, 1 Target | Ignore any Armor, Damage Reduction, or changes in the target’s Defense or Special Defense when calculating damage. |
Arm Thrust | EoT | 4 | Fighting | 1d8+6 | Physical | Melee, 1 Target, Five Strike | None |
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Overland | 1 |
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Swim | 6 |
Sky | 6 |
High Jump | 2 |
Long Jump | 2 |
Power | 2 |
Intelligence | 2 |
Darkvision | |
Gilled |
Therese : Male Carvanha | Type: Flying/Dark | Tutor Points: 2/2 | |||
---|---|---|---|---|---|
Level 14, 195 EXP | Held Item: | HP: 46/51 | Injuries: 1 | ||
Training: | Brutal Training | Lasher | ||||
Ability | Usage | Special Effect | |||
Strong Jaw | Static | The user has the DB of Bite/Fang moves increased by +2 | |||
- | - | - | |||
Quirky Nature (+Special Defense, -Special Defense) | |||||
Stat | Base | Added | Value | ||
Hit Points | 5 | +4 | 9 | ||
Attack | 9 | +5 | 14 | ||
Defense | 2 | +3 | 5 | ||
Special Attack | 7 | +5 | 12 | ||
Special Defense | 2 | +3 | 5 | ||
Speed | 7 | +8 | 15 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
3d6 | 3d6 | 3d6 | 3d6 | 2d6 | 2d6 |
Improvements / Edges | |||||
Source | TP Cost | Effect | |||
Mixed Sweeper 1 | 1 | Gain 3 stat points |
Moves | ||||||||
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Name | Freq | AC | Type | Damage | Range | Special Effect | ||
Bite | At-Will | 2 | Dark | 3d8+10 | Physical | Melee, 1 Target | Bite Flinches the target on 15+ | |
Screech | EoT | 4 | Normal | - | Status | Burst 2, Friendly, Sonic | All Legal Targets have their Defense lowered 2 Combat Stages | |
Focus Energy | At-Will | - | Normal | - | Status | Self | The user become Pumped. | |
Scary Face | EoT | 2 | Normal | - | Status | 4, 1 Target | The target’s Speed is lowered 2 Combat Stages | |
Ice Fang | At-Will | 3 | Ice | 2d10+10 | Physical | Melee, 1 Target | Ice Fang Freezes or Flinches on 18+ during Accuracy Check; flip a coin to determine whether the foe gets Frozen or Flinches. On 20 during Accuracy Check, the foe is Frozen and Flinches. | |
Swagger | EoT | 4 | Normal | - | - | Status | 6, 1 Target | The target’s Attack is raised 2 Combat Stages. Swagger Confuses the target. |
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Overland | X |
---|---|
Swim | X |
High Jump | X |
Long Jump | X |
Power | X |
Intelligence | X |
Firestarter | |
Miscellaneous |
Cynthia : Male Ignishell | Type: Fire | Evasion: 1/1/1 | Tutor Points: 2/3 | ||
---|---|---|---|---|---|
Level 13, 177 EXP | Held Item: | HP: 54/54 | Injuries: 0 | ||
Training: | Brutal Training | ||||
Ability | Usage | Special Effect | |||
Sturdy | Static | The Pokemon is immune to OHKO moves. If any attack would lower this Pokemon to 0 HP or less from full HP, instead the Pokemon’s HP value is set to 1. | |||
- | - | - | |||
Docile Nature (+Defense, - Defense) | |||||
Stat | Base | Added | Value | ||
Hit Points | 5 | +6 | 11 | ||
Attack | 7 | +6 | 13 | ||
Defense | 5 | +1 | 6 | ||
Special Attack | 6 | +6 | 12 | ||
Special Defense | 5 | +2 | 7 | ||
Speed | 5 | +4 | 9 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
Xd6 | Xd6 | Xd6 | Xd6 | Xd6 | Xd6 |
Improvements / Edges | |||||
Source | TP Cost | Effect | |||
Mixed Sweeper 1 | 1 | Gain 3 points to put into HP, Defense, Special Defense, or Speed. |
Moves | |||||||
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Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
Leer | At-Will | 2 | Normal | - | Status | Cone 2, Friendly | The target’s Defense is lowered 1 Combat Stage |
Ember | At-Will | 2 | Fire | 2d6+8 | Special | 4, 1 Target | Ember Burns the target on 18+ |
Bite | At-Will | 2 | Dark | 2d6+8 | Physical | Melee, 1 Target | Bite Flinches the target on 15+. |
