Campaign: Poketrian Odyssey

Gender: Male
Level: 15
Martial Artist / Black Belt / Enduring Soul
HP: 164/185 ((lv+CON)x4+((str+dex)5)
Reduction:15+(strx2)+(conx2) =37

STR: 22 (+6)
CON: 20 (+5)
DEX: 17 (+3)
INT: 6 (-4)
WIS: 9 (-1)
CHA: 8 (-2)


Karate Gi
1 revive(herb)
5 Jars
5 bottles
1 energy powder
1 heal powder
2 sweet heal powder
1 Lansat Berry (planted behind the guildhouse)
2 Momma Jay's D-Lux Lemonade
KURO'S GAUNTLET (+1 Combat stage Attack/Defense)
Trombe's Armour (+1 Combat stage Attack/Defense)
WILDSTEEL BREASTPLATE (15 damage reduction)
Sword of the Burned king
Pidove feathers (:<)
Sunlight Charm (held item; to the user, the weather is always considered Sunny for the purpose of moves or abilities)(Held)
1 pokedoll
1 protein
1 full heal
Psyshock TM
Flamethrower TM

Money: $8,000

Starting Stats: STR 15, CON 13, DEX 13, INT 8, WIS 7, CHA 8
To Level 1: +1 STR, Martial Artist Class (Improved endurance, Improved combat)(+1STR, +1DEX, -2 INT)
To Level 2: +1 STR, Martial Artist Feature (Tough Skin)
To Level 3: +1 CON, Black Belt Class (Sensei[Karate], Close Combat)(+1 STR)
To Level 4: +1 CON, Martial Artist Feature (Karate Chop)
To Level 5: +1 CON, Martial Artist Feature (Body Focus)
To Level 6: +1 CON, Cross-Class Enduring Soul (Boundless Endurance)(+1CON)
To Level 7: +1 STR, Enduring Soul Feature (Aware)
To Level 8: +1 DEX, Black Belt Feature (Toughest Skin)
To Level 9: +1 DEX, Black Belt Feature (Mach Punch)
To Level 10: +1 DEX, Trainer Feature (Hold Your Breath!)
To Level 11: +1 WIS, Enduring Soul Feature(Split)
To Level 12: +1 WIS, Enduring Soul Feature(Still Standing)
To Level 13: +1 CON, Enduring Soul Feature(Padding)
To Level 14: +1 CON, Enduring Soul Feature(Padding+)
To Level 15: +1 STR, Aura User Class(Aura Reading, Aura Mind)(+1STR)

Feature List:

Light armour, Medium Armour, Heavy armour.

HUGE GUTS - Static - Whenever Brick is suffering from a major status condition, he adds his strength AGAIN to his damage rolls.


Hold Your Breath!: Use when one of you pokemon is targeted by one of these Moves: Muddy Water, Poison Gas, Poisonpowder, Smog, Stun Spore, Surf, Sweet Scent, Whirlpool. The foe must roll +2 during Accuracy Check to hit your pokemon.

Martial Artist:

Improved Endurance:Add your STR and DEX modifiers and multiply the total by 5 HP. Add this to your HP total.
Improved Combat:Add your STR and DEX modifiers to the damage you deal as a Trainer.
Tough Skin: When you take damage, from any source, reduce the damage by your STR modifier unless the damage source specifically says it cannot be reduced.
Karate Chop: Use the Move Karate Chop. Use your STR modifier as your ATK stat. Crit 17-20. (every 2 levels)
(AC 2)(4d6+STRx2+DEX)
Body Focus:Recover HP as if you had taken an extended rest. You do not gain any of the other benefits of an
extended rest.

Black Belt:

Toughest Skin: When you take damage, from any source other than recoil, reduce the damage by your STR mod times 2 unless the damage source specifically says it cannot be reduced. This Feature replaces Tough Skin.
Mach Punch: Use the Move Mach Punch. Use your STR modifier as your ATK stat.(AC 2) (2d10+STRx2+DEX)
Sensei (Karate):
Close Combat:Use the attack Close Combat. Use your STR modifier as your ATK stat. For the next five minutes, you take twice the amount of damage you would normally take (AC 2) (5d20+STRx2+DEX)

Enduring Soul:

Boundless Endurance:You may add to your pokemon’s Defense, Special Defense or HP stats when they level up, ignoring Base Relation.
Aware:You may sleep and have just as much awareness to sound, feeling, and smell as if you are awake. You also instinctively sense danger while asleep and can wake up instantly. You do not need to make perception checks.
Split:You take half of the damage that would have been done to your pokemon. Your pokemon takes half of the damage it was supposed to take. Apply DEF and SP.DEF for your pokemon. Apply any damage modifiers for yourself.
Still Standing:You may still issue commands to your pokemon while unconscious. If you chose to, and in that
encounter you are lowered to -100% HP, you may not make a death saving roll.
Padding:Subtract your CON mod from damage you would take.
Padding+:Subtract twice your CON modifier from the damage you would take. This Feature replaces Padding.

