Trainer
Name: Lawrence Xavier
Level 40 Capture Specialist/Artificer/Fashion Designer/Tag Battler
Pokemon Exp Pool: 105380
Age: 17
Gender: Male
Height: 5'8"
Weight: 130 lbs.
Active Pokemon:
Groizer
Lolo
Acguy
The Dude
Misdreavus
Billbine
Stats:
Str:14
Dex:20
Con:20
Int:18
Wis:12
Cha:20
HP: 240/240
Feats:
Level 1: Class Feature Capture Specialist
-Capture Point (Static. Subtract either 1/2 Def or Int modifier when throwing a Poke Ball.)
-Curve Ball (Daily +1/5 levels. Deal Dex Modifier worth of damage when throwing a Poke Ball. Do not apply target's stats.)
Level 2: Class Feature Artificer
-Type Booster (At-Will. Create a Type Booster of any Type of your choice, which adds STAB to attacks of chosen type. Costs 800 per Booster.)
-Weaponsmith (Daily. Over 10 hours, create a Weapon with level equal to TL +xd6, where x=Dex mod. Weapon deals extra damage = STAB bonus of its level. May include up to 2 Crafting Materials. Costs 1500 per Weapon. Also, see Miss Myuu's Blessings.)
Level 3: Capture Point+ (Static. Subtract 1/2 Def + 1/2 Int modifier when throwing a Poke Ball.)
Level 4: Informed Tracker (Daily. Roll 1d20+Int modifier. On 15+, know which pokemon commonly inhabit the area, and what apricorns grow in the area.)
Level 5: Member's Discount (Static. 20% Discount on PokeMart products. Spending 2000 gets a free Premier Ball.)
Level 6: Stat Boosters (At-Will. Create a held item that increases chosen stat's Combat Stages by 1 when Pokemon is released from its ball. Name item whatever you wish. Costs 1000 to use.)
Level 7: Flute Smith (At-Will. Create an item that can cure Confusion, Infatuation, or Sleep 1/day in a 3-meter radius, chosen on creation. Costs 550 per use.)
Level 8: Weapon of Choice - Slashing (Add 2 to Damage Base for Slashing Weapons)
Level 9: Apprentice Craftsman (At-Will. Create Light Clay (2500), Quick Claw (2800), Flame Orb (3200), or Toxic Orb (3200).)
Level 10: Incense Maker (At-Will. Create a Full Incense, Lax Incense, or Luck Incense. It costs 1200 to use Incense Maker.)
Level 11: Poke Ball Repair (Daily +1/5 levels. Roll 1d20+Dex+Int. A Ball that is destroyed by a failed capture is fixed.)
Level 12: Poke Ball Smith (At-Will. Create a Poke Ball (100), Great Ball (250), or Ultra Ball (500)
Level 13: Apricorn Ball (Daily +1/15 levels. Roll 1d20+Int. On 11 or higher, turn an Apricorn into a Basic Ball.)
Level 14: Class Feature Fashion Designer
-Simple Accessory (At-Will. Create an Accessory. When worn, the accessory adds +1 Appeal during the Introduction Stage of a Contest. It costs 300 to use Simple Accessory.)
-Sparkles and Glitter (Static. Add +X to the Pokemon's Appeal during the Introduction Stage, where X is the number of Fashion Designer accessories made by you being worn by the target.)
Level 15: Ability Design (Daily. Choose a Pokemon Ability known by a Pokemon you own. You create an Ability Design Held-Item that may be activated once per day. When activated, the holder gains the holder gains the chosen ability for 5 rounds. You may not copy Wonder Guard with Ability Design. It costs 3500 to use Ability Design.)
Level 16: Lucky Tailor (At-Will. Create a Lucky Piece, which is a Clothing Piece. The Lucky Piece may be used to roll 1d20 and add the result to any roll made as a result of a trainer action taken by the wearer. Once activated a third time, the Lucky Piece breaks. A Trainer may benefit from a Lucky Piece only once each round. It costs 550 to use Lucky Tailor. Also, see Miss Myuu's Blessings.)
Level 17: Keepsake Builder (At-Will. Create an item that can simulate the required Held Item for a pokemon to evolve. Costs 500 to use.)
Level 18: Designed Volatility (At-Will. Whenever you create a Fashion Designer item that has a limited number of uses, you may pay an additional 200 to instead create that accessory as a Volatile Accessory. Volatile Accessories do not break after a set number of uses; instead, each time they are activated, you must roll 1d20. If you roll less than 5, the accessory or clothing item loses all its abilities. Also, see Miss Myuu's Blessings.)
Level 19: Chosen One (Daily. Pass any failed checks.)
Level 20: Informed Tracker+ (Roll 1d20 and add your INT modifier. On a roll of 12 or higher, you identify the area. You know which pokemon are known to commonly inhabit identified areas, and if any apricorns commonly grow in the area. On a roll of 20 or higher, you know of any rare pokemon that may be said to inhabit the area, and subtract 10 from any Capture Rolls made identified areas for the rest of the day. This Feature replaces Informed Tracker.)
Level 21: Voltorb Flip (At-Will. Activate when someone tries to read your mind. Roll 1d20+CON. On 13+, you begin to think of an elaborate game of Voltorb Flip. The person reading your mind cannot read anything other then the game of Voltorb Flip in your mind and all other thoughts, secrets and bits of knowledge are safe from the mind reader. If Voltorb Flip is successful, any attempts to read your mind are unsuccessful for the next hour.
Level 22: N/A
Level 23: Dual-Wielding (Static. Can control 2 pokemon at once)
Level 24: N/A
Level 25: Class Feature Tag Battler
-Team Spirit (Static. Your two active pokemons' stats are raised by +1 CS each. Stat is decided by other pokemon's highest stat.)
-Together! (Daily. The targets may combine two moves that share the same Stat, Elemental Type, and can each legally target the target according to each move's range.)
Level 26: N/A
Level 27: Taking One For a Friend (Roll 1d20 and add you CON modifier. If you roll higher than 15, the active pokemon who was not targeted may intercept the Move for the targeted pokemon. If the move’s area of effect still hits both pokemon, the pokemon who is intercepting the hit may take both sets of damage before applying Defense or Special Defense.)
Level 28: N/A
Level 29: Dual Interference (Static. Trigger when one of your pokemon damages another. That pokemon must roll +2 to AC checks when targeting your pokemon next turn.)
Level 30: N/A
Level 31: Taking One for a Friend+ (As Taking One For a Friend, but may also be used to cover allies.)
Level 32: N/A
Level 33: I Believe In You! (Daily +1/10 Levels. Your Pokemon deals an additional 1d6 during the Move’s damage for each point you have in CHA modifier.)
Level 34: N/A
Level 35: Dual Assault (Daily +1/8 Levels. When a pokemon you own damages an opponent damaged by another pokemon belonging to you this turn, lowering opponent 1 Combat Stage in the triggering pokemon's highest stat.)
Level 36: N/A
Level 37: Brace Each Other! (Pokemon you own cannot be Pushed if they are adjacent to each other. Also applies to Trainer.)
