Homebrew Moves

Damien's Homebrew Moves

Name - Type
Damage - Frequency - Accuracy
Damage type - Range
Effect:
Description

Aura Storm - Fighting
5d12+30 - Center - 4
Special Attack - Ranged (15)
Effect: 1 Target, Column, Exhaust
Aura Storm creates a Column 1 meter wide. On Miss, Aura Storm deals the user’s Special Attack instead to all possible targets.

Unity Collider - Rock
5d12+30 - Center - 2
Physical - Melee
Effect: 1-2 Targets, Dash, Push
The user temporarily splits into two identical pokemon, shifts towards the target(s) makes an attack against each target. If this attack hits one target, it automatically hits the other target as well regardless of the accuracy check. If this move is used against two targets, push both targets and yourself towards the other target a distance equal to half the original distance between them. Your pokemon then merge back into one, choosing to return to the position of either pokemon.

Legendary Golem Signatures

Strata Smash - Rock
4d12+22 - Center - 2
Attack - Ranged (8)
Effect: No target, Burst
Strata Smash creates an 8 meter burst. Strata Strike lowers all Legal Targets Attack 2 Combat Stages on 11-20 during Accuracy Check.

Steel Spin - Steel
4d12+22 - Center - 2
Attack - Ranged (8)
Effect: No target, Burst
Steel Spin creates an 8 meter burst. Steel Spin lowers all Legal Targets Attack and Special Attack 1 Combat Stage on 11-20 during Accuracy Check.

Sleet Storm - Ice
4d12+22 - Center - 2
Special Attack - Ranged (8)
Effect: No target, Burst
Sleet Storm creates an 8 meter burst. Sleet Storm lowers all Legal Targets Special Attack 2 Combat Stages on 11-20 during Accuracy Check.

Legendary Owl Signatures

Lightning Leap - Electric
2d12+21 - Battle - 2
Special Attack - Melee
Effect: 1 Target, Dash, Intercept
If a foe wants to declare a Move, you may instead use Lightning Leap on their turn before they can use their Move. Lightning Leap may not be Intercepted. After the user finishes the damage step of their turn, they may shift back to their original position.

Lava Lurch - Fire
2d12+21 - Battle - 2
Special Attack - Melee
Effect: 1 Target, Dash, Intercept
If a foe wants to declare a Move, you may instead use Lava Lurch on their turn before they can use their Move. Lava Lurch may not be Intercepted. After the user finishes the damage step of their turn, they may shift back to their original position.

Liquid Lunge - Water
2d12+21 - Battle - 2
Special Attack - Melee
Effect: 1 Target, Dash, Intercept
If a foe wants to declare a Move, you may instead use Liquid Lunge on their turn before they can use their Move. Liquid Lunge may not be Intercepted. After the user finishes the damage step of their turn, they may shift back to their original position.

Touhoumon Moves

Miko Charity - Normal
1d10+20 - Center - 2
Attack - Ranged (8)
Effect: 1 Target
Miko Charity generates 1d8 times the user's level in yen on 11-20 during accuracy check.

Judgement 2: Electric Boogaloo - Steel
Center - 15
No Damage - Ranged (6)
Effect: 1 Target
The target is set to 0 hp.

Strawberry Crisis - Fire
4d12+22 - Center - 2
Special Attack - Ranged (8)
Effect: 1 Target
Strawberry Crisis Freezes all legal targets on 11-20 during accuracy check. The targets are cured of their freeze status at the end of the round.

Silencing - Normal
At-Will - None
No Damage - Ranged (10)
Effect: 1 Target
Set the target's combat stages to 0.

Knife Throw - Steel
2d6 - at-will - 3
Attack - Ranged (10)
Effect: 1 Target

Killing Doll - Steel
1d10 - At-Will - 5
Attack - Ranged (6)
Effect: 1 Target, Scatter
Killing Doll can hit up to 5 times. Once the user misses, they cannot attempt to make another Killing Doll attack on that turn. When adding stats only add ½ Attack.

Sculpture - Steel
4d12+17 - Battle - 5
Attack - Melee
Effect: 1 Target
Sculpture is a critical hit on 17-20 during accuracy check.

Seal Needle - Normal
2d6 - At-Will - 2
Attack - Ranged (10)
Effect: 1 Target
Seal Needle Paralyzes the target on 17-20 during accuracy check.