Aura User:

Aura Reading: You can read the Aura of your target. Everything has an Aura, but not many can access their Aura. Auras can be any color. The shade of the color varies from very tinted to very darkened. If the color of the Aura is tinted, the target has little negative intentions. If the color of the Aura is very blackened, the target has many malicious intentions. An Aura’s shade can be anywhere in between.

Aura Mind: You may project your thoughts into the minds of others to talk to them without talking out loud. Aura Mind doesn’t allow them to transmit their thoughts towards you.


Sword of the Burned King! 3d20 fire damage, 19-20 Flinch Chance - When below 50% HP, 19-20 Crit Chance. (AC4 (AC2 for Brick))


Brick Break is an aspiring pokemon master with a focus on pokemon with a fighting spirit. He is dark skinned and at 6' tall, strikes an imposing figure.

-Student of Burning Soul school
-Father is a master, but not the master, angry mcangrypants. His style is focused on rage
-Grandfather is current master, refuses to give the school to his son because he focuses on rage.
-Brick decided to focus his soul path on bleeding out all pokemon rage and instead making them focus their energy on other things. The ting depends on the pokemon.
-Brick does have his father in him though and sometimes succumbs to anger himself, though unlike his father, he usually has enough presence of mind to direct it at his enemies.
-Mother is a pretty cool lady. blah blah blah

Brick got his first pokemon, Kurogane (Kuro for short) at the age of 16. Kuro, then a wild Timburr, went berserk and Brick subdued it, but not without a fight. Kuro and Brick were evenly matched and they fought well into the night. In the end Kuro and Brick collapsed from exhaustion and when they awoke, found that they had gained a mutual respect for each other and decided to stay together. Brick gave Kuro his name and the rest is history.

Brick Break is a member of the Explorers guild and was recruited to Task force #47 when they arrived at Ivyhollow. Brick wants to help pokemon like Timber with his fists, to help them use their burning soul in the right way and to keep them safe. He also hopes to make all see the burning soul in all pokemon and have them treated with respect, not as tools but as friends and partners.

BRICK'S THEME: http://www.youtube.com/watch?v=yCmTJVew_tY&feature=related
FOR FINGERS OF BURNINATION!: http://www.youtube.com/watch?v=79yu8XhdYq8&feature=related
[work in progress]


Male Gurdurr - Relaxed
Fighting - Muscular Pokemon
Level 29
XP: 25035

HP: 90 (out)
HP 9 + 12 = 21
ATT 11 + 2 = 12(+3)
DEF 9 + 3 = 11(+3)
SATT 4 + 4 = 8
SDEF 5 + 3 = 8
SPD 4 + 4 = 8

Name Type Damage Frequency AC Range Effect
Low Kick Fighting 1d8, 2d10, 3d10, 5d10, 4d20, 5d20 EOT 2 melee 1 target, weight class STAB1d8
Focus Energy Normal - At-will none self crit hits on 17-20 (or extend by 3)
Rock Throw Rock 4d6 EOT 4 ranged 1 target
Mach Punch Fighting 2d10 At-will 2 melee 1 target, interrupt STAB 1d8
Bulk up Fighting - EOT - Self Raise the user’s Attack 1 Combat Stage and raise the user’s Defense 1 Combat Stage.
Chip Away Normal 5d10 EOT 2 Melee 1 target, Ignore any changes in the target’s Defense or Special Defense when calculating damage
Overland 7
Surface 5
Jump 4
Power 5
Intelligence 3

Male Ledian - Admant
Bug/Flying - Five star pokemon
Level 25
XP: 15650

HP 6 + 10 = 16
ATT 6 + 3 = 9
DEF 5+ 6 = 11
SATK 4 + 1 = 5
SDEF 11 + 2 = 13
SPD 9 + 2 = 11

Name Type Damage Frequency AC Range Effect
Comet Punch Normal 1d8 +1d20(ironfist) EOT 4 melee 1 target, scatter
Supersonic Normal - EOT 11 Ranged 1 target, column
Drain Punch Fighting 3d10+1d20 Battle 2 Melee 1 target
Thunderpunch Fighting 5d10+1d20 EOT 2 melee 1 target
Mach Punch Fighting 2d10 At-will 2 melee 1 target, interrupt
Aerial Ace Flying 3d10 EOT - melee 1 target, pass, cannot miss STAB
Overland 6
Sky 12
Jump 2
Power 2
Intelligence 4

