Game: [Oran Valley]
- Trainer Profile
- Stats and Progression
- Restaurant and Store "Hearthstone"
- Theme Music
Name: Flynn Argent
Level 13 Breeder/Chef/Move Tutor
Weight: 150 lbs
Birthday: Winter 1
Favorite Food: Candy
Preferred Gifts: Herbs, glowgrass, homemade crafts.
Favorite Spot: A cave in the Amaranth Mountains that is lit even at night with glowgrass and phosphorescent minerals.
Living Quarters: The restaurant's backroom.
Family Members: Father, mother, and two younger sisters, all back home.
Regular tasty food (including fish cake): 30-100P depending on what it is
Full suite of Pushing services for one Pokemon: 500P
Poffin with ridiculous WIS bonus: 1000P and you provide the berries.
Energy drink that gives 40 temporary HP: 1000P
Curry bun SO SPICY you don't require sleep for an entire day: 1200P
Vitamin of your choice: 10000P
Flora the Petilil
200% Damage: Bug, Fire, Flying, Poison, Ice
50% Damage: Electric, Grass, Water, Ground
Hold Item: None
Ability: Chlorophyll (Trigger, Hourly: While sunny, this Pokemon's speed stat is doubled.)
Nature: Modest (+Special Attack,-Attack)
Height: 1’ 8” / 0.5m (Small)
Weight: 14.6 lbs. / 6.6kg (1)
Capability List: Overland 6, Surface 4, Jump 2, Power 1, Intelligence 4, Sprouter, Alluring
Base Relation: Sp.Atk > HP > Def = Sp.Def > Spd > Atk
|Lv||Absorb||At-Will||Grass||2||Melee||Sp.Atk||1d12||Half of damage is healed.|
|Lv||Growth||At-Will||Grass||-||Self||-||-||Atk and Sp.Atk raised one stage, two stages when sunny.|
|Lv||Leech Seed||Center||Grass||4||Ranged||-||-||1/8th of target's health damage, all of it is healed.|
|Lv||Sleep Powder||EOT||Grass||6||Ranged, 1m Blast||-||-||Sleep!|
|Lv||Mega Drain||EOT||Grass||2||Melee||Sp.Atk||6+1d8||Half of damage is healed.|
|Lv||Synthesis||Center||Grass||-||Self||-||-||1/2 health healed, 3/4 in sun, 1/4 in other weather.|
|Egg||Healing Wish||Center||Psychic||-||Interrupt||-||-||When Flora is reduced to 0 HP, heal other pokemon as if they'd been to a Center on 13 or higher.|
|Push||Sweet Scent||Battle||Normal||2||Ranged, 5m Burst||All legal targets hit take a +2 to AC checks against them.|
|Push||Sunny Day||Battle||Fire||-||-||-||-||Weather becomes sunny for 2 minutes.|
|Push||Solarbeam||Battle||Grass||2||Ranged, target||Sp. Atk||20+5d10||Must charge up for a turn unless sunny. Damages in 1m wide beam toward target.|
|Push||Silver Wind||Battle||Bug||2||Ranged, target||Sp. Atk||15+1d10||2m column. On 11-20, stats raised 1 stage. On 16-20, allies in column also buffed and don't take damage.|