|
Overland |
? |
Naturewalk |
? |
Skill Trait |
? |
Strong |
? |
Intense |
? |
Insightful |
? |
Razzle the Skiddo |
Type: Grass |
Held Item: |
Level 2, Tier 1 |
HP: 48/48 |
Evasion: +0 |
Accuracy: +0 |
Condition: Uninjured |
|
Ability |
Usage |
Special Effect |
Grass Pelt |
Scene, Minor |
Te user gains two ticks worth of Temporary Hit Points. Bonus: When standing on any grassy or leafy terrain that is either Slow or Rough Terrain, the user gains +5 Damage Reduction. Defensive.t |
Empower |
Scene, Minor |
Te user may use a self-targeting Status-Class Move as a Free Action |
|
Defender/Tank |
Stat |
Base |
Added |
Value |
Attack |
7 |
+1 |
8 |
Defense |
5 |
+8 |
9 |
Special Attack |
6 |
+0 |
6 |
Special Defense |
6 |
+4 |
10 |
Speed |
1 |
+0 |
1 |
Tier 1: +4 Defense
Defender: The user gains +4 DR against damaging attacks that hit them with a natural Accuracy Roll of 7 or less. The user can also use the Intercept Maneuver as a Move Action.
Tackle - Normal Physical - AW - DB2 - AC2 - Melee, 1 Target - Pushes on Even accuracy rolls. 2d6+2+8
Defense Curl - Normal Status - AW - Move Action - Interrupt - The user gains +5 Defense for one full round. Bonus: As long as the user knows Defense Curl, they deal +5 more damage when using Rollout or Ice Ball.
Vine Whip - Grass Physical - AW - AC 3 - DB 3 - Range 4, 1 Target 3d6+3+8
Effect: 19+ Trips
Rollout - Rock Physical - At-Will - AC 4 - DB 2 - Pass or Melee, 1 Target 2d6+2+8+5
Effect: When rollout is used and it hits at least 1 target, the user gains a Rollout counter after the move is resolved; but if Rollout hits no targets, the user loses all Rollout counters. Each Rollout counter the user has raises this Move’s DB by +1 but also imposes a -1 penalty to AC when using Rollout.
|
Overland |
5 |
Naturewalk |
? |
Skill Trait |
? |
Strong |
1 |
Subtle |
5 |
Focused |
3 |
Dazzle the Dwebble |
Type: Bug/Rock |
Held Item: |
Level 2, Tier 1 |
HP: 44/44 |
Evasion: +2 |
Accuracy: +0 |
Condition: Uninjured |
|
Ability |
Usage |
Special Effect |
Ability: Shell Armor
Static
Effect: The user is immune to Critical Hits, and gains +5 Damage Reduction against AOE damage.
Ability: Weak Armor
At-Will - Free Action
Trigger: The user takes Physical damage.
Effect: The user may lower its Defense by 5 and increase its Speed by 1. If they do, the user may drop Spikes in up to 3 adjacent squares. This is done after the triggering damage is resolved.
|
Balanced Melee Striker |
Stat |
Base |
Added |
Value |
Attack |
7 |
+5 |
12 |
Defense |
9 |
+3 |
12 |
Special Attack |
4 |
+0 |
4 |
Special Defense |
4 |
+3 |
7 |
Speed |
2 |
+0 |
2 |
Tier 1: +3 Attack
Melee Striker: The user gains +1 Movement Speed. Whenever the user misses with a melee attack that does not have smite, they may make a Struggle attack against an adjacent foe.
Moves |
Name |
Frequency |
AC |
Type |
Damage |
Keywords |
Special Effect |
Fury Cutter, Withdraw, Sand Attack, Feint Attack, Rock Throw
Fury Cutter - Bug Physical - At-Will - AC 4 - DB 2+1 - Pass or Melee, 1 Target
Effect: When Fury Cutter is used and it hits at least 1 target, the user gains a Fury counter after the move is resolved; but if Fury Cutter hits no targets, the user loses all Fury counters. Each Fury Cutter counter the user has raises this Move’s DB by +1 but also imposes a -1 penalty to AC when using Fury Cutter. 3d6+3+12
Withdraw - Water Status - At-Will - Self - Move Action
Effect: The user becomes Withdrawn. While Withdrawn, the user becomes immune to Critical Hits and gain 15 Damage Reduction. However, while Withdrawn, the user is Stuck and Blinded. The user may stop being Withdrawn as a Move Action
Sand Attack - Ground Status - At-Will - AC 4 - Range 2, 1 Target
Effect: The target is Blinded for 1 full round. Once per Scene, you may use Sand Attack as a Move action.
Feint Attack - Dark Physical - EOT - AC 3 - DB 3 - Melee, 1 Target - Accurate 3d6+3+12
Rock Throw - Rock Physical - At Will - AC 5 - DB 2+1 - Range 5, 1 Target
Effect: If Rock Throw hits a target floating in the air, it is immediately grounded for one full round. During this time, it loses any immunity to Ground-Type Moves. 3d6+3+12
|
Overland |
4 |
Naturewalk |
? |
Skill Trait |
? |
Charming |
4 |
Subtle |
3 |
Insightful |
2 |
Blizzle the Alolapix |
Type: Fairy/Ice |
Held Item: |
Level 2, Tier 1 |
HP: 42/42 |
Evasion: +4/5 |
Accuracy: +0 |
Condition: Uninjured |
|
Ability |
Usage |
Special Effect |
Ability: Snow Cloak
Static
Effect: The user gains +1 Evasion. While in Snowy Terrain or Hailing Weather, this bonus is doubled to +2 Evasion.
Ability: Pride
Static
Effect: While Burned, Cursed, Poisoned, or Paralyzed, the user gains a +8 Bonus to Special Damage Rolls.
|
Ranged Blaster Sweeper |
Stat |
Base |
Added |
Value |
Attack |
4 |
+ 0 |
4 |
Defense |
4 |
+ 0 |
4 |
Special Attack |
5 |
+6 |
11 |
Special Defense |
7 |
+ 0 |
7 |
Speed |
2 |
+1 |
3 |
Tier 1: +3 Attack
Ranged Blaster: The user can spend a Movement Action to gain a +1 Bonus on Accuracy, Critical Hit Range, and Effect range on their next Ranged Attack this turn
Moves |
Name |
Frequency |
AC |
Type |
Damage |
Keywords |
Special Effect |
Fairy Wind, Ice Shard, Powder Snow, Tackle Sparkle Motion