Level 14 Ranger / Commander In Sengoku Age: 18 Eye Color: Red Atsuko doesn't really look like he has much of a place making war; a young man with a somewhat delicate frame, and the face of a child. Those whose eyes descend upon him will most likely be drawn to his hair, which is quite well-kept and colored an obviously unnatural silver, save a single… Strand? Bundle, would it be? Either way, it's a rather thin thing of his own naturally black hair that drops down from behind to just a bit below the waist, and looks like Atsuko went out of his way not to care for it properly. Wouldn't quite call it a ponytail, but… Well, you get the idea! Tacked onto the oft-present calm demeanor he sports, and an ever present smile devoid of any real emotion, Atsuko probably doesn't look like he'd belong anywhere near an army, let alone in any position of authority. … Well, that's just the kind of thing that happens when the plot demands it … No, that's not right… when the clan you serve under is just that strapped for human resources … Closer, but still not right… When the only other person who had expressed any interest in becoming the Daimyo was Sean Connery in Slowking form, with a senility exponent of eleventy four. Atsuko hails from House Koketsuna, which… Doesn't really mean much of anything to anyone that isn't him. The biggest joke amongst the noble families in the Suruga Province since his ancestor, Kokestuna Masahiro, was first given rank by the Emperor, House Koketsuna really should have lost any and all influence it possessed by now. However, with the current state of affairs and the death of… Yoshimoto, was it?, the situation's turned dire, such that even members of the mess of a family like the Koketsunas were able to come into positions of power within it. Now, don't get me wrong, Atsuko has a great deal of pride in the land that he was raised in, and is honored to have a chance to serve meaningfully under it, but at the same time he and his siblings have been given a chance to restore honor to the long besmirched name of House Koketsuna, and he isn't going to allow the opportunity to simply slip away. |
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Atsuko was born and raised into House Koketsuna, a family within the nobility that … Frankly, didn't quite act all that noble. His father, Akihiko, devoted a great deal of their small fortune towards hosting exquisite banquets in an attempt to impress the rest of the nobility … And they often were impressed with the results, as anyone with even the slightest eye for detail could see the investment of time, thought and money sunk into these formal gatherings. However, more often than not Akihiko's endeavors to win over their hearts were thwarted by nothing more than his own overwhelming affinity for alcoholic beverages, which, paired with an inability to hold it proper, made him as much of a spectacle as the dancers, fire breathers, and what have you he amassed on a far too frequent basis. All the meanwhile his mother would be equally shameless in her attempts to ensnare any man of status exceeding her husband's (which pretty much meant any man that set foot through the door) within her arms, and bring them back into the master bedroom as part of some ingenious ploy she had to forcefully work her way into their families (and by effect, their money… Her tactic's only proven successful on a single occasion, that being on Akihiko himself).
Despite their far too frequent circus acts, the acts of his father reportedly "passed down through the generations", Atsuko still held his family name in high esteem. The Koketsunas had risen into the nobility almost overnight, as his ancestor of a war long past, Masahiro, was amongst the great heroes of that war. Stories of valor and heroism, both of his ancestor's and others', greatly enthralled the young Atsuko's mind, and with a fair bit of resources to draw from, he was able to indulge upon the tales of these heroes, the stories of their rise to greatness, and all other sorts of information about people's exploits. … Not that he remembers much of it, 'cause he was still rather young at the time and he tried to take in waaay more than his young mind could possibly withhold, but that's besides the point. He just has fond memories of digging through any old historical archives, in written form or otherwise, he could direct his family's assets toward. (Hello there, Random Knowledge feat and cover for Botherer's not knowing jack about how shit actually works in Japan! How are you this fine afternoon?)
Members of other families oft thought it weird that a child as young as Atsuko was then was so caught up in learning of the past… But they soon found themselves with other things to deem him quirky over. Around the age of fifteen, the easily excitable young man suddenly and inexplicably seemed to have undergone a personality shift, this mental transformation having curtailed his outwardly expressed eagerness in place of a much more calm, reserved demeanor, though his thirst for knowledge still remained intact. This, in and of itself, wouldn't have been much of a concern so much as just Atsuko growing into maturity… If it only amounted to that. Despite his once easily excited nature being brought under control, Atsuko rebelled in other ways, bleaching all but a long strand of his hair that fell to his waist, and speaking to all but his sisters as if they were merely casual acquaintances. It didn't help his case any when he stopped showing up at his father's banquets. When asked about what brought about these changes in him, Atsuko's response was as such: “I simply wish to become someone worthy of holding the name Koketsuna.” … To which the traditional response was laughter and poking fun at how his family was the biggest joke on the face of Ransei.
Atsuko’s sudden departure from home did nothing to allay the spectacle he had become, the nobles now popcorning over theories regarding his disappearance… That he had fled in shame of the disgrace that had befallen his family… That he’d gone off to commit seppuku in secret… Such was the general sort of gossip that was tied to Atsuko’s disappearance for the short period of time before the next juicy bit of gossip distracted their goldfish-like attention spans away from it. His return two years came as great news to those who previously observed him through their magnifying lenses of judgment, as he was every bit eccentric, albeit far more learned, as they remembered him. Though he spoke little of it, Atsuko’s absence was not without purpose: Travelling throughout Ransei and perhaps even beyond, Atsuko became more familiar with the art of war, and returned with a newfound resolve… That some day, in some way, he would make amends for all wrongdoings that House Koketsuna had afflicted upon itself, and restore honor to his family’s name.