Level 38: N/A
Level 39: Protection Charm (Daily. Create a charm that grants trainer the pokemon ability assigned to it for X hours, where X=creator's DEX. See feat description for creatable charms.)
Level 40: N/A
Miss Myuu’s Blessings
Static
Effect: You gain the following upgrades to your Features.
Weaponsmith: Add your base CHA modifier to the end result.
Lucky Tailor: Your base CHA modifier at the time of a Lucky Piece’s creation is X. You may add X to the result.
Other features may gain benefits as you take them. An example of such is as follows:
Designed Volatility (Proposed): Half of your base CHA modifier at the time you create an Accessory with Designed Volatility is X. An Accessory created with Designed Volatility has X HP. If the Accessory would break, it instead has its HP reduced by 1. If the Accessory ever has its HP reduced to 0, it breaks.
Designed Stability: Half of your base CHA modifier at the time you create an Accessory with Designed Stability is X. You may instead use an Accessory created with Designed Stability X times per day.
Dreamcrafting
Daily
Effect: Combine any two Held Items into a single Held Item with the effects of both. Cannot use this feat on an item created using Dreamcrafting.
Inventory
Units: 491
Chocolate Brownies x4 (Heals 3d12+40 HP, but user's speed is reduces 2 Stages)
Revive x4
Antidote x1
Flare Gun (Use to cast Flamethrower as if you had a Special Attack of 20. One-Use) x1
Great Ball x4
Clarity Disc (Cures all allies' Confusion within 3 meters. 1/day.) x2
Loud Disc (Cures all allies' Sleep within 3 meters. 1/day) x2
"Cold Shower" Disc (Cures all allies Infatuation within 3 meters. 1/day) x1
Chance Pin (Lucky Piece. Designed Volatile. Made with Miss Myuu's Blessings. 2 HP)
Black Apricorn x2
Yellow Apricorn x1
Artificer's Toolkit
Member's Card
Brownie Recipie
Strange Tiles
Hypno Shroom (Consumable. Enemy who digests Hypno Shroom can be controlled by this item's owner.)
Gloom Shroom
Equipment Folder
- Equipment Tab
- Weapon Advancement
- War Axe
- Bone Scimitar
- Inaccurately Named Flamethrower
- Exoskeleton
- Bumpin’ Headphones
- Sentient Wig
- References
Weapons
- Lv16 War Axe ( Slash Weapon ) – An axe that burns with the flames of war. It is said that the flames are actually the still lingering souls of the departed that fell to it.
- Lv16 Bone Scimitar ( Slash Weapon ) - A curved sword carved from bits and pieces of long deceased Marowak skulls. Detachable from the hilt, it can easily be thrown as a boomerang as well.
- Lv13 Zoofthrower (Blast Weapon)
Armor
- Lv16 Exoskeleton - The remains of a mighty insect that used to ravage the lands. Even without modifications, it seems to fit an average sized human perfectly.
- Lv14 Bumpin' Headphones
- Lv13 Sentient Wig
Plot Levels
Each Plot Level raises the Level of all Weapons and Armor up 1 Level, up to 15 Plot-based Levels. When you receive a new Weapon, its starting level is equal to the number of Plot Levels you've acquired so far.
Current Plot Levels: 13
Personal Levels
Each Personal Level ( Seen count as Personal Levels for the sake of this ) raises the level of one Weapon and one Armor up 1 Level, up to 5 Personal-based Levels per piece of equipment. Note which Weapon and which Armor gain the Personal Level after gaining each level. Make sure to let Botherer know when a piece of Equipment has hit the milestones of three (3) and five (5) Personal Levels. They'll receive special Capabilities that they won't receive through acquiring Plot Levels.
Current Personal Levels: Weapon A - 3 Weapon B - 3 Weapon C - 0 Armor A - 5 Armor B - 1 Armor C - 0 Unassigned - 3
Stats
Artificer Bonus Lv37 Weapon Modification - +7 Stat Points
Physical Stat - 20
Special Stat - 19
Accuracy - 2 ( 0 / 5 to Rank 3, 7 Total Points Invested )
Soul Harvest
Personal Skill
Static
Effect: X is one fifth of the damage you dealt with the last Move or Arms Attack with the War Axe that hit a foe. If you hit multiple foes with one Move or Arms Attack, take only the largest instance and call that X. Your Moves and Arms Attacks used by the War Axe deal an additional X damage.
Soul Reaper
Personal Skill
Cast - Session
Target: A non-boss enemy
Effect: The target instantly is reduced to -100% HP. The user becomes Exhausted until the end of the next round of Combat afterwards.
Natural Moves
Name | Freq | AC | Damage | Upgrade | Range | Special Effect | Contest |
---|---|---|---|---|---|---|---|
Arms Attack (Ghost) | At-Will | 6 | 2d10+8 Physical | None | Melee, 1 Target | You may add the highest of your STR, DEX, or CON modifiers to the damage inflicted by this attack. | N/A |
Incinerate | EOT | 2 | 1d10+4 Special | None | Ranged (6), 1 Target | If the target is holding a Berry, the Berry is destroyed, without its ability activating. | Beauty - 3d4 - No Effect |
Spite | Battle | 2 | - | None | Ranged (15), 1 Target | Spite lowers the target’s last move’s Frequency for the remainder of the encounter. EOT Frequency Moves are changed into Battle Frequency. At-Will Frequency Moves are changed into EOT Frequency. Spite may not target the same target’s Move more then once per encounter. | Tough - 2d4 - Excitement |
Flame Charge | EOT | 2 | 2d8+6 Physical | None | Melee, 1 Target | Raise the user’s Speed 1 Combat Stage. | Tough - 2d4 - Excitement |
Will-o-Wisp | Battle | 4 | - | None | Ranged (10), 1 Target | Target is Burned | Beauty - None - Round starter |
Grudge | Center | - | - | None | Ranged (20), 1 Target, Intercept | When the user faints, you may use Grudge as an Intercept. The Move that caused the user to drop to 0 HP or less has its Frequency changed to Center for 1 hour. | Tough - 2d4 - Unsettling |
Shadow Claw
Confuse Ray
Soul Drain | Center | None | None | None | Weather | The Field becomes Lifeless for 1d4+1 rounds. At the end of each round, all Pokemon and Trainers who are neither Normal, Ghost, nor Dark type lose 1/16 of their Maximum HP. When performed with the War Axe, the user gains all of the HP that the other combatants had lost, and the effect instead persists for 1d6+1 rounds. | Smart - 2d4 - Unsettling |
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Tutor Moves
Name | Freq | AC | Damage | Range | Special Effect | Contest |
---|
8 Slots empty
Progression
Weapon Level | Move Gains |
---|---|
Base | Incinerate, Spite, 1 Tutor Moveslot |
Weapon Level 2 | Flame Charge |
Weapon Level 5 | Will-o-Wisp, 2 Tutor Moveslots |
Weapon Level 8 | Grudge |
Weapon Level 10 | 3 Tutor Moveslots |
Weapon Level 11 | Shadow Claw |
Weapon Level 14 | Confuse Ray |
Weapon Level 15 | 4 Tutor Moveslots |
Weapon Level 17 | Destiny Bond |
Weapon Level 20 | ???, 5 Tutor Moveslots |
Stats
Artificer Bonus Lv52 Weapon Modification - +10 Stat Points
Physical Stat - 25
Special Stat - 12
Accuracy - 3 ( 0 / 6 to Rank 4, 12 Total Points Invested )
Skull Crusher
Personal Skill
Static
When dealing damage with your regular Arms Attack, roll 1d100; on a result equal to or less than your STR stat, the foe is Flinched, and its Defense stat is reduced by 2 Combat Stages.
