Kamen Contest Trainer Stuff

Contest Trainers

Coordinators, Stylists, Style Experts, and other miscellaneous trainer classes and other assorted trainer rules go here. Remember, the Kamen-contest-rules as they stand now assume League Legality, so expect Active and Passive Pokemon Support trainers to have some limited interaction with contest rulesets, even if it's in a roundabout, technical way, and expect Direct Combat trainers to get very little. Coordinators, Style Experts, Groomers, Fashionistas, and Miscellaneous General Edges and Features will be listed here, as well as any weirdo interactions that need to be patched out of other classes in order to make sure nothing is broken. Lets start!

General Housekeeping

Remember that there is no such thing as an introductory roll anymore. It has been replaced by your "First Impression" stat. In case I haven't expunged all references to the original mechanic, Moves which add D6s to one's introductory roll instead add +3 to one's First Impression per bonus D6.

Edges

Grace
Prerequisites: Novice Charm, Command, Guile, Intimidate, or Intuition
Effect: Your Pokémon may consume and benefit from 2 more Poffins each. If this Pokémon is traded to a Trainer without the Grace feature, these extra stats from additional Poffins are not lost.

Groomer
Prerequisites: Novice Pokémon Education
Effect: You know how to effectively groom your Pokémon with access to a Groomer’s Kit. You may groom up to 6 Pokémon in one hour. Grooming Pokémon may count as an hour of Training, and you may apply Experience Training, teach Poke-Edges, and apply any Features that could be applied during Training. If you apply Experience Training from Grooming, use your General Education or Pokémon Education Rank to determine Bonus Experience gained during Training. A Pokémon that has been Groomed also gains a temporary +3 Bonus to their First Impression for the rest of the day.

General Features

ALL [ORDERS]
All [orders] still operate as-written. Some Orders are going to be useless for contests, however. This is fine. Contests are a niche activity and not every one of your features needs to feed into contests. Pokemon don't get much out of Brutal Training in a contest, after all, but Agility training is quite useful, since it gives you a leg up on initiative. Read up on the general Orders. I'm pretty sure you'll find some interesting contest interactions (And possibly broken bullshit?).

Coordinator

Coordinator
[Class]
Prerequisites: Grace, Novice Charm, Command, Guile, Intimidate, or Intuition
At-Will – Free Action
Effect: Your Pokémon may reroll a single Appeal Roll or Damage Roll. This Ability may be used only once per Pokémon per Scene.
Kamen's Note: The old wording of Coordinator specified "Contests" and "Scenes" as different things. In Kamen's Contest rules, a Pokemon Contest counts as one Scene, just like a battle does.

Decisive Director
[Orders]
Prerequisites: Coordinator
At-Will – Standard Action
Target: A Pokémon
Effect: Add or subtract X from the target’s Initiative until the end of your next turn. X is equal to your Charm, Command, Guile, Intimidate, or Intuition Rank doubled, whichever is highest.

Adaptable Performance
Prerequisites: Coordinator
Scene – Free Action
Trigger: Your Pokémon uses a Contest Move
Effect: Choose two of your Pokémon’s Moves. Your Pokémon may perform your Contest Move as if had the Contest Typing of one of your chosen Moves, and had the effects of the other, and the AoE of either. You may not use either move on the next round of the contest. This effect may be used once per Scene.
Kamen Note: Once again, the original wording didn't seem to consider a Contest to be a "Scene" for the purpose of features. Now it does. This allows you to use Contest moves outside of battle and still be able to use Adaptable Performance as well… Y'know, if you want to… Also! Added in reference to Area of Effect, since that's important now.

Flexible Preparations
Prerequisites: Adaptable Performance, Adept Charm, Command, Guile, Intimidate, or Intuition
Daily – Extended Action
Target: A Pokémon that has Contest Stats from Poffins
Effect: The target may reallocate up to 2 Poffin-Derived Contest Stats from one Contest Stat to another. This effect lasts until the end of the day.
Kamen Note: Took out the reference to contest stats being counted specifically in Dice. They're just numbers now, so the new wording reflects that.

Innovation
Prerequisites: Adaptable Performance
Daily – Extended Action
Target: A Pokémon with at least 1 Tutor Point.
Effect: The target loses 1 Tutor Point, and then learns a Move created with Innovation. See the next section for details on creating Moves for this Feature. A Pokémon may only have one Move created by Innovation at a time.

