Fisherman
DP_Fisherman.png

Capture Specialist Advanced Class: Fisherman

Prerequistes: 15 DEX, Have fished at least once

Ability Bonus: Dexterity
Bonuses: +1 DEX

Advanced Class Features:

Novice Fisher, Good Eyes

Novice Fisher

Static
Trigger: You go fishing.
Effect: You may subtract half of your DEX modifier when making a reel-in check.

Good Eyes

Daily
Trigger: You catch a fish.
Effect: You are aware of the rarity of the particular species of fish you caught in the particular body of water you caught it from and the likeliness of catching another of its species in this area. Furthermore, for the rest of the day, you are able to discern whether this species is present in any other body of water you visit.

The thrill of reeling in that perfect catch is just what a Fisherman seeks. They heed a certain calling to the waters and are adept and reeling in anything that bites.

Fisherman Features

Skilled Fisher

Prereqs: Fisherman, Novice Fisher, 15 DEX, 15 INT
Static
Trigger: You go fishing.
Effect: You may subtract your DEX modifier when making a reel-in check. This feat replaces Novice Fisher.

Expert Fisher

Prereqs: Fisherman, Skilled Fisher
Static
Trigger: You go fishing.
Effect: You may subtract twice your DEX modifier when making a reel-in check. This feat replaces Skilled Fisher.

One More Try!

Prereqs: Fisherman
Daily
Trigger: Your fail a reel-in check.
Effect: You may reroll your last reel-in check while adding your CON mod to the total roll. If you fail this attempt, you may not use your rod for the rest of the day.

One More Try! +

Prereqs: Fisherman, One More Try!, 18 DEX
Daily
Trigger: Your fail a reel-in check.
Effect: You may reroll your last reel-in check. If you fail this attempt, you may not use your rod for the rest of the day. This feature replaces One More Try!.

Throw It Back!

Prereqs: Fisherman
Daily - Every 10 levels, you may perform this feature another time per day.
Trigger: You release a pokemon caught through fishing.
Target: A fish.
Effect: You may activate this feature when releasing a pokemon caught through fishing. When you do so, the likeliness of you catching that particular species again on your next bite check is halved.

Gone Fishin'

Prerequisites: Fisherman, Skilled Fisher
Daily
Effect: If this is not your first time fishing today, you may add 10 to your Bite check roll.

Everything I've Got

Prerequisites: Fisherman, 20 DEX
Daily
Effect: Take a -40 on your next reel-in check. Regardless of the result, your rod is immediately considered broken afterward and cannot be used again.

Great Eyes

Prerequisites: Fisherman, Good Eyes, 16 INT
Daily
Effect: When you activate this feature, declare a species of Pokémon found in water. For the rest of the day you can discern if the chosen species is present in any body of water you visit. This feature replaces Good Eyes

Those Who Wait

Prerequisites: Fisherman, Great Eyes
Static
Effect: On your next Bite check, the target range of the Pokemon species selected with "Great Eyes" is increased by 4.

Those Who Wait Further

Prerequisites: Fisherman, Those Who Wait, 18 INT
Static
Effect: On your next Bite check, the target range of the Pokemon species selected with "Great Eyes" is increased by 8. This feature replaces Those Who Wait.

Unique Bait

Prerequisites: Fisherman
Daily - Every 3 levels you may perform this feature another time per day.
Effect: Choose one: Take a +5 bonus to your Bite check and +5 penalty to your reel-in check or take a -5 penalty to your reel-in check and -5 bonus to your reel-in check.

Cross-Classing

Into Fisherman

Type Ace, Chosen Type must be Water
Survivalist, Surviving the Swamps
Watcher, 15 DEX
Have caught 5 Pokemon through fishing

From Fisherman

Type Ace, 14 CON, Chosen Type must be Water
Collector, Have caught either 5 pokemon of the same species or 10 different species of pokemon through fishing
Chef, 16 WIS

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