Eggutor (eggs)
male exeggute - Timid
Ability: Harvest(May create another Berry after one is used.)
grass/electric - Egg Pokemon
Level 29
XP: 25730

Held: Sunlight Charm (held item; to the user, the weather is always considered Sunny for the purpose of moves or abilities)(fire +50%)

HP: 74
HP 6 + 9 = 15
ATT 4 + 3 = 7
DEF 8 + 4 = 12
SATT 6 + 3 = 9
SDEF 5 + 4 = 9
SPD 4 + 4 = 8

Name Type Damage Frequency AC Range Effect
Sleep powder Grass - At-Will 6 Ranged 1 target, blast
Charge Electric - EOT - Self No target, If the user performs an Electric Move on their next turn that deals damage, the damage is doubled. Raise the user’s Special Attack 1 Combat Stage.
Leech Seed Grass - Center 4 Ranged 1 target
Hypnosis Psychic - Battle 6 Ranged 1 target
Poisonpowder Poison - EOT 6 Ranged 1 target, Blast, every legal target in 1 meter range gets poisoned
Thundershock Electric 2d10 At will 2 Ranged 1 target (par on 17-20)
Overland 4
Surface 2
Jump 2
Power 1
Intelligence 4

Female Ponyta - Lonley
Ability: Flame Body (When a foe hits with a melee Move, they become Burned after damage is dealt)
Fire - Fire Horse Pokemon
Level 31
XP: 32700
HP: 56 (54 dam)

HP 5 + 5 = 10
ATT 11 + 6 = 17(+3)
DEF 4 + 6 = 10(+2)
SATT 7 + 3 = 10
SDEF 7 + 4 = 10
SPD 9 + 6 = 15

Name Type Damage Frequency AC Range Effect
Ember Fire 2d10 At-Will 2 Ranged 1 target, Ember Burns the target on 18-20
Fire spin Fire 2d10 EOT 3 Ranged(spe) 1 target, trap
Flame Wheel Fire 3d10 At-Will 2 Melee 1 target, dash (burn on 19-20)
Tackle Normal 2d10 At-Will 3 Melee 1 target, dash, weight class, (For each Weight Class the user is above the target, they deal additional 1d10 damage. )
Flame Charge Fire 4d6 EOT 2 Melee 1 target (raise self speed 1 combat stage)
Stomp Normal 2d20 EOT 2 Melee 1 target, dash, Flinch 15-20
Overland 12
Jump 4
Power 2
Intelligence 4
Egg Warmer

Male Darumaka - Admant
Ability: Hustle (att+ 50%, Acc of physical -20%)
Fire - Zen charm Pokemon
Level 22
XP: 10650

HP: 58

HP 7 + 5 = 12
ATT 11 + 2 = 13
DEF 5 + 5 = 10
SATT 0 + 2 = 2
SDEF 5 + 1 = 6
SPD 5 + 6 = 11

Name Type Damage Frequency AC Range Effect
Fire punch Fire 5d10 EOTl 2 Melee 1 target, Burns the target on 19-20 STAB
Fire Fang Fire 2d20 EOT 3 Melee Fire Fang Burns or Flinches on 19 during Accuracy Check, flip a coin to determine whether the foe gets Burned or Finches. On 20 during Accuracy Check, the foe is Burned and Flinches STAB
Rollout Rock 1d12 EOT 4 Melee 1 target, pass, The user must use Rollout until it misses, or fails to be able to move for their next 5 turns. On the second turn, Rollout uses 3d10 for damage. On the third turn, Rollout uses 3d20 for damage. On the fourth turn, Rollout uses 5d20 for damage. On the fifth and final turn, Rollout uses 7d20 for damage. If the User is hit while in the process of using Rollout, Rollout ends.
Headbutt Normal 2d20 EOT 2 Melee 1 target, dash, Headbutt Flinches the target on 15-20 during Accuracy Check.
Rage Normal 1d8 At-Will 2 Melee 1 target , Spirit surge, The user’s Attack is raised 1 Combat Stage as long as they used Rage on their previous turn. If the user is damaged by an attack before it’s next turn, its Attack is raised 1 Combat Stage.
Facade Normal 2d20 EOT 2 Melee 1 target, If the user is afflicted with a Status effect, use 6d20 for damage instead of 2d20. If the user is afflicted with a Status effect, Façade’s Frequency drops from EOT to Battle or At-Will to EOT.
Overland 4
Surface 4
Jump 3
Power 3
Intelligence 4
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