Level 3 Seeker

Name: Castor Isengrim
Age: 21

HP: 42/42
Armor Class (Light): 20
Physical Defense: 16
Mental Defense: 18
Initiative: +12
Recoveries: 5/8
Recovery Dice: 4d8+1

Attribute Stat Mod Mod + Level
STR 8 -1 +3
DEX 20 +5 +9
CON 12 +1 +5
INT 14 +2 +6
WIS 16 +3 +7
CHA 8 -1 +3

Weapon Attacks

Attack Type Hit Damage Miss
Prototype Rifle +11 vs AC 4d10+7 4
Cavalry Saber +3 vs AC 4d6-1 0


Background Description Value
Seeker "I gotta find out who killed me Da." 5
Survivalist "Please don't eat that." 4
Nobility "Not int'rested in all that rot though." 2
Mage-Technician "Yeh, schoolin' didn' quite work out." 1
Shaman "All us Khin know the basics. It's important." 1


Icon Description Value
Jin Empire "The Empire was Da's deal, not mine." Conflicted (2)
Demon King "They ought best stay away…" Negative (1)
Unique Thing: "Me Da' left me a blueprint. Of what, I don't rightly know."

Trick Shots

Follow Up Strike (16+ Hit, non-staggered target)
Effect: Make another basic attack against the target, dealing half weapon damage on a hit.
Precision Strike (Even Miss)
Effect: Reroll the triggering attack roll and use the higher result. If the attack still misses, you deal no damage.
Suppressing Volley (Odd Roll, +1 Escalation)
Effect: Target and up to three enemies nearby take damage equal to Dex Mod + level instead, and are stuck until the start of your next turn.
Twin Strike (Even Roll, +1 Escalation)
Effect: After resolving the first attack, make a basic attack against a different target, dealing half damage on a hit.
Armor Break (16+ Hit)
Effect: Target takes -2 to AC and PD (save ends).

Spirit Magic (4/4)

Cloak of Thorns: When not engaged, gain a +4 bonus to AC/PD until the end of the battle, or until you start your turn engaged.
Keen Hunter: After you hit with an attack, one target you hit is vulnerable until the end of your next turn.
Unending Search: Reroll a skill check that uses the Seeker background when you roll a natural 5 or lower.
Vengeful Spirit: After your quarry hits you, gain a bonus to damage equal to your level times 2 and the times it has hit you.
Paint the Bullseye: After resolving Precision Strike, allies gain a +2 attack bonus against the target until your next turn.
Fight in the Shade: After using Suppressing Volley, affected enemies cannot use Interrupts or Opportunity Attacks (save ends).
No Mercy: After using Follow Up Strike, you can reroll each damage die once, taking the higher roll.


Magical Items
1 Thunder Gun Express 6 -
2 Goggles of Resilience 7 -
3 - 8 -
4 - 9 -
5 - 10 -
Gold 1115g

Feat Tracker

Seeker of Truth (Adv): Seeker of Truth, Seeker is also relevant on checks to detect deception of any kind (including illusions, magical otherwise), lies of omission, and blatant falsehoods.
Cunning Stalker (Adv): Your bonuses against your quarry increase by +1 if no ally has attacked it since the start of the round. Your quarry cannot hide or take cover from you, short of becoming invisible, and even then you always have at least a general sense of its location.
Cloak of Thorns (Adv): Gain one additional spirit boon per day.

Talents and Abilities

Survival of the Fittest: At the start of each battle, roll initiative twice and choose the result.
Bladebow Expert: Load special ammunition as a Quick Action, dealing +2d8 damage. Cannot trigger Trick Shots.
Seeker of Truth: You gain the Seeker background at +5.
Cunning Stalker: Once per battle you can designate one non-mook as your quarry. Your crit range increases by 2, and you gain a +2 bonus to attacks against it. While your quarry is present and conscious, you have a -4 penalty on attacks that don’t target your quarry.

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