Status Menu
Move List
Rail Gun (AW AC4, LR 1T, Normal DB6: No effect)
Machine Aiming (EoT Self: Gain +1 Acc, double Damage Die, Steel damage, Scix4 damage)
Bleed (S2 AC3, LR 1T, Normal DB10: Target loses a Tick of HP on their next three turns)
Deadeye (AW, Shf: Next Ranged WA gains +2 Accuracy and Critical Range)
Critical Shot (S2, Full+Sw: At end of round use Ranged WA, roll Accuracy twice, crit with lower)
After You (S2, 6 1T; Swift: The target immediately takes their turn, ignoring Initiative)
Plan (Ext, Three Moves become Highlighted until Plan is used again)
Recreation (S2, Spc, Pokemon can use any Highlighted Move it can learn from LVL/TM/TR)
Abilities
Sniper (Deal +3d10 additional damage on a Critical Hit)
Clear Shot (Deal +2d6+4 damage on flying foes, gain +2 Acc on Isolated targets)
Demoralize (Targets you Critically Hit are left Vulnerable)
Reactions
Smokescreen (S2, Sw: Smokescreen after hitting)
Stun Gun (S2, Sw: Inflicts Stuck for 1 FR on non Elec Immune target after hitting)
Hope's Refuge (L) (1AP, Trigger: Pokémon gains DR equal to twice their Tick Value)
You've Got This! (S2, Trigger: Inspired Pokemon automatically triggers Effects that alter Stats)
Improvise (2AP, Trigger: A recently performed Move becomes Highlighted for the Scene)
Reliability (1AP, Trigger: Pokemon's Missed Move does not expend Frequency)
Patchwork Strike (L) (1AP, Combine: A [Damage/Range/Class] + B [Type/AC/Effect])
Battle Commands
Boost Training (AW, St/Sw; Your Pokemon's Training Effects are Boosted)
Cheer On (2AP, St/Sw; Up to 3 allies gain the Cheered Status)
Moment of Glory (L) (2AP, St/Sw; Up to 3 allies (self) gain 12 THP and reset negative CS)
Long Shot (S2, St/Sw; Double range of attacks, add distance as damage. Sniper Crits)
Assault Techs (L) (2AP, St/Sw; For the Scene, your Pokemon knows Rage OR Swords Dance)
Ultima Slash (L) (S3, Spe; Physical 1T Moves become Pass. Limited)
Reaping Time (L) (S2, St/Sw; Priority Only, your Pkmn rolls Acc against target foe twice.)
— Bonus (If damage reduces foe to 1 Tick of HP or less, it faints)
— Bonus (If damage KOs foe, Your Pkmn gains +1 Combat Stage in Any Stat)
Stratagems
Trick Shot (B2, St/Sw; While Bound, -2 Acc but +3 Crit for damaging ranged attacks)
Heedless Charge (B2, St/Sw; While Bound, Melee Moves may be used at the end of Sprints)
Starting Stats: 15 Hp / 5 Attack / 5 Defense / 5 Special Attack / 5 Special Defense / 10 Speed
Starting Features: Deadeye, Clear Shot, Attack Star, Melee Expertise, Inspired Training
Starting Edges: Novice Command, Novice Perception, Medical Training, Untrained Intimidate
Level 2: Adept Command, Novice Charm, +1 Speed
Level 3: Focused Training, +1 Speed
Level 4: Novice Athletics, +1 Speed
Level 5: Brutal Training, +1 Speed
Level 6: Expert Science, Adept Charm, +1 Speed
Level 7: Slam Jam, +1 Speed
Level 8: Expert Command, +1 Speed
Level 9: Power Training: Attack, +1 Speed
Level 10: Novice Focus, +1 Speed
Level 11: Artiste, +1 Speed
Level 12: Master Science, Adept Perception, +1 Hp
Level 13: Sniper, +1 Hp
Level 14: Master Command, +1 Hp
Level 15: Ultima Slash, +1 Hp
Level 16: Expert Perception, +1 Hp
Level 17: Assault Techniques, +1 Hp
Level 18: Expert Athletics, +1 Hp
Level 19: Reliability, +1 Speed
Level 20: Leadership, +1 Speed
Level 21: Patchwork Strike, +1 Speed
Level 22: Master Perception, +1 Speed
Level 23: Innovation, +1 Speed
Level 24: Novice Combat, +1 Speed
Level 25: Recreation, +1 Hp
Level 26: Adept Combat, +1 Hp
Level 27: Cheerleader, +1 Speed
Level 28: Adept Focus, +1 Speed
Level 29: Hope's Refuge, +1 Speed
Level 30: Master Charm, +1 Speed
Level 31: Cheer On, +1 Attack
Level 32: Expert Combat, +1 Attack
Level 33: Moment of Glory, +1 Attack
Level 34: Master Combat, +1 Attack
Level 35: You've Got This!, +1 Attack
Level 36: Virtuoso (Science), +1 Attack
Level 37: Smith Rank 2, +1 Attack
Level 38: Novice Intimidate, +1 Attack
Level 39: Critical Shot, +1 Attack
Level 40: Iron Mind, +1 Attack
Amateur Trainer: Smith Rank 1
Expert Trainer: Mental Inclination, Adept Athletics
Veteran Trainer: Expert Charm, Master Athletics
Elite Trainer: Marksman Orders
Champion: Adept Intimidate, Demoralize
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Inventory
| Equipment |
Effect |
| Head |
Aralia League Hat |
Gives access to the Order Inner Flame |
| Main Hand |
Science Gun |
Fine Long Range Weapon |
| Off-Hand |
- |
- |
| Body |
Ballistic Vest |
+5 Physical DR |
| Feet |
Running Shoes |
+1 Overland, +2 Athletics Checks |
| Accessory |
Potpourri Amulet |
Storing a Hyper Potion that activates at 0 HP |
| Money |
1830P |
| Scrap |
0 |
First Aid / Chemistry: Extd: Heal with the result of a Med check and cure Brn, Poi, and Prlz.
The Anarchist's Cookbook: Shit be mad illegal, yo.
Cloyster Seal Vodka: ???
Aralia Wildfire Special Rum: ???
Equipment
Geist Badge: Pkmn sent out after bearer is KOd gain +8 Dmg, +1 Eva, +1 Crit vs Triggering Foe.
Sequoia Badge: Pkmn bearing this gains the Teamwork Ability.
Courier Badge: +1 to Overland, Allows the user to Hold another Item.
Lightning Charm: Once per Scene, targets hit by Electric Attacks are Paralyzed.
Quick Scarf: +10 Init but -2 to resist Combat Maneuvers.
Thick Cloak: Gain the Overcoat Ability, but Movement Speed is reduced by 1.
Life Orb: Lose a Tick of HP when dealing Dmg, deal that as Bonus Dmg.
Juggler's Bell: Once per Scene, after being hit, user can be recalled and replaced for free.
Combat Items
Great Ball x3: Catches Pokemon with a +2 Modifier
Hyper Potion x5: Heals 70 HP
Full Heal x2: Cures all Persistent Status Afflictions
Awakening x4: Cures Sleep Status
Holy Water x?: Witches hate it
Revive x3: Revives a Target with 20 HP
Paralysis Pester x2: Inflicts Paralysis on the Target
Poison Pester x3: Inflicts Poison on the Target
Burn Pester x1: Inflicts Burn on the Target
Rage Pester x4: Inflicts Rage on the Target
Confusion Pester x2: Inflicts Confusion on the Target |