Name: Iona
Level 13 Ace Trainer/Water Ace/Genetic
Age: 19
Gender: Female
Height: 5'4, shorter on fins
Weight: 93 lbs
Profession: Fish(er)woman
Birthday: Spring 19
Favorite Food: anything sweet
Preferred Gifts: Sweets, fruit, accessories
Favorite Spot: Sunglow River, Lake Tyrian, the restaurant :D
Living Quarters: Oran Beach
Family Members: Aina counts, doesn't she? Sort of.
Starting Stats: 14/8/14/10/8/10
Current Stats:
STR 22 (+6)
DEX 8 (-2)
CON 23 (+6)
INT 10 (+0)
WIS 6 (-4)
CHA 10 (+0)
HP: 124/124
level 1: +1 Str, Ace Trainer
Level 2: +1 Con, Water Ace
Level 3: +1 Con, Genetic (Finneon)
Level 4: +1 Str, Elemental Manifest (Fountain)
Level 5: +1 Con, Altering Legs (Jump)
Level 6: +1 Str, Altering Body (Gilled)
Level 7: +1 Con, Traveller (Surface)
Level 8: +1 Str, Traveller (Underwater)
Level 9: +1 Con, Improved Type Attacks +
Level 10: +1 Str, Type Soul
Level 11: +1 Con, Hey Guys, Watch This!
Level 12: +1 Str, FEAT SAVED
Level 13: +1 Con, FEAT SAVED
Bonus: Underwater Treasure Hunt (weekly/7)
Ace Trainer feats:
Enhanced Training: Ace Trainer Feature
Static
Trigger: Your pokemon gains experience points.
Effect: Each of your pokemon gains 1.2x the amount of experience they would gain normally. This replaces the amount of experience they would normally gain.
Improved Attacks: Ace Trainer Feature
Static
Trigger: Your pokemon’s damage dealing attack hits.
Effect: When adding up damage dealt to the foe, add either half of your STR modifier or half of your CON modifier before your foes subtracts their defense or special defense from the attack.
Water Ace Feats
Type Training: Type Ace Feature
Static
Trigger: Your chosen type pokemon gains experience points.
Effect: Each of your chosen type pokemon gains 1.5x the amount of experience they would gain normally. This replaces the amount of experience they would normally gain. This Feature replaces Improved Training for the pokemon of the chosen type.
Improved Type Attacks +: Type Ace Feature
Prerequisites: Type Ace, 16 CON
Static
Trigger: Your pokemon’s chosen type damage dealing attack hits.
Effect: When adding up damage dealt to the foe, add 2 STAB dice roll to the total. If your pokemon does not normally receive the STAB bonus, they roll two STAB die, if you already receive the STAB bonus, roll three additional STAB bonuses. This Feature replaces Improved Type Attacks.
Type Soul: Type Ace Feature
Prerequisites: Type Ace
Static
Target: Self.
Effect: You feel bound to that Elemental Type, but are not obligated to only use that type. You can sense
pokemon of that type nearby; 5-meters multiplied by your STR modifier. You can also sense that Type in Movesets of pokemon; 5-meters multiplied by your CON modifier. You may not take Type Soul more then once, even if you have taken Type Ace twice.
Genetic feats:
Gene Shift Genetic Feature
Static
Select a Pokemon that meets the a prerequisite for becoming this class (Companion with Unbreakable
Bond, a Pokemon raised for 30 levels, or your Linked Legendary) as appropriate. You may choose any
evolutionary stage of that Pokemon's family to be your gene species. That species' physical traits begin to
manifest in the trainer's body. You are counted as having the elemental types of the gene species for all
intents and purposes.
Altering Body Genetic Feature
Prerequisites: Genetic
Static
Choose one of the following capabilities naturally available to your gene species: Alluring, Chilled, Gilled,
Glow, Icestep, Mind Lock, or Tracker. You now possess that capability. Physical form changes
appropriately. You can take this feature multiple times, each for a different capability.
Altering Legs Genetic Feature
Prerequisites: Genetic
Static
You gain the Overland and Jump capabilities of your gene species, and can opt to use those values for
movement instead of your natural rates. If the Jump capability is above 7, you instead only receive the
capability at rank 7. Physical form changes appropriately.
Elemental Manifest Genetic Feature
Prerequisites: Genetic
Static
Choose one of the following capabilities naturally available to your gene species: Firestarter, Fountain,
Freezer, Groundshaper, Guster, Electric, Sprouter, Telekinetic, or Zapper. You now possess that capability.
You can take this feature multiple times, each for a different capability.
Traveller Genetic Feature
Prerequisites: Genetic, a total of 4 Genetic Features
Static
Choose one of the follow capabilities naturally available to your gene species: Burrow, Sky, Surface, or
Underwater. They gain that capability, to a maximum of Burrow 4, Sky 9, Surface 12, or Underwater 6.
You may take this feature multiple times, selecting different capabilities each time. Physical form changes
appropriately.
Just a PERFECTLY NORMAL person who showed up on Oran Beach one day not long after the restaurant opened. She doesn't like getting wet, for some reason….
Week of the 75th: Flynn/Nephene - Krabby
Week of the 82nd: Ricki - Singing Conch
Week of the 2nd: Jack - Staryu
Balthazar - ???
Week of the 9th: Maka - ???
Arawn - ???
Week of the 16th: Canute - ???