Game: [Asteri Circuit]
There are five distinct Contest Stats, like there are six distinct battle stats. The Contest Stats are Cool, Tough, Beauty, Smart, and Cute. Each of these corresponds to one of the five flavors found in berries: Spicy corresponds to Cool; Sour to Tough; Dry to Beauty; Bitter to Smart; and Sweet to Cute. When you feed Poffins to Pokemon you can increase a Pokemon’s Cool, Tough, Beauty, Smart or Cute Stats.
The Contest Stats on a single pokemon, when added together, may not exceed 20. Furthermore, no single stat may have more than 12 points.
Whenever you use a move during a contest, you may Burn a point of your matching Contest Stat to increase the appeal power of a move by +1. You may burn up to four points in this manner in a single move. For example, if you use Brick Break in a contest and burn 2 points of your Cool stat, your appeal for the round will be 3d4+2
All burned points are refreshed when the contest is over.
The value of a poffin is X, where X is the number of berries you added to the food, up to a maximum of five. You may add more than 5 berries into the mix, to change the flavor of the food, but X cannot be higher than 5. The Poffin’s flavor depends on the flavors of berries put into the food; whichever flavor had the highest number of berries in the mix becomes the flavor of the food. If there is an equal amount of flavor in the food, the food is double-typed, but the value is deducted by 2.
If you feed a Poffin to a Pokemon, the pokemon gains the the value of that food to the pokemon’s Cool, Tough, Beauty, Smart or Cute stats. A Bitter food with a value of 5 will add 5 points to a pokemon’s Smart stats. A Dry and Sweet food with a value of 3 will add 3 to a pokemon’s Beauty and Cute stats.
Only the first five Poffins that you feed to your pokemon will raise its contest stats. You may still feed foods to your pokemon, but after the fifth one, it will not add points to their stats any more. If you feed a food which has a disliked flavor to your Pokemon, when it gains half of the value of the food, subtract an additional point from it when adding the points to the Contest Stats. If there is a liked flavor in the food, add a single point into the liked flavor’s associated Contest Stat.
In all Contests, there are two stages. The Introduction Stage, and the Appeal Stage. You must manipulate your opponents, their pokemon and the Judges to be awarded the most points. At the begining of each Contest, a Contest Type should be announced. This will determine what kind of Moves you will want to use.
In the Introduction Stage, a pokemon is sent out and an initial appeal is made to the judges based on a pokemon’s grooming, held items, accessories, and any other preperations a trainer may have made for themselves or their pokemon.
The Appeal Stage takes place over a number of rounds equal to the number of contestants. In most "Standard" Contests, this is usually 4. When the Appeal stage is finished, the contestant with the most points is the winner!
Pokemon and Trainers
Each Round, the Trainer will tell a pokemon to perform a Move for one of the three Judges.
Moves, when used in Contests, function differently from when they would if they were used in battle. Moves have Contest Types and when they are used in a Contest, they can raise the Judge’s Voltage, or lower the Judge’s Voltage. How a Move affects a Judge’s Voltage depends on the Contest’s Type, and the Type of Move you used.
Whenever you perform a Move with the same Contest Type as the current Contest, roll an additional 1d4 for the Appeal. Using the same Move two rounds in a row will not gain any appeal points, but it may still raise Voltage
All three Judges have their Voltage level start at 1. If you perform a move in a Contest with the same Contest Type as the event, the Judge you perform for will have their Voltage raised. When a Judge’s Votage is raised to level 6, the Pokemon who raises the Judge’s Voltage to 6 gets to roll an additional 4d4 for their appeal that round.
However, there is also a way to lower a Judge’s Voltage; whenever you perform a Move with a Contest Type that is opposite the Type of Contest, the Judge will be displeased and lower their Voltage. If you use a Move of a type that is adjacent to the current contest type, nothing happens to the Judge’s Voltage.
For example, in a Cool Contest, using a Smart or Cute Move will lower the Voltage.
Using a Tough or Beauty Move will not affect the Voltage. Using a Cool Move will raise the Voltage.
On odd numbered rounds, Trainers will perform in the order their total Appeals, including points from the Introduction Stage, ordered from lowest to highest. The Value of the totals are not announced, only the order in which they currently stand is announced.
On even numbered rounds, Trainers will perform in the order their total Appeals, including points from the Introduction Stage, are ordered from highest to lowest. The Value of the totals are not announced, only the order in which they currently stand is announced.
Alternate Contest Styles
There's many variations of contests - and different venues may have different rules. Any of these templates may be applied to contests - and in some cases, more than one template may be applied!
In Trainer Appeal Contests, it's not only the Trainers that compete - the trainer's performance is just as crucial to success as that of the pokemon! Trainer-Appeal Contests may be either "Standard" Contests or Supercontests.
In the Introduction Stage, trainers add any points they may gain from accessories, as well as the highest of their CHA or CON modifiers.
In the Appeal Stage, trainers may use their Trainer Features to perform moves just like pokemon. Alternatively, they may activate an accessory to emulate a pokemon move.
While "Standard" Contests have a fixed Contest Type, Supercontests are completely random. At the beginning of each round, before moves are chosen, the GM rolls 1d6. On a result of 1, the Type is Cool for that round. 2 is Tough, 3 is Beauty, 4 is Smart, and 5 is Cute. On a result of 6, there is a Free Round. In a Free Round, no type gets the +1d4 bonus - but ALL types can raise the voltage, so be careful!
Festivals are much like Super Contests, in that the Contest Type is constantly fluctuating. However, in a Festival, each judge individually rolls to see which type of move they would like to see that round.
In a High Voltage Contest, the Voltage rules are slightly different. Each Judge begins with 1 Voltage. Whenever the voltage of a judge is RAISED up to an odd-numbered value, the voltage of the other two judges decreases by 1.
On Odd-Numbered rounds, whenever a pokemon performs a move that raises the voltage, they gain an extra +Xd4 appeal, where X was the level of the judge's voltage before it was raised ie, if a pokemon raises the voltage from 4 to 5, they gain +4d4 appeal.
On Even-Numbered rounds, whenever a pokemon performs a move that raises the voltage, they gain an extra +Xd4 appeal, where X is 7 minus the level of the judge's voltage before it was raised ie, if a pokemon raises the voltage from 1 to 2, they gain +6d4 appea
Coordinator - http://pastebin.com/x8QCjmFX
Beauty Modeler- http://pastebin.com/2kunjfmk
Cool Trainer- http://pastebin.com/xW8jwfU7
Cute Idol- http://pastebin.com/STewB1gU
Smart Teacher- http://pastebin.com/SAww8nwM
Tough Guy- http://pastebin.com/hy1g1F64
Groomer - TBA