"I pledge myself to the cause of justice, and the conquest against evil. My law will be swift, absolute and just," spoke Augustus, sixth eldest of the eight.
The Lithians are one of the younger races of Zeras. Their deity, Augustus, is the god of law, order, and justice. His associated element is light.
Characteristic Bonus: +1 to Constitution or Willpower
Skill Bonus: +1 to Academic Lore and Medicae
Power: And They Shall Know No Fear : Lithians begin play with the feats Jaded and Fearless.
Lithians, being close relatives to the Elves, Kitsunes and Humans, have a similar form to the others. Their main differences are hoofed feet, and having horns. They live to be around 80 to 100, same as humans and Kitsunes. One thing that is semi-unique to them is their ability to channel "holy magic," manifesting light forces into shields, enchantments and physical forces. The most devote can even channel avatars from this power. It is something other races can inherit from devotion, and most often humans, but without a certain mindset or beliefs it is a difficult ability to master. This is something that puzzles scholars a bit, and is in needs of investigation.
Lithians live in the western region of Zeras, and have established a very strict theology around the worshiping of the eight. Their archbishop acts as a head of parliament, and the regular bishops as the rest of parliament. Selection of the next archbishop is very similar to selection of the Pope in the Catholic faith. While they worship the eight, their moral standings and laws are less based on this faith, and more on a code of conduct established by early Lithians. They take the golden rule to heart, and strictly uphold it. Public executions are not unheard of, and in the past they have had inquisitions and crusades against the other races to try to spread their beliefs by force.
Their military is a force of the church, composed of clergymen and their knights templar. They are a frightful force, with powerful defensive and offensive magics and pose a serious threat on a battlefield. More savage races often flee in fright of a knight templar, not wishing to provoke their wrath. The templars also act as a police force within their own lands, seeking criminals and heretics alike.
Lithians also hold glory of battle close to heart, and often host gladiatorial games in their capitol, Sanctuary. Outsiders describe it as very elegant and beautiful city, composed of marbles and light stones, and remark that it looks more like an unbelievably large church than a city. They also remark about how clean it is; littering and public uncleanliness is a crime amongst the Lithians. The games themselves are considered a huge event world wide, and heroes from all corners of the earth come to content. Those who are victorious are hailed as heroes across Zeras.
*Lithian law helped set a standard that other nations used as a benchmark for their own justice system; they were to first to establish a set of courts
*The gladiatorial games have helped ease relationships between all races, as they are an event that all participate in in a professional, competitive environment.
*Lithian priests and clerics have made great strives in medicinal treatments thanks to their great concerns for cleanliness and a gift for healing.
Relations with other races
*Good terms with humans, nothing out of the ordinary there
*Lithians don't think highly of dwarves and trolls due to their appearance and utter disregard for safety regulations or normal law.
*Lithians don't get along well with Elves due to long lasting wars between the two over mutually desired land.
*Orcs are fairly neutral to Lithians, considering they haven't had many confrontations with one another.
*Lithains dislike Goblins from a political standpoint due to their alliance to the Elves. However, they have a soft spot for the things they make…
*Kitsunes and Lithians are on fairly good terms with one another, which is surprising to most races considering Kitsunes are inheritately hard to trust