Fighter

The Fighter

Level Ability
1 Fighter Proficiencies
2 Fighter Talent
3 Choice: Two-Hand Focus or Shield Focus
4 Fighter Talent
5 Choice: Stamina Burn or Brutal Defense
6 Fighter Talent
7 Brutal Strength or Legendary Fortitude
8 Fighter Talent
9 Fighter Talent
10 Master of Brawls

1st Level Boosts: +1 End, +1 Str, +1 Agi, +30 Health
Class Skills: Craft, Athletics, Intimidation, Negotiation, Survival, Axes, Blades, Blunt, Polearms, Spears

— Class Abilities:
Fighter Proficiencies: You are proficient with all armor, all shields, and all light, one-handed, and two-handed weapons.

Health+10: Add 10 to your health.

Two-Hand Focus: When using a two-handed weapon, or wielding a one-handed weapon with two hands, you gain a +1 bonus to damage.

Shield Focus: When using a light, heavy, or tower shield, you gain +1 to your Armor Bonus.

Stamina Burn: Once per round, you may use a persist point to put up to two Stamina Energies from your Burn Pile into your Energy Pool. You then take 10 damage. At the end of your turn, burn all Stamina Energy in your Energy Pool.

Brutal Defense: Once per round, you may burn two Stamina to gain 10 health and +10 to your Armor Bonus until the beginning of your next turn.

Brutal Strength: You gain +10 Strength

Legendary Fortitude: You gain +10 Endurance

Master of Brawls:

— Class Talents
Rapid Learning
Requirements: None
Effect: Put a point one points in any two active or passive class skills.
Note: You may pick this talent multiple times

Arcane Resistance
Requirements: Charisma 20 or higher , Willpower 20 or higher
Effect: Add +1 to your Spell Resist Rating
Note: You may pick this talent multiple times

Requirements: Agility 30 or higher
Effect: You get a +1 bonus to your Persistence Rating.

Retention
Requirements: Willpower 30, Scripture 3 or higher.
Effect: You may use a persist point to discard any number of cards, then draw that many cards.

Arcane Armor
Requirements: Blades 5 or higher
Effect: You add +1 to your Spell Resist Rating per arcane energy in your energy pool.

Arcane Intelligence
Requirements: Blunt 5 or higher
Effect: You may use Intelligence instead of Agility to calculate your Attack Rating when using spells (but not basic magic attacks or melee attacks).

Force of Self
Requirements: Axes 5 or higher
Effect: You may use Charisma instead of Willpower to calculate your persist rating

Force of Self
Requirements: Polearms 5 or higher
Effect: You may use Charisma instead of Willpower to calculate your persist rating

Force of Self
Requirements: Spears 5 or higher
Effect: You may use Charisma instead of Willpower to calculate your persist rating

Insight+3
Requirement: Character Level 6, Insight+2
Effect: You get +3 to your minimum hand. Does not stack with other insight abilities (only the highest applies).

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License