Retrieval Specialist For Hire
"Everybody stop squabbling, and give me exactly five seconds to figure out how to get us out of this mess."
Name: Iltani Ilaria Isaacs
Class: Relentless Justice / Tumbler
Physical Evasion: +3
Starting Stats: 12 HP / 8 Attack / 5 Defense / 5 Special Attack / 5 Special Defense / 10 Speed
Iltani is a tall young woman in her mid-to-late twenties, sporting lavender hair, emerald-colored eyes, an ever-present pair of glasses, and an eternally focused disposition. Her tastes in clothing tends toward the practical for one who moves around as much as she does - a blue outfit that bears a distant similarity to the uniforms of Carthan sharpshooters, with distinctly Rivalan-style filigree and patterns weaved into her short-backed jacket and fitted pants. Personality-wise, she is aloof and professional to a fault - her most notable trait is her ability to stay calm and level-headed under pressure, but comes off as somewhat distant or snarky otherwise. She tends to knit out of habit when left idle, and tends to enjoy picking apart new technology when the opportunity presents itself.
3930 EXP and 3 full levels to distribute.
|Mistral: Female / Greninja||Type: Water||Evasion: 1/2/5||Tutor Points: 6/7|
|Level 30, 1165 EXP||Held Item:||HP: 86 / 86||Injuries: 0||Size: 24 lbs [Small] (WC 1)|
|Training: Focused Training||Regimen: [Tag] [Tag]|
|Wash Away||Daily - Free Action - The user hits with a Water Type Move||Before the Move “hits”, All Combat Stages on targets hit by the Move are reset to their default (usually 0), and all coats on the targets, except ones placed by Water Sport, are destroyed.|
|Protean||At-Will - Swift Action - The user uses a move||The user’s Type changes to match the Type of the triggering Move. This Ability resolves before the Move is resolved (And thus you may apply STAB, and trigger other Features and Abilities appropriately).|
|Grabby Hands, Grabby Soul||Static||Connection - Snatch. Snatch only takes a Swift Action to use. In addition, the user gains the Color Change Ability, stealing the elemental type of attacks that hit them as they wish.|
|Modest Nature (+Sp. Attack, -Attack)|
|Improvements / Edges|
|Attack Conflict (Attack)||1||! Ignore Attack for the purposes of Base Relation.|
|Scald||Scene x2||2||Normal||DB 8: 2d8+10 / 19||Special||Ranged 5, 1 Target||Target Burned on 15+.|
|Bubble||At-Will||2||Water||DB 4: 1d8+6 / 11||Special||Burst 1||Target speed lowered on 16+.|
|Quick Attack||At-Will||2||Normal||DB 4: 1d8+6 / 11||Physical||Melee, 1 Target, Priority||None|
|Lick||At-Will||2||Ghost||DB 3: 1d6+5 / 9||Physical||Melee, 1 Target||Target paralyzed on 15+.|
|Snatch||Scene x2||None||Dark||None||Status||Ranged, 1 Target, Interrupt||If the target uses a self-targetting move, use Snatch to gain the benefits of the Move instead of the target.|
|Water Pulse||At-Will||2||Water||DB 8: 2d8+10 / 19||Special||Range 8, 1 Target, Aura,||Water Pulse Confuses the target on 16+.|
|Gekkoga Strike||Scene?||2||Water OR Dark||DB 8(?): 2d8+10 / 19||Hybrid||Melee, 1 target?||Gekkoga Strike uses up both Strider and Mistral's Action. Add both Strider's Attack and Mistral's Special Attack, and pick either defense to attack against. Gekkoga Strike deals either Water or Dark Damage, your choice.|