To the Stone Age With You!
Personal Skill
Cast - Encounter: You deal damage with an Arms Attack
Declare before rolling damage; if the target is at 0 or fewer HP after taking damage, it becomes a fossil.
Natural Moves
Name | Freq | AC | Damage | Upgrade | Range | Special Effect | Contest |
---|---|---|---|---|---|---|---|
Arms Attack (Rock) | At-Will | 4 | 3d8+10 Physical | None | 6 Meters, 1 Target | You may add the highest of your STR, DEX, or CON modifiers to the damage inflicted by this attack. | N/A |
Cut | At-Will | 3 | 2d8+6 Physical | None | Melee, 1 Target | None | Cool - 3d4 - No Effect |
Rock Polish | EOT | - | - | None | Self | Raise User's Speed 2 Combat Stages | Tough - 2d4 - Round Starter |
Bonemerang | EOT | 3 | 2d12+8 Physical | None | Ranged (8), 1 Target, Scatter | Bonemerang can hit up to 2 times. If Bonemerang misses its first target, you may still use it a second time. | Tough - 2d4 - Reliable |
Swords Dance | EOT | - | - | None | Self | The user’s Attack is raised 2 Combat Stages. | Beauty - None - Get Ready! |
Ancientpower | Center | 2 | 2d10+8 Special | None | Ranged (8), 1 Target, Column, Spirit Surge | Ancientpower creates a Column that is 2-meters wide. If you rolled 11-20 during Accuracy Check for Ancientpower, the user has each of its stats raised 1 Combat Stage. If you rolled 16-20 on the Accuracy Roll, all allies in the Column also have each of their stats raised 1 Combat Stage and are not damaged by Ancientpower. | Tough - 2d4 - Round Ender |
Automotize
Nothing But Skin and Bones (Rock) | Center | 3 | 4d12+16 Physical | None | Melee | The target breaks apart into as many pieces as they have bones. While in this state, they cannot Shift with an Overland Capability, or perform Moves that require them to move their body. (i.e. A Machamp wouldn't be able to perform Rock Throw or Cross Chop.) The target remains in this state until three of its allies spend a turn each repairing it. | Tough - 2d4 - Round Ender |
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Tutor Moves
Name | Freq | AC | Damage | Range | Special Effect | Contest |
---|
10 Open Slots
Progression
Weapon Level | Move Gains |
---|---|
Base | Cut, Rock Polish, 1 Tutor Moveslot |
Weapon Level 2 | Bonemerang |
Weapon Level 5 | Swords Dance, 2 Tutor Moveslots |
Weapon Level 8 | Ancientpower |
Weapon Level 10 | 3 Tutor Moveslots |
Weapon Level 11 | Bone Rush |
Weapon Level 14 | Automotize |
Weapon Level 15 | 4 Tutor Moveslots |
Weapon Level 17 | Stone Edge (Melee, 1 Target, Pass) |
Weapon Level 20 | ???, 5 Tutor Moveslots |
Stats
Physical Stat - 0
Special Stat - 23
Accuracy - 3 ( 0 / 6 to Rank 4, 12 Total Points Invested )
Natural Moves
Name | Freq | AC | Damage | Upgrade | Range | Special Effect | Contest |
---|---|---|---|---|---|---|---|
Arms Attack (Normal) | At-Will | 6 | 2d8+6 Special | None | Ranged (4), Column | Zoofthrower’s Arms Attack creates a Column 1m in width. You may add the highest of your INT, WIS or CHA modifiers to the damage inflicted by this attack. | N/A |
Flash
Sand-Attack
Mirror Shot
Mud Bomb
Misspelling | Center | None | No Damage | Status | Ranged (15), 1 Target, Intercept | Misspelling can only be used on a Move the target is performing. Take the name of the Move. Perform three actions from the following list. The properties of the Move changes to one that would be fitting of the resultant name. A single action may be performed multiple times. * Omit a letter * Add a letter * Swap the position of two letters * Move one letter to another place in the word * Replace one letter with any other letter in the alphabet. |
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Tutor Moves
Name | Freq | AC | Damage | Range | Special Effect | Contest |
---|
5 Open Slots
Progression
Weapon Level | Move Gains |
---|---|
Base | Mud-Slap, Flash, 1 Tutor Moveslot |
Weapon Level 2 | Sand-Attack |
Weapon Level 5 | Mirror Shot, 2 Tutor Moveslots |
Weapon Level 8 | Mud Bomb |
Weapon Level 10 | Misspelling, 3 Tutor Moveslots |
Weapon Level 11 | Kinesis |
Weapon Level 14 | Octazooka |
Weapon Level 15 | 4 Tutor Moveslots |
Weapon Level 17 | Night Daze |
Weapon Level 20 | ???, 5 Tutor Moveslots |
Remind me to give you details on Misspelling when you hit Level 10 on this weapon.
Stats
Artificer Bonus Lv37 Weapon Modification - +7 Stat Points
Physical Stat – 30
Special Stat - 18
Accuracy - 3 ( 0 / 6 to Rank 4, 12 Point Total Invested )
Breakaway Armor
Personal Skill
Trigger - At-Will: The wearer takes Melee-ranged Damage
Effect: The foe takes 1/5 of the damage it inflicted to you after accounting for Weaknesses and Resistances. The Exoskeleton's Physical Stat drops 1 Combat Stage, and your Armor Accuracy increases by 1 for the remainder of the encounter. This Skill can only be used once per turn.
Shed Armor
Personal Skill
Trigger - Encounter: You are about to take damage from a foe's Move or Arms Attack
Effect: As a Free Action, you may unequip the Exoskeleton before taking damage. The foe takes unreducable damage equal to what you take. After doing so, until the end of the encounter you may not re-equip the Exoskeleton, but all Moves require 2 more to hit you on the Accuracy Check as long as you're unequipped.
Effectiveness and Evasions
4x Effective - None
2x Effective - Flying, Ghost
Neutral - Dragon, Electric, Ice, Normal, Psychic, Steel, Water, Rock, Fire
1/2 Resist - Grass, Ground, Bug
1/4 Resist - None
Immune - Critical Hits, Normal, Fighting, Poison (type and status), Dark, Special Type
+4 Evade - Flying (+6 Total)
+2 Evade - Fire (+4 Total), All
Abilities
Weak Armor
Static
Effect: When hit by an attack that consults Defense, may lower Defense 1 stage to increase Speed by 1 stage
Rattled
At-Will
Effect: When hit by Bug, Dark, or Ghost Type Move, the user may raise its Speed 1 Combat Stage.