In the year 1331, a civil war, the Genko War, broke out when Emperor Go-Daigo, whose power amounted to little more than a figurehead at the time, attempted to wrest his power back from the Hojo clan, within which the Shogunate was passed around. Though at first the war was an abysmal, floundering failure, and Go-Daigo was exiled to the island of Oki, as his son continued the fight in his stead, Go-Daigo rallied up troops for his second offensive. Amongst those was Koketsuna Masahiro, a warrior who, at the time, was of near unrivalled skill and honor. Alongside the tactical prowess of Kusunoki Masahige, some place Masahiro’s valor and performance on the front lines amongst the deciding factors in the Emperor’s victory in the Genko War. His claim to fame comes in the defense of Chihaya castle, during which he was entrusted with the defense of the front lines on the mountain summit, slaying several higher-ups in honorable duels, and slashing the enemies' morale along with their officers.
Following the end of the Genko War, Masahiro was granted an audience with the Emperor, during which he was offered a place in the nobility and jurisdiction over a small territory, amongst other rewards. However, seeing such things as beyond both what he deserved and what he had interest in, he declined the offer, and returned to his family. However, several months later, a sudden change of heart led to Masahiro reconsidering and later accepting the offer. … Not to mention a sudden change in behavior and personality. It could have been assumed that the famine that had struck China earlier in the year had an impact on him, and he had sought to fall back on the Emperor’s generosity outstretched to him… However, no one was able to provide an explanation for his newfound alcohol affinity, and had no shame in proving himself an undignified mess during social gatherings and banquets. And those who fought alongside Masahiro in the war couldn't help but turn their heads when he threw his support behind Ashikaga Takauji during his attempt to usurp power from the very Emperor he fought to help regain the throne.
From there onwards, future generations of House Koketsuna had only managed to outperform Masahiro in shameless displays of hedonistic lifestyle indulgences, abuse of power and influence in the most petty manners, and other such social atrocities. At present, they’re still a family within the nobility, but they might as well not be, as House Koketsuna is the laughingstock of the Suruga Province, if not the entirety of Japan. The only thing that sustains them on a financial level is the money they collect from farmers who produce on their lands…
Name | Relation | Age | Description |
---|---|---|---|
Koketsuna Akihiko | Father | 40 | The current head of House Koketsuna; years of being a shamefur dispray to his famiry have had their toll on him, and as a result he's aged all ways but gracefully. While he seemed to show promise as a child… At least, in comparison to the rest of his family… something happened that made him cynical of the world he thought he knew. Now married to his bottle, Akihiko solemnly wallows about in his own thoughts, seldom crossing the threshold between his mind and reality unless prompted to do so or to refill on alcohol. |
Koketsuna Sakura | Mother | 38 | A devious, calculating shrew; though of common descent, she managed to weasel her way into Akihiko's heart, much to the amusement of the other nobles. She makes no attempt to conceal her motives, which amounted to just his material belongings, for having birthed the children of such a miserable mess of a man… At least not to anyone outside her family. If popcorn exists at the time, all those around would definitely be popcorning to how she leads on her husband into thinking she actually loves him, then makes no hesitation to speak ill of him and shamelessly flirt with other men as soon Akihiko's out of earshot… Or worse, having the audacity to do so right in front of him during his drunkest days. |
Koketsuna Ginsei | Brother | 23 | The eldest son of House Koketsuna, and (most likely to Hitomi's dismay) the one who, barring any unfortunate circumstances, will be the next head of House Koketsuna. He relentlessly and shamelessly abuses what little legitimacy the family name has for self-indulgence (read: geishas and sake… because bitches and ale isn't era-appropriate), and… Is kind of a complete and utter dick, flaunting his status within the nobility and as a general within the army of House Imagawa around like it was a massive wang. … Not that he has one… Or that I put any investment of thought into how big it is… Seriously, why would I do something like that? Stop giving me that judgmental look! … But in all seriousness, he's pretty unbearably, facepalm-inducingly bad. |
Koketsuna Hitomi | Sister | That’s Shuku’s character. What am I supposed to know about her? … Just kidding, we talked this out, but considering he CREATED her, it's far better if we just let him tell the girl's story. | |
Koketsuna Yoshiko | Sister | 7 | … Well, she's probably just adorable and naïve to the shame that has befallen House Koketsuna. It is Atusko’s wish that he will be able to restore honor to the family name so that his sister will be able to have pride in the family she was born into. TL;DR - She's a Moe blob. To the point that she's probably some ridonculous chibi thing. |
Stat | STR | CON | DEX | INT | WIS | CHA |
---|---|---|---|---|---|---|
Base | 7 | 9 | 13 | 7 | 14 | 14 |
Class / Feat | 0 | -2 | 1 | 1 | 0 | 2 |
Added | 2 | 5 | 1 | 4 | 0 | 3 |
Total | 9 | 12 | 14 | 12 | 14 | 19 |
Modifiers | -1 | +1 | +2 | +1 | +2 | +4 |
Current HP: 76 / 108
Level | Feat / Class Taken | Stat Changes |
---|---|---|
1 | Random Knowledge | 15 CHA |
2 | Ranger Class | 7 CON, 14 DEX, 17 CHA |
Befriend, Companion | ||
3 | Authority Figure | 18 CHA |
4 | Study Session (INT) | 8 INT, 15 DEX |
5 | Resources | 9 INT |
6 | Part of the Team | 10 INT |
7 | Commander Class | 11 INT, 19 CHA |
Commander's Demeanor, Encourage | ||
8 | I've Heard About This Place Before | 12 INT |
9 | Leader's Guidance | 8 CON |
10 | Poke-Assist | 9 CON |
11 | Requested Assistance | 10 CON |
12 | Pull Through! | 11 CON |
13 | Inspiring Presence | 12 CON |
14 | Stand Up! | 8 STR |
15 | Weapon of Choice - Bow | 9 STR |
