The Western Wildland Nation: Callalypso
A nation of many tribes of farthest-from-Hume races - Bangaa, Cremire, Moogle, Nu Mou, Qu, Ronso and Yeti - along with the nature-loving Viera, Callalypso is the least technologically-empowered nation of the three, but is not without its strengths. The nation's rule is a council, with representatives from every race as equals, although how those representatives are chosen depends on the individual race. The tribes mostly stay to themselves otherwise, living in their preferred habitats and civilizations, in general harmony with nature.
Ukupoia: Taking its name from a hybrid of Utopia and Kupo, Ukopoia is one of the few 'civilized' locales on the western continent, and is home of the diversity-loving Moogles. Since the World's War ended and racial tensions have dissipated, Ukupoia has begun to boom in population, becoming home to representatives of nearly every race and a major trading center. The city's main population is still Moogles, although in truth less than half of the total population is them anymore. This melting pot of cultures is also home to the Moogle Royal Family, who are not actually royalty, but are just the wealthiest and most well respected set of Kupos who serve as the race's representatives.
The Dead Land: An area on the southeastern shores of the continent. It was the site of a major clash between the three great nations during the World's War five years ago… specifically, the site of the last clash. Formerly a lush plain, the battle ended swiftly and suddenly through means believed to be the result of Cid Almire's new weapon, the Warmech - but nobody knows for sure as there were no survivors. The blood-stained ground has not begun to return since the battle, either - it has become a scorched wasteland, stained forever red and now haunted by the vengeant ghosts of those who died there, corrupted by something distinctly unholy.
The Eastern Modern Nation: Empire of Jelduno
The homeland of many of the more humanoid races - Dwarves, Elvaan, Galka, Mithra, Tarutaru, and the Varg - Jelduno is a heavily modernized nation ruled by the Al Bhed. Scientific progress, and the fusion of magic with machinery, should have put this nation above the others in strength; but when they tried to wield that strength at last and began the World's War, they were surprised to discover the strength of other nations matched their own in different ways.
The Imperial City, Cemjan Fehkc: The center of the Al Bhed empire lies at the very heart of the continent, and is built around the land's most prominent mountain, Cgo Vyhk. This beautiful, multilayered city is said to be impenetrable from the outside thanks to its fortress-esque design coupled with modern weaponry. In the heart of the city lies the imperial castle, where the nation's ruler, Empress Augusta Almire, lives.
The Southern Island Nation: The Rose Union
A string of islands that is the home of many of the Hume, the southern islands do not share the racial diversity of the other empires, nor do they care for it. Although viewed oftentimes as barbaric and prone to in-fighting, the Rose Union share an extremely common bond of respect and strength towards each individual island, and outsiders that prove their strength and will are soon accepted into the folds. The Union is ruled by collaboration of each island's strongest warriors, generally chosen by tournament on the individual islands.
Excalibur Colosseum: Considered the ultimate battlefield by the Rose Union, it - and the merchant city that sprung up around it - are one of the few hotspots in the Rose Union where travellers are welcomed… so long as they bring cash and strength with them. Tournaments are held almost daily for prizes, while the rich wager on fights and watch in amusement.
The Northern Untamed Lands: The Continent of Fog
The unexplored continent in the north is smaller than the others in general, but so little is known about it. The reason is that the island is almost entirely ringed by sheer cliffs and filled with huge mountains obscured by an almost opaque fog that makes travelling inland impossible. Overcast with legends of deadly monsters snatching would-be adventurers right out of the fog, it seems that nobody has ever found out what - if anything - lies in the center of the continent… or at least has lived to tell the tale.
Villa Vosa: A small village on the one shore of the continent not ringed by steep mountains, it exists outside of the politics of the rest of the nations and generally minds its own business. It is known to have issues with attacks from monsters from the fog, but many of its citizens are surprisingly capable fighters. Overcast by a constant sadness from the adventurers it sees go through the village on their way into the continent's fog… having never seen any come back, anyway.
Cid Almire, the Crownless Emperor
Age 47. The former Emperor of Jelduno and the world's most brilliant engineer, his creations for the World's War - the WarMech - ran on a new and untested power source forcibly pulled into service. After the cataclysmic events that saw to the advent of the Dead Land, however, all nations blamed Cid's new weapon. With even his wife turned against him and no proof - nor certainty - that it wasn't his own weapon responsible, Cid willingly exiled himself. Of course, not before taking his prized seavessel, the Syldra, with him. He is still uncertain about his own involvement in the end of the war.
Since then, Cid has served as the leader of the Syldra's crew, a ragtag, small-in-number group of explorers, treasure hunters, and other social outcasts or exiles who were willing to side with him in uncovering the world's secrets. From diving into old ruins in search of artifacts to hunting recordings of ancient historical events, Cid and the Syldra have gained even more infamy… although some places have come to see them as heroes for their actions.
Despite any initial distrust you may have had of Cid, he has proven himself to be level-headed and fair. He seems to still hold himself responsible for the events even if he doesn't answer "what really happened?", and although his ex-wife, the Empress, still holds him in blame and displeasure, he seems to have forgiven her. He worries constantly about his crew's safety. You have fought alongside him, but only once or twice - he mostly stays back to maintain the ship.
Race: Al Bhed
Mid Almire, the Rebellion
Age 17. The former Prince of the Jelduno Empire - and of course, Cid's son. When his father entered exile, Mid was convinced that his father could not have been the one responsible - so he willingly entered exile along with Cid, and is part of the original Syldra crew. Although Cid at first didn't want him getting involved in dangerous tasks, he quickly proved that he was capable of handling any task - especially combat.