Rapid Spin | At-Will | 2 | Normal | 1d6+3 | Physical | Melee, 1 Target, Spirit Surge | Rapid Spin destroys all Hazards within 5 meters, removes Leech Seeds, and removes the usser’s Trapped or Stuck status. |
Fire Spin | Scene x2 | 4 | Fire | 2d6+8 | Special | 3, 1 Target | The target is put in a Vortex. |
Takedown | EoT | 5 | Normal | 2d10+10 | Physical | Melee, 1 Target, Dash, Recoil ⅓ | The target and the user are both Tripped on 15+; on 18+ the user is not Tripped. |
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Overland | 5 |
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Swim | 3 |
High Jump | 1 |
Long Jump | 1 |
Power | 1 |
Intelligence | 3 |
Zapper |
Bart : Female Helioptile | Type: Electric/Normal | Evasion: | Tutor Points: 2/2 | ||
---|---|---|---|---|---|
Level 12, 144 EXP | Held Item: | HP: 46/46 | Injuries: 0 | ||
Training: | Brutal Training | ||||
Ability | Usage | Special Effect | |||
Sunglow | Scene - Swift Action | The user may activate Sunglow while exposed to sunlight to become Radiant. While Radiant, the user gainst a +5 bonus to all Damage Rolls. The user may expend the Radiant condition upon hitting a foe with a damaging attack to cause that foe to become Blinded until the end of their next turn. | |||
- | - | - | |||
Serious Nature (+Speed, -Speed) | |||||
Stat | Base | Added | Value | ||
Hit Points | 4 | +2 | 6 | ||
Attack | 4 | +5 | 9 | ||
Defense | 3 | +2 | 5 | ||
Special Attack | 6 | +6 | 12 | ||
Special Defense | 4 | +2 | 6 | ||
Speed | 7 | +8 | 15 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
3d6 | 3d6+1 | 2d6 | 3d6 | 2d6 | 2d6 |
Improvements / Edges | |||||
Source | TP Cost | Effect | |||
Mixed Sweeper (1) | 1 | Gain 3 extra stat point |
Moves | |||||||
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Pound | At-Will | 2 | Normal | 2d6+8 | Physical | Melee, 1 Target | None |
Tail Whip | At-Will | 2 | Normal | - | Status | Burst 1, Friendly | The target’s Defense is lowered 1 Combat Stage |
Thunder Shock | At-Will | 2 | Electric | 2d6+8 | Special | 4, 1 Target | Thunder Shock Paralyzes the target on 17+ |
Charge | EoT | None | Electric | - | Status | Self | If the user performs an Electric Move on their next turn that deals damage, add its Damage Dice Roll an extra time to the damage. Raise the user’s Special Defense 1 Combat Stage. |
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Overland | X |
---|---|
Swim | X |
High Jump | X |
Long Jump | X |
Power | X |
Intelligence | X |
Miscellaneous | |
Miscellaneous |
Snaake : Male Cobrascet | Type:Ground/Poison | Evasion: 2/2/1 | Tutor Points: 3/3 | ||
---|---|---|---|---|---|
Level 10, 108 EXP | Held Item: | HP: 46/46 | Injuries: 0 | ||
Ability | Usage | Special Effect | |||
Synchronize | Scene - Free Action | Trigger: The user is Paralyzed, Frozen, Burned, Poisoned, or put to Sleep. Effect: The foe which caused the Status Condition is given the same Status they inflicted | |||
- | - | - | |||
Desperate Nature (+Attack, -HP) | |||||
Stat | Base | Added | Value | ||
Hit Points | 5 | +4 | 9 | ||
Attack | 9 | +6 | 15 | ||
Defense | 7 | +5 | 12 | ||
Special Attack | 3 | +0 | 3 | ||
Special Defense | 7 | +3 | 10 | ||
Speed | 3 | +2 | 5 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
Xd6 | Xd6 | Xd6 | Xd6 | Xd6 | Xd6 |
Improvements / Edges | |||||
Source | TP Cost | Effect | |||
[Edge] | [X] | [Effect] |
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
Defense Curl | At-Will | - | Normal | - | Status | Self | The user becomes Curled Up. |
Charm | EoT | 2 | Fairy | - | Status | 6, 1 Target | Charm lowers the target’s Attack 2 Combat Stages. |
Poison Sting | At-Will | 2 | Poison | 1d8+6 | Physical | 6, 1 Target | Poison Sting Poison’s the target on 17+ |