16 | Chosen One | 10 STR |
Static Features
Feature | Effect |
---|---|
Authority Figure | Having become Daimyo of the former House Imagawa, Atsuko is top dog. … A rather shitty dog, apparently, as shittiness runs throughout the family, but top dog nonetheless. He has control over ALL of the Suruga Province! … As well as the island of Shikoku (… that IS Shikoku, right?), and that other little shithole where all the famous people are buried deep inside the Necrohol. |
Commander's Demeanor | Atsuko spent the last two years and something studying the art of waging war. As such, he's seldom unprepared for combat, and can keep a cool head during the heat of battle… Though it's now been proven that monster girls are a completely different battlefield, on which Atsuko is isolated on unfamiliar territory. (HELP ;A;) In addition, Charisma Checks, when called for and when using Features that call for Charisma, gain a +5 bonus. |
Study Session | Having studied a fair bit with his sister Hitomi, and having scoured, at the very least, all of Ransei in the pursuit of knowledge, Atsuko is just a bit sharper than the average bear. His Intelligence Stat is increased by 1. |
At-Will Features
Feature | Effect |
---|---|
Befriend | As a Trainer Action, Atsuko can restrain Pokemon; by performing a successful Capture Check on them with his spinning top (Its modifier is currently treated as -10), he can make them Helpful. Helpful Pokemon can be issued a single Command, after which point they go back to being adorable little forest critters… Unless someone smacks them over the head with a sword or something, at which point they decide "Screw this, I'm out!" |
Companion | As an Extended Action, Atsuko can make a Helpful Pokemon stay with him as a Companion, with a minimum of Loyalty 2. … Do we have to worry about League Battles? If we do, Companions can't be used in those. (Note to Self: Companions are also treated as Helpful Pokemon.) |
Restricted Features
Feature | Uses (Period) | Effect |
---|---|---|
Encourage | 1/2 (Daily) [10] | As a Free Action, when Atsuko successfully deals damage to a foe (>implying he will), an allied Trainer of his choice has their next damage dealing Move deal additional damage equal to his Charisma Modifier. +4 damage! Whoo! |
Leader's Guidance | 2/4 (Daily) [5] | As a Trainer Action, Atsuko draws Tendou, releasing a massive gust of wind that fills the ally with a rush of energy and vigor. At that very moment, ignoring position in the initiative, the targeted ally can now perform an additional Feature with an At-Will Frequency, such as an Arms Attack, Channeling, or, what will probably be my favorite, a certain older sister's damage dealing Moves. |
I've Heard About This Place Before | 1/1 (Daily) | As an Extended Action, on 13 or higher on an Intelligence + Wisdom Check, Atsuko learns enough about a town, inclusive to places of importance, people of note, local lore, and… Well, I don't think there's gonna be Gyms in this game, so that's not too big an issue, right? |
Inspiring Presence | 3/3 (Daily) [6] | As a Free Action, when Atsuko deals damage to a foe, he will then fire a gale force from Tendou at an ally. Upon doing so, the ally will have a strong breeze blowing around and away from them, effectively acting as a shield whose value is equal to twice Atsuko's Charisma modifier. … In other words, don't expect this Feature to ever see much use that Atsuko only ever uses, like, Leader's Guidance; it's just a step along the way towards getting the "Stand Up!" feature… You know, to make allies getting knocked out just a little harder to do. … Okay, MAYBE he'll use it if he ever runs out of uses of Leader's Guidance! |
Part of the Team | 1/2 (Ever) [10] | As an Extended Action (Over the course of an hour, to be specific), Atsuko can convince a Companion who's been at his side for an in-game month to become a permanent ally of his. The Recruitment Check is a 1d100, subtracting half of his Charisma stat from the result, against ten times their Loyalty. |
Poke-Assist | 1/2 (Daily) [15] | As a Free Action, a Companion of Atsuko's, or a Helpful Pokemon, may act on its own accord for a number of rounds equal to half of Atsuko's Charisma modifier. Helpful Pokemon under the effect of Poke-Assist are dismissed at the end of this duration. Atsuko can't Dual Wield during this time. |
Pull Through! | 0/2 (Daily) [10] | As a Free Action, when an ally is rolling as a result of a Status affliction, Atsuko may activate this feature; in doing so, the targeted ally adds Atsuko's Charisma Modifier to their roll. |
Random Knowledge | 4/4 (Daily) [5] | As a Free Action, a roll of 14 or higher on an Intelligence + Wisdom Check tips Atsuko in on a bit of information relevant to any particular thing in his line of sight, or a concept, idea or phrase he's heard of recently. |
Resources | 1/1 (Weekly) | As a Trainer Action, Atsuko can call, at the very least, a single person to help him with a task he's engaging in. Until the task is completed, or someone more powerful than he decrees the requested persons are needed elsewhere, those called must stick through to the end or they're dismissed prematurely by Atsuko. How long will it be before Atsuko misuses this power for the purpose of calling forth a geisha? (/terrible) … Okay, I'm not that terrible… But I'm sure there are some very terrible people who would do that very thing if THEY were Daimyo. … Then again, it's not like Yukyu isn't more or less a slutty little geisha thanks to a CERTAIN person! I mean, REALLY, Tree? She was supposed to be MOE, not SLUTTE. … Okay, I'm good now. |
Stand Up! | 1/1 (Daily) | As a Trainer Action, when an allied Trainer would be knocked out by a Move, that ally may use Endure as a Free Action. Apparently Atsuko can now make use of Tendou to create protective barriers out of wind or some shit. |
