Geta Von Blauglocke

Game: Down Under

Name: Geta Von Blauglocke
Age: 16
Height: 150 cm
Weight: 42kg (WC3)

Level: 5
Trainer EXP: 0/10
Badges: None

Physical Evasion: +1
Special Evasion: +2
Speed Evasion: +1

HP: 68/68
Injuries: 0
AP: 6/6
HP 17
Attack 6
Defense 5
Special Attack 7
Special Defense 12
Speed 6
BODY (AVERAGE) +0
Acrobatics Untrained (2) Intimidate Untrained (2)
Athletics Untrained (2) Stealth Untrained (2)
Combat Pathetic (1)
MIND (SUPERB) +4
General Adept (4) Occult Adept (4)
Medicine Novice (3) Technology Novice (3)
Pokemon Novice (3) Guile Novice (3)
Perception Novice (3) Survival Pathetic (1)
SPIRIT (FAIR) +1
Charm Untrained (2) Focus Untrained (2)
Command Untrained (2) Intuition Novice (3)
Capabilities
Overland 5 Power 4
High Jump 0 Long Jump 1
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Background: Unhappy Rich Kid
The key to being left alone is knowing what to say, who to say it to, and when to say it.
Rank Up: Intuition, Guile
Rank Down: Combat, Survival

Moves
Name Freq AC Type Damage Range Special Effect
Struggle At-Will 5 Normal 1d8+8 Physical Ranged 4, 1 Target -
Hand Net At-Will 6 Normal N/A Status Melee, 1 Target Traps Small Pokemon
Abilities
Name Frequency Effect
N/A N/A N/A

Pokemon

turtwig_by_tabby_like_a_cat-d4ahtai.png
Overland 4
Swim 2
Burrow 2
High Jump 1
Long Jump 1
Power 3
Intelligence 3
Naturewalk Forest, Grassland

Anna - Female Turtwig Type: Grass Tutor Points: 3/3
Level 11, 130 EXP Held Item: HP: 51/51 Injuries: 0
Ability Usage Special Effect
Discipline Scene - Free Action If the user gains initiative and is Confused, Enraged, Infatuated, or Flinched, they may activate Discipline to cure themselves of any of these conditions.
Timid Nature (+Speed, -Attack)
Stat Base Added Value
Hit Points 6 +4 10
Attack 5 +4 9
Defense 6 +4 10
Special Attack 5 +4 9
Special Defense 6 +4 10
Speed 5 +0 5
Skills
Athletics Acrobatics Combat Stealth Perception Focus
2d6 2d6 2d6 3d6 1d6 3d6+2
Improvements / Edges
Source TP Cost Effect
[Edge] [X] [Effect]
Inheritance: ANNA LEARNED EARF POWAH AW YISS
Moves
Name Freq AC Type Damage Range Special Effect
Tackle At-Will 3 Normal 1d8+6 Physical Melee, Dash, Push The target is pushed 2 Meters.
Withdraw At-Will - Water - Status Self The user becomes Withdrawn. While Withdrawn, the user becomes immune to Critical Hits and gains 15 Damage Reduction. However, while Withdrawn, the user cannot Shift, and may only use self-targeting Moves. The user may stop being Withdrawn as a Shift Action.
Absorb At-Will 2 Grass 1d8+6 Special 4, 1 Target Restores 1/2 the damage dealt to the user as HP
Earth Power EOT 2 Ground 2d8+10 Special 6, 1 Target Lowers Enemy SD 16+

To be added: Mr. Wiggles: Level 5 Caterpie, Relaxed, Shield Dust, Male
Munchers: Level 9 Aron, Impish, Bulletproof, Male, Body Slam (20), Superpower (30), Head Smash (40)
Cornelia: Level 6 Binacle, Naive, Tough Claws, Female
Stunky: Level 8, Curious, Stench, +coolness
Crackers: Level 8, http://capx.wikia.com/wiki/Crakling, Timid, Aftermath, Swift Inheritence
Cosito: Mollux, Level 10, Male, Quirky Nature, Dry Skin Ability. Aqua Ring, Fire Spin, Heal Pulse, Heal Bell Inheritance, http://www.smogon.com/cap/pokemon/strategies/mollux
Klefki: Level 8, Male, Composed Nature, Prankster, Thief and Lock-On Inheritance
260 XP to spend

Basic Red Magic - Red Mage Feature
[+ATK] [+SPATK]
Scene x2
Effect: Activate this Feature to use any of the following effects
- Use Thundershock, Ember, or Water Gun
- Make an Occult Roll; heal 1 target within 4 meters equal to the result.

5 Battle Club Puntos

WITCH HUNTER POWERS ACTIVATE

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