Sing | Scene | 10 | Normal | - | Status | Burst 2, Friendly, Sonic | All legal Targets fall Asleep. On a miss, Sing instead causes targets to become Slowed and suffer a -2 penalty to their Evasion until the end of the user’s next turn. |
Glare | Scene x2 | 2 | Normal | - | Status | 4, 1 Target | Glare Paralyzes the target. |
Mud-Slap | At-Will | 2 | Ground | 1d8+6 | Special | 3, 1 Target | The target’s Accuracy is lowered by -1 |
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Overland | 6 |
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Swim | 2 |
High Jump | 2 |
Long Jump | 2 |
Power | 4 |
Intelligence | 3 |
Diane : Male Mankey | Type: Fighting | Tutor Points: 1/1 | |||
---|---|---|---|---|---|
Level 10, 97 EXP | Held Item: | HP: 37/41 (37) | Injuries: 1 | ||
Ability | Usage | Special Effect | |||
Vital Spirit | Static | The user is immune to the Sleep condition and cannot use the move Rest | |||
- | - | - | |||
Jolly Nature (+Speed, - Special Attack) | |||||
Stat | Base | Added | Value | ||
Hit Points | 4 | +3 | 7 | ||
Attack | 8 | +6 | 14 | ||
Defense | 4 | +2 | 6 | ||
Special Attack | 2 | +0 | 2 | ||
Special Defense | 5 | +3 | 8 | ||
Speed | 9 | +6 | 15 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
3d6+2 | 3d6+2 | 2d6+2 | 3d6 | 2d6 | 1d6 |
Improvements / Edges | |||||
Source | TP Cost | Effect | |||
[Edge] | [X] | [Effect] |
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Freq | AC | Type | Damage | Range | Special Effect | |
Focus Energy | At-Will | - | Normal | - | Status | Self | The user becomes Pumped. While pumped the user's Critical range is extended by 3. |
Leer | At-Will | 2 | Normal | - | Status | Cone 2, Friendly | The target’s Defense is lowered 1 Combat Stage |
Seismic Toss | Scene x2 | 2 | Fighting | - | Melee, 1 Target | The target loses HP equal to the level of Seismic Toss's user. | |
Scratch | At-Will | 2 | Normal | 1d8+6 | Physical | Melee, Pass | - |
Fury Swipes | EoT | 5 | Normal | 1d6+5 | Physical | Melee, 1 Target | 5 Strike |
Karate Chop | At-Will | 2 | Fighting | 2d6+10 | Physical | Melee, 1 Target | Karate Chop is a Critical Hit on 17+ |
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Overland | 5 |
---|---|
Swim | 2 |
High Jump | 1 |
Long Jump | 2 |
Power | 1 |
Intelligence | 3 |
Dart : Female Spinda | Type: Normal | Tutor Points: 2/2 | |||
---|---|---|---|---|---|
Level 9, 89 EXP | Held Item: Helmet | HP: 46/49 (46) | Injuries: 1 | ||
Ability | Usage | Special Effect | |||
Strange Tempo | At-Will - Special | While Confused, the user may choose either to 1) as a Free Action, not roll for confusion, instead acting normally or 2) As a Standard Action, cure themselves of Confusion and gain +2 Combat Stages to the stat of their choice. | |||
- | - | - | |||
Quirky Nature (+Special Defense, -Special Defense) | |||||
Stat | Base | Added | Value | ||
Hit Points | 6 | +4 | 10 | ||
Attack | 6 | +11 | 17 | ||
Defense | 6 | +0 | 6 | ||
Special Attack | 6 | +0 | 6 | ||
Special Defense | 6 | +0 | 6 | ||
Speed | 6 | +4 | 10 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
2d6 | 4d6 | 2d6 | 2d6 | 3d6 | 3d6 |
Improvements / Edges | |||||
Source | TP Cost | Effect | |||
[Edge] | [X] | [Effect] |
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Freq | AC | Type | Damage | Range | Special Effect | |
Tackle | At-Will | 3 | Normal | 2d6+8 | Physical | Melee, 1 Target, Dash, Push | - |
Uproar | EoT | 2 | Normal | 2d6+10 | Physical | Burst 1, Spirit Surge, Sonic | All Pokemon and Trainers within 5 meters of the user are cured of Sleep |
Fake Out | At-Will | 2 | Normal | 2d6+8 | Physical | Melee,e 1 Target, Priority | You may only use Fake Out with Priority upon joining an encounter; if you do, Fake out Flinches the target. |
