Hakase Inventions

Hakase's Inventions:

These may be taken freely by anyone. Assume that these are a part of everyone's regular License Kit.

Quadrupedal
No EP/IP cost
Unique
This mech loses all arms and gains two or more extra legs which can be used in place of arms to climb or right oneself. Your mech has a single mouth which functions as a "Hand" for the purposes of a mech. Your mouth may wield heavy or superheavy weapons one-handed. Rolls to knock you prone are made at +1 Difficulty, rolls to grapple are made at +1 Accuracy.

Pin-Up Paintjob
1 EP
Unique
When your Mech would roll on the Overheat Table, you may destroy this system and not roll instead.

Vending Machine Modification
No EP/IP Cost
You may apply this modification to any weapon or system as long as it does not have the Unique tag. Change the name of the weapon or system to something themed after food you might find in a vending machine. Add the "Edible" tag to the weapon or system.
Alternatively, you may instead apply this modification to any already edible weapon or system and rename it to something NOT themed after something you might find in a vending machine. If you do this, remove the "Edible" tag from the weapon.

Goo Detector
1 IP
System, Unique
Your sensors may follow traces of nanomachine goo. +2 Accuracy to checks involving searching for nanomachine goo. When you attack units composed completely or partially of Nanomachine goo, you ignore light cover, and treat heavy cover as light cover.

Vendizer Z Loot:

Hakase only has permission to share experimental technology with one person per invention. Upon claiming an invention, add it to your license kit and tell your GM. No one else may add that invention to their license kit.

Twizzler Mod
Everybody gets to be Ivy!
1 EP
Edible
Choose one Melee weapon. That weapon’s range becomes Reach+3 or gains +3 Reach if it already has reach higher than base. This weapon gains the Edible tag.

Pop Rocks and Soda (5)
1 IP
Thrown 5
Plant
Edible
When deployed, this weapon explodes in 3 rounds. It creates a Blast 3. Anyone caught in the blast takes 4d6 explosive damage. As an action, a Pop Rocks and Soda may be picked up by anyone with arms and thrown again.

Maybe It's Maybeline
1 EP
Unique
If you take no action or movement this round, you may consider yourself in Light Cover. +1 difficulty to hit user when weather conditions are extreme. (Rainstorms, sandstorms, etc.)
Claimed by Asha

NanoGummy Core
1 EP, 2 IP
Unique
When this Mech would roll on the Critical Damage chart, it instead takes 1d6 Heat, +1 if it is at 0 HP and +1 if the attack did energy damage. If it would suffer a reactor meltdown, it instead automatically ejects the pilot and dissolves into benign grey goo. This mech's cooling rate is reduced by 1, and if it takes 6 or more Heat at once, it becomes Volatile for one full round.

Almond Joy Dagger
1 EP
Auxiliary Melee
Reach, 1d3 energy damage
Edible
In the round where you use this weapon as a secondary attack, your armor is +1.

Mounds Blade
1 EP
Auxiliary Melee
Reach, 1d3 energy damage
Edible
When used as a secondary attack, this weapon’s damage is considered 1d6 energy damage and may critically hit.

Hot Pocket Rounds
1 IP
Edible
Choose one rifle or CQB weapon. When you attack with this weapon you can choose to fire a Hot Pocket instead of a bullet. Hot Pocket rounds deal half damage, but the lava-hot fillings stick to your target and apply 3 AP energy damage and 3 heat damage per turn for three turns. This effect cannot stack but additional Hot Pocket Rounds against the same target will refresh the duration. Add the Edible tag to this weapon.
Claimed by Zach

Sticky Stratagem
2 IP
System
Unique
Your Edible weapons are considered especially gooey. Whenever you hit a target with an Edible weapon, place a single "Sticky" token on that target. When three "Sticky" tokens are present on a single target, they are Impaired. When five "Sticky" tokens are present on a single target, they are Crippled.

SPECIAL TAGS

Edible: In an emergency, an edible weapon or system can be destroyed in order to feed your entire party for a day.

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