Requested Assistance | 2/2 (Daily) [15] | As an Extended Action, Astuko can make an attempt to find a Pokemon, to try and turn into a Helpful or Companion, in the nearby vicinity. He decides two capabilities for the Pokemon to have (Intelligence, Jump and Power cap at 6, and Speed Capabilities at 12), then rolls 1d20, adding his Charisma Modifier and the bonus from Commander's Demeanor. A roll exceeding 13 makes a Pokemon with the first capability appear, and a roll exceeding 17 makes the Pokemon have both. (Note to self: Try not to make these things IMPOSSIBLE combinations, if at all possible! Also don't be a dick and deliberately rig the numbers to guarantee you get a certain Pokemon. Like, say, "Mind Lock" and "Aura" for PRETTY MUCH instant Deino. Or accidentally into Mewtwo. That would kinda suck, but at the same time it'd ALSO be REALLY awesome! … You know what, I totally SHOULD do this when I'm certain that doing so won't result in us getting completely and utterly ass and mind raped by said Mewtwo.) |
Tactical Powers
Name | Activation | Effect |
---|---|---|
Something to Prove | Trigger - Atsuko's squad eliminates an enemy squad | As a Free Action, his own squad gains 100 HP (Effectively rallying 20 new soliders, restoring 1d10+20 AP and 10 DP) |
Countertactics | Trigger - Daily: An adjacent enemy uses a Tactical Power | As a Free Action, Atsuko can discard one card from his hand to negate the activation and effect of a Trap Card Tactical Power and destroy it. |
Record | Session (Date) | Transactions | Current Poke |
---|---|---|---|
#1 | Chargen | Starting Money (+15,000) | 15,000 |
#2 | Chargen | Tanga Berry x3 (-825), Charti Berry x1 (-275), Leppa Berry x7 (-2,625) | 11,275 |
#3 | Chargen | Thunder (-5,100), U-Turn (-3,100), Scald (-3,000) | 75 |
#4 | Session 1-B | Stage Clear (+4,000); Study Session Upkeep [Satomi Lands] (-70) | 4,005 |
#5 | Session 1-B | Golden Armlet (-3,500), Apricorn Ball (-200), Magikarp Sushi (-300) | 5 |
#6 | Session 3-B | Stage Clear - vs. Satomi (+5,000)*; Stage Clear - vs. Youkai (+4,000); Golden Armlet Bonus x2 (+2,000) | 11,005 |
#7 | Session 3-B | Paixian Tint x5 (-7,500) | 3,505 |
#8 | Session 6-B | Stage Clear (+3,000); Golden Armlet Bonus (+1,000) | 4,505 |
#9 | Session 7-B | Stage Clear (+5,000)*; Study Session Upkeep [Mikawa] (-70) | 9,435 |
#10 | Session 8-B | Stage Clear (+6,000); Golden Armlet (+1,000) | 16,435 |
#11 | Prior to Session 9 | Buying Lots and Lots of Materials (-16,000), Forgot About Study Session #3 [Shikoku] (-70) | 365 |
#12 | Session 10-B | Stage Clear (+5,000); Nekomata Amulet (-3,500), 1 More Material (-1,000) | 865 |
#13 | Session 11-B | Stage Clear (+4,000); Golden Armlet (+1,000); Nekomata Amulet (+1,000) | 6,865 |
#14 | Prior to Session 12 | Development Bonuses (+4,400) | 11,265 |
#15 | Session 12-B | Stage Clear (+5,000); Money Makers (+2,000); Study Session Upkeep #4 [Aki] (-70) | 18,195 |
#16 | Prior to Session 13 | Mail Ordered Booze! … Aaand other stuff. Paixian Tint x3 (-3,900), Revival Berry x2 (-3,000) | 11,295 |
#17 | Session 13-B | Stage Clear (+2,000); Study Session Upkeep #5 [Kyushu] (-70) | 13,225 |
- … Also, are we supposed to add the Golden Armlet Bonus for both Mass Combat AND normal battles? Or just one or the other? 'cause if the former, I should have 3,000 more Poke.
Hold Items
Item | Quantity | Effect | Description |
---|---|---|---|
Charti Berry | 1 | When held, it can be consumed as a Free Action to half the effectiveness of a single Rock-type Move used against Pokemon who normally take Super Effective damage from it. | - |
Leppa Berry | 4 | When held, it can be consumed as a Free Action to allow for a Pokemon holding it to treat a single Battle or Center frequency Move as if they hadn't used it during that encounter. | Reppu (1), Fuko Tera (1) |
Nekomata Amulet | 1 | A brilliant charm carved or whatever'd in the image of hers truly, Atsuko claims that he keeps it around so he'll have something in her image to fap to on those long, grueling journeys when he's lonely it somehow makes more money appear near the wearer after a battle. | Hariken (1) |
Tanga Berry | 3 | When held, it can be consumed as a Free Action to half the effectiveness of a single Bug-Type Move used against Pokemon who normally take Super Effective damage from it. | Jirou (1) |
Medicinal Items
Item | Quantity | Effect | Held By |
---|---|---|---|
Magikarp Sushi | 0 | Food for Trainers… And things that find Magikarp delicious. But intended for Trainers. By using a Trainer Action to consume it, the consumer regains 2d10+20 HP, and gains the satisfaction of knowing that they were able to blow an exorbitant amount of money on the tiniest little morsel of food. Personally, I don't even LIKE sushi… Then again, I should probably try Sushi from some place that isn't some cheap-ass "All You Can Eat Buffet" some time before I spurn sushi. And Oh GOD why, that Wasabi sauce? ;~; | - |
Paixian Tint | 6 | An expensive, fine wine from foreign lands. When consumed, the user gains 30 Temporary HP. If they try and drink two in one session, though… Well, they're gonna have fun with their hangover in the morning! … Also, being drunk on the battlefield is just in poor form. Who the fuck am I supposed to be? Zhang Fei? That shit ain't even the right timezone, let alone country! | - |
Equipment
Item | Type | Effect | Active? |
---|---|---|---|
Golden Armlet | Accessory | A glove, plated in gold, which now adorns Atsuko's left hand. Unbeknownst to him, it's made of dead Nosepass. Due to their magnetic properties, Atsuko can't help but have gold and other valuable minerals literally fly into his hand from amongst the dead soldiers strewn about on the battlefield. Mechanically speaking, after every battle Atsuko gains 1,000 Z. | YES |
Harpoon Gauntlet | Weapon | The most awesome weapon we've seen thus far! Currently on loan until someone else decides they want to use it, Atsuko's had his bow mounted onto it so that he can continue to make use of its awesomeness without . | YES |
Strategist's Yukata | Armor | A yukata worn by the evil bitch that was once Motonari. Atsuko's effeminate enough that people who don't know him won't even bother to look twice while he's wearing it, so as long as he wears some kind of veil over his head to ensure they don't see the hair that would otherwise obviously distinguish him as a man. … Sadly, he's not actually equipped with this because Hitomi wanted it… But oh well, just means I can take the Bone Armor once Kokobutt dies. | No ;_; |
PokeBalls
Item | Quantity | Effect |
---|---|---|
Basic Apricorn Ball | 1 | +5 to Capture Roll |
TMs
Name | Freq | AC | Damage | Range | Special Effect | Contest |
---|
Where everything that's not inherently mechanically based goes!
