Knox

Game: Wakino Privateers

Name: Nicholas 'Knox' Knight
Age: 24
Height: 5'11
Weight: 188 lbs (WC4)

Level: 50
Trainer EXP: 0/10 Unspent: <~Aori_Radidjiu> 500 unusued 750 used
Badges: 7
Contest Participation: 1 (3 exp)
Ritual Battles Won: 1 (3 exp)
Owned Pokemon: 37

Physical Evasion: +3
Special Evasion: +3
Speed Evasion: +5

HP: 218/218
Injuries: 0
AP: 15/15
HP 33+3
Attack 5+1
Defense 13+2
Special Attack 58+2
Special Defense 13+2
Speed 28+2

Breaking The Limits: Inner Nature (Quiet). +1 Attack, +2 Defenses, +6 Special Attack, under certain conditions.

Body Skills
Acrobatics Untrained (2) Intimidate Master (6)
Athletics Untrained (2) Stealth Expert (5)
Combat Untrained (2) Survival Expert (5)
Mind Skills
General Novice (3) Pokemon Untrained (2)
Medicine Master (6) (Poisons) Technology Untrained (2)
Occult Master (6)
Perception Untrained (2) Guile Master (6)
Spirit Skills
Charm Pathetic (1) Focus Master (6)
Command Pathetic (1) Intuition Master (6)
Capabilities
Overland 5 Power 5
High Jump 0 Long Jump 1
Swim 2 Throwing 7
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Background: A Pirate Resolved
Casting aside the power he's borrowed, he vows to bring an end to this himself.
Rank Up: Stealth+, Survival
Rank Down: Charm, Intuition, Command

Moves
Name Freq AC Type Damage Range Special Effect
Acid At-Will 2 Poison 2d6+8+41 Special Cone 2 Lowers Defense by 1 stage and Poisons on 19+. 2 AP - Lowers Special Defense by 2 instead.
Clear Smog Scene x2 None Poison 2d6+10+41 Special Ranged 6, 1 Target Resets combat stages and destroys Coats. It can't miss. Poisons on 19+. 2 AP - Loses 5 HP for each CS lost.
Acid Armor Scene None Poison None Status Self, Set-Up Liquifies on turn 1, slowed but immune to physical damage, can't take other standard actions, can shift through any opening and turn invisible in water. On turn 2, gain 1 defense stage, stop being liquified. 2 AP - Not slowed and resist Special damage.
Sludge Bomb EOT 2 Poison 3d10+10+41 Special Ranged 8, 1 Target Poisons on 13+. 2 AP - Target takes -3 acc until end of their next turn.
Sludge Wave Scene x2 2 Poison 3d12+10+41 Special 5 Meter Line, Burst 1 terminus Poisons on 19+. 2 AP - All targets in burst are Slowed until the end of their next turn.
Toxic Scene x2 4 Poison None Status Ranged 4, 1 Target The target is badly poisoned. 2 AP - The badly poisoned counter starts at 10.
Sweet Scent
Aromatherapy
Energy Ball 3d10+10
Leech Seed
Mega Drain 2d6+8
Petal Dance Scene x2 3 Grass 4d10+15
Abilities
Name Frequency Effect
Poison Touch Static Knox's moves that deal damage Poison legal targets on 19+. If they could already Poison foes, that range is increased +2.
Pack Hunt At Will - Free Action. When adjacent foe is damaged by an ally's melee attack, make AC5 phys attack that deals 1/10th target's max HP.
Aroma Veil Static Effect: The user and all adjacent Pokémon and Trainers cannot become Confused, Enraged, or Suppressed. Defensive.
Bulletproof Static Resist x-target ranged attacks.
Relentless Toxin Static l your Status moves with an AC may have the Powder keyword if you wish. Poison Touch applies to all your status moves now. Your status moves also have all their ACs reduced by 2 (minimum 2).
Rapid Corruption Scenex3 Once a turn: Free Action - You may use a Swift Action.
Rampage as One Static Trigger: You land an Attack on a target you Tagged. Effect: Your Pokemon gain 1 Momentum.

Under certain circumstances…

Hay Fever Static Trigger: The user uses a Status Move; or the user ends their turn while Asleep. Effect: The user creates a Burst 2 or Close Blast 3 of allergenic pollen. All Trainers and Pokémon in the burst that are not Bug, Grass, or Poison Typed lose a Tick of Hit Points. This Ability cannot be activated in Rainy Weather, Sandstorms, or if it is Hailing.
Dust Cloud Static Effect: Connection - Poison Powder. The user may use Moves with the Powder Keyword as if they had a Range of “Burst 1”.

Pokemon

Current Party: ???