Cursed Body
Static
Effect: When hit by a melee Move, Move becomes Disabled after damage is dealt
Progression
Armor Level | Gains |
---|---|
Base | Battle Armor Ability, Gain Bug Type, Poison Resist |
Armor Level 2 | +2 Fire Evasion |
Armor Level 4 | Rock Resist |
Armor Level 5 | Rattled Ability |
Armor Level 6 | +2 Flying Evasion |
Armor Level 8 | Critical Hit Immunity |
Armor Level 10 | Weak Armor Ability (Replaces Battle Armor), Gain Ghost Type, Null Poison, Immune Poison Status |
Armor Level 12 | Dark Resist |
Armor Level 14 | +4 Flying Evasion, +2 Evasion All |
Armor Level 16 | Special Defense Immunity |
Armor Level 18 | Fire Resist |
Armor Level 20 | Null Dark, Cursed Body Ability |
Stats
Physical Stat – 13
Special Stat - 13
Accuracy - 3 ( 0 / 6 to Rank 4, 12 Point Total Invested )
Sonic Boom
Trigger - Session: A foe is about to perform a damage dealing Move or Arms Attack
Effect: Reduce the effectiveness of the Move it's about to use by one step.
Effectiveness and Evasions
4x Effective - Ground
2x Effective - Grass, Fighting
Neutral - Bug, Dark, Dragon, Ice, Ghost, Psychic, Rock, Steel
1/2 Resist - Electric, Normal, Fire, Poison
1/4 Resist - Flying
Immune - Flinch, Water
+4 Evade - None
+2 Evade - Rock, Ground
Abilities
Inner Focus
Static
Effect: Immunity - Flinching.
Soundproof
Static
Effect: Immune to damage caused by and the effects of the Moves Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Roar of Time, Screech, Sing, Snore, Supersonic and Uproar.
Progression
Armor Level | Gains |
---|---|
Base | Inner Focus Ability, Gain Electric Type, Water Resist |
Armor Level 2 | +2 Rock Evasion |
Armor Level 4 | Metal Steel Resist |
Armor Level 5 | Soundproof Ability |
Armor Level 6 | +2 Ground Evasion |
Armor Level 8 | Flinch Immunity |
Armor Level 10 | Motor Drive Ability (Replaces Inner Focus), Gain Rock Type, Null Water |
Armor Level 12 | Fighting Resist |
Armor Level 14 | +4 Ground Evasion, +2 Evasion All |
Armor Level 16 | Special Attack Immunity |
Armor Level 18 | Ground Resist |
Armor Level 20 | Fighting Null, Filter Ability |
When your Weapon increases in level, it gains Stat Points as well, to be added to your stats as you see fit. A quick Glossary and table of stat increases is listed here.
Weapon Stats
Physical Stat - Your Weapon's Physical Stat is its Attack stat; your Armor's is its Physical Damage Reduction. Attack Combat Stages alter your currently equipped Weapon's Physical Stat, while Defense Stages alter your currently equipped Armor's Defense.
Special Stat - Your Weapon's Special Stat is its Special Attack stat; your Armor's is its Special Damage Reduction. Sp.Atk Combat Stages alter your currently equipped Weapon's Special Stat, while Sp.Def Combat Stages alter your currently equipped Armor's Special Stat.
Accuracy - When rolling 1d20, you may add your Weapon's Accuracy to the check for the purposes of determining whether or not the move hits. If your Armor has an Accuracy stat that exceeds your Dexterity Modifier, your opponent must roll that much higher to hit you with their attack. Altering your Speed Combat Stages increases both your currently equipped Weapon's and currently equipped Armor's Accuracy by that number of points. Like Pokemon Evasion, Accuracy caps at 9 points total, up to 5 of which can be earned through Stat Increases. If you do not have Weapon of Choice for Weapons of your chosen Subtype, you must roll 2 points higher on the Accuracy Check to hit with Moves that have Accuracy Checks.
Note : Accuracy does NOT increase at a 1:1 ratio. In order to reach the next level of Accuracy, you need to add a number of points equal to three more than your current rank. To get from 0 to 1 in Accuracy, you'd need to invest 3 points; from 1 to 2 would require 4 points, and so on, up to Rank 6 requiring 8. A chart for quick referencing is below.
Current Accuracy | To Next Rank | Total Points Invested |
---|---|---|
0 | 3 Points | 0 Points |
1 | 4 Points | 3 Points |
2 | 5 Points | 7 Points |
3 | 6 Points | 12 Points |
4 | 7 Points | 18 Points |
5 | MAX | 25 Points |
Armor Effects
Resist (Type) - When your Armor levels up enough that you gain a Resist quality, unless certain conditions are met, you are treated a step resistant to damage as if you had the Soulbound feature for that type.
Ex1: If you have a Normal armor and have the Resist (Psychic) quality, you take damage as if you were 1/2 Resistant to it.
Ex2: If you have an Ice/Grass armor and have the Resist (Fire) quality, you take damage as if you were only 2x Weak to it instead of 4x Weak.
Null (Type) - Unless certain conditions are met, you no longer take damage from the specified type while wearing Armor.
Immune (Status / Stat) - Every armor will get two of these, one at Armor Level 8 and one at Armor Level 16. If the Immunity specifies a Status Ailment, you are no longer able to suffer from that Status while that armor is equipped. If the Immunity specifies a Stat, that Stat's Combat Stages may never be reduced, even if you use a Feature or stat that would cause it to decrease, so long as the Armor is equipped.
+X Evade - If your currently equipped Armor has a +X Evade, then when being targeted by moves of that type, you may treat your Evasion as if it were X points higher, up to a cap of 9.
Progression Chart
This chart has been included here simply for the sake of convenience, such that you can easily check
Level | Stat Gains | Total Stats | Level | Stat Gains | Total Stats | Level | Stat Gains | Total Stats |
---|---|---|---|---|---|---|---|---|
Base Level | 11 | 11 | Level 7 | 2 | 28 | Level 14 | 2 | 41 |
Level 1 | 3 | 14 | Level 8 | 1 | 29 | Level 15 | 1 | 42 |
Level 2 | 2 | 16 | Level 9 | 2 | 31 | Level 16 | 2 | 44 |
Level 3 | 2 | 18 | Level 10 | 4 | 35 | Level 17 | 1 | 45 |
Level 4 | 2 | 20 | Level 11 | 1 | 36 | Level 18 | 2 | 47 |
Level 5 | 5 | 25 | Level 12 | 2 | 38 | Level 19 | 1 | 48 |
Level 6 | 1 | 26 | Level 13 | 1 | 39 | Level 20 | 2 | 50 |
Pokemon
- Groizer X
- Lolo
- Acguy
- Lebowski (Dude)
- Misdreavus
- Billbine
- EVIL
- Elmeth
- Einst
- Rai-Oh
- Folka
- Dynames
- Septuagint
- Zweizergain
- Minovsky
- Teddi...ursa?
- Graterkin
Golurk
Genderless
Ground/Ghost
Level 40
EXP: 50000
Nature: Adamant
Abilities: Iron Fist (Static. Moves with "punch" in their names, Meteor Mash, Sky Uppercut, and HammerArm deal +1 STAB.)