Nuanced Performance
Prerequisites: Coordinator, Expert Charm, Command, Guile, Intimidate, or Intuition
1 AP – Free Action
Combat Trigger: Your Pokémon miss all targets with a Move in combat
Contest Trigger: Your Pokemon performs a move they cannot roll Appeal on
Effect: That Move’s Frequency is not expended. This does not work with Moves that may fail to activate, such as moves with the Execute keyword.
Kamen Note: Added a Contest-specific trigger. This means that if the coordinator is forced to use a move out of view of the audience, they do not have to expend the EoT frequency and can potentially use the same move in the next round. Added this new trigger because moves in contests never "Miss" and I wanted this to be useful in contests.

Reliable Performance
Prerequisites: Nuanced Performance, Master Charm, Command, Guile, Intimidate, or Intuition
2 AP – Free Action
Trigger: Your Pokémon makes an Appeal Roll, AccuracyCheck, or Skill Check
Effect: For appeal rolls, roll one fewer die and add a +6 bonus to the result of the roll. For Accuracy Checks, act as if you had rolled a 10. For Skill Checks, multiply 3.5 by your Pokémon’s Skill Rank, and use the resulting number as the result of your roll, rounded down. For all rolls, add or subtract any modifiers as normal.
Kamen Note: Appeal Dice work differently now, so that had to change.

Innovation Moves

The Coordinator’s “Innovation” Feature lets the Coordinator create new Moves for their Pokémon. These Moves can serve to fill voids in Move Lists for both Battles and Contests and provide utility.

To create a Move, first choose a Contest Type. This affects the Move’s effects and of course its role in Contests. Next choose anyContest Effect Keyword which does not have the "Unique" tag in its effect description. This determines what the Move does during a Contest, of course. Third, choose one of the four templates below. This determines the Move’s effects in Battle. These are modified by the Contest Type of the Move. Remember, Cool is associated with Attack, Tough with Defense, Beauty with Special Attack, Smart with Special Defense, and Cute with Speed.

And finally, name your Move! This is still the best part!

Kamen Note: The restriction on the "unique" moves is because spreading those moves around means OH GOD WHAT.

Template #1
Type: Normal
Frequency: Scene
AC: None
Class: Status
Range: Self
Effect: The user generates 3 Contest Boons. These may be used as a Swift Action on their turn to gain one of the effects below, based on this Move’s Contest Type.
»» Beauty: Use when declaring an attack (before Accuracy Roll) to gain a +3 bonus to Effect Range for that attack.
»» Cool: Use when declaring an attack (before Accuracy Roll) to gain a +3 bonus to Critical Hit Range for that attack.
»» Cute: Use during your turn to gain +3 Evasion for one full round.
»» Smart: Use when declaring an attack (before Accuracy Roll) to gain a +3 bonus to Accuracy for that attack.
»» Tough: Use at the start of a turn to avoid all loss of Hit Points from Status Afflictions, Weather, and Recoil for that turn.

Template #2
Type: Normal
Frequency: Scene x2
AC: None
Class: Status
Range: 6, 1 Target
Effect: The target has the Stat associated with this Move’s Contest Type lowered by -2 Combat Stages. This Move cannot miss.

Template #3
Type: Varies
Frequency: EOT
AC: 3
Class: Varies
Range: Close Blast 2, Spirit Surge
Effect: This move's damage is equal to the damage rank of this pokemon's struggle attack +5. Follow all other normal rules for Calculating Struggle attack damage and range, including any modifications from capabilities, features, or special effects, except it is considered a Close Blast by default instead of melee. On 18+, the user’s Stat associated with the Contest Type of this Move is raised by +1 Combat Stage. This Move’s Effect Range is extended by +1 for every two Contest Dice the user has that matches this Move’s Contest Type.
Kamen Note: For most pokemon the original version of this attack would be a boring Melee attack. A blast is a little more interesting, considering the increased focus on positioning and whether or not the audience can see the entire attack.

Template #4
Type: Normal
Frequency: Scene
AC: None
Class: Status
Range: Burst 2
Effect: All allies in the Burst besides the user gain +1 Combat Stage in the Stat associated with the Contest Type of this Move.

