Contests

If its not too confusing, refer to contest stats as thus:

Grits(Tough), Wits(Smart), Purty(Beauty), Slick(Cool), and Sweet(Cute)

Contests are separated into Three acts, the Overture, the Action, and the Finale. Each participant will participate in all three rounds, and may use a different pokemon in each round if he desires, to better showcase his entire team. The "Audience" will align themselves behind one of the five contest stats.

Overture Phase

This is your act's strong beginning. This phase is meant to hook your audience and make them want to see more. Essentially, this is the round where the PC and his pokemon roleplay their introduction to the audience. The PC may make a skill check to do something impressive, as long as his pokemon passes the same skill check (Sans modifier) or the Player may opt to have the pokemon do something impressive on their own. Pokemon moves may not be used in the Overture.

The PM scores this round in secret, basing the initial appeal score of the pokemon on the following factors:
The quality and quantity of attention put into a pokemon's contest appearance by the PC.
Any accessories worn by the pokemon.
Whether or not it's shiny.
The Sheen of the pokemon (Through eating poffins or Pokeblocks.)
The relative success or quality of the actions taken by the trainer and Pokemon.

After the scores for all contestants are added up, announce to your player which act had the most applause as a hint.

NOTE: If one participant is so far behind the rest of the other acts in appeal that there is no hope of success, announce that that act was "Given the hook" before it could finish and was kicked off the stage.

Action Phase

After the Overture, this is where the action happens. You may sub in a different pokemon from the Overture if you like. In quick succession, there are 3 rounds of actions, where pokemon take turns using contest moves to impress the audience. Keep track of the player's appeal scores. If one of the players falls too behind to ever win, don't be afraid to give them the hook.

Finale Phase

The final phase is where the magic happens. You may sub in a different pokemon for your finale if you like. Each surviving participant displays a contest move to rack up as much appeal as possible. If the move used is of the same contest type as the audience's preference, the appeal is multiplied by two. If it is of a complementary type, it is multiplied by 1.5x. if it is of a counteractive type, multiply the final appeal by .5x.

When each player has finished their Finale, the audience will then vote on which act they liked best. The winner gets a cash prize and, if it is in a major city or on a major circuit, you get a ribbon, which causes you to level up much like a badge.

Changes

PAYMENT: All participants in a contest are paid a sum either appropriate to the size of the house, the house's reaction, or by terms otherwise noted by the proprietor. Small contests may not pay at all. The "Winner" may recieve the grand prize, usually a larger sum of money. If a participant "Gets the hook" he does not receive any compensation, and is booted out of the theater by the theater's muscle.

VOLTAGE RULES:
When a Contest move refers to Judges, in WWpokemon it instead refers to parts of the house that you play this part of your act to. The Overture is played to the entire house by default. During the Action phase, you must declare whether you're playing to one of three sections (Usually Left section, Right section, or back of the house; Although in upper-scale houses back of the house may be replaced with the Balcony) or if you direct is to the entire house. Playing something to a section may raise that section's voltage, which, if that section's voltage maxes out on your turn, gives you massive appeal points. Playing something to the entire house is a safer bet, as you get slightly more appeal, but you cannot raise or lower the voltage of a section, or cause any effects that effect voltage.

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