Year 1 Spring
Session 1: https://pastebin.com/X0ZZUdvA
Rosalie, Wick, and Vasko venture out east to see what lies that way. They discover a misty forest with sandstone spires jutting into the sky, and manage to navigate through the fog by following a river. Their adventure leads them into a cave where Rosalie steals an Axew egg, angering a Haxorus that chases them into the depths of the cave where they escape by following a group of Machop down a natural waterslide. After a moment of rest, they trek further to discover the Tashkar Dam Fortress, the site of an ancient dam created by the Lotus people that has since completely broken down. A group of Chimchar, Mankey, and other monkey Pokemon have occupied the fort and force them to fight against captured Pokemon, gladiator style! After defeating the Pokemon and telling off the monkeys, the three adventurers settle down for the night and see signs that the monkeys are in contact with other humans.
Community Rewards: +1 Food Resource (Chili Peppers), +1 Cultural Resource (history of the dam), potential Outpost site (Tashkar Dam Fortress), contacts with the occupying monkeys
Session 2: https://pastebin.com/Xw2uSHGu
Lugh, Fennel, and Xander set out north, following in the footsteps of the old expedition to explore the Duskwood. A few days into their trip, they wake up in a warzone - right in the middle of a territorial battle fought by the Aerie and the Carapace Conspiracy in the woods. After rescuing a couple bugs and watching the birds claim victory, the group follows a Venusaur to a beautiful clearing controlled by the Green Guardians. Lugh offers tribute in the form of seeds from town, and they discover that the old expedition passed through here as well and left their own offerings to the Guardians here. While Fennel and Xander rest, Lugh explores further, discovering a possible passage through the mountains as well as having an unfortunate run-in with the Kupo Guilds.
Community Rewards: contact made with the factions of the Duskwood, an area with geothermal energy to explore, a possible passage through the mountain to explore, and points of interest in the Duskwood
Session 3: https://pastebin.com/M77T87M0
Fennel, Gin, Rhoda, and Xander follow the directions left by Lugh to scale the cliffs northwest of Duskwood. As they made their way there, they stopped to chat and play with various pokemon of the forest. They easily managed to climb the cliff to the lower reaches of Mt. Inthan. As they explored the cliffs, they found an area where a variety of pokemon congregate, pooling their resources and capabilities to make sure everyone is well-fed and protected. This same community seems to extend into a cave they found as well, where pokemon work together cooperatively, in stark contrast to the widespread conflict in the Duskwood. They learned that the pokemon were coordinating clean up efforts of a cave-in that had blocked off the tunnel. Shortly after, they learned what caused it: an untrusting Onix that was trying to keep its young wards safe. After subduing the combatants, the Onix and Cubones were invited to join the rest of the pokemon and to work together. The group then continued on to the other end of the tunnel, exiting near the location of Lithop Village on the map.
Community Rewards: Basic Construction Resources (quarry), alternate route up the cliffs not needing climbing gear located through the quarry, contact made with the friendly pokemon of lower Mt. Inthan, passage through the mountain confirmed, mountainous peak potentially harboring good rookery recruitment candidates discovered
Session 4: https://pastebin.com/f0v62FWD
Vasko and Wick make their way east again and are woken up in their camp by a Mankey holding a message from the human occupant of the fort they discovered last time! The follow the Mankey back to the fort, with some detours to observe cute Pokemon doing cute things, and meet the author of the message, a rough-looking man named Victor with a more floral manner of speaking and writing than his appearance suggests. Two of his Chimchar have gone missing, and the pair help him rescue them by delving into a dungeon at the base of the fortress. It's guarded by a blind but telepathically strong Gardevoir, but Victor shows them a pool of water with psychoactive properties that apparently renders them quite uninteresting to the dungeon's guardian. After rescuing the Chimchars from the bullying denizens of the dungeon, they retreat back to the fort where it's revealed one of the Chimchar looted an old cell phone from the dungeon while it was down there.
Community Rewards: +1 Cultural Resource (recording on the cell phone - paste coming soon), +Special Resource (Psychoactive Water), start of a quest to delve deeper into the old fort???
Session 5: https://pastebin.com/yJRGMdHp
Rosalie, Lugh, and Xander discover a Buizel with a collar that appears to be Mitsuki's handiwork. They follow the intrepid little trader downstream as he does business with many of the denizens of the Duskwood. It's nightfall by the time they arrive at his destination, a cenote where Pokemon have gathered from all over to trade. They're interrupted, however, by an invading force of Magnezones and Elgyem! Our heroes bravely fight off an Elgyem and an assortment of Magnemites and Miniors, and the night market resumes. They discover some of the Riverfolk have trinkets traded to them by the Lost Expedition, and one helpful Greninja points that they had traveled to the north, in the direction of Yareta City.
Community Rewards: +1 Technology Resource (various items salvaged from a city), Medicinal mushrooms that qualify for Pharmacy improvements, a fruit that can help flavor some food once it's cultivated, goodwill with the Riverfolk, a potential Outpost location
Session 6: https://pastebin.com/g14A1SCq
Wick and Rosalie adventure up into the mountains, making their way through the Dwebbles' rock garden. A friendly Gligar shows them a shortcut tunnel up the mountain, where they meet a shy singing Whismur clutching a leather bound journal filled with cultural references from the past. Journeying further, they spy an abandoned observatory up on a cliff, but it's guarded by a Skarmory who is exceedingly wary of the exploring humans. The pair manage to convince it of their good intentions and climb up to the observatory - and discover that the journal they found was a Memento, holding memories of a father and son who once lived in the observatory here and raised the Skarmory that guards it now.
Community Rewards: +1 Advanced Construction Materials (observatory and salvage), +1 Technology Resource (equipment in the observatory), +1 Cultural Resource (salvage and the journal), +1 Memento (Leather Bound Book), discovery of a potential Outpost location and hot springs build site
Interlude: https://pastebin.com/5bSv7CgT
Wick and Rosalie bond over a drinking game while soaking in the hot springs!
Session 7: https://pastebin.com/61RBVn4n
Fennel and Gin take a trip to the Northeast, a mountainous area with lots of fog. They meet some Fighting and Grass types, then head on down into a valley, where they make friends with a Shroomish. Deeper into the valley, they find a variety of ghost Pokemon in an ancient abandoned village, including finding a book from one of the residents. With some guidance from a local Misdreavus, they find a well that goes down to an ice cave, and also battle some Drifloon and Phantumps, who apparently are causing trouble under the guidance of some kind of ring leader. The icy cave might be a good point for future exploration.
Community Rewards: +1 Basic Construction Materials (leftover buildings, lumber from dead trees), potential Outpost Location (abandoned village), +1 Cultural Resource (old diary), established contact with the Gravewatchers, ice cave discovered.