Style Expert

Style Expert
[Class] [Branch]
Prerequisites: 3 Pokémon with 5 in a specific certain Contest Stat
Prerequisites: Coordinator, 1 Pokémon with 5 in a specific certain Contest Stat
Static
Effect: Your Pokémon gain +2 to your chosen Contest Stat. These dice are counted as if coming from Poffins.
Note: When you take Style Expert, choose from Beauty, Cool, Cute, Smart, or Tough. This becomes your Chosen Contest Stat. You may take Style Expert multiple times, each time choosing a different Contest Stat.
Kamen Note: It used to be that the 3 points in the stat in the prereqs had to be from Poffins. Well, that's silly. I just raised it to a flat "Must have 5 in a Contest stat" since that assumes at least 1 stat derived from your combat stats on top of the 1 point everyone starts with, plus three poffins. Also for style stake, the effect is +2 for your chosen stat, rather than +2d6.

Style Flourish
[Branch]
Prerequisites: 3 Style Expert Features
1 AP – Free Action
Trigger: Your Pokémon uses a Move of your Chosen Contest Type
Contest Effect: The appeal roll of this move acts as if the Audience can see you one step better than they actually can.
Battle Effect: The target gains +1 CS in the Stat corresponding to your chosen Contest Type, after the Move and all effects have been resolved. This may only affect a target once per Scene.
Note: As a reminder, Beauty corresponds to Special Attack, Cool corresponds to Attack, Cute corresponds to Speed, Smart corresponds to Special Defense, and Tough corresponds to Defense.
Note: As another reminder, There are four states of audience visibility: 100% can see > Less than 100% can see > Less than 50% can see > Less than 25% can see.
Kamen Note: Considering the Coordinator base feat straight up lets you reroll a full Appeal Roll as an At-Will, it was weird that Style Experts get a worse version of the same thing after taking 3 Style Expert Features… so I changed it! (Also dice don't work that way anymore anyway)

Style Entrainment
[Branch]
Prerequisites: 4 Style Expert Features
1 AP – Swift Action, Priority (Limited)
Target: Your Pokémon
Effect: Your Pokémon gains one of the following Abilities corresponding to your chosen Contest Stat for the rest of the Scene, even if it is switched out. Style Entrainment may only grant one Ability to a Pokémon at a time. If it is used a second time on the same target, it replaces the first granted Ability.
»» Beauty gives Gentle Vibe or Serene Grace
»» Cool gives Defiant or Sniper
»» Cute gives Cute Charm or Cute Tears
»» Smart gives Analytic or Anticipation
»» Tough gives Sturdy or Intimidate

Beauty Expert

Beautiful Ballet
[Ranked 2]
Rank 1 Prerequisites: Style Expert, Beauty as Chosen Stat, Novice Intuition
Rank 2 Prerequisites: Expert Intuition
1 AP – Special
Effect: Your Pokémon with at least 4 in their Beauty Stat may activate Beautiful Ballet as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
Rank 1: Captivate, Mist
Rank 2: Lovely Kiss, Mean Look
Kamen Note: Changed the effect's specifics from pokemon with 3d6 to a pokemon with at least 4 in their beauty stat, and changed all the other expert's versions of this feature as well.

Fabulous Max
Prerequisites: Beautiful Ballet Rank 1
At-Will – Free Action
Trigger: Your Pokémon uses a Beauty-Type Move
Effect: The move gains the keyword Burst 1 if Melee, or Blast 2 if ranged. If the move is already a Burst, Blast, or Cone, increase the size of the Move’s Range by 1. This does not cause a target to be hit multiple times. You may activate Fabulous Max only once per Pokémon per Scene.
Kamen Note: Okay, here's an awkward thing. Both of Fabulous Max's effects would have worked in Contests. My solution: I'm moving the contest effect to Enticing Beauty, and just letting Fab Max stand alone with the Range keyword buffs, because that's really good. I'm doing the same for each of the other expert's versions of these feats as well. Instead of Contest and Battle effects, features now have a Contest Effect and an Extra Effect (Since most of them are utility, rather than combat-based)

Enticing Beauty
Prerequisites: Beautiful Ballet Rank 1
At-Will – Free Action
Target: Your Pokémon
Contest Effect: Treat the next Beauty Contest Move the target uses as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
Extra Effect: The target acts as a Bait item as if it had the Alluring Capability. Add its Beauty stat as a Bonus to all d20 lure rolls. This effect may be used once per scene.