Homing Needle - Normal
2d12+21 - Battle - 2
Attack - Ranged
Effect: 1 Target
Homing Needle can not miss. Homing Needle is Typeless.

Kain's Homebrew Moves

Genocidal Purge - Dark
5d12+30 - Battle 2
Special Attack - Ranged (7)
Keywords: No target, Burst
Effect: Genocidal Purge makes a 7 meter burst. This attack is a critical hit. If a creature within the burst range of this attack would Resist or has Immunity to this attack, they are instead considered to be Neutral against it. If any pokemon besides Genosect knows this move, they become a Genosect.

Chaos Dunk Special Case
22d10+92 Center 3
Special Case - Field
Effect: Target Area, Weather, Exhaust, Combined

Once you declare the use of Chaos Dunk, the user begins to play this song and is shifted ∞-meters into the air, and then the user's turn ends. The user may make no further actions this round. On your next turn in the following round, lower the user back to ground-level and use Chaos Dunk's damage and effects. This attack is a critical hit. This attack is considered to be Dark, Dragon, or Fire type, whichever would be most effective against a particular target. If a creature struck by this attack would Resist or has Immunity to this attack, they are instead considered to be Neutral against it. All legal targets are Trapped until they roll a 16-20 saving throw. They may attempt to make this save at any time once per round. Lower the user’s Defense 1 Combat Stage, lower the user’ Special Defense 1 Combat Stage and lower the user’s Speed 1 Combat Stage. The user adds both Attack and Special attack to this move's damage. After this attack resolves, the area is considered to be Irradiated for 2 minutes (12 rounds). While Irradiated, all non-Steel type pokemon lose 1/4th of their full HP at the beginning of each round.

Garlyle's Homebrew Moves

See Also: Shadow Pokemon Rules for Shadow Moves

Cast Off - Metal
No Damage - Battle
Status - Self
Keywords: 1 Target
This move can only be used when the user has one or more Major Status Ailments (Asleep, Paralyzed, Confused, Burned, Poisoned, Frozen). All Major ailments are removed from the user, and the user's Defense and Special Defense combat stages are reduced by 1. This Move can be used even if the user would be otherwise disabled.

Mons's Homebrew Moves

Aura Punch - Ghost
3d8+10 - Battle - 2
Attack - Melee
Effect: 1 Target
If the Target has Aura, Telepathy or an Intelligence Capability of 5 or higher, Aura Punch's Damage Dice Roll is instead 5d12+18.

Binding Roots - Grass
At-Will - 6
Status - Ranged (3)
Effect: 1 Target, Trap
The Target is Trapped for 1 Round and its Speed is decreased by 1 Combat Stage. If this Move is used against a Target already under the effects of the Move, the Accuracy Check is reduced by 1, the Trap duration is doubled and its Speed is lowered by 2 Combat Stages.

Brushclearing - Fire
3d8+10 - Battle - 2
Special Attack - Ranged (3)
Effect: No Target, Burst
Brushclearing creates a 3-meter Burst. The area affected by Brushclearing is occupied by a Fire Hazard for the next 2 Rounds. Any non-Fire type pokemon standing in a Fire Hazard takes 1/16 of their max HP in damage, modified by Weakness and Resistance.

Burial - Ground
Center - 11
Status - Melee
Effect: 1 Target
The Target is Shifted 5 Meters underground. If the Target lacks a Burrow speed, it takes 1/8 of its HP in damage per turn until it reaches the surface, and uses its Power as its Burrow speed for the purposes of escaping.

Butterfly Fireworks - Bug
3d12+14 - Battle - 2
Special Attack - Ranged (8)
Effect: Target Area, Blast
Butterfly Fireworks creates 3 1-meter Blasts.

Devour - Dragon
3d10+12 - Battle - 2
Attack - Melee
Effect: 1 Target
On a roll of 15-20 on Accuracy Check, the higher of the Target's Attacks is lowered. On a roll of 18-20 on Accuracy Check, the Target is Flinched. On a Critical Hit, both Attacks are lowered.

Draco Impact - Dragon
12d10+44 - Center - 4
Attack - Ranged (10)
Effect: Target Area, Blast, Exhaust, Spirit Surge
Draco Impact creates a 6-meter Blast. The User is reduced to 0 HP. On a miss, Draco Impact instead deals the User's Attack+20.

