Indigo

Name: Indigo
Age: 14
Height: 5'4
Weight: 130

Str 26 (12+10+4)
Dex 12 (10+2)
Con 16 (12+1+3)
Int 10 (12+2-2)
Wis 10 (12+2-2)
Cha 12 (10+2)

Level 1 - Hey Guys Watch This (+1 Dex)
Level 2 - Multitasking (+1 Dex)
Level 3 - Dual Wielding (+1 Int)
Level 4 - Ace Trainer (+1 Int)
Level 5 - Speed Ace (+1 Wis)
Level 6 - Enduring Soul (+1 Wis)
Level 7 - Tag Battler (+1 Cha)
Level 8 - Martial Artist (+1 Cha)
Level 9 - Combine Them! (+1 Str)
Level 10 - Press (+1 Con)
Level 11 - Press + (+1 Dex)
Level 12 - Stat Overflow (+1 Str)
Level 13 - Black Belt (+1 Str)
Level 14 - Weapon Master (+1 Str)
Level 15 - Tough Skin (+1 Str)
Level 16 - Toughest Skin (+1 Str)
Level 17 - Body Focus
Level 18 - Chosen One (+1 Str)
Level 19 - Bonus Stats
Level 20 - Feat Point (+1 Str)
Level 21 - Feat Point
Level 22 - (+1 Str)
Level 23 - Feat Point
Level 24 - (+1 Str)
Level 25 - Feat Point
Level 26 - (+1 str)

9925 dollars

Hakan

Spinda - M
Normal

Level 30
Experience: 27000

HP: 81/81
Stab Dice: 1d8
Ability: Own Tempo
Nature: Jolly
Physical Evasion Bonus: 1
Special Evasion Bonus: 1
Speed Evasion Bonus: 2

Stats

STAT BASE ADDED TOTAL
HP 6 11 17
Attack 6 10 16
Defense 6 0 6
Sp. Attack 4 0 4
Sp. Defense 6 0 6
Speed 8+4 8 20

Capabilities

Ability Value NOTES
Land Speed 3
Surface Speed 2
Jump 3
Power 1
Intelligence 3

MISC Capablities:

Natural Moves:

Tackle – Normal
The user throws themselves at the target, their whole weight impacting them.
At-Will – 3
Melee
2d10
Effect: 1 Target, Dash, Weight Class
For each Weight Class the user is above the target, they deal additional 1d10 damage.

Uproar – Normal
The user begins to release a great deal of yelling that harms eardrums and makes it unable for anyone to fall asleep.
Battle – 2
Ranged
4d6
Effect: No Target, Burst
Uproar creates a 5-meter Burst that sustains for 1d4 +1 turns. At the beginning of the user’s turn where Uproar is continuing, they may shift then immediately use Uproar again. Anyone in Uproar’s Burst on any turn Uproar is continuing is cured of Sleep.

Copycat – Normal
The user magically imitates a move they have recently seen; the magic the summon is great, but limited to few uses.
Center – None
Ranged **
Effect: 1 Target
Immediately use a Move the user has seen the target use on their last turn. You may choose new targets for the Move. They may only use the Move once.

Faint Attack – Dark
The user faints into nothingness and materializes next to the target while slashing at them.
EOT – None
Melee
3d10
Effect: 1 Target
Faint Attack cannot miss.

Psybeam – Psychic
The user unleashes a line of psychic energy that confuses those in its way.
EOT – 2
Ranged
2d20
Effect: 1 Target, Beam
Psybeam creates a 7-meter Beam. Psybeam Confuses all Legal Targets on 19-20 during Accuracy Check.

Hypnosis – Psychic
After locking eyes with the target, the user enters their mind and shuts it down, putting the target to sleep.
Battle – 6
Ranged **
Effect: 1 Target
The target falls Asleep.

Dizzy Punch – Normal
The user does a corkscrew dive while punching; the spinning momentum is moved to the target, dizzying them.
Battle – 2
Melee
2d20
Effect: 1 Target, Push
The target is Pushed 2-meters. Dizzy Punch Confuses the target on 17-20 during Accuracy Check.

