Getter (pmd)

Name: 'Getter'
Age: Unknown, Seems young.
Species: Axew
Type: Dragon
Height: 2' 05" (Small)
Weight(Ibs): 40.4 (2)

Pokemon Level: 31
Career Level: 12
CEXP Pool: 70/80

Physical Evasion: +3
Special Evasion: +2
Speed Evasion: +2

BODY
Acrobatics Novice (3) Intimidate Expert (5)
Athletics Novice (3) Stealth Pathetic (1)
Combat Master (6) Survival Untrained (2)
MIND
General Untrained (2) Pokemon Untrained (2)
Medicine Novice (3) Technology Untrained (2)
Occult Untrained (2)
Perception Untrained (2) Guile Pathetic (1)
SPIRIT
Charm Untrained (2) Focus Novice (3)
Command Novice (3) Intuition Untrained (2)
tumblr_no1r49E7yz1s1vspyo1_1280.png
Getter: You've made it your fate to tirelessly search for something impossible; Paradise. For it, you'd walk the earth a thousand times for reasons only you know.
Adept: Combat Novice: Athletics
Pathetic: Stealth, Command, Guile
Overland 4 Swimming 2
High Jump 1 Long Jump 1
Power 6 Throwing X

Name Frequency AC Type Damage Keywords Special Effect Movelist
Struggle At-Will 4 Normal DB 4: 1d8+6 Physical Melee 1T None Natural
Dragon Rage At-Will 2 Dragon N/A (see effect) Special 4,1, target If Dragon Rage hits the target loses 15hp. It is considered special Natural
Dual Chop EOT 3 Dragon DB:7 2d6+10 Physical Melee, 1 target, Double Strike If it hits twice, it has a DB of 12 and deals 3d12+10 Natural
Assurance At-Will 2 Dark DB:6 2d6+8 Physical Melee, 1 target Effect: When hit, if the target has already been damaged by a move in the same round, Assurance has a DB of 12, and deals 3d12+10/30 instead. May only trigger once per scene per target Natural
Dragon Pulse EOT 2 Dragon DB:11 3d10+10 Special 8, 1 target, Aura None Tutor
Hone Claws At-Will N/A Dark N/A Special Self The user gains +1 Accuracy and +1 Attack Combat Stage Natural
Karate Chop At-Will 2 Fighting DB:5 1d8+8 Physical Melee, 1 target Any roll to hit that is over 17 is counted as a critical hit Career
Low Sweep EOT 2 Fighting DB:7 2d6+10 / 17 Physical Melee, 1 Target Effect: Lowers the Target's Speed 1 Combat Stage Career
Rock Smash At-Will 2 Fighting DB:4 1d8+6 / 11 Physical Melee, 1 Target Effect: Lowers the Target's Defense 1 Combat Stage on +17 Career
Endure Daily N/A Normal N/A Physical Self, Reaction If the user is hit by a damaging move, they may endure as a free action if a move would set their hp to 0 or less it is set to one instead Egg

Status Menu

HP: 103/103 Injuries: 0 TP: 6
Stat Base Added Value
Hit Points 5 9 14
Attack 11 12 23
Defense 6 9 15
Special Attack 1 0 1
Special Defense 4 6 10
Speed 6 5 11
Adamant Nature
Ability Usage Special Effect
Mold Breaker Static The user ignores all defensive abilities. This includes things that grant type, critical hit, combat stage lowering and status effect resistance or immunity. This includes sturdy.
Inner Focus Static The User Can't be Flinched
Unnerve Static Foes within 3 meters of you cannot gain positive Combat Stages or trade in digestion buffs. Does not effect stages they already have.
Regal Challenge Swift Action - Scene Make an AC4 status attack against a target. If it hits, lower their speed by one combat stage, they are slowed. If it misses, raise your attack and special attack by 1 combat stage.
Feature Usage Special Effect
Martial Arts Static Used to Gain Inner Focus
Martial Training Static Learn two moves from the Martial Artist school for which you qualify
Martial Achievement (Heightened Intensity) Static Effect: May use Focus Energy as a Free Action (2AP)
Enduring Soul Static Ignore stat limits when leveling up HP.
Awareness Static add +2 to all save checks
Staying Power Scene - Free Action You may 'take a breather' even if Confused or Enraged, and do not trip or have to shift away from enemies as part of the action. You may choose to reset your combat stages to default.
Agility Training Static Effect: Target becomes Agile until end of effect duration, Agile pokemon get a +1 bonus to Movement capabilities and +4 to Initiative.
Herald of The Pride Static When wielding Melee Weapons, you may use Command or Intimidate instead of Combat to determine the Damage Base of your Struggle Attacks, to resist Disarm Maneuvers, and to qualify for a Weapon’s Moves. Your Weapon Attacks ignore Damage Reduction up to your Command or Intimidate Rank.
Noblesse Oblige Static Effect: You gain the Ability 'Regal Challenge'.

Inventory

Equipment Effect
Head Dark Vision Goggles These let you see in the dark!
Main Hand - -
Off-Hand - -
Body - -
Feet - -
Accessory - -
Money 50.00P

Key Items
Consumable Items
Potion x7
Pecha x2
Rawst x1
Persim x3

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