Flavor Inventory
Name | Description |
---|---|
Battle Garb | A set of thin, metal "plates", each piece sporting small holes for… Rope, would it be? … Either way, it's set up so that he can just tie it down to hold it in place; the plating is purposely designed for not being cumbersome and easily put on and removed, but is far better suited for deflecting fire from arrows than repelling a lance being jammed into his gut. Casual attire lays underneath. |
Box of Scrolls | A wooden chest, perhaps the size of a small child, mounted on wheels so as to allow for it to be carried easily wherever Atsuko goes. Within the box are all sorts of scrolls, containing important documents, maps, battle plans and information about formations, records of the battles his forces have engaged in thus far, and last, but certainly not least, his journals. If there's anything he brings along to the battle besides Tendou, this is it. … Okay, not to the battlefield, but definitely to the main camp. |
Cave | Before you even say anything, yes, I am putting a cave as "inventory." A cave located on what was formerly Satomi territory, Atsuko's apparently known of this cave for years, having discovered it when looking for a place to spend the night after blowing up Ginsei's trophy mount collection while dicking around with Hitomi's magic. Since then, he's taken to making the cave a home away from home, as various belongings of both his and other family members long thought to have been reported missing had been relocated here for the purposes of furnishing it. … You can only wonder how he managed to sneak out a whole table with him into the cave and still have it be a secret. … Mostly because he needed SOMETHING to draw attention away from all the dried up blood on the floor! Seppuku is messy as all hell! |
Tendou | A wooden bow that would look better suited for display in a museum than use on the battlefield. Aside from having all sorts of drawings carved into the side, and being decorated with Pokemon feathers, Tendou's big eye catcher is the silver colored, spherical gem set into the bow. When Atsuko uses Tendou, gale forces of all sorts can be expelled from it, their effects dependant upon Atsuko's intentions, such as a fierce wind that fills the target with renewed vigor and stamina, or perhaps soothe their aches and wounds. … Now the question is, where did he get such a fuck-awesome bow from? |
Items will be added here as they magically spawn into existence.
Pokemon
Reppu the Lv30 Drifblim - Companion
Kinpaku Jirou the Lv15 Nuzleaf
Fuko Tera the Lv33 Castfromhp [Only 20,000 more experience and then this thing is gonna be a MURDER MACHINE. … This is gonna be a long, PAINFUL voyage, isn't it?]
Hariken the Lv29 Vibrava - Companion
5 Owned (Castfromhp, Drifblim, Drifloon, Nuzleaf, Vibrava)
Former Companions (Lazing Their Asses Off in Castle Koketsuna)
Faurenba the Zorua
Chouwa the Girafarig
Session | EXP Distribution | Reppu | Jirou | Fuko | Vibrava | Mon 5 | Mon 6 |
---|---|---|---|---|---|---|---|
Starting EXP When Caught | N/A | 5k (5,000) | 5k (5,000) | 10k (10,000) | 16k (16,000) | - | - |
Session 2 (vs. Yoshimoto) | 8,000 | 5k (10,000) | - | 3k (13,000) | - | - | - |
Session 3 (vs. Kiyomori) | 5,500 | 4k (14,000) | - | 1.5k (14,500) | - | - | - |
Session 4 (vs. Youkai) | 4,500 | 4.5k (18,500) | - | - | - | - | - |
Session 6 (vs. Ieyasu) | 6,500 | 6.5k (25,000) | - | - | - | - | - |
Skirmish with Toku | 500 | - | - | 500 (15,000) | Toku got 1k | ||
Session 8 (vs. Dittos) | 5,500 | - | - | 5.5k (20,500) | - | - | - |
Session 9 (vs. Lung Cancer) | 3,500 | - | - | 3.5k (24,000) | - | - | - |
Session 10 (vs. Terumoto) | 2,500 | - | - | 1k (25,000) | 1.5k (17,500) | - | - |
Session 11 (vs. Paixian Musketeers) | 6,500 | - | - | 500 (25,500) | 6,000 (23,500) | - | - |
Session 12 (vs. Motonari) | 4,500 | - | - | 4.5k (30,000) | - | - | - |
Session 13 (Tournament Qualifiers) | 2,500 | - | - | 2.5k (32,500) | - | - | - |
Session 14 (Tournament, Round 1) | 4,000 for Toku and Hitomi. 2,500 for Ichiro. None for me ;_; |
It was but a stray wind that had brought Atsuko to Reppu. … No, really. A tale and souvenir of his trip across Ransei, Atsuko was taking a walk one day when a mighty gust of wind knocked the young man right off his feet, sending him rolling down a hill. By the time gravity and momentum were done having their ways with him, the boy had ended up under a cherry blossom tree. There, he found the odd balloon Pokemon, tied by its feelers to a low-hanging tree branch, and not looking much too happy about it. Atsuko untied the Drifloon before letting it go on its way, but the little child-stealer (or so the Pokedex claims, anyways) had other intentions, instead wrapping its strings around his arm. Since then, Atsuko has seldom been seen without the little balloon, and is content to let the 'floon attach himself wherever he pleases. … Within, reason, anyways. Because, hey, if you can mooch rides off of people, no longer be a slave to the wind, and even get free food and shelter at the low cost of being adorable and showing affection, regardless of whether it's real or not, why wouldn't you? … Hopefully it's real. Either that, or he's a real good actor, 'cause he sure put a smile on Kimura's face when he hugged him and cleaned his cuts and stuff while being all cutesy.