Zappa

Pachirisu - Male
Electric

Level 30
Experience: 27000

HP: 84/84
Stab Dice: 1d8
Ability: Pickup
Nature: Rash
Physical Evasion Bonus: 1
Special Evasion Bonus: 1
Speed Evasion Bonus: 2

Stats

STAT BASE ADDED TOTAL
HP 6 12 18
Attack 5 0 5
Defense 7 0 7
Sp. Attack 7 11 18
Sp. Defense 7 0 7
Speed 14 6 20

Capabilities

Ability Value NOTES
Land Speed 4
Surface Speed 1
Jump 3
Power 1
Intelligence 4

MISC Capablities:

Natural Moves:

Bide – Normal
The user spends two turns magically binding their body’s feeling to the target’s, in a few rounds the user will feel twice the pain they’ve endured.
Battle – None
Ranged **
Effect: 1 Target, Interrupt
After declaring the use of Bide, the user ends their turn. At the start of their next turn, end their turn. On the turn after that, add up all of the damage the user has taken in the past 2 turns, call that X. Bide’s Target loses HP equal to twice the value of X. Do not apply weakness or resistance to the HP lost as a result of Bide. Do not apply stats to the HP lost as a result of Bide. Bide cannot miss.

Charm – Normal
The user approaches the target with a cute face, tricking them into losing their fighting spirit.
EOT – 2
Ranged **
Effect: 1 Target
Charm lowers the target’s Attack 2 Combat Stages.

Spark – Electric
As electricity covers the user, they tackle a foe for a shocking impact.
EOT – 2
Melee
2d20
Effect: 1 Target, Dash
Spark Paralyzes the target on 15-20 during Accuracy Check.

Endure – Normal
The user forsakes all of their energy to ensure they survive one more hit.
Center – None
Self **
Effect: No Target, Interrupt
If the user is being hit by a damaging Move, you may Endure. If the Move would bring Endure’s user down to 0 HP or less, Endure’s user instead is set to 1 HP.

Swift – Normal
The user summons magical stars that follow the target until impact.
EOT – None
Ranged
3d10
Effect: 1 Target
Swift cannot Miss.

Sweet Kiss – Normal
The user blows a charmed kiss that baffles the target.
Battle – 6
Ranged **
Effect: 1 Target
Sweet Kiss Confuses the target.

Discharge – Electric
The user purges the extra electricity stored in their body.
EOT – 2
Ranged
5d10
Effect: No Target, Burst
A 3-meter Burst is generated from Discharge’s user. Discharge Paralyzes all legal targets on 15-20 during Accuracy Check.

Hayato

Lumineon - Male
Water

Level 31
Experience: 30000

HP: 88/88
Stab Dice: 1d10
Ability: Swift Swim
Nature: Modest
Physical Evasion Bonus: 1
Special Evasion Bonus: 1
Speed Evasion Bonus: 2

Stats

STAT BASE ADDED TOTAL
HP 6 13 19
Attack 5 0 5
Defense 8 0 8
Sp. Attack 9 10 19
Sp. Defense 9 0 9
Speed 9+4 7 20

Capabilities

Ability Value NOTES
Land Speed 1
Surface Speed 5
Underwater Speed 3
Jump 4
Power 2
Intelligence 4

MISC Capablities: Gilled

Natural Moves:

Water Gun – Water
The target shoots water from its mouth, hoping to irritate the target.
At-Will – 2
Ranged
2d10
Effect: 1 Target

Water Pulse – Water
A burst of water is spread outwards from the user, as it passes by targets, various loud noises can be heard, confusing them.
EOT – 2
Ranged
3d10
Effect: No Target, Burst
Water Pulse creates a 3-meter Burst. Water Pulse Confuses all Legal Targets on 17-20 during Accuracy Check.

Attract – Normal
By showing their seductive, or debonair, sides, the user can make the target fall in love.
EOT – 2
Ranged **
Effect: 1 Target
Attract Infatuates the target. Attract may not affect something that is the same gender as the user or something that is genderless.

Rain Dance – Water
A rainstorm is summoned by the user’s elaborate dance and call for rain.
Battle – None
Field **
Effect: Target Area, Weather
For 2 minutes, the area is considered Rainy. While Rainy, Water-Type attacks deal 1.5x damage. Fire-Type attacks deal ½ the damage they normally would.