Flametongue - Fire
3d8+10 - EOT - 2
Attack - Melee
Effect: 1 Target, Pass
Flametongue is a Critical Hit on 18-20 on Accuracy Check.

Flex Up - Fighting
Center - None
Status - Self
Effect: 1 Target
The user increases all their Combat Stages by 1.

Gravity Well - Psychic
Battle - None
Status - Ranged (8)
Effect: Target Area, Blast
Gravity Well creates a 5-meter Blast. All Legal Targets are immediately Shifted to the center of the Blast.

Icebreaker - Ice
3d10+12 - Battle - 2
Special Attack - Ranged (6)
Effect: 1 Target
If the Target is Ice, Rock or Steel type, or Frozen, add the Damage Dice Roll a second time to Icebreaker's damage.

Impersonate - Dark
Center - None
Status - Ranged (10)
Effect: 1 Target
For 1d10 Rounds, add one of the Target's abilities to the User's abilities, and one of the Target's Moves to the appropriate spot in the User's Moves.

Mud Fling - Ground
1d12+6 - At-Will - 2
Special Attack - Ranged (10)
Effect: 1 Target, Interrupt
If a foe wants to declare a Move, you may instead use Mud Fling on their turn before they can use their move.

Parry - Steel
3d10+12 - Center - None
Attack - Melee
Effect: 1 Target, Intercept
If the User is being targeted by a Melee move, they may use Parry to instead not be hit by that move and deal Parry's damage to the attacker.

Politics - Dark
Center - None
Status - Melee
Effect: 1 Target
For 1d4 Rounds, the Target is not considered an Ally of any of its Allies for the purposes of Moves, Hazards, etc. and may not be targeted by beneficial Moves from its former Allies.

Repeat - Normal
Center - None
Status - Ranged (5)
Effect: 1 Target
Use the move the target has used on their last turn, as if the user was the target in all respects.

Sky High - Flying
EOT - None
Status - Self
Effect: 1 Target
The user shifts half of their Sky into the air, and raises their Defense by 1 Combat Stage. If the user performs a Flying move on their next turn, add its Damage Dice Roll an extra time to the damage.

Smash In - Rock
1d12+6 - Battle - 3
Attack - Melee
Effect: 1 Target, Pass, Spirit Surge
The Target has its Defense and Special Defense lowered by 1 Combat Stage each.

Snow Hazard - Ice
EOT - None
Status - Ranged (6)
Effect: No Target, Hazard
Set 10 square meters of Snow Hazard. All 10 meters must be adjacent with at least one other space of Snow Hazard next to each other. All terrain affected by Snow Hazard is Rough Terrain. If there are 2 Layers of Snow Hazard, it is Rough and Icy Terrain. If there are 3 Layers of Snow Hazard, any pokemon passing through it takes 1/8 of their Max HP in damage, modified by Weakness and Resistance.

Static Burst - Electric
Battle - 2
Status - Melee
Effect: 1 Target
For 1d4+1 Rounds, the Target takes 1/16 of its HP in damage per turn, and any of its allies within 2 meters of the Target take 1/8 of their HP in damage per turn, modified by Weakness and Resistance.

Submerge - Water
4d12+16 - Battle - 4
Special Attack - Ranged (5)
Effect: No Target, Burst
Upon declaring the use of Submerge, the User and all Legal Targets are Trapped. On the User's next turn, instead of using a Move, instead remove the Trap and deal Submerge's damage.

Swarm Order - Bug
3d12+14 - Center - 2
Attack - Ranged (4)
Effect: No Target, Burst
Swarm Order creates a 4-meter Burst. The User and all Allies in the Burst are healed by 25% of their Max HP, and increase their Defense and Special Defense by 1 Combat Stage. Allies are not damaged by Swarm Order.

Venoshot - Poison
3d12+14 - Battle - 2
Special Attack - Ranged (8)
Effect: 1 Target, Blast
Venoshot creates a 3-meter Blast. Venoshot adds 1d10+5 to its Damage Dice Roll for every Status Effect the Target currently has.

Other

Frost Charge - Ice
3d10+15 - Ice - 4
Physical - Melee
Keywords: 1 Target, Dash, Push
On a roll of 19-20 on accuracy check, the target is Frozen. The target may be pused up to 2m by the attack; if they hit an object, they suffer 1d10 additional damage. If they collide with another Pokemon, both Pokemon take an additional 1d10 damage.

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