… Now, what's gonna happen to the little balloon fella when he finds out that his hug buddy got his heart ripped out and eaten by Japanese Hitler? ;_;
HugDex | ||
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Incident | Hug Recipient | Hug Notes |
1 | Kimura Eien | Reppu pulled out some of his fluffy bits to clean out the cut on his forehead. |
Moves
Name | Freq | AC | Damage | Range | Special Effect | Contest |
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Gust | At-Will | 2 | 1d12+6 | Ranged (10), 1 Target | If the target is airborne as a result of Fly or Sky Drop, Gust can hit them, ignoring Range and deals 2d12+16 for its Damage Dice Roll instead. *Grants: Guster | Smart - 3d4 - No Effect |
Hex | Battle | 2 | 2d8+6 | Ranged (8), 1 Target | If the target has a status affliction, Hex deals 4d12+16 instead for Damage Dice Roll. | Smart - 2d4 - Incentives |
HazeE | At-Will | - | - | Field, Target Area, Weather | For 30 seconds, the area is considered Hazy. Hazy does not replace other Weather Statuses. In Hazy Weather, all Combat Stages get set to 0. | Beauty - 2d4 - Hold That Thought |
Minimize | Center | - | - | Self, No Target | Foes need an additional +4 during Accuracy Check to hit Minimize’s user and the user’s size is Small for the remainder of the encounter. *Grants: Shrinkable | Cute - 2d4 - Hold That Thought |
Ominous Wind | Center | 2 | 2d10+8 | Ranged (10), 1 Target, Column, Spirit Surge | Ominous Wind creates a Column that is 2-meters wide. If you rolled 11-20 during Accuracy Check for Ominous Wind, the user has each of its stats raised 1 Combat Stage. If you rolled 16-20 on the Accuracy Roll, all allies in the Column also have each of their stats raised 1 Combat Stage and are not damaged by Ominous Wind. | Smart - None - Get Ready! |
Stockpile | At-Will | - | - | Self, No Target | The user adds 1 to their Stockpiled count to a maximum of 3. For each number a Stockpiled count is above 0, raise the user’s Defense 1 Combat Stage and raise the user’s Special Defense 1 Combat Stage. If a Stockpiled count is set to 0, the Combat Stages gained from the Stockpiled count are removed. Stockpile may not be used unless the user knows Spit Up or Swallow. *Grants: Inflatable | Tough - None - Get Ready! |
ThunderT | Battle | 6 | 5d12+18 | Ranged (15), 1 Target, Blast | A 3-meter Blast surrounds the target. Thunder Paralyzes all Legal Targets on 13-20 during Accuracy Check. All Legal Targets within the Blast’s radius are Pushed outward, away from the target, 3-meters. If it is Sunny, Thunder’s Accuracy Check is 11. If it is Rainy, Thunder cannot miss. If the target is airborne as a result of Fly or Sky Drop, Thunder cannot miss them | Cool - 2d4 - Round Starter |
Weather BallE | Battle | 2 | 2d8+6 | Ranged (10), 1 Target | If it is Sunny, Weather Ball is Fire-Type. If it is Rainy, Weather Ball is Water-Type. If it is Hailing, Weather Ball is Ice-Type. If it is Sandstorming, Weather Ball is Rock-Type. When a weather effect is on the field, Weather Ball’s Damage Dice Roll is 4d12+16. If there are multiple Weather Effects on the field, choose one type for Weather Ball to be that corresponds with an existing Weather Effect. | Smart - 2d4 - Incentives |
Basic Info, Stats and Capabilities
Special Capabilities: Sprouter |
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While Kinpaku may translate to "Gold Leaf", this little bugger is nothing but a bad seed. House Koketsuna isn't only occupied by degenerate humans, as this spoiled brat of a Pokemon has proven. Having a special dye inserted into his food to make his leaves turn golden, Jirou thinks he's special and all that and can do whatever the hell he wants. And so he does. For Jirou, "whatever the hell he wants" pretty much amounts to acts of mischief and perversion, amongst such shameful behaviors running off with the towels and kimonos of women in the bathhouses. Atsuko brought Jirou along with him not only because he wants to correct this despicable behavior of his, but because he's also accompanied by the only person on the planet who's proven capable of curtailing it thus far. That person is Hitomi, who dangles the threat of "roasting the acorn's acorns" over Jirou's head like an executioner's bloody axe. … Of course, that doesn't stop Jirou from lusting over Hitomi in his dirtiest fantasies, anyways. … God, I feel like a terrible person on the inside writing this.
