Herbalist

Herbalist - Advanced Feature
Prerequisites: Mystic, Tree Hugger
Ability Bonus: +1 WIS

Class Features: Seed Foraging, Healing Sprig

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Seed Foraging
Daily
Target: Anywhere on a Route.
Effect: Roll 2d10 and add your WIS modifier. You find this many Seeds and may add them to your Satchel to be used provided they don't exceed its maximum carrying capacity.

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Healing Sprig
At-Will
Target: Pokémon or Trainers.
Effect: Consumes one Seed from your Satchel. Roll 1d20 and add your WIS modifier. If the total exceeds 10, the target heals HP equal to your entire WIS score.

Herbalists, unlike Medics and Healers, have turned away from using medical science or their own innate abilities to cure wounds and assist others, instead deciding to use what powers they have to affect nature and cause small medicinal herbs to grow from Seeds they've collected, through influence of Mystic energy. These Seeds are able to grow into not only herbs but also different types of plants with helpful attributes that make them valuable allies to have— that is, assuming you can handle them smelling like plants for that long.

Mechanic: Herbalists carry with them a 'Satchel,' with a finite amount of Seeds inside of them. By default, taking the Herbalist class will allow the user to start with 15 Seeds carried and a maximum size of 30 for their Satchel. Seeds are depleted as called in Features, and Features that require Seeds cannot be used without the necessary amount.

Herbalist Features

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Patch Up
Prerequisites: Herbalist
Daily
Target: Allied Pokémon and Trainers.
Effect: Consumes a number of Seeds from your Satchel equal to each target being healed. Roll 1d20 and add your WIS Modifier. All targets are healed by this much HP. You may also spend a use of this feature to heal a number of targets equal to your WIS Modifier to their full HP and cure them of any status afflictions after an hour of rest. Center Frequency moves are not restored by this.

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Attune the Land
Prerequisites: Herbalist
Daily
Target: An area rich in plant life
Effect: Consumes five seeds from your satchel. Dedicate at least ten minutes to ritually preparing a plot of land up to 6 square meters in size. The land grants enhanced healing. Pokémon and Trainers staying within the area recover 1d10+WIS HP every minute. This effect lasts for a number of minutes equal to your WIS modifier.

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Refreshing Sprig
Prerequisites: Herbalist, 20 WIS
At-Will
Target: Pokémon or Trainers.
Effect: Consumes two Seeds from your Satchel. Roll 1d20 and add your WIS modifier. If the total exceeds 12, the target heals HP equal to twice your entire WIS score.

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Life Transplant
Prerequisites: Herbalist
At-Will
Target: An adjacent Trainer, Pokémon, or Plant.
Effect: Subtract as many HP as you would like from your own HP and add that number to the target's. Consumes one Seed from your Satchel per use.

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One With The World
Prerequisites: Herbalist, Attune The Land
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Effect: Roll 1d20 and add your WIS modifier. If the total exceeds 15, as long as you remain in one spot after using this feature, you are treated as if you are Channeling all plants within an X yard radius of yourself, where X is your WIS modifier times 5. You may not Channel or Possess Pokemon during this time. You may not use your body's senses. You can mentally communicate with all Channeled plants as per Tree Hugger, and you may use your senses as if you were located at the position of a plant within the radius, but may only do this for one plant at a time. Switching plants takes 10 seconds or one round.

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Overgrow
Prerequisites: Herbalist
Daily - Every 4 levels gained, you may perform this feature another time per day
Target: A Seed.
Trigger: You fail a roll to use Healing Sprig, Refreshing Sprig, or Rejuvenating Sprig.
Effect: Consume the regular Seed cost of the Feature that was failed in addition to one more Seed and reroll the failed check. A rerolled check cannot have Overgrow used on it again, nor can it be affected by other similar Features such as Probability Control.

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Rejuvenating Sprig
Prerequisites: Herbalist, Refreshing Sprig
At-Will
Target: Pokémon or Trainers.
Effect: Consumes three Seeds from your Satchel. Roll 1d20 and add your WIS modifier. If the total exceeds 14, the target heals HP equal to three times your entire WIS score.

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Nature's Harmony
Prerequisites: Herbalist
Daily
Target: Self.
Effect: Consumes three Seeds from your Satchel. Use the move Synthesis.

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Lifegiver's Aura
Prerequisites: Herbalist, 24 WIS, Patch Up, Attune the Land
Daily - Every 15 levels gained, you may perform this feature another time per day
Target: Field.
Effect: Consumes a minimum of 5 Seeds from your Satchel. All allied Trainers and Pokémon recover 1d20 HP. An additional Seed (past 5) may be consumed to add twice your WIS modifier to the total amount healed, to a maximum of 10.

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Nature's Breath
Prerequisites: Herbalist, 21 WIS, 5 Herbalist Features
Daily - Every 10 levels gained, you may perform this Feature another time per day
Target: A Pokémon or Trainer.
Effect: Consumes three Seeds from your Satchel. Use the move aromatherapy.

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Spiritual Embrace
Prerequisites: Herbalist, 26 WIS, 7 Herbalist Features
Daily
Target: A Pokémon or Trainer that has failed a Death Saving Throw.
Trigger: A Pokémon or Trainer fails their Death Saving Throw.
Effect: Consumes twenty Seeds from your Satchel. The target that has failed their Death Saving Throw instead succeeds. However, the Herbalist is immediately set to 0 HP. This damage cannot be prevented.

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Improved Seed Foraging
Prerequisites: Herbalist, 5 Herbalist Features
Daily
Target: Anywhere on a Route.
Effect: Roll 3d10 and add twice your WIS modifier. You find this many Seeds and may add them to your Satchel to be used provided they don't exceed its maximum carrying capacity. This Feature replaces Seed Foraging.

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Enhanced Pouch
Prerequisites: Herbalist
Static
Target: Your Satchel.
Effect: Instead of 30, your Satchel is now able to hold a maximum of 50 Seeds.

Cross-Classing

Into Herbalist

Type Ace (Grass), 2 Pokémon with Sprouter
Earth Shaker, 14 WIS, a Pokémon with a move that recovers HP
Ranger, 14 WIS, a Pokémon with a move that recovers HP
Botanist, 12 STR, a Pokémon with a move that recovers HP.

From Herbalist

Earth Shaker, 16 INT
Botanist, 12 CHA

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