Frank Drake

Game: Sheet Template

Name: Frank Drake
Age: 48
Height: 195cm
Weight: 102kg (WC 5)

Level: 9
Trainer EXP: 0/10
Badges: None

Physical Evasion: +2
Special Evasion: +2
Speed Evasion: +1

HP: 69/69
Injuries: 0
AP: 5/5
HP 15
Attack 5
Defense 12
Special Attack 5
Special Defense 10
Speed 5
BODY +0
Acrobatics Pathetic (1) Intimidate Untrained (2)
Athletics Pathetic (1) Stealth Untrained (2)
Combat Untrained (2) Survival Untrained (2)
MIND +0
General Adept (4) Occult Untrained (2)
Medicine Pathetic (1) Technology Untrained (2)
Pokemon Untrained (2) Guile Novice (3)
Perception Untrained (2)
SPIRIT +1
Charm Expert (5) Focus Untrained (2)
Command Expert (5) Intuition Untrained (2)
Capabilities
Overland 4 Power 4
High Jump 0 Long Jump 1
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Background: Old Survivor
The bloody beast couldn't do me in! What makes you think you can?!
Rank Up: Adept Command, Novice Perception
Rank Down: Athletics, Acrobatics, Medicine Edu

Moves
Name Freq AC Type Damage Range Special Effect
Struggle At-Will 4 Normal 1d8+6 Physical Melee, 1 Target Ahahah
Abilities
Name Frequency Effect

Pokemon

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Overland 1
Swim 6
Burrow -
High Jump 1
Long Jump 1
Power 1
Gilled
Nature Walk (Ocean)
Fountain

Carro: Remoraid Type: WATER Evasion: 1/1/2 Tutor Points: 3/3
Level 19, 360/400 EXP Held Item: HP: 59/59 Injuries: 0
Ability Usage Special Effect
Sniper Static When the Pokémon gets a Critical Hit, add the value of the Damage Dice Roll an additional time to the total damage.
Cuddly Nature (+Hp, -Atk)
Stat Base Added Value
Hit Points 5 +6 11
Attack 5 +2 7
Defense 4 +2 6
Special Attack 7+2 +11 20
Special Defense 4 +2 6
Speed 7 +6 13
Skills
Athletics Acrobatics Combat Stealth Perception Focus
2d6 3d6 1d6 2d6 3d6+2 2d6
Improvements / Edges
Source AP Cost Effect
XXX X XXX XXX XXX
Moves
Name Freq AC Type Damage Range Special Effect
Bubble Beam At-Will 2 Water 3d8+10 Special 4, 1 Target Bubble Beam lowers the target’s Speed on 18+.
Lock-On At-Will - Normal - Status 10, 1 Target The target is Locked-On. The next Move that the user uses against the Target that requires an Accuracy Check cannot miss. Lock-On’s effect, on both the User and Target, is passed on by Baton Pass.
Mud Shot At-Will 2 Ground 2d6+8 Special 3, 1 Target The target’s Speed is lowed by -1 Combat Stage.
Psy-Beam At-Will 2 Psychic 2d6+10 Special 6, 1 Target Psybeam Confuses the target on 19+.
Swift EOT True Hit Normal 2d6+8 Special 8, Ranged Blast 2, Friendly Swift cannot Miss.
Aurora Beam At-Will 2 Ice 2d6+10 Special 6, 1 Target Aurora Beam lowers the target’s Attack 1 Combat Stage on 18+.
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