Moves
Name | Freq | AC | Damage | Range | Special Effect | Contest |
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Beat UpE | Battle | 2 | 1d12+X | Melee, 1 Target, Scatter | Beat Up can hit up to X time. X is the amount of pokemon on the user’s roster including the user, up to a maximum of 6. Once the user misses, they cannot attempt to make another Beat Up attack on that turn. You may choose any Pokemon’s Attack stat, from your roster, to calculate damage instead of using the user’s Attack stat. | Smart - 2d4 - Reliable |
Bide | Battle | - | - | Ranged (15), 1 Target, Intercept | You may use Bide as an Intercept upon being targeted by a Move. After declaring the use of Bide, the user ends their turn. At the start of their next turn, end their turn. On the turn after that, add up all of the damage the user has taken in the past 2 turns, call that total X. Bide’s Target loses HP equal to twice the value of X. Do not apply weakness or resistance to the HP lost as a result of Bide. Do not apply stats to the HP lost as a result of Bide. Bide cannot miss. | Tough - 2d4 - Final Appeal |
Bullet SeedE | At-Will | 4 | 1d10+4 | Ranged (8), 1 Target, Scatter | Bullet Seed can hit up to 5 times. Once the user misses, they cannot attempt to make another Bullet Seed attack on that turn. | Cool - 2d4 - Reliable |
Growth | At-Will | - | - | Self, No Target | Raise the user’s Attack 1 Combat Stage and raise the user’s Special Attack 1 Combat Stage. If it is Sunny, double the amount of Combat Stages gained. *Grants: Inflatable | Beauty - None - Get Ready! |
Harden | At-Will | - | - | Self, No Target | Raise the user’s Defense 1 Combat Stage. | Tough - 2d4 - Hold That Thought |
Nature Power | EOT | See Effect | Nature Power uses a Move defined by Environ. *Grants: Sprouter | Beauty - 2d4 - Scrambler | ||
U-TurnT | Battle | 2 | 3d8+10 | Melee, 1 Target, Dash | If U-Turn successfully hits its target, the user deals damage and then immediately is returned to its Poke Ball in the same turn. A New Pokemon may immediately be sent out. | Cute - None - Inversed Appeal |
Next Move: Fake Out (19), Torment (25), Faint Attack (31), Razor Wind (37), Swagger (43), Extrasensory (49)
Basic Info, Stats and Capabilities
Special Capabilities: Firestarter, Fountain, Freezer, For Fuck's Sake, why are there so many Capabilities starting with the letter F, Guster, Weathershape |
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Atsuko's older sister, Hitomi, is a practitioner of Onmyoujo… In other words, she's a goddamned wizard. It's an art that takes incredible amounts of practice and dedication to wield properly, let alone master, and is something Atsuko has always respected his sister for greatly… Not to mention it's something he wished he could do himself. So what happens when a then-fourteen year old "borrows" some of his sister's scrolls, charms or what have you, and then attempts to learn it on his own in secret? … Well, Ginsei never quite forgave Atsuko after he completely totalled the room they shared, blasting a hole clean through the outside wall and scattering most of their belongings (amongst them, his prized collection trophy mounts several years into the making) into the nearby river, felling a good dozen trees in the process.
However, there's success in every failure, and the success in this story is that Atsuko's all-but-natural natural disaster attracted this bite-sized wrecking ball. As an embodiment of the elements herself, Fuko has a sixth sense when it comes to sensing imbalances in the elements… Not that the fact that NATURAL DISASTERS are incoming stops her from being in the area to popcorn to the chaos when these calamities strike. Fuko's morbid fascination and aptitude in foreseeing calamities of the sort (not to mention occasionally investing some effort into creating her own) has earned the little floating meteorologist-in-a-ball her name as "the Misfortune Teller."
On top of that, though, she also finds amusement in being exceptionally creepy and just scaring the crap out of people.