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Overland 5
Swim 5
High Jump 2
Long Jump 2
Power 2
Intelligence 4
Blender
Stealth

Spectrum: Male/Kecleon Type: EVERYTHING (but usually Normal) Tutor Points: 8/20 (Fire Punch)
Level 100, 00 EXP Held Item: Ghost Brace HP: 209/209 Injuries: 0
Ability Usage Special Effect
Protean At-Will – Swift Action The user’s Type changes to match the Type of the triggering Move.
Filter Static SE = 1.5x
Tolerance Static Any Types resisted by the user are resisted one step further.
Pack Hunt At Will - Free Action When adjacent foe is damaged by an ally's melee attack, make AC5 phys attack that deals 1/10th target's max HP.
Exploit Static Super Effective moves deal +5 damage.
Color Change At Will Can change to the type of a move that dealt damage to you.
Proud Nature (+HP, -Sp.Atk)
Stat Base Added Value
Hit Points 7 +26 33
Attack 12 +40 52
Defense 7 +23 30
Special Attack 4 +0 4
Special Defense 12 +23 35
Speed 4 +0 4
Skills
Athletics Acrobatics Combat Stealth Perception Focus
2d6 3d6 2d6 4d6+2 3d6+2 2d6+1
Inheritance:
Moves
Name Freq AC Type Damage Range Special Effect Contest Stats
Substitute Scene None Normal None Status Self, Illusion, Coat It's fucking Substitute Smart, Catching Up
Slash EOT 2 Normal 2d6+10/2d10+10+52 Physical Melee, Pass Crits on 18+ Cool, Steady Performance
Feint Scene None Normal None Status Trigger Shield moves fail. Free action. Beauty, Inversed Appeal
Shadow Sneak At Will 2 Ghost 1d8+6/2d6+8+52 Physical Melee, 1 Target, Priority Priority Smart, Saving Grace
Feint Attack At Will None Dark 2d6+8/2d8+10+52 Physical Melee, 1 Target Can't miss Smart, Desperation
Fire Punch At Will 2 Fire 2d8+10/3d8+10+52 Physical Melee, 1 Target Burns on 19+ Beauty, Exhausting Act
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Batso the Crobat
Level 100: —- EXP
Gender: Male
Type: Poison/Flying
Nature: Jolly (+2 Spd / -2 Sp. Atk)
Abilities: Infiltrator, Vanguard, Inner Focus, Insomnia, Teamwork, Exploit
Held Item: None
Capabilities: Overland 3, Swim 2, Sky 10, Jump 1/1, Power 5, Intelligence 4, Darkvision, Tracker, Mountable 1
Skills: Athl 3d6+2, Acro 5d6+3, Combat 4d6-1, Stealth 4d6, Percep 3d6, Focus 3d6
Tutor Points: 8/12
Notes: Might secretly be a dracula. Boon (Type Strategy: Ghost); Latent Potential: Cross Poison (1 TP)
HP: 248/248
Hit Points 9 37 46
Attack 9 37 46
Defense 8 2 10
Special Attack 5 0 5
Special Defense 8 2 10
Speed 15 32 47

Injuries: None

Name Freq AC Type Damage Range Special Effect
Brave Bird Scene x2 2 Flying DB14 (STAB): 4d10+15 / 40 Physical Melee, Dash, Push, Recoil 1/3 The target is pushed back 2 meters.
Zen Headbutt EOT 4 Psychic DB8: 2d8+10 / 19 Physical Melee, 1 Target, Dash Zen Headbutt Flinches the target on 15+.
Pursuit AW 2 Dark DB4: 1d8+6 / 11 Physical Melee, 1 Target If the foe is fleeing or being switched out, Pursuit may be used as an Interrupt, targeting the triggering foe. When used as an Interrupt, Pursuit grants the user a +5 bonus to all Movement Speeds, and has a Damage Base of 8.
Confuse Ray Scene x2 None Ghost None Status 6, 1 Target The target is Confused. Confuse Ray cannot miss.
Cross Poison EOT 2 Poison DB9 (STAB): 2d10+10 / 21 Physical Melee, Pass Cross Poison is a Critical Hit on 18+, and Poisons the target on 19+.
Acrobatics AW 2 Flying DB8 (STAB): 2d8+10 / 19 Physical Melee, Dash, 1 Target Once per scene, if the user is not holding an item, Acrobatics instead has a Damage Base of 14 (STAB) (4d10+15 / 40).

Egg Moves: Brave Bird, Zen Headbutt, Pursuit


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Overland X
Swim X
High Jump X
Long Jump X
Power X
Miscellaneous
Miscellaneous

Apsens, Male Nidogoom Chimera Type: Poison/Glitch Evasion: 5/5/6 Tutor Points: -3/X
Level X, X0 EXP Held Item: HP: 155/155 Injuries: 0 Size: [Size] (WC)
Training Regimen: [Tag] [Tag]
Ability Usage Special Effect
Color Theory] Static +6 Speed
Poison Point
Probability Control
Bodyguard
- - -
Modest Nature (+Sp.Atk, -Atk)
Stat Base Added Value
Hit Points 10 +15 25
Attack 3 +Y Z
Defense 10 +15 25
Special Attack 11 +18 29
Special Defense 10 +15 25
Speed 14 +17 31
Skills
Athletics Acrobatics Combat Stealth Perception Focus
Xd6 Xd6 Xd6 Xd6 Xd6 Xd6
Improvements:
Inheritance:
Moves
Name Frequency AC Type Damage Keywords Special Effect

Bluescreen, Earth Power, Sludge Bomb, Data Drain, Counter, Venom Drench

The time has come, and so have I

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