Held: Program Code - Beat Down (Increases Attack 1 Stage when Pokemon is released from its ball.)
Qualities
Name | Activation | Effect |
---|---|---|
EAGER | Cast – Daily - The Pokémon with this Quality is sent out into a just battle. | The Pokémon with this Quality has its Attack, Special Attack, and Speed stats increased by 1 Combat Stage each. |
I WON'T HURT THE INNOCENT… | Static | The Pokemon with this Quality will not follow Commands to attack not-known-to-be-evil or not-obviously-evil people unless in self-defense. |
ROCKET PUNCH! | Static | Moves that would be powered up by Iron Fist have their Range increased to Ranged (8). |
TRUE HERO | Trigger - You declare an attack on a foe that just used a Dark or Ghost type Move. | The Attack and Special Attack of the Pokemon with this Quality increase by 2 Combat Stages each. |
Capabilities: Overland 8, Sky 10, Jump 1, Power 6, Intelligence 4, Groundshaper, Sinker
Stats | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
Base | 9 | 14 | 8 | 4 | 8 | 6 |
Current | 17 | 40 | 10 | 4 | 10 | 7 |
HP: 101
Evasion Bonus: Physical +2, Special +2
Moves
Level:
13 Shadow Punch - Ghost
17 Iron Defense - Steel
21 Mega Punch - Normal
25 Magnitude - Ground
30 Dynamicpunch - Fighting
40 Curse - Ghost
Egg:
Bullet Punch - Steel
Thunderpunch - Electric
Sucker Punch - Dark
TM:
Tutor:
Karate Chop - Fighting
Originally a strange, vaguely humanoid statue discovered by Lawrence's father, the Golett named Groizer was brought to life through the young man's curiosity. As such, he feels as though he owes his life to the artificer for bringing him back to the material world. He's a spirited (pardon the pun) fighter, who follows orders with gusto, especially when it involves taking down enemies who he sees as being "unjust". They will know the justice that is his crimson fist!
But the questions remain: What was he in the past? How did he get trapped in that lifeless state? And what, exactly, is the nature of the strange item Lawrence revived him with?
Duosion (Tentacle-type!)
Male
Psychic
Level 25
EXP: 17500
Nature: Lonely
Abilities: Magic Guard (Static. Does not take damage from attacks that do not use a Damage Dice Roll.)
Held:
Qualities
Name | Activation | Effect |
---|---|---|
JUST NEEDS A HUG | Cast – Hourly | By spending a Trainer Action to give the Pokémon with this Quality a hug, its Stats all increase by 1 Combat Stage each. |
SQUISHY | Static | This Pokémon gains an additional resistance to Fighting-Type Moves, and takes half damage from all Strike Weapons. |
LOVE ME! | Static | The Pokémon with this Quality will do its best to stay by its Trainer’s side. It will be annoying and distracting, albeit still adorable in doing so. While this Pokémon is active and conscious, its Trainer must roll 1 higher on the Accuracy Check to hit. |
Capabilities: Overland 4, Surface 2, Jump 2, Power 1,Intelligence 5, Telekinetic
Stats | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
Base | 7 | 6 | 3 | 13 | 6 | 3 |
Current | 17 | 6 | 3 | 27 | 6 | 3 |
HP: 76
Evasion Bonus: Special +1
Moves
Level:
3 Reflect - Psychic
10 Snatch - Dark
14 Hidden Power - Normal (EOT - AC2 - Special Ranged 3 - No Target, Burst: Deals 2d10+8 Normal Damage)
16 Light Screen - Psychic
19 Charm - Normal
24 Recover - Normal
25 Psyshock - Psychic
Egg:
Vine Whip - Grass
TM:
Tutor:
Blastoise (Candy-type!)
Male
Water/Ground
Level 40
EXP: 50000
Nature: Gentle
Abilities: Shell Armor (Immune to Critical Hits)
Held: Muscle Scarf (Raise HP by 5. Does not affect Base Relation)
Qualities
Name | Activation | Effect |
---|---|---|
STICKY | Trigger: The Pokemon with this Quality is hit with a Melee-ranged Move | The attacking foe's Speed is reduced by 1 Combat Stage. |
MELTS IN THE SUN | Static | If the weather is Sunny, at the end of each turn, the Speed of the Pokemon with this Quality is reduced by 1 Combat Stage. |
MERCIFUL | Trigger - Daily: The Pokemon with this Quality would faint a foe with a Move it used. | If you choose for this Quality to activate, the target instead has 1 HP. |
Capabilities: Overland 4, Surface 12, Underwater 10, Jump 1, Power 4, Intelligence 4, Fountain
Stats | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
Base | 8 | 8 | 8 | 9 | 13 | 8 |
Current | 10 (15) | 14 | 14 | 20 | 22 | 10 |
HP: 85
Evasion Bonus: Defense +2, Special Defense +4, Speed +1
Moves
Level:
10 Withdraw - Water
13 Water Gun - Water
16 Bite - Dark
20 Rapid Spin - Normal
24 Protect - Normal
32 Aqua Tail - Water
39 Skull Bash - Normal
Egg:
Water Pulse - Water
Mud-Slap - Ground
TM:
Tutor:
Shaymin
Male
Grass
Level 40
EXP: 50000
Nature: Lax
Abilities: Flash Fire (The user does not take damage from Fire Type Moves and may not be Frozen. If the user is hit by a Fire Type Move, the user adds 1 bonus STAB to the next Fire Type Move they use in the encounter.)
Held: Dampener Cape Dude Ver. (Add One step Resistance to Flying type moves. Lose One Step Resistance to Grass type moves. Add 1 to all Evasions. Made using Dreamcrafting)
Qualities
Name | Activation | Effect |
---|---|---|
BURNING BUSH** | Trigger: The Pokémon with this Quality is reduced to 1/2 or less of its Max HP. | The Pokémon gains the Fire type; certain Grass-type moves, as defined by the GM, will be replaced with Fire-type moves for as long as the Pokémon's Max HP remains below 1/2. |
LAZY | Trigger: The Pokémon with this Quality is sent out into battle | Roll 1d6; on a result of 1, the Pokémon falls Asleep. |
Capabilities: Overland 10, Surface 6, Burrow 10, Jump 5, Power 2, Intelligence 7, Sprouter, Telepath, Sky Forme, Firestarter (Ember)
Stats | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
Base | 10 | 10 | 12 | 10 | 8 | 10 |
Current | 20 | 10 | 25 | 23 | 10 | 10 |
HP: 100
Evasion Bonus: Physical +3 (4), Special +2 (3), Speed +1 (2)
Moves
Level:
1 Growth - Normal
1 Defense Curl - Normal
10 Magical Leaf - Grass (Lava Plume in Burning Bush mode)
19 Leech Seed - Grass
28 Synthesis - Grass
37 Sweet Scent - Normal (Heatwave in Burning Bush mode)
Egg:
Ember - Fire
TM:
Tutor:
Misdreavus
Female
Ghost
Level 25
EXP: 17500
Nature: Bold
Abilities: Haunt (Last Chance - Ghost)
Levitate (Immune to Ground-type attacks)
Held:
Qualities
Name | Activation | Effect |
---|---|---|
LACKING | Static | Effect: The Pokemon with this Quality has each of its Base Stats reduced by 2. When sufficient requirements are met, this Quality disappears. |
ASSHOLE | Cast - At-Will | Once per turn, you may decrease an ally's stat by 2 Combat Stages and raise that same stat by 1 Combat Stage. This Quality fails if the targeted ally cannot have the chosen stat reduced. |
ONE WITH US | Trigger: The Unown that appeared with the Misdreavus has Letter Press used on it. | The Misdreavus gains 3 stat points as per Letter Press' qualities. |
Capabilities: Overland 1, Surface 1, Sky 8, Power 1, Intelligence 4, Invisibility, Phasing,
Stats | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
Base | 6 | 4 | 8 | 9 | 9 | 9 |
Current | 9 | 4 | 10 | 22 | 11 | 12 |
HP: 47
Evasion Bonus: Physical +2, Special +2, Speed +1
Moves
Level:
1 Psywave - Psychic
5 Spite - Ghost
10 Astonish - Ghost
14 Confuse Ray - Ghost
19 Mean Look - Normal
23 Hex - Ghost
Egg:
Taunt - Dark
Ominous Wind - Ghost
TM:
Tutor:
Notes: (From Botherer)
"Well, for now, you can add three instance of Letter Press to the Misdreavus. I'll give you more details on that later."
