Held Items
Held Items
Held Item | Frequency | Effect |
---|---|---|
Big Root | Static | HP stealing moves restore double HP. |
Black Sludge | Static | Restores 1/16th HP each turn to Poison types, causes others to lose 1/8th HP. |
Bright Powder | Static | +2 to Speed Evasion. |
Cleanse Tag | Daily | Target Wild Pokemon flees without fail. |
Destiny Knot | Static | If holder becomes infatuated, so does foe that caused the Infatuation. |
Everstone | Static | Evolution is prevented for the holder. |
Expert Belt | Static | Whenever the holder deals Super Effective Damage, they may add their STAB value to the damage dealt. |
Flame Orb | Static | Induces burn on holder. |
Focus Band | Static | Whenever the user faints, roll 1d20. On a result of 16-20, the holder is left with 1HP |
Focus Sash | Static | If damage from a Move would take Focus Sash’s holder’s HP from Max to 0 or less, Focus Sash’s holder instead has 1 HP remaining. |
Full Incense | Static | The holder gains the Stall ability |
Grip Claw | Static | Trap Moves that have turn limits last their full duration. |
Heat Rock | Daily | If the holder uses the move Sunny Day, Heat Rock may be activated to cause the Weather to last for 5 minutes instead of 2. |
Icy Rock | Daily | If the holder uses the move Hail, Icy Rock may be activated to cause the Weather to last for 5 minutes instead of 2. |
Iron Ball | Static | The Holder's speed is halved, and any immunities to Ground Type is lost. |
King's Rock | Static | Attacks cause Flinch on a roll of 19-20. This does not stack with any abilities, moves, or effects that extend flinch rate. |
Lagging Item | Static | The Lagging Items; Lagging Tail, Lagging Fist, Lagging Eyes, each set a stat to -4 Combat Stages. The Lagging Tail affects Speed, the Lagging Fist affects Attack and the Lagging Eyes affect Special Attack. |
Lax Incense | Static | +1 to all Evasions |
Leftovers | One-Time | Recovers 1/16th of the Holder's max HP each turn for the rest of hte encounter. Item is destroyed at the end of the encounter. |
Life Orb | Static | Whenever the holder deals damage, they may add their STAB value to the damage dealt, but must then lose HP equal to that same value. |
Light Clay | Static | Reflect, Light Screen, and Safeguard always last 5 turns. |
Light Item | Static | Only affects a single Pokemon species and its evolutions. Raises 1 Combat Stage for two different Stats, decided when the Light Item is made. |
Luck Incense | Static | The user needs to roll -1 to hit during accuracy rolls. A roll of 1 always misses. |
Lucky Egg | One-Time | Lucky Egg may be activated when gaining EXP. The Lucky Egg is destroyed, but the EXP gained is doubled. |
Mental Herb | One-Time | Removes the effects of infatuation, Taunt, Encore, Torment, Disable, or Cursed Body. Consumed after use. |
Poke Doll | One-Time | Target Pokemon with an Intelligence Capability of 4 or lower is distracted for 1d6 turns, during which time it will not attack or pursue other targets unless it is attacked. |
Power Herb | One-Time | Eliminates the charge turn of SolarBeam, Skull Bash, Sky Attack, Razor Wind, Fly, Dig, Dive, Bounce and Shadow Force. |
Quick Claw | Static | The user adds their STAB value to their Speed Stat for the purposes of determining turn order |
Razor Claw | Static | Attacks are Critical hits on a roll of 18-20. |
Razor Fang | Static | Attacks cause Flinch on a roll of 19-20. This does not stack with any abilities, moves, or effects that extend flinch rate. |
Shell Bell | Daily | Shell Bell may be activated when the user deals damage to a foe. When activated, the holder gains HP equal to half of the damage dealt to the foe. |
Smoke Ball | One-Time | Creates Smoke in a 2 Meter Blast, with effects as if having used the move Smokescreen |
Smooth Rock | Daily | If the holder uses the move Sandstorm, Smooth Rock may be activated to cause the Weather to last for 5 minutes instead of 2. |
Toxic Orb | Static | Induces Bad Poison on holder. |
White Herb | One-Time | Any negative Combat Stages are set to 0. |
Wide Lens | Daily | Activated before making an Accuracy Roll. The user needs to roll -3 to hit on its next accuracy rolls. A roll of 1 always misses. |
Species Specific
Deepseascale | Clamperl's Special Defense is raised by 2 Combat Stages. |
Deepseatooth | Clamperl's Special Attack is raised by 2 Combat Stages. |
Lucky Punch | Chansey's Crit range is increased by 3. |
Metal Powder | Ditto's Defense and Special Defense are raised by 1 Combat Stage each |
Quick Powder | Ditto's Speed is raised by 2 Combat Stages |
Stick | Farfetch'd's Crit range is increased by 3. |
Thick Club | Marowak's Attack is raised by 2 Combat Stages |
page revision: 12, last edited: 25 Feb 2012 20:03