Isengrim

Level 1 Ranger

Name: Castor Isengrim
Age: ??


HP: 24/24
Armor Class (Light): 17
Physical Defense: 13
Mental Defense: 12
Initiative: +5
Recoveries: 8/8
Recovery Dice: 1d8+1

Attribute Stat Mod Mod + Level
STR 8 -1 +0
DEX 19 +4 +5
CON 12 +1 +2
INT 13 +1 +2
WIS 15 +2 +3
CHA 8 -1 +0

Weapon Attacks

Attack Type Hit Damage Miss
Prototype Rifle +5 vs AC 1d8+4 1
Shortsword +5 vs AC 1d6+4 1

Backgrounds

Background Description Value
Survivalist "Please don't eat that." 4
Hunter "Be very, very quiet. We're huntin' now" 3
Mage-Technician "Yeh, schoolin' didn' quite work out." 1

Icons

Icon Description Value
Jin Empire "The Empire was Da's deal, not mine." Conflicted (2)
Demon King "They ought best stay away…" Negative (1)
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Unique Thing: "Me Da' left me a blueprint. Of what, I don't rightly know."

Flexible Attacks

Double Ranged Attack (Any Even)
Effect: Make a basic ranged attack against the target. The attack deals half damage if it hits.

Dive for Cover (Any Odd)
Effect: Until the end of your next turn, you gain a +2 bonus to AC against attacks from enemies not engaged with you.

Reaim (Even Miss)
Effect: Until the end of your next turn, you gain a +2 bonus to ranged attacks against the target.

Magic and More

Lightning Fork, Recharge 16+
Target: One Nearby, Chain
Attack: Dexterity + Level vs PD
Hit: 3d6 + Dexterity lightning
Miss: Half damage.

Inventory

Magical Items
1 - 5 -
2 - 6 -
3 - 7 -
4 - 8 -

Feat Tracker

Level 1: Fey Queen's Enchantment (Adventurer)

Talents and Abilities

Survival of the Fittest: At the start of each battle, roll initiative twice and choose the result you want.
Stormwarden: When the escalation die is 4+, add Wis to your weapon attacks as lightning damage.
Fey Queen's Enchantment: You learn a daily or recharge spell from the sorcerer spell list.
Archery Initiate: Once per battle, reroll one of your missed ranged attacks.

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