Scyther (Diamond-coated. See http://pastebin.com/Ez7xfFr7 for species info.)
Male
Bug/Diamond (See Notes for Diamond-type)
Level 20
EXP: 10000
Nature: Poised
Abilities: Illuminate (Moves that target the user must roll +2 to hit during Accuracy Check.)
Solid Rock (Super Effective Moves that target the Pokemon are only regularly effective and Super Super Effective Moves that target the Pokemon are only Super Effective.) Learned through True Ability
Held: Candle Wax (Moves that would be affected by Iron Fist are half as effective against the Pokemon Holding this Item.)
Qualities
Name | Activation | Effect |
---|---|---|
LACKING IN THUMBS | Static | The Pokémon with this Quality cannot use Held Items that do not have a way to be attached to them without damaging the Item in question. |
SMILE FOR THE CAMERA | Static | The Pokémon with this Quality gains the Photographer Feature “Snapshot”, which can be used, as a Command Action, once per out-of-character week, plus once more for every five levels the Pokémon has. Treat Intelligence Capability as WIS bonus. The value of Imagination for each picture taken with Snapshot is equal to one fifth the result instead, rounded up to the nearest whole number. |
Capabilities: Overland 8, Sinker, Sky 8, Jump 5, Power 3, Intelligence 4
Stats | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
Base | 6 | 11 | 11 | 6 | 6 | 11 |
Current | 9 | 20 | 11 | 6 | 6 | 20 |
HP: 47
Evasion Bonus: Physical +1, Special +1, Speed +2
Moves
Level:
1 Flash - Normal
1 Quick Attack - Normal
5 Sharpen - Normal
9 Pursuit - Dark
13 False Swipe - Normal
17 Agility - Psychic
Egg:
Scratch - Diamond
TM:
Tutor:
Unown
???
Dark/Psychic
Level 15
EXP: 5000
Nature: Adamant
Abilities: Illuminate (Moves that target the user must roll +2 to hit during Accuracy Check.)
Held:
Qualities
Name | Activation | Effect |
---|---|---|
EVIL | Trigger - Daily: The Pokemon with this Quality makes a foe faint. | It may instantly perform another Single-Target ranged Move on the foe as a Free Action. |
Capabilities: Surface 1, Sky 6, Power 1, Intelligence 5, Dream Smoke, Invisibility, Telekinetic
Stats | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
Base | 5 | 9 | 5 | 5 | 5 | 5 |
Current | 10 | 19 | 5 | 5 | 5 | 5 |
HP: 45
Evasion Bonus: Physical +1, Special +1
Moves
Level:
1 Hidden Power - (1d8+10 Normal)
Egg:
TM:
Faint Attack - Dark
Tutor:
Sneasel
Male
Ghost/Ice
Level 20
EXP: 10000
Nature: Serious
Abilities: Keen Eye (The Pokemon cannot have its Accuracy Checks negatively affected by anything except Defense, Special Defense or Speed stats.)
Held:
Qualities
Name | Activation | Effect |
---|---|---|
SNOW SPIRIT | Trigger: The weather is Hail. | At the beginning of each round, the Pokemon with this Quality gains 1 Speed Combat Stage. In addition, it can act during the Trainer Initiative. |
Capabilities: Overland 7, Surface 4, Jump 3, Power 3, Intelligence 4, Icestep, Stealth
Stats | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
Base | 4 | 10 | 6 | 4 | 8 | 13 |
Current | 7 | 19 | 6 | 4 | 8 | 20 |
HP: 42
Evasion Bonus: Physical +1, Special +1, Speed +2
Moves
Level:
1 Scratch - Normal
1 Leer - Normal
1 Taunt - Dark
8 Shadow Sneak - Ghost
10 Faint Attack - Dark
14 Icy Wind - Ice
16 Fury Swipes - Normal
20 Agility - Psychic
Egg:
TM:
Tutor:
Notes: Will learn Shadow Claw instead of Slash at 35
Servine
Female
Grass/Ghost
Level 25
EXP: 17500
Nature: Adamant
Abilities: Intimidate
Held:
Qualities
Name | Activation | Effect |
---|---|---|
COWER BEFORE ME | Trigger: The Pokemon with this Quality successfully uses a non-damaging Move on a Legal Target. | The Target's Attack is reduced by 1 Combat Stage. |
SHE WHO MAKES LITTLE GIRLS CRY | Static | The Pokemon with this Quality adds an extra STAB when using Moves with the Tough Contest type. |
Capabilities: Overland 6, Surface 4, Burrow 2, Jump 1, Power 2, Intelligence 4, Sprouter, Stealth
Stats | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
Base | 6 | 8 | 8 | 4 | 8 | 8 |
Current | 9 | 21 | 9 | 5 | 9 | 9 |
HP: 47
Evasion Bonus: Physical +2, Special Defense +2
Moves
Level:
1 Astonish - Ghost
7 Vine Whip - Grass
10 Wrap - Normal (Tough)
13 Growth - Normal
16 Leaf Tornado - Grass
19 Curse - ???
24 Mega Drain - Grass
25 Shadow Claw - Ghost
Egg:
TM:
Tutor:
Notes: Learns Curse instead of Leech Seed at 19, Shadow Claw instead of Slam at 25, and Hex instead of Wring Out at 37
Raikou
Male
Electric
Level 20
EXP: 10000
Nature: Lonely
Abilities: Speed Boost (Cast-Hourly. The Pokemon’s Speed is raised 1 Combat Stage on each of its turns.)
