Progression
Starting Stats: 11 Hp / 5 Attack / 6 Defense / 8 Special Attack / 6 Special Defense / 9 Speed
Starting Features Chronicler, Archivist Training, Arcane Training, Warper, Agility Training
Starting Edges: Novice Occult Edu, Novice Guile, Swimmer, Elemental Connection (Psychic)
LEVEL 2 Edge: Adept Occult
Bonus Edge: Novice Intimidate
Stat Point: +1 HP
LEVEL 3 Feature: Arcanist (+SATK)
Stat Point: +1 SATK
LEVEL 4 Edge: Adept Guile
Stat Point: +1 HP
LEVEL 5 Feature: Space Distortion (+SPEED)
Stat Point: +1 DEF
AMATEUR BONUS
Bonus Stats: From now on, gain +1 SATK on even numbered levels.
ALSO +2 for free repping level 2 and 4.
LEVEL 6 Edge: Expert Perception
Bonus Edge: Novice Acrobatics
Stat Point: +1 HP
LEVEL 7 Feature: Archive Tutor
Stat Point: +1 SPEED
LEVEL 8 Edge: Expert Occult
Stat Point: +1 HP
LEVEL 9 Feature: Metamagic (+1 SATK)
Stat Point: +1 HP
Movelist
Weapon Attack: Energy Blast (EoT AC3, Range 4, Blast 2, Special, Psychic, DB5: 1d8+8. +1 SATK on 18+.)
Weapon Attack: Secret Force (EoT AC4, Melee, 1 target, Special, Psychic, DB5: 1d8+8. Hits the enemy's DEF with your SATK. Smite: On miss, deal damage as if it was resisted one step)
Unarmed Struggle(AW AC4, Melee, Physical, Normal, DB4: 1d8+6.)
Arcane Weapon Struggle(AW AC4, Range 4, 1 target, Special, Psychic, DB5: 1d8+8.)
Teleport(Scene, Self, Interrupt, Teleport your teleporter capability away!)
Ally Switch(Scene, Range 6, 1 target, interrupt. Switch places with an ally. If used as an interrupt, guy who switched in gets hit.)
Abilities
Keen Eye (Ignore Evasion not from stats. Cannot have their accuracy lowered.* ONLY WHEN IN A PLACE IN MY ARCHIVE)
Probability Control (Scene - Free. Reroll one of my or one of my allies' dice rolls.)
Other Actions
Chronicler (1 AP, Swift action. Note down a MOVE or PLACE for later. As an extended action, I can tattoo that MOVE or PLACE onto my Right Arm (Technique Archive) or my Left Arm (Travel Archive).
Arcanist (At-Will - Extended Action. Choose a SOUL BOUND weapon. Soul bound weapon attacks and struggle gets +1 DB and +1 Effect Range. As a Shift, I can force-grab my weapon and bring it back to my hand. Occult Vs. Athletics check to rip it out of someone else's hands.)
Archive Tutor (Daily - Extended Action. A pokemon with 2 Tutor Points may use those points to learn one of my Tattoo moves. May target each pokemon only once, unless I own it, in which case I may go nuts.)
Metamagic (1 AP - Swift Action. Apply a Rank 1 Manipulation to my attacks.)
Energy Finesse
Condition: The triggering Move is an Arcane Weapon Move and has an Effect Range
Effect: In addition to its existing Effect Range, the Effect triggers on all natural Even-Numbered Rolls.
Warp Energy
Condition: The triggering Move is a Cone, Line, Burst, or Blast
Effect: Instead of its usual range, you may use the Move as if it had a range of Burst 1, Cone 2, Close Blast 2, Line 4, or 2-Target with a range of 4.
Directed Barrier
Effect: You gain Damage Reduction equal to your Tick Value against the targets of the triggering Move for one full round.
Power Overdrive
Effect: If the triggering attack hits, you lose a Tick of Hit Points, and the triggering attack deals bonus damage equal to your Tick Value plus your Occult Education Rank. This loss of Hit Points cannot be prevented in any way.
Right Arm: Technique Archive
- [Flash Cannon]: A picture of a Monstrous Reuniclus firing a shining beam.