Moves
Name | Freq | AC | Damage | Range | Special Effect | Contest |
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Future SightE | Center | 2 | 4d12+16 | Ranged (10), 1 Target, Column | Future Sight does nothing on the turn it is used. At the end of the second turn after Future Sight’s use, use Future Sight’s damage and effect. Future Sight creates a Column 1 meter wide, which starts from anywhere on the field. | Smart - 2d4 - Round Starter |
Hail | Battle | - | - | Field, Target Area, Weather | For 2 minutes (12 rounds), the area is considered Hailing. At the beginning of each round, all non-Ice Type Pokemon lose 1/16th of their full HP. Ice Type Pokemon are treated as if their Defense is raised 2 Combat Stages while Hailing. | Beauty - 2d4 - Hold That Thought |
Ominous WindE | Center | 2 | 2d10+8 | Ranged (10), 1 Target, Column, Spirit Surge | Ominous Wind creates a Column that is 2-meters wide. If you rolled 11-20 during Accuracy Check for Ominous Wind, the user has each of its stats raised 1 Combat Stage. If you rolled 16-20 on the Accuracy Roll, all allies in the Column also have each of their stats raised 1 Combat Stage and are not damaged by Ominous Wind. | Smart - None - Get Ready! |
Powder Snow | At-Will | 2 | 1d12+6 | Ranged (3), 1 Target, Column | Powder Snow creates a 1-meter wide. Powder Snow Freezes all Legal Targets on 19-20 during Accuracy Check. *Grants: Freezer | Beauty - 3d4 - No Effect |
Rain Dance | Battle | - | - | Field, Target Area, Weather | For 2 minutes (12 rounds), the area is considered Rainy. While Rainy, Water-Type attacks deal 1.5x damage. Fire-Type attacks deal ½ the damage they normally would. | Tough - 2d4 - Hold That Thought |
ScaldT | EOT | 2 | 3d10+12 | Ranged (5), 1 Target | Scald Burns the target on 15-20 during Accuracy Check. | Smart - 3d4 - No Effect |
Sunny Day | Battle | - | - | No Damage, Target Area, Weather | For 2 minutes (12 rounds), the area is considered Sunny. While Sunny, Fire-Type attacks deal 1.5x damage. Water-Type attacks deal ½ the damage they normally would. | Beauty - 2d4 - Hold That Thought |
Weather BallE | Battle | 2 | 2d8+6 | Ranged (10), 1 Target | If it is Sunny, Weather Ball is Fire-Type. If it is Rainy, Weather Ball is Water-Type. If it is Hailing, Weather Ball is Ice-Type. If it is Sandstorming, Weather Ball is Rock-Type. When a weather effect is on the field, Weather Ball’s Damage Dice Roll is 4d12+16. If there are multiple Weather Effects on the field, choose one type for Weather Ball to be that corresponds with an existing Weather Effect. | Smart - 2d4 - Incentives |
Next Move: Fire Blast, Hydro Pump, Blizzard (40)
Basic Info, Stats and Capabilities
Special Capabilities: Companion, Groundshaper, Guster, Helpful |
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Hariken's … Interesting. We'll leave the choice of wording at that. She's quick to sprawl out on whatever surface she thinks to be most comfortable at any given moment, even at the discomfort of others. She gets up in your face and cries whenever she's in need of something, be it your unconditional, unwavering affection or simply just her next meal. She spews up mud at random intervals. To summarize, she's a cat trapped in the body of a Vibrava. Which are usually hyper and full of energy as they zip about the sandy dunes. What she was doing baking in the sun on Shikoku, no one has a goddamned clue… But Atsuko thinks her useful, so into the party she goes!
Moves
Name | Freq | AC | Damage | Range | Special Effect | Contest |
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Bide | Battle | - | - | Ranged (15), 1 Target, Intercept | You may use Bide as an Intercept upon being targeted by a Move. After declaring the use of Bide, the user ends their turn. At the start of their next turn, end their turn. On the turn after that, add up all of the damage the user has taken in the past 2 turns, call that total X. Bide’s Target loses HP equal to twice the value of X. Do not apply weakness or resistance to the HP lost as a result of Bide. Do not apply stats to the HP lost as a result of Bide. Bide cannot miss. | Tough - 2d4 - Final Appeal |
EarthquakeT | Battle | 2 | 4d12+16 | Ranged (5), No Target, Burst | Earthquake creates a 5-meter Burst. Earthquake can hit targets using the Move Dig. *Grants: Groundshaper | Tough - 2d4 - Round Ender |
Gust | At-Will | 2 | 1d12+6 | Ranged (10), 1 Target | If the target is airborne as a result of Fly or Sky Drop, Gust can hit them, ignoring Range and deals 2d12+16 for its Damage Dice Roll instead. *Grants: Guster | Smart - 3d4 - No Effect |
Mud ShotE | EOT | 3 | 2d10+8 | Ranged (3), 1 Target, Column | Mud Shot creates a Column 1 meter wide. All Legal Targets have their Speed lowered 1 Combat Stage. | Tough - 2d4 - Slow Set |
Mud-Slap | EOT | 2 | 1d6+3 | Ranged (2), 1 Target, Column | Mud-Slap creates a Column 1-meter wide. All Legal Targets must roll +1 during Accuracy Checks for the remainder of the encounter. | Cute - 3d4 - No Effect |
Rock Slide | Battle | 4 | 3d10+12 | Ranged (4), 1 Target, Column | Rock Slide creates a Column 4-meters wide. Rock Slide Flinches all Legal Targets on 17-20 during Accuracy Check. | Tough - 3d4 - No Effect |
Sand Tomb | EOT | 4 | 1d12+6 | Ranged (6), 1 Target, Trap | Sand Tomb Traps the target for 1d4+1 turns. At the beginning of the target’s turn, if the target is Trapped, roll 1d12 and the target loses that much HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost. Sand Tomb may not trap more then one target at a time. | Smart - None - Torrential Appeal |
Sand-Attack | EOT | 2 | - | Ranged (2), 1 Target, Column | Sand-Attack creates a Column 1 meter wide. All Legal Targets must roll +1 during Accuracy Checks for the remainder of the encounter. | Cute - 1d4 - Excitement |
Basic Info, Stats and Capabilities
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Some little descriptive blurb about the Pokemon in question goes here.
Moves
Name | Freq | AC | Damage | Range | Special Effect | Contest |
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I'll… Eventually come up with some fluff to him.
Chouwa's a Girafarig with two giraffe heads, rather than the giraffe head and the little Chain Chomp thing on its tail (… Shit, I totally forgot about that during Aesop, didn't I?); on top of that, the Girafarig is a mixed pair, each half host to a different gender identity. These halves are constantly at odds with one another, though they do share one thing in common; they're both terribly ashamed of how weird they turned out, and their self-esteem has most likely been completely destroyed by all the other mean Girafarig who used to laugh and call them names and they would never let them join in any Giraf games. It's most likely because they're jealous that Chouwa can talk. Not particularly well, as their thoughts are rather simple, but they can totally communicate telepathically, something normal Girafarig can't do. Atsuko probably didn't do anything to help their self-confidence when it was their very weirdness that drew him to them… But hopefully he'll be able to make them comfortable in their own skin. |
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Atsuko exists in Sengoku era Japan. Like a baws!