Cool Expert

Cool Conduct
[Ranked 2]
Rank 1 Prerequisites: Style Expert, Cool as Chosen Stat, Novice Command
Rank 2 Prerequisites: Expert Command
1 AP – Special
Effect: Your Pokémon with at least 4 in their Cool Stat may activate Cool Conduct as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
Rank 1: Focus Energy, Noble Roar
Rank 2: Roar, Double Team

Rule of Cool
Prerequisites: Cool Conduct Rank 1
At-Will – Free Action
Trigger: Your Pokémon uses a Cool-Type Move
Effect: The triggering Move’s Crit Range is increased by 3, and all targets hit by the Move are pushed away from the triggering Pokémon by 3 meters. You may activate Rule of Cool only once per Pokémon per Scene.

Action Hero Stunt
Prerequisites: Cool Conduct Rank 1
At-Will – Free Action
Target: Your Pokémon
Contest Effect: Treat the next Cool Contest Move the target uses as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
Extra Effect: When your pokemon is about to roll a skill check for a Dramatic, High-Risk Action, Instead of using a Skill for this Check, your Pokémon may roll a Cool Appeal. For example, a Pokémon with a Cool Stat of 5 may roll 5d6. Skill Checks invoked by Intercepting attacks, Combat Maneuvers, Moves, and Abilities don’t trigger this Feature. This effect may be used twice per day.
Example Trigger: Charging into a burning building for a heroic rescue.

Cute Expert

Cute Cuddle
[Ranked 2]
Rank 1 Prerequisites: Style Expert, Cute as Chosen Stat, Novice Charm
Rank 2 Prerequisites: Expert Charm
1 AP – Special
Effect: Your Pokémon with at least 4 in their Cute Stat may activate Cute Cuddle as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
Rank 1: Charm, Block
Rank 2: Teeter Dance, Attract

Gleeful Steps
Prerequisites: Cute Cuddle Rank 1
At-Will – Free Action
Trigger: Your Pokémon uses a Cute-Type Move
Battle Effect: The triggering Pokémon may immediately shift up to half their Movement speed in meters in any direction after their attack is resolved. You may activate Gleeful Steps only once per Pokémon per Scene.

Let’s Be Friends!
Prerequisites: Cute Cuddle Rank 1
At-Will – Free Action
Target: Your Pokémon
Contest Effect: Treat the next Cute Contest Move the target uses as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
Effect: The target may attempt to improve the disposition of a Wild Pokémon as if making a Charm Check by rolling a Cute Appeal. For example, a Pokémon with a Cute stat of 4 rolls 4d6 as their charm check. This effect may be used once per scene.

Smart Expert

Smart Scheme
[Ranked 2]
Rank 1 Prerequisites: Style Expert, Smart as Chosen Stat, Novice Guile
Rank 2 Prerequisites: Expert Guile
1 AP – Special
Effect: Your Pokémon with at least 3d6 in their Smart Stat from Poffins may activate Smart Scheme as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these
Moves.
Rank 1: Fake Tears, Calm Mind
Rank 2: Taunt, Flatter

Calculated Assault
Prerequisites: Smart Scheme Rank 1
At-Will – Free Action
Trigger: Your Pokémon uses a Smart-Type Move
Effect: If your pokemon's move successfully caused a Volatile or Contest status effect, choose one enemy pokemon within 2 meters of the target of the first move. That pokemon is also afflicted with that status effect. If your pokemon's move involves laying down hazards, you may place two additional sections of hazard. You may activate Calculated Assault once per pokemon per scene.

Learn From Your Mistakes
Prerequisites: Smart Scheme Rank 1
At-Will – Free Action
Target: Your Pokémon
Contest Effect: Treat the next Smart Contest Move the target uses as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
Extra Effect: Twice per day, if your pokemon fails a skill check, it may re-roll the Skill Check with a Bonus equal to its Smart stat. This effect may be used once per day.

Tough Expert

Tough Tumble
[Ranked 2]
Rank 1 Prerequisites: Style Expert, Tough as Chosen Stat, Novice Intimidate
Rank 2 Prerequisites: Expert Intimidate
1 AP – Special
Effect: Your Pokémon with at least 4 in their Tough Stat may activate Tough Tumble as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
Rank 1: Scary Face, Spite
Rank 2: Glare, Bide

Macho Wall
Prerequisites: Tough Tumble Rank 1
At-Will – Free Action
Trigger: Your Pokémon uses a Tough-Type Move
Effect: This move gains the "Friendly" keyword. Any allies who are legal targets of this move may use this pokemon's Defenses or Appeal Defenses instead of their own when calculating damage the next time they are hit by an attack. If the ally does not take damage by the time this pokemon's next turn occurs, they lose the effect. Macho Wall may only be used once per pokemon per scene.