- [Thunderpunch]: The Reuniclus picture is flanked by a Duosion, it's tiny fist crackling with electricity.
- [Spikebomb]: A really metal (Literally) design of a Sandslash firing quills everywhere. Pokemon with quills, spikes, or edge body parts may learn this move.
- [Magnitude]: Below the Sandslash, there are odd undulating waves. If you look closely at how Dom's tattoos shift, they seem more or less severe from moment to moment.
- [Lash]: A metallic-looking whip winds around Domhall's upper bicep. Pokemon with stretchy limbs, threaded, snake-bodies, or who are steel-typed may learn this move.
- [Poison Jab]: Above the metallic whip, there are Ariados legs dripping with poison.
- [Sucker Punch]: Nearer to Dom's wrist, a grotesque design of a sword stabbing through a skull's empty eyesocket.
- [Shadow Ball]: The next two Tattoos depict two crossed swords with skulls on their hilts. The first sword is ethereal and pulsing with power…
- [Iron Head]: … And the second sword is jagged and painful-looking.
- [Dragon Claw]: Surrounding the twin swords are two clawed, Skeletal hands…
- [Dragon Tail]: … And a fleshy, gross-looking tail. This set of tattoos is extremely gristly. Dom was obviously not in a good mood when he did these.
- [Roar of Time]: Strangely, as Dom finishes this tattoo of mindlizard with waves of energy churning around him, he can sometimes see flickers of a pokemon he's never seen before in the swirling energy. He can't quite make it out, however.
- [Solarbeam]: No shit, Dom would absolutely make a radical tattoo of the Chimeroar. Goat head is charging a lazor, and the other two are roaring in challenge. However, the snake and Lion are missing a fang each, and the Goathead is missing a horn.
- [Round]: The Chimeroar also has soundwaves surrounding it.
Left Arm: Travel Archive
- [Harrowing Grounds]: A design which seems to resemble the shape of the Harrowing Grounds when seen from above, with small, detailed figures running around in the "Field".
- [Mysterious Woods]: A design of a gnarled tree denoting a fork in the road. The picture seems to move and draw you in, so you become lost in the details of the background.
- [Hog's Head]: The design looks like an arena, but on the edges, there are lots of what look like screaming people facing towards the center of the field — screaming in rage, agony, or triumph, it's not clear.
- [Silver Wind Dorms]: What appears to be a dormroom, but with gruesome eyes everywhere that appear to blink and follow you as you take in the design.
Flavor Tattoos: Tattoos not part of an Archive
- An Anchor on the back of his left hand
- A non-specific mythological creature resembling a Kraken on the back of his right hand.
SPIKE BOMB: Scene, AC 4, Steel, DB7, Burst 2, On a roll of 19-20 the Target is Bleeding. They lose an additional Tick if they Take a standard action for the next three turns.
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Inventory
Equipment |
Head |
Braviary-Feathered Hat |
Main Hand |
Varil Ore Axe (Short Ranged weapon) |
Off-Hand |
- |
Body |
Varil Alloy Light Armor - 5 Damage Reduction. |
Feet |
- |
Accessory |
Grandma's Lucky Coin - Scene - Free. Heads: Gain Probability control. Tails: 1 tick temp HP. |
Money |
0G |
Key Items
Yellow-Cup Backpack
Paper
Charcoal
Magical Compass
Magic Marbles x 2
"Alone by the Abyss, Betrothed to Beasts, Clash of Countries" A Book I Stole from Professor Kingsworth
Chimeroar Lion Fang x 1
Chimeroar Viper Fang x 1
Chimeroar Goat Horn x 1
Consumable Items
Potion x 1
Chesto Berry x 1 (Cures Sleep)
Cheri Berry x 1 (Cures Paralysis)
Leppa Berry x 1 (Restores a Scene-frequency move)
Revival Herb x 1
Pokeballs
Hedgeball(+5 Modifier) x 4
Unequipped
Arcane Staff
Braviary Feather Cloak
REMINDER
- I should meditate with Concordia when we get back
- Adrian was assigned to steal the book as well. Figure out the mystery before he catches on that you have the book.
- "A title is given. And you can call yourself what ever you desire. But a name is known."
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