Gunnar Jonasson

For Zong

Name: Gunnar Jonasson
Age: 23
Height: 5’11”
Weight: 155 lbs(WC4)

Level: 5
Trainer EXP: 4/10
Badges:

Physical Evasion: +1
Special Evasion: +1
Speed Evasion: +3

HP: 46/62
Injuries: 0
AP: 6/6
HP 14
Attack 15 (18)
Defense 6
Special Attack 6
Special Defense 8
Speed 15
BODY (SUPERB) +4
Acrobatics Adept (4) Intimidate Untrained (2)
Athletics Untrained (2) Stealth Pathetic (1)
Combat Novice (3) Survival Untrained (2)
MIND (POOR) -1
General Untrained (2) Pokemon Untrained (2)
Medicine Untrained (2) Technology Untrained (2)
Occult Untrained (2)
Perception Untrained (2) Guile Pathetic (1)
SPIRIT (GOOD) +2
Charm Untrained (2) Focus Novice (3)
Command Pathetic (1) Intuition Novice (3)
Capabilities
Overland 6 Power 5
High Jump 1 Long Jump 2
Magnetize
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Background: [Lightning Emperor]
Speed of Spirit, speed of body
Rank Up: Acrobatics, Focus, Intuition
Rank Down: Command, Stealth, Guile

Moves
Name Freq AC Type Damage Range Special Effect
Struggle At-Will 4 Normal 1d6+8 Physical Melee, 1 Target -
Rock Smash At-Will 2 Fighting 1d8+6 Physical Melee, 1 Target Lowers the target’s Defense 1 Combat Stage on 17+
Spark EoT 2 Electric 2d6+8 Physical Melee, 1 Target, Dash Paralyzes the target on 15+
Charge Beam At-Will 4 Electric 1d8+8 Special 6, 1 Target If Charge Beam successfully hits a target, roll 1d20. On a roll of 7+, the user’s Special Attack is raised by +1 Combat Stage.
Force Palm At-Will 2 Fighting 2d6+8 Physical Melee, 1 Target Force Palm Paralyzes the target on 18+.
Meditate At-Will - Psychic - Status Self Raise the user's Attack 1 Combat Stage.
Abilities
Name Frequency Effect
Static Scene – Free Action The user is hit by a Melee Attack The attacking foe becomes Paralyzed
Instinct Static The user’s default Evasion is increased by +2.

Pokemon

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Overland 6
Swim 5
High Jump 2
Long Jump 2
Power 2
Intelligence 3
Fountain

Ran: Female Buizel Type: Water Tutor Points: X/X
Level 15, 220 EXP Held Item: HP: 56/56 Injuries: 0
Ability Usage Special Effect
Vanguard Static The user gains a +5 Bonus to all Damage Rolls against targets with an initiative lower than itself that have not yet acted that round.
- - -
Quiet Nature (+Speed, -Special Attack)
Stat Base Added Value
Hit Points 6 +6 12
Attack 7 +8 15
Defense 4 +2 6
Special Attack 4 +Y 4
Special Defense 3 +2 5
Speed 11 +5 16
Skills
Athletics Acrobatics Combat Stealth Perception Focus
2d6 3d6 2d6 2d6 2d6 2d6
Improvements / Edges
Source TP Cost Effect
[Edge] [X] [Effect]
Inheritance: Aqua Tail
Moves
Name Freq AC Type Damage Range Special Effect
Sonic Boom EoT 6 Normal Effect Special 8, 1 Target Sonic Boom causes the target to lose 15 Hit Points.
Growl At-Will 2 Normal - Status Burst 1, Friendly, Sonic Growl lowers all Legal Targets Attack 1 Combat Stage
Water Sport EoT - Water - Status Burst 2, Coat All targets in the burst including the user gain a Coat which grants them 1 Step of Resistance to Fire type Moves. After a target has been hit by a damaging Fire type move, the coat is removed. Grants Fountain
Quick Attack At-Will 2 Normal 1d8+6 Physical Melee, 1 Target, Priority -
Water Gun At-Will 2 Water 2d6+8 Special 4, 1 Target -
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