Held: Flight Pack (Grants: Ability - Levitate for 5 rounds, 1/day)
Qualities
Name | Activation | Effect |
---|---|---|
PLAY WITH ME | Cast - At-Will | The Pokemon with this Quality may use its Command Action to Trap a foe of equal or lesser size (The normals are located next to height) for the duration of its turn. |
PLAYTIME! | Cast - Daily | Declare use of this Quality during your Trainer Action. The Pokemon with this Quality, until the end of the round, has its Attack and Speed stats raised by 2 Combat Stages each until the end of the round. |
Capabilities: Overland 20, Surface 12, Jump 7, Power 5, Intelligence 7, Aura, Tracker, Zapper
Stats | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
Base | 9 | 11 | 6 | 12 | 10 | 12 |
Current | 10 | 15 | 6 | 19 | 10 | 19 |
HP: 54
Evasion Bonus: Physical +1, Special Defense +2, Speed +1
Moves
Level:
1 Bite - Dark
1 Leer - Normal
8 Thundershock - Electric
15 Roar - Normal
Egg:
Extremespeed - Normal
Wild Charge - Electric
Tutor:
Lucario
Male
Fighting/Steel
Level 25
EXP: 17500
Nature: Brave
Abilities: Justified (When hit by a damaging Dark Type Move, the user may raise its Attack 1 Combat Stage.)
Hyper Cutter (The user’s Attack Combat Stages may not be lowered.)
Prankster (For the remainder of the encounter, any Ranged - No Damage, Melee - No Damage, Self - No Damage or Field - No Damage Moves the user knows gain the keyword Interrupt. Prankster may not be used with Moves that set a Legal Target’s HP to 0.) Granted through Dream Doctor.
Held: Zoofthrower (See Weapons tab. Deals 3d8+10 damage, as if he had Weapon of Choice)
Qualities
Name | Activation | Effect |
---|---|---|
A TRUE WARRIOR | Static | The Pokemon with this Quality may hold a Weapon in its Item slot. When it does, it may use the Arms Attack of the Weapon as if it knew it, consulting their own respective Attack stat when calculating damage. Treat this Pokemon as if it had Weapon of Choice for the held weapon type. |
O, FAIR MAIDEN! | Static | A female can never be targeted by the Moves, Abilities, or Qualities of the Pokemon with this Quality. Does not apply to Moves, Abilities, or Qualities with positive effects. |
Capabilities: Overland 6, Surface 4, Jump 3, Power 2, Intelligence 3, Aura
Stats | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
Base | 7 | 13 | 7 | 12 | 7 | 7 |
Current | 12 | 22 | 8 | 16 | 8 | 7 |
HP: 56
Evasion Bonus: Physical +1, Special Defense +1
Moves
Level:
1 Endure - Normal
1 Foresight - Normal
6 Counter - Fighting
11 Feint - Fighting
15 Force Palm - Normal
19 Copycat - Normal
24 Metal Sound - Steel
Egg:
Sky Uppercut - Fighting
Tutor:
Cacnea
Male
Grass
Level 25
EXP: 17500
Nature: Desperate
Abilities: Sniper (When the Pokemon gets a Critical Hit, add an additional Damage Dice Roll. This includes any base damage in the Damage Dice Roll.)
Held:
Qualities
Name | Activation | Effect |
---|---|---|
Zombieslayer | Static | Typing will never cause a Pokemon with this Quality to deal less than neutrally effective damage to a Zombie, bypassing any Qualities it has which would say otherwise. |
MARKSMAN | Static | The Pokémon with this Quality needs 2 less to hit with Moves it performs. |
HAVE TO MAKE THIS SHOT | Cast – Daily | Declare use of this Quality when performing a Move. The Marksman Quality is disabled, and the Accuracy Check is increased by 4, but the Move needs 2 less to score a Critical Hit! |
Capabilities: Overland 4, Surface 2, Jump 3, Power 2, Intelligence 4
Stats | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
Base | 4 | 11 | 4 | 9 | 4 | 4 |
Current | 11 | 21 | 4 | 17 | 4 | 4 |
HP: 59
Evasion Bonus:
Moves
Level:
1 Leer - Normal
9 Growth - Normal
13 Leech Seed - Grass
17 Sand-Attack - Ground
21 Pin Missile - Bug
25 Ingrain - Grass
Egg:
Poison Jab - Poison (Bonus: Ranged 6)
Block - Normal
Magical Leaf - Grass
Tutor:
Koffing
Male
Poison/Grass
Level 20
EXP: 10000
Nature: Hardy
Abilities: Aftermath (When the Pokemon is reduced to 0 HP or less, they create a 5-meter Burst. Everything in the Burst loses ¼ of their full HP. Do not apply weakness or resistance. Do not apply stats.)
Held:
Name | Activation | Effect |
---|---|---|
Zombieslayer | Static | Typing will never cause a Pokemon with this Quality to deal less than neutrally effective damage to a Zombie, bypassing any Qualities it has which would say otherwise. |
Mushroom Balloon | Trigger: This Pokemon is hit with an attack that consults the attack stat. | This Pokemon immediately uses magnet rise as a free action. |
Capabilities: Overland 7, Surface 3, Sky 6 (Not usable unless Mushroom Balloon is in effect) , Jump 2, Power 1, Intelligence 3
Stats | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
Base | 5 | 5 | 10 | 6 | 5 | 4 |
Current | 10 | 5 | 16 | 15 | 5 | 4 |
HP: 50
Evasion Bonus: Physical +3, Special +1
Moves
Level:
1 Absorb - Grass
6 Smog - Poison
10 Sweet Scent - Grass
15 Assurance - Dark
19 Clear Smog - Poison
(Note: Gyro Ball —> Giga Drain, Haze —> Rage Powder)
Egg:
Stun Spore
Ingrain
Toxic
Tutor:
Charizard (Shadow?)
Male
Fire/Flying
Level 30
EXP: 25000
Nature: None
Abilities: Flame Body (Daily. When a foe hits the Pokemon with Flame Body with a melee Move, they become Burned after damaged is dealt.)
Held:
Qualities
Name | Activation | Effect |
---|---|---|
FIGHT ‘TIL YOU CAN’T FIGHT NO MORE | Static | Pokemon with this Quality can fight until they’re reduced to -100% HP. However, they also automatically fail any Death Savings Throws. |
SHADOW ATTACK | Cast – At-Will | Declare use of this Quality when performing a damage-dealing Move. The Pokemon with this Quality may deal damage as if it were a step more effective on the target. After all damage is calculated, this Pokemon takes unreducable damage equal to one fourth of its Maximum HP. |
SOME MONS JUST WANT TO WATCH THE WORLD BURN | Static | Fire Type moves deal an extra STAB. All Moves that inflict the Burn status require 2 less to do so during the Accuracy Check. |
Capabilities: Overland 6, Sky 10, Jump 2, Power 4, Intelligence 4, Firestarter, Glow, Heater, Sinker
Stats | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
Base | 6 | 12 | 6 | 12 | 6 | 12 |
Current | 10 | 17 | 10 | 24 | 10 | 15 |
HP: 60
Evasion Bonus: Physical +2, Special Defense +2 , Speed +1
Moves
Level:
10 Smokescreen - Normal
16 Dragon Rage - Dragon
19 Scary Face - Normal
25 Fire Fang - Fire
28 Flame Burst - Fire
Egg:
Inferno - Fire
Dragonbreath - Dragon
TM:
Tutor:
Note: Charmeleon and Charizard will have a BST of 4/10/4/10/4/10 and 6/12/6/12/6/12 respectively.