Copycat | Daily | - | Normal | - | Status | 4, 1 Target | Use the Move the target has used on their last turn. You may choose new targets for the move. Copycat cannot miss. |
Feint Attack | At-Will | - | Dark | 2d6+8 | Physical | Melee, 1 Target | Feint Attack cannot miss. |
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Overland | 2 |
---|---|
Swim | 2 |
High Jump | 1 |
Long Jump | 1 |
Power | 3 |
Intelligence | 3 |
Sky | 4 |
Arthur : Female Yanma | Type: Bug/Flying | Tutor Points: 2/2 | |||
---|---|---|---|---|---|
Level 8, 76 EXP | Held Item: | HP: 51/51 | Injuries: 0 | ||
Ability | Usage | Special Effect | |||
Compound Eyes | Static | The user gains a +3 Bonus to all Accuracy Rolls | |||
- | - | - | |||
Naughty Nature (+ Attack, - Special Defense) | |||||
Stat | Base | Added | Value | ||
Hit Points | 7 | +5 | 12 | ||
Attack | 9 | +4 | 13 | ||
Defense | 5 | +0 | 5 | ||
Special Attack | 7 | +4 | 11 | ||
Special Defense | 3 | +0 | 3 | ||
Speed | 10 | +5 | 15 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
2d6 | 3d6 | 2d6 | 2d6-1 | 2d6+1 | 2d6 |
Improvements / Edges | |||||
Source | TP Cost | Effect | |||
[Edge] | [X] | [Effect] |
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Freq | AC | Type | Damage | Range | Special Effect | |
Feint Attack | At-Will | None | Dark | 2d6+8 | Physical | Melee, 1 Target | Feint Attack cannot miss |
Quick Attack | At-Will | 2 | Normal | 1d8+6 | Physical | Melee, 1 Target | Priority |
Tackle | At-Will | 3 | Normal | 1d8+6 | Physical | Melee, 1 Target, Dash, Push | The target is pushed 2 Meters |
Double Team | Scene | - | Normal | - | Status | Self, Illusion, Coat | The user gains 3 activations of Double Team. The user may either active Double Team when being targeted by an attack to increase their Evasion by +2 against that attack; or when making an attack to incrase their Accuracy by +2 for that attack. |
Sonic Boom | EoT | 6 | Normal | - | Special | 8, 1 Target | Sonic boom causes the target to lose 15 Hit Points. |
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|
Overland | x |
---|---|
Swim | x |
Sky | x |
High Jump | x |
Long Jump | x |
Power | x |
Intelligence | x |
Clarissa : Male Tumbulwisp | Type: Ground/Grass | Evasion: 0/1/1 | Tutor Points: 2/2 | ||
---|---|---|---|---|---|
Level 8, 90 EXP | Held Item: | HP: 39/39 | Injuries: 0 | ||
Ability | Usage | Special Effect | |||
Iron Barbs | At-Will - Free Action | The user is hit by a damaging Melee Attack | The attacker loses Hit Points equal to 1/10th of their Max Hit Points. | ||
- | - | - | |||
Composed Nature (+Hit Points, -Hit Points) | |||||
Stat | Base | Added | Value | ||
Hit Points | 5 | +2 | 7 | ||
Attack | 5 | +3 | 8 | ||
Defense | 7 | +5 | 12 | ||
Special Attack | 5 | +0 | 5 | ||
Special Defense | 7 | +5 | 12 | ||
Speed | 7 | +3 | 10 | ||
Improvements / Edges | |||||
Source | TP Cost | Effect |
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
Tackle | At-Will | 3 | Normal | 1d8+6 | Physical | Melee, 1 Target, Dash, Push | The target is pushed 2 Meters |
Harden | At-Will | None | Normal | - | Status | Self | Raise the user’s Defense 1 Combat Stage. |
Sand Attack | EoT | 2 | Ground | - | Status | 2, 1 Target | The target is Blinded until the end of their next turn. |
Spikes | At-Will | None | Ground | - | Status | 6, Hazard | Set 8 square meters of Spikes within your range, all 8 meters must be adjacent with at least one other space of Spikes. Spikes cause terrain to count as Slow Terrain, and a grounded foe that runs into the hazards will lose 1/10th of their full Hit Points and become Slowed until the end of their next turn. |
Razor Leaf | At-Will | 4 | Grass | 2d8+10 | Physical | Cone 2 | Razor Leaf is a Critical Hit on 18+ |