Weight: 140 lbs
Appearance: Lithe. Lithe? Sure.
Leo is a psychic. He can read your mind. Kind of.
One day he'll be able to read your mind.
Haruki saw Leo one day and felt bad for him. Leo looks pretty pathetic. Now Haruki protects him. That's love.
Lv. 15 (3475/3475) STAB: 3
Nature: Impish (+DEF -S.ATK)
Ability: Thick Fat (Haruki is very fat so, naturally, he is resistant to Fire and Ice type moves)
Weight: 200 lbs
Capabilities: Overland 4, Surface 4, Jump 1, Power 3, Intelligence 4
|Lv||Focus Energy||At-Will||Normal||N/A||Self||N/A||N/A||The user’s Moves are Critical Hits on 17-20. If a Move already has an extended Critical Hit range, Focus energy extends that range by -3. Focus Energy’s effect cannot be used more then once per encounter unless the user somehow loses the benefit of Focus Energy.|
|Lv||Tackle||At-Will||Normal||3||Melee||ATK||2d6||1 Target; Dash.|
|Lv||Sand Attack||EOT||Ground||2||Ranged (2)||None||N/A||Sand-Attack creates a Column 1 meter wide. All Legal Targets must roll +1 during Accuracy Checks for the remainder of the encounter.|
|Lv||Arm Thrust||EOT||Fighting||4||Melee||ATK||1d10||1 Target; Scatter; Arm Thrust can hit up to 5 times. Once the user misses, they cannot attempt to make another Arm Thrust attack on that turn. When adding stats only add ½ Attack.|
|Lv||Vital Throw||Battle||Fighting||None||Melee||ATK||1d12+17||Vital Throw may only be used if the user was targeted by a Move on a foe’s last turn while the foe was adjacent. Vital Throw can only target that foe. Vital Throw cannot miss. The target is Pushed 5-meters and it takes an additional 1d6 if it is Pushed into Blocking Terrain. If the target is pushed into another Legal Target, instead, both take 1d6.|
|Lv||Fake Out||Battle||Normal||2||Melee||ATK||2d6||1 Target; Interrupt; You may only use Fake Out at the beginning of an encounter, as an Interrupt. Fake Out Flinches the target.|
|Egg||Cross Chop||Battle||Fighting||4||Melee||ATK||4d12+17||1 Target; Dash; Push; Cross Chop is a Critical Hit on 16-20 during Accuracy Check. Cross Chop Pushes the target 1-meter. On Critical Hit, the target is Pushed 5-meters and the target takes an additional 1d6 if it is Pushed into Blocking Terrain. If the target is pushed into another Legal Target, instead, both take 1d6.|