Endurance
Prerequisites: Tough Tumble Rank 1
At-Will – Free Action
Target: Your Pokemon
Contest Effect: Treat the next Tough Contest Move the target uses as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
Extra Effect: Your Pokémon can ignore up to X meters of falling when calculating falling damage, act without beginning
to suffocate for X additional rounds, or ignore the Hit Point loss effects from acting while Heavily Injured for X rounds. X is equal to half of its Tough Stat. This effect may be activated once per scene.

Fashionista

Fashionista
[Class]
Prerequisites: Two of Charm, Command, Guile, Intimidate, or Intuition at Novice
At-Will – Extended Action
Effect: You may craft any Fashionista Recipe for which you qualify.
Special: When you take Fashionista, choose two of Charm, Command, Guile, Intimidate, or Intuition to become your Fashionista Skills. The Skills you choose must be at Novice Rank or higher.

Dashing Makeover
Prerequisites: Fashionista
Bind 2 AP – Extended Action
Target: A Trainer or Pokémon
Effect: When you activate Dashing Makeover, choose one Equipment or Held Item you can create. While this Feature is Bound, the target gains the effects of the chosen item, as long as they would normally be able to equip it (ex: Trainers cannot equip Incense Items).They do not need to take up an Equipment or Held Item slot to gain this benefit. The item effect from Dashing Makeover interacts with the Fashion Show Contest Effect Keyword, but cannot interact with the Striptease effect keyword, and cannot be stolen with the Who Wore It Better? keyword. A target may only be affected by one instance of Dashing Makeover at a time.
Kamen Note: Added specific interactions with relevant Contest Keywords.

Style is Eternal
Prerequisites: Fashionista
1 AP – Free Action
Trigger: Your Pokémon is Disarmed or would have their Held Item removed by another effect such as Thief or Covet
Effect: Your Pokémon instead retains their Held Item. Style is Eternal may only be used once per Scene per Pokémon.

Accessorize
Prerequisites: Dashing Makeover, one Fashionista Skill at Adept
Static
Effect: You may wear and benefit from two Accessory Slot Items at once. The two items must be of different types and must not share an effect. For example, a Fire Brace cannot be paired with another Fire Brace or a Fire Plate, but it could be paired with an Ice Brace, a Fire Booster, or a Stat Booster.

Parfumier
Prerequisites: Fashionista, one Fashionista Skill atExpert
Static
Effect: Whenever you create an Incense Held Item, choose Sweet Scent or Aromatic Mist. While your Pokémon is holding that Incense Item in an active Held Item slot, they add the chosen Move to their Move List.

Versatile Wardrobe
Prerequisites: Fashionista, two Fashionista Skills at Adept
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points remaining
Effect: The target loses 2 Tutor Points and then becomes chic. Chic Pokémon gain two extra Held Item slots with which they can carry Held Items. However, the items in these slots have no effect and are not treated as equipped. As a Swift Action on their turn, Chic Pokémon may swap a currently active Held Item with an item stored in these slots. Chic Pokémon may not carry multiple items of the same type or with repeated effects. The Fashion Show contest Keyword counts both items a Chic item is holding.
Note: A Chic Pokémon does not become Suppressed until they switch a Choice Item into their active Held Item slot, but even if they then switch the Choice Item out, they remain Suppressed for the remainder of combat. A Mega-Evolved Chic Pokémon remains Mega-Evolved even if they switch their active Held Item.
Kamen Note: Fashion Show moves are a Fashionista Coordinator's best friend!

Dress to Impress
[Orders]
Prerequisites: Versatile Wardrobe, two Fashionista Skills at Expert
Scene x2 – Standard Action
Target: Your Chic Pokémon
Effect: Your Pokémon gains the effect of all items in extra slots granted by Versatile Wardrobe for one full round. Dress to Impress may only target a Pokémon once per Scene.

Fashionista Recipes

Mostly unchanged except for;

Contest Trends
Prerequisites: Fashionista
Effect: You can create Contest Accessories or Contest Jewelry for $750, Contest Fashion Items for $500, and Fancy Clothes for $2500.
Kamen Note: New item rules can be seen at Kamen Contest Keywords near the bottom.

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