Gust – Flying
A puff of air is shot at the target.
At-Will – 2
Ranged
2d10
Effect: 1 Target

Captivate – Normal
The user gets the target to drop their offense, to not harm their new infatuation.
EOT – 2
Ranged **
Effect: 1 Target
Captivate lowers the target’s Special Attack 2 Combat Stages. Captivate may not affect something that is the same gender as the user or something that is genderless.

Safeguard – Normal
The user forms shields to protect those behind the magical fields.
At-Will – None
Ranged **
Effect: No Target, Wall
Place 10-meters of Wall that can be passed through and attacked through. If an effect of a move is shot through the Safeguard Wall that causes a Status ailment, it cannot cause a Status ailment. The Walls sustain for 5 rounds.

Link

Tropius - Male
Grass/Flying

Level 30
Experience: 27000

HP: 78/78
Stab Dice: 1d8
Ability: Chlorophyll
Nature: Adamant
Physical Evasion Bonus: 4
Special Evasion Bonus: 4

Stats

STAT BASE ADDED TOTAL
HP 10 6 16
Attack 9 0 9
Defense 8 12 20
Sp. Attack 5 0 5
Sp. Defense 9 11 20
Speed 5+4 0 9

Capabilities

Ability Value NOTES
Land Speed 3
Surface Speed 1
Sky Speed 4
Jump 5
Power 4
Intelligence 4

MISC Capablities: Guster

Natural Moves:

Gust – Flying
A puff of air is shot at the target.
At-Will – 2
Ranged
2d10
Effect: 1 Target

Leer – Normal
A hex sent through locked eyes weakens the foe’s defenses.
At-Will – 2
Ranged **
Effect: 1 Target
The target’s Defense is lowered 1 Combat Stage.

Growth – Normal
The user experiences growth in ability after placing a charm on themselves.
At-Will – None
Self **
Effect: No Target
Raise the user’s Special Attack 1 Combat Stage.

Razor Leaf – Grass
Bladed leaves are hurled from the user’s body, slicing up the target.
At-Will – 2
Ranged *
3d10
Effect: 1 Target
Razor Leaf is a Critical Hit on 18-20 during Accuracy Check.

Stomp – Normal
The user jumps into the air and slams their feet onto the target’s body.
EOT – 2
Melee
2d20
Effect: 1 Target, Dash
Stomp Flinches the target on 15-20 during Accuracy Check.

Sweet Scent – Normal
An alluring smell is emitted from the user, attracting foes and lowering their evasion.
Battle – 2
Ranged **
Effect: No Target, Burst
Sweet Scent creates a 5-meter Burst. For the remainder of the encounter, when targeting any Legal Targets that were hit by Sweet Scent, you need -3 to hit that target during Accuracy Check.

Whirlwind – Normal
By generating a large amount of wind, the foe it thrown away from the field of battle.
Center – 2
Ranged **
Effect: 1 Target, Push
The target is Pushed 40-meters expelling them from the encounter if the terrain allows, they may rejoin the encounter if they want to. During a trainer battle, the target’s owner must recall the Pushed target and replace them.

Sheeva

Ariados - Female
Bug/Poison

Level 30
Experience: 27000

HP: 90/90
Stab Dice: 1d8
Ability: Swarm
Nature: Stark
Physical Evasion Bonus: 2
Special Evasion Bonus: 2

Stats

STAT BASE ADDED TOTAL
HP 6 14 20
Attack 9 10 19
Defense 9 1 10
Sp. Attack 5 0 5
Sp. Defense 6 4 10
Speed 4+4 0 8

Capabilities

Ability Value NOTES
Land Speed 3
Surface Speed 1
Jump 6
Power 2
Intelligence 4

MISC Capablities: Sinker

Natural Moves:

String Shot – Bug
Waves of silk threads are spit to cover the target, slowing them down.
At-Will – 3
Ranged **
Effect: 1 Target, Spray
String Shot creates a Spray 3-meters long and 45˚ wide. All Legal Targets within the Spray lower their Speed 1 Combat Stage. If a target is hit by String Shot for 5 consecutive turns, they are Trapped. If a target’s Speed Combat Stage has already been lowered 6 times, String Shot Traps them.

Scary Face – Normal
The user puts on their ugliest mug and makes the target hesitant while moving.
EOT – 4
Ranged **
Effect: 1 Target
The target’s Speed is lowered 2 Combat Stages.

