Ranya Slamwell

Class: Mercurial
Heritage: Solavie

Destiny 22 Fortitude 13
Health 16 Evasion 15
Aether 9 Resolve 12
Strength: 5 Dexterity: 0 Intelligence: 2 Presence: -2
Athletics 1d8 Finesse — Academics 1d4 Charm —
Intimidation 1d4 Stealth — Investigation — Rapport —
Vitality: 3 Agility: 3 Focus: 2 Insight: -2
Endurance 1d6 Acrobatics 1d6 Concentration 1d4 Intuition —


  • Resting Bitch Face (looking MEAN / SCARY)
  • Knowledge: Monsters
  • Wexleball
  • Lucky/Unlucky Superstitions


Ocean’s Lung: You gain a +1 bonus to Fortitude, Evasion, and Resolve. You can also breathe underwater and are not slowed or vulnerable while swimming.
Healing Touch: You touch yourself or an adjacent target and channel healing energy into the target's being. If you target someone else you each regain 1d6+2 Destiny; if you target yourself, you regain 1d6+5 Destiny.

Fitness: You gain a physical specialty of your choice such as ‘Running’, ‘Swimming’ or ‘Wexleball’.
Beastly: When you bind Beastly Mien, you may gain any number of the listed effects you wish instead of just two.
Rake: After you resolve an attack with a natural weapon made as a Major action, you may make a second attack with a natural weapon against a target you haven’t hit with an attack this round.

Strange Understanding: You gain any Specialty of your choice.
Chosen One: You may wait until after making a roll and seeing the dice’s result to spend Luck and give that roll advantage.
Blurb: Adoptive daughter of the famous Aquatic Wexelballer William Slamwell. She's quite the young athlete herself, and had a spot basically reserved for her on the Aquatic Wexelball team at Wyrmwood Academy. She shooketh the SPORTS WORLD when she instead opted to try out for the normal Wexelball team. This SPORTS SCANDAL caused quite a lot of ire in her direction, and even her father is EXTREMELY embarrassed about the whole thing!


Lesser Spells

Transformation: 1d4

Fate: 1d4

Progression and Feats

Level 1: Mercurial
Level 2: Sorcerer
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Level 10:

Feat Selection
Feat Name:

6 Wealth, 3 coin
Hands-Free Implement: These come in several forms such as amulets worn around the neck or even gloves. They do not need to be held to use magic, and thus allow the caster free use of his hands while he casts. Twice per Scene, you may cast an Invocation as a Power instead, requiring no words of activation. If you are Level 6 or higher, this effect may be used three times per scene.
Armor Jacket: +2 Evasion

Cat Plushy of Aggression: Attacks people when they squeeze it.

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