Isengrim

Level 11 Sorcerer/Pilot

Name: Castor Isengrim
Age: 18
Race: Khin (Canine)
Alignment: Hot Mess


HP: 74/74
Healing Surges: 7/7
Surge Value: 19
Action Points:
Speed: 7 Squares
Initiative: +7

Attribute Stat Mod Final
STR 21 +5 +10
CON 12 +1 +6
DEX 14 +2 +7
INT 11 +0 +5
WIS 9 -1 +4
CHA 21 +5 +10

Defenses

Defense Level Ability Class Armor Magic Misc
AC: 27 +5 +0 +0 +10 +2 +0
Fort: 24 +5 +5 +0 +0 +2 +2
Ref: 21 +5 +2 +0 +0 +2 +2
Will: 26 +5 +5 +2 +0 +2 +2

Basic Attacks

Attack Type Hit Damage Range
Ensorcelled Blade (MBA) +17 vs AC 1d4+16 Melee
Sniper Shot (RBA) +16 vs Ref 1d10+19 20
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DRACONIC POWER You gain a bonus to the damage rolls of arcane powers equal to your Strength modifier +2.
DRAGON SOUL You gain resist 10 fire. Your arcane powers ignore any target's fire resistance up to the value of your resistance.
SCALES OF THE DRAGON The first time you become bloodied during an encounter, you gain a +2 bonus to AC until the end of the encounter.

POWERS

At Will Powers

Ensorcelled BladeAt-Will - Arcane, Fire Weapon
Standard Action, Melee
Target: One creature
Attack: Charisma vs. AC
Hit: 1d4 + Charisma modifier damage. If the target hits or misses you with a melee attack before the start of your next turn, it takes damage equal to the extra damage from your Spell Source class feature.

Sniper ShotAt-Will - Arcane, Acid, Fire, Implement
Standard Action, Ranged 20
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d10 + Charisma modifier acid and fire damage.

Utility Powers

Spatial TripEncounter - Arcane, Teleportation
Minor Action, Personal
Effect: You teleport a number of squares equal to half your speed.

Rocket BootsDaily - Arcane
Minor Action, Personal
Effect: Until the end of your next turn, you gain a fly speed equal to your speed, and you can hover.

Maiden's WakingEncounter - Arcane
No Action, Personal
Trigger: You start your turn stunned, dazed, or unconscious
Effect: You take your turn as though you were not stunned, dazed, or unconscious. At the end of your turn, the effect continues as normal.

Encounter Powers

Explosive PyreEncounter - Arcane, Fire, Implement
Standard Action, Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d8 + Charisma modifier fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage. An enemy can take this damage only once per turn.

Lightning CutsEncounter - Arcane, Lightning, Weapon
Minor Action, Melee
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d4 lightning damage.

Thunder BombEncounter - Arcane, Implement, Thunder
Standard Action, Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Charisma vs. Fortitude
Hit: 2d8 + Charisma modifier thunder damage, and the target is slowed until the end of your next turn. If the target is in the origin square of the burst, it is immobilized until the end of your next turn instead of slowed.

Power FistEncounter - Arcane, Implement
Standard Action, Melee
Target: One creature
Attack: Charisma vs. Reflex
Hit: 4d10 + Charisma modifier damage and the target is pushed 5 squares and knocked prone.
Effect: You are weakened (save ends).

Daily Powers

Lightning BreathDaily - Arcane, Implement, Lightning
Standard Action, Close blast 3
Target: Each creature in the blast
Attack: Charisma vs. Reflex
Hit: 3d8 + Charisma modifier lightning damage.
Miss: Half damage.
Effect: Until the end of your next turn, whenever an enemy hits you with a melee attack, you push that enemy 1 square and they take 5 lightning damage.
Sustain Minor: The effect persists.

Slaad's GambitDaily - Arcane, Implement, Psychic, Teleportation
Standard Action, Immediate Interrupt, Ranged 5
Trigger: An enemy within 5 squares of you hits you
Target: The triggering enemy
Effect: Before the attack, you teleport your speed.
Attack: Charisma vs. Will
Hit: 2d10 + Charisma modifier psychic damage.
Miss: Half damage.

Adamantine EchoDaily - Arcane, Implement, Thunder
Standard Action, Close blast 3
Target: Each creature in the blast
Attack: Charisma vs. Fortitude
Hit: 2d6 + Charisma modifier thunder damage, and ongoing 5 thunder damage (save ends).
Miss: Ongoing 5 thunder damage (save ends).
Effect: You gain a power bonus to AC equal to your Strength modifier until the end of the encounter.

Racial Power

Predator's GazeEncounter - Khin, Fear
Minor Action, Close burst 5
Target: Each enemy in burst
Attack: Charisma +4 vs. Will
Hit: The target takes a -2 penalty to attack rolls and grants combat advantage until the end of your next turn..

Background / Race

Feats

Equipment

Items Slot Effect
Science Gun Main Deals +2d6 Thunder Damage on Crits.
Ignition Blade Off Key to the mecha.
Armor Body -
Item Neck -
Item Arms -
Item Feet -
Item Hands -
Echo's Goggles Head Gain a +3 item bonus to monster checks.
Item Waist -
Item Ring -
Item Ring -
Gold 100g

Wondrous Items

Item Effect
Item Name -
Item Name -

Progression

Level Choice(s)
1 Dual Implement Spellcaster
2 Superior Implement Training (Accurate Gun)
4 Implement Focus (Gun)
6 Resilient Focus
8 Hellfire Blood
10 Improved Defenses
11 Arcane Admixture (Fire)
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