Gale Wings

Codename: Gale Wings
Age: ??
Height: ?? cm
Weight: kg (4)

Level: 25
Trainer EXP: 0/10
Badges: N/A

Physical Evasion: +1
Special Evasion: +1
Speed Evasion: +6

Health / Status
HP: 132/132
Injuries: 0
AP: 10/10

Hit Points: 24
Attack: 30 (36)
Defense: 5
Special Attack: 5
Special Defense: 5
Speed: 25 (30)

Acrobatics Master (8) Intimidate Untrained (2)
Athletics Master (6) Stealth Untrained (2)
Combat Master (6) Survival Untrained (2)
General Pathetic (1) Pokemon Untrained (2)
Medicine Untrained (2) Technology Adept (4)
Occult Pathetic (1)
Perception Master (6) Guile Pathetic (1)
Charm Novice (3) Focus Untrained (2)
Command Adept (4) Intuition Untrained (2)
Overland 10 Levitate 8 (Sky 15)
High Jump 3 Long Jump 4
Power 9 Throwing 10
Fallen Ace: "Some things are meant to remain beyond our mortal ken."
Adept Skill: Perception Novice Skill: Combat
Pathetic Skills: General Edu, Occult Edu, Guile

Status Menu

Salvo (EoT AC3, B2 LR, Normal DB7: No Effect)
Triple Threat (S2 AC3, 3T LR, Normal DB8: No Effect)
Strength (EoT AC3, 1T M, Normal DB8: Push Maneuver as a Free Action)
Aerial Ace (EoT, 1T M, Flying DB8: No Effect)
Tailwind (Sc, Party, Flying: All allies gain +5 Initiative)
Bounce (S2 AC4, 1T M, Flying DB11: Shift w/ +1 Move/Jump, target is Vuln, Prlz on 16+)
Defog (D2, Field, Flying: Weather becomes Clear, all Blessings, Coats, and Hazards destroyed)
Hurricane (S2 AC7, Burst 1, Flying DB13: Smite, Confuses on 15+)
Sky Attack (S2, 1T M, Flying: Fly 25 meters into the air as a Set-Up Action)
— Resolution Action: (S2 AC4, Pass, Flying DB16: Flinches on 17+)

Aiming Down the Sights (AW, Shift: Next Weapon Attack gains +2 Acc and Crit Range)
Clear Shot (S2, Swift: A Clear Target is considered Vuln and increase Crit Range by +4)
Dead-Eye Shot (S2, Priority: Attack at the end, roll AC twice, crit if using lower roll)
Flight (1 AP, Swift: Gain a Sky Speed of 15 for the round)

Sniper (Critical Hits deal an additional +3d10 additional Damage)
Gale Wings (Twice per Scene: Prioritize Flying Moves and add half of Speed to damage)
Adrenaline (Bloodied: +1 Stage in Trained Stats, cure 2 Status, gain 1 Tick of THP)
One With the Winds (B2, You extend your sense of touch out to a range of 14 meters)


Equipment Effect
Head - -
Main Hand Soviet Supergun Fine Long-Ranged Weapon
Off-Hand (2H) -
Body - -
Feet - -
Accessory - -
Money 0P

Key Items
Consumable Items


Overland X
Swim X
High Jump X
Long Jump X
Power X

Name: Gender / Species Type: ??? Evasion: 0/0/0 Tutor Points: X/X
Level X, X0 EXP HP: XX/XX Injuries: 0 Size: [Size] (WC) Held Item:
Training Regimen: [Tag] [Tag] Digestion Buff:
Ability Usage Special Effect
[Ability Name] [Usage] [Effect]
- - -
??? Nature (+??, -??)
Stat Base Added Value
Hit Points X +Y Z
Attack X +Y Z
Defense X +Y Z
Special Attack X +Y Z
Special Defense X +Y Z
Speed X +Y Z
Athletics Acrobatics Combat Stealth Perception Focus
Xd6 Xd6 Xd6 Xd6 Xd6 Xd6
Improvements / Edges
Improvements (Costs)
Name Frequency AC Type Damage Keywords Special Effect
[Move Name] [Freq] [AC] [Type] [Damage] [Category] [Keywords] [Effects]
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