Mid is far more adventurous and reckless than his father and tends to be responsible for blowing the group's cover; but his quick wits and mind have also helped the group escape trouble on several occasions as well. He gets fired up extremely quickly on the subject of his father's guilt and insists full well that his father could not have been responsible, and seems determined to prove it. He doesn't like to talk about his relationship with his mother, the Empress, at all; it seems he has not forgiven her for turning against his father.
Race: Al Bhed
Strengths: Surprisingly fast, self-sufficient, helps maintain party's MP
Weaknesses: Absolutely no magic evasion whatsoever, damage output is moderate
Moguka, On The Road Again
Age 18. A more recent member of the Syldra's Crew, an adventurous young Moogle who is surprisingly capable in combat. She used to live in Ukupoia, but an adventure in the city ended up with her following the squad back to the Syldra and refusing to leave. Her reasons for leaving are unknown to you, but she hasn't really wanted to go back. She has the remarkable ability to replicate the spells, abilities, and attacks of the monsters you've met, which has made her an excellent ally.
Friendly to most moogles, she's been exceptionally capable of seeking contacts and information nearly everywhere you've went on your journeys. Of all members of the crew, she seems to hold the least secrets - and is just an honest, hardworking moogle who wanted a life of adventure.
Her adventures taught her the value of the connection and mingling of races across the world; she inspired Cid to create wireless communications as a way to upgrade Mognet, and allow instantaneous communication across the globe. The repercussions of such a creation…
Job: Blue Mage
Strengths: Great at inflicting ailments, well-rounded stats
Weaknesses: Limited damage and support arsenal, limited skills
Ceth, Crimson Night's Sword
Age 20. An imposing warrior clad in dark armor who joined the crew of the Syldra four years ago along with Garlyle. He has a tendency to absolutely terrify people on first meeting and has certainly not helped the Syldra's popularity as a result. He wields forbidden arcane magic on top of his massive serrated greatsword, and his physical capabilities seem nearly inhuman, especially when he flies into a berserker rage in battle. He only speaks when he feels it absolutely necessary, too, which inevitably made your first meeting with him very intimidating.
You have, however, learned that the warrior underneath the armor is surprisingly not as scary as he makes himself look. Underneath his helmet, he's a handsome young man with pure white hair who looks fairly normal except for blood-red eyes. More than that, he is intensely dedicated to his cause, never once faltering. You've begun to wonder, however, what his cause is, exactly - his chief goal seems to be protecting Garlyle for reasons you have not yet ascertained. More than that, you have learned from his brother Rubeus that apparently the two of them were survivors of the Dead Land events - when there were supposed to be no survivors. It seems he has a lot of secrets he is keeping…
Job: Dark Knight
Strengths: Strong Physical & Shadow damage, huge HP/defenses
Weaknesses: Vulneurable to Holy, Berserks in critical, draws trouble
Garlyle Wilds, the Eternal Child
Age 13(?). A youthful, somewhat frail boy who joined the Syldra's crew simultaneously with Ceth, it took you a long time to figure out why this optimistic, adventurous child was so close to Ceth; and even then you're not sure, since he doesn't like to discuss it. Though Cid was a little hesitant about taking him along, he at first worked as a healer on the ship - something they badly needed. When he first revealed his capability to perform Summon magic, however, he finally proved he had the ability to enter danger… even if he still looked like a good breeze would knock him out.
Of course, since meeting him, you've come to realise there's far more than meets the eye to this boy. Long-time crew members know that he has never actually battled against an Aeon - hell, you've never seen him make a contract - but he still seems to gain new ones from time to time. He also seems to have picked up a large number of different skills, and you're starting to suspect you could ask him about almost anything and he'd be able to tell you about it, too - despite his young age. He has never talked about where he's from or what he wants, either. And finally, perhaps most curious - he doesn't seem to have gotten any older since his arrival on the Syldra, something that has become more and more clear as time goes on.
Job: White Caller
Strengths: Powerful magic (Holy & Curative), great support abilities, lots of skills
Weaknesses: Frail as paper, lol physical damage from a white mage, Code of Mercy
Augusta Almire (Al Bhed)
The Empress of the Empire of Jelduno, Cid's ex-wife, and Mid's mother. Though she often appears as a gentlewoman in the public's eye and is well loved, Mid has claimed that she was the one who started the World's War in the first place, and that she deliberately set up to remove Cid from the picture and gain full control of the Empire when the opportunity presented itself. Her orders have marked the Syldra as a public enemy and ordered the capture of Cid, causing no end of problems.
The brother of Ceth, he is a paladin with pitch-black hair, in stark contrast to his brother's appearance - even if the rest of their physical details seem almost like twins. There seems to be a huge amount of bad blood between them, and they've fought at each opportunity - and you've fought Rubeus a couple times as well, since he has a terribly un-paladin-like habit of attacking people for fun. He claims that he knows the truth behind the Dead Land incident, and that he and Ceth survived it - but what exactly he plans to do with that knowledge and his goals are, at present, unclear.
Chapter FINAL-1: ~Moguka's Story~ Mognet
Chapter FINAL-2: ~Rohgas' Story~ My Strength Is…
Chapter FINAL-3: ???
Chapter FINAL-4: ???
Chapter FINAL-5: ???
Chapter FINAL-6: ???
Chapter FINAL-7: ???
Chapter FINAL-8: ???
GRAND FINALE: Change the World