Espeon
Female
Psychic
Level 20
EXP: 10000
Nature: Careful
Abilities: Forewarn (Cast - Hourly. The Move with the highest Damage Dice Roll known by the targeted foe is revealed. If there is a tie, all tied Moves are revealed. The Moves revealed must roll +2 to hit during Accuracy Checks.
Defeatist (When below 50% HP, this Pokemon’s Attack and Special Attack is set at -3 Combat Stages. It cannot be raised or lowered unless the user recovers HP above 50% HP.) (Due to Qualities. Does not count towards normal Ability count)
Held:
Qualities
Name | Activation | Effect |
---|---|---|
SIXTH SENSE | Static | When targetting the Pokemon with this Quality, foes must roll 2 higher to hit on the Accuracy Check. |
CLAIRVOYANT | Static | The Pokemon with this Quality can perform the Features "Hour's Past" and "Image Tailing". Image Tailing has a Frequency of 'Daily/20'. |
P-PLEASE DON'T HURT ME! | Static | The Pokemon with this Quality gains the Defeatist capability. |
Capabilities: Overland 8, Surface 6, Jump 3, Power 2, Intelligence 5, Telepath, Telekinetic, Tracker
Stats | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
Base | 7 | 7 | 6 | 11 | 12 | 11 |
Current | 7 | 7 | 6 | 19 | 20 | 15 |
HP: 41
Evasion Bonus: Special Defense +4 , Speed +3
Moves
Level:
5 Sand-Attack - Ground
9 Confusion - Psychic
13 Quick Attack - Normal
17 Swift - Normal
Egg:
Detect
Miracle Eye
Psyshock - Psychic
TM:
Tutor:
HP | 5 | 8 | Type | Water / Bug |
---|---|---|---|---|
Attack | 4 | 6 | Basic Abilities | Torrent / Swarm / Quick Feet / Swift Swim |
Defense | 5 | 8 | High Abilities | Shell Armor |
Sp. Attack | 8 | 13 | Height / Weight | 1'04" / 5.4 lb lb |
Sp. Defense | 5 | 8 | Egg Group | Bug / Field |
Speed | 6 | 9 | Gender Ratio | 50% Male / 50% Female |
Capabilities
Overland | 6 | 8 | Burrow | 2 | 4 |
---|---|---|---|---|---|
Surface | 8 | 12 | Underwater | - | - |
Jump | 3 | 4 | Sky | 4 | 6 |
Power | 1 | 3 | Intelligence | 4 | 4 |
Lv | Learned Move | Type |
---|---|---|
1 | Struggle Bug | Bug |
1 | Tail Whip | Normal |
1 | Water Gun | Water |
8 | Fury Cutter | Bug |
15 | Air Cutter | Flying |
22 | Water Sport | Water |
29 | U-Turn | Bug |
36 / 38 | Soak | Water |
43 / 47 | Tailwind | Flying |
43 / 49 | Bug Buzz | Bug |
50 / 58 | Hydro Pump | Water |
57 / 69 | Techno Blast | Normal |
Bisharp
Female
Dragon/Steel
Level 41
EXP: 50000
Nature: Brave
Abilities: Defiant (Whenever the user has a Combat Stage lowered, by something other than its own Moves or Abilities, the user’s Attack is raised 2 Combat Stages for each Combat Stage it was lowered.)
Held:
Qualities
Name | Activation | Effect |
---|---|---|
RELENTLESS | Each time this pokemon attacks a target it has attacked the turn before it's Attack goes up one combat stage. Any turn it doesn't attack(hit or miss doesn't matter, just needs to attack) it loses the combat stages gained in this way. | |
DRESSED FOR BATTLE | Daily - When first released for the day this pokemon will be wearing a random cape that raises a stat by 1 combat stage at the start of battle (eg, att cape, def cape, spd cape etc) | |
MON OF MANY TALENTS | By giving this pokemon 30 IU it can make a Effectiveness modifying cape ( pick one type to be a step more resistant to, and a type to be a step less resistant to) that can be worn by a pokemon |
Capabilities: Overland 7, Surface 4, Jump 3, Power 3, Intelligence 3, Tracker, Stealth, Pack Mon, Materializer (Stealth Rock)
Stats | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
Base | 7 | 15 | 10 | 6 | 7 | 7 |
Current | 15 | 31 | 20 | 6 | 10 | 10 |
HP: 86
Evasion Bonus: +4 Physical, +2 Special, +1 Speed
Moves
Level:
17 Dragon Rage - Dragon
25 Metal Claw - Steel
33 Dragon Claw - Dragon
38 Metal Sound - Steel
41 Dragon Dance - Dragon
(Learns Dragon Claw instead of Assurance at 33, Dragon Dance instead of Embargo at 41, and Dragon Rush instead of Night Slash at 49)
Egg:
Level 1 Psycho Cut
Level 25 Stealth Rock
Level 40 Sucker Punch
Tutor:
Background
A young man fascinated by the fields of both archeology and engineering, he has spent much of his life finding a way to reconcile the old relics and magic of the ancient world with the ever-advancing technology of today. As such, he has taken to experimenting on any items he comes across, trying to find new and amazing ways to turn them into something their creators may have never imagined!
One day, his father, a Ruin Maniac, brought him a strange pair of artifacts from his latest expedition. A small statue, and what seemed to be some manner of large bracelet. Curious, he took to experimenting on them both, trying to see if he can make anything out of them. Eventually, he discovered that the bracelet was receptive to power sources. Not one to let such a discovery go to waste, he had tried attaching an experimental new type on miniature engine. And when he did, the bracelet came to life, and let out a bright flash! As the energies surged through his room, they all channeled themselves into the statue, bringing to life! Taking the form of a navy-and-red Golett, the statue now responds to the will of the owner of the bracelet (since re-fashioned into a unique Pokeball), joining him in his new journey of exploration as the Invincible Super Ro-I mean Loyal Pokemon Groizer (X)!
Notes
Chose +4 stat points as Mid-game bonus
Can make a level 20 pokemon for party member of his choice
To do: Discuss special feat with Botherer
Can now make Chocolate Brownies. Costs 5 Imagination per Brownie. Member's Discount applies.
Due to Miss Myuu's blessing, Lawrence has gained a new non-level-based Feat!
Considered as having a pokemon evolved through Metal Coat for the sake of taking Keepsake Builder.
Diamond type: Super Effective against - Diamond, Ground, Ice, Rock, Steel
Not Very Effective against - Electric, Poison, Water
Resistant to - Bug, Dragon, Fire, Grass, Ice, Rock, Steel
Weak to - Diamond, Electric, Poison, Water
Diamond Scyther has an alternate Abilities list to regular Scyther:
Natural Abilities: Swarm / Rough Skin / Illuminate
High Ability: Solid Rock
Iron Fist
Magic Guard
Shell Armor
Flash Fire
Haunt
Levitate
Illuminate
Solid Rock
Keen Eye
Intimidate
Speed Boost
Justified
Hyper Cutter
Prankster
Sniper
Aftermath