Leech Life – Bug
The user bites the target and drains the victim of its life force.
EOT – 2
Melee
1d8
Effect: 1 Target
After the target takes damage, the user gains HP equal to half of the damage they dealt to the target.

Shadow Sneak – Ghost
While blinking between tangibility and intangibility, the user strikes the target faster then they can react.
At-Will – 2
Melee
2d10
Effect: 1 Target, Pass, Interrupt
If your foe wants to declare a Move, you instead use Shadow Sneak on their turn before they can use their Move.

Fury Swipes – Normal
By rapidly sweeping their claws, the user covers the target in cuts.
EOT – 4
Melee
1d8
Effect: 1 Target, Scatter
Fury Swipes can hit up to 5 times. Once the user misses, they cannot attempt to make another Fury Swipes attack on that turn. When adding stats only add ½ Attack.

Sucker Punch – Dark
The user psyches out the target, expecting an attack and rightly punches them with shadow energy.
Battle – 2
Melee
5d10
Effect: 1 Target, Interrupt
If the target is targeting the user with a damaging Melee Move, Sucker Punch immediately hits first.

Spider Web – Bug
The user forces a sticky, elaborate web into the air above the target, as it falls it traps the target, immobilizing them.
Center – None
Ranged **
Effect: 1 Target, Trap
Spider Web never misses its target.

Sean

Chimecho - Male
Psychic

Level 30
Experience: 27000

HP: 114/114
Stab Dice: 1d8
Ability: Serene Grace
Nature: Stark
Physical Evasion Bonus: 3
Special Evasion Bonus: 3

Stats

STAT BASE ADDED TOTAL
HP 6 22 28
Attack 5 0 5
Defense 9 6 15
Sp. Attack 10 0 10
Sp. Defense 8 7 15
Speed 7+4 0 11

Capabilities

Ability Value NOTES
Land Speed 2
Surface Speed 1
Sky Speed 3
Jump 2
Power 1
Intelligence 3

MISC Capablities:

Natural Moves:

Wrap – Normal
The user wraps their body around the target, holding them in place while squeezing the life out of them.
EOT – 5
Melee
1d8
Effect: 1 Target, Trap
Wrap Traps the target and the user for 1d4 + 1 turns. At the beginning of each turn the target is Trapped, roll 1d20, the target loses that much HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost. Wrap may not trap more then one target at a time.

Astonish – Ghost
While striking the target, the user pulls a scary thought to the front the victim’s mind – it mentally damages the target and shocks them.
EOT – 2
Melee
1d12
Effect: 1 Target
Astonish Flinches the target on 18-20 during Accuracy Check.

Confusion – Psychic
The user mentally twists the target’s mind.
At-Will – 2
Ranged
4d6
Effect: 1 Target
Confusion Confuses the target on 19-20 during Accuracy Check.

Uproar – Normal
The user begins to release a great deal of yelling that harms eardrums and makes it unable for anyone to fall asleep.
Battle – 2
Ranged
4d6
Effect: No Target, Burst
Uproar creates a 5-meter Burst that sustains for 1d4 +1 turns. At the beginning of the user’s turn where Uproar is continuing, they may shift then immediately use Uproar again. Anyone in Uproar’s Burst on any turn Uproar is continuing is cured of Sleep.

Take Down – Normal
The user downs the target by grabbing them in a mad tackle.
EOT – 5
Melee
3d20
Effect: 1 Target, Dash
After Take Down deals damage, the user loses ½ of the value of the total damage they dealt as a result of Take Down in HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost.

Yawn – Normal
A contagious yawn is released from the user causing those nearby to fall asleep after yawning themselves.
Battle – None
Ranged **
Effect: No Target, Burst
Yawn creates a 4-meter Burst. All targets fall Asleep at the end of their next turn. Yawn cannot miss.

Psywave – Psychic
A wave of psionic energy is thrown in front of the user.
Battle – 5
Ranged **
Effect: 1 Target, Spray
Psywave creates a Spray 4-meters long and 60˚ wide. Roll 1d4; on 1 and 2 all Legal Targets lose HP equal to half the user’s level; on 3, all Legal Targets lose HP equal to the user’s level; on 4 all Legal Targets lose HP equal to 1.5x the user’s level. Do not apply weakness, resistance or immunity. Do not apply stats.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License