Progression
Trainer Build: Strong: +5, Subtle: +3, Charming:+3, Insightful: +2
Level 1: Trickster, Hiker, Scouting Trek
Level 2: Sudden Moves.
Level 3: +1 Charming/
Level 4: //Enduring Soul, Enduring Fighter
Level 5: +1 Subtle
Level 6: Gang Up
Level 7: +1 Insightful
Level 8: Gadgeteer, Tools of the Trade
Level 9: +1 Strong
Level 10: Shifty
Level 11: +1 Subtle.
Level 12: Ephemeral Training
Level 13: +1 Insightful
Camper |
You gain the “Camper” Trait, which allows you to excel in tasks of wilderness survival, such as finding food or shelter. This trait also allows you to gain 1 Boon when use the Secure Camp action. |
Camp Expert |
You can take an additional Camp Action during the Camp Phase. |
Scouting Trek |
When you use the Scout camp action, you add a +1 bonus to each travel roll. |
Gadgeteer |
You gain the “Gadgeteer” Trait, which reflects an education in technology, mechanics, welding, and construction. |
Tinkerer |
When you resupply, you gain x3 Scrap. As a Camp Action you can craft any of the items below for the amount of scrap indicated. Items created this way last until until your next resupply. 1 Scrapx1 Poke Ball, x1 Fishing Lure, 2 Scrapx1 Climbing Gear, x1 Dark Vision Goggles, 3 Scrapx1 Small Melee Weapon |
Infamous |
You gain the Combat Training Feature, and the Infiltrator Ability. You also gain Moves based on your Tier, listed below. Unlike Pokemon, Trainers may know any number of Moves. Tier OneDeluxe Sweep, Tier TwoMischief, Tier ThreeTurnabout, Tier FourJoyful Bound |
Sudden Moves |
Whenever you take a Camp or Downtime Phase, you may learn X of the Sudden Moves below until you use this talent again. X is equal to 1 plus your Tier. All your Trickster Moves gain a +2 bonus to Accuracy when used against a foe your Pokemon also targeted with an attack this round.ListAttract, Lovely Kiss, Sand Attack, Smokescreen, Spikes, Sweet Kiss, Taunt, Torment |
Resiliance |
You begin each fight with 5 Grit. Your Pokemon gain Damage Reduction equal to the amount of Grit you have. You gain 1 Grit whenever you or your Pokemon are hit by a Critical Hit, or 2 Grit whenever one of your Pokemon faints. You cannot have more than 5 Grit at once. |
Gang Up |
You and your Pokemon gain +2 Evasion if you are adjacent to each other or flanking the same foe. Foes flanked by both you and your Pokemon cannot Disengage. Whenever a foe provokes a Punish attack from both you and your Pokemon for the same action, you each gain a +2 bonus to Accuracy to those attacks. |
Combat Training |
You gain +5 HP and +2 to Attack (or Special Attack). When you level up, you gain +1 more to HP and Attack (or Special Attack); this is retroactive. |
Ephemeral Training |
Your Pokemon may learn 6 Moves instead of 5. |
Name |
Usage |
Special Effect |
Shifty |
Scene x2 - Free Action |
You re-gain the action spent by the triggering Move, but you cannot use this new action to use another Attack Move (including by your Pokemon, if you regain your Standard Action). Non-Attack Moves such as Smokescreen or Spikes may be used, as can non-Move attack actions such as a Basic Attack or throwing a Pester Ball. BonusTurnabout is now a free action, and does not take up your next Standard Action. |
Enduring Fighter |
At-Will - Order |
You lose 1 Grit, but your Pokemon gains one of the effects below. You may choose each effect once per Pokemon per Scene. OneYour Pokemon gains a tick of Temporary Hit Points., TwoYour Pokemon Provokes a foe within 2 meters. ThreeYour Pokemon Marks a foe within 2 meters for the rest of the round. This round, your Pokemon may Intercept attacks made by foes they’ve Marked as a free action. |
Tools of the Trade |
1 AP - Minor Action |
You may throw a Pester Ball or use a Cap Cannon. |
Inventory
Equipment |
Effect |
Hand |
Laser Trident |
Large Melee Weapon (+1 DB), Reach, Water Attuned (Can shift moves to Water Type) |
Accessory |
? |
? |
Wealth |
7P |
Loadout (3/3 SP)
Key Items |
Item |
Description |
Name here |
Description here |
Consumable Items |
Item |
Effect |
Amount |
Potion |
Extended Action: Heal 25% of target’s Max HP. |
4 |
Abilities & Moves
Abilities |
Name |
Usage |
Effect |
Infiltrator |
Static |
The user gains the following three bonuses: OneThe user does not trigger Hazards and ignores penalties caused by hazards or terrain., TwoBlessings and Buffs cannot be activated in response to the user’s actions. , ThreeThe user gains a +1 DB bonus to damage rolls against Flanked Targets. |
Permanent Moves |
Name |
Frequency |
AC |
Type |
Damage |
Keywords |
Special Effect |
Deluxe Sweep |
At-Will |
3 |
Fairy |
DB 2+2 |
Physical |
Pass or Melee, 1 Target |
When resolving this attack, damage, and all effects, the user doubles all bonuses and penalties gained from its Accessory Item that apply to the usage of this Move, if any. |
Mischief |
Scene x2 |
3 |
Fairy |
DB 1+2 |
Versatile |
Melee, 1 Target - Minor Action |
The user may switch places with the target. The user gains a -5 penalty to their next damage roll made before the end of the next round. |
Turnabout |
Scene x1 |
N/A |
Normal |
N/A |
Status |
Trigger, Interrupt |
Turnabout may be used as an interrupt when the user is hit by a damaging attack. The triggering attack misses the user and instead hits a target adjacent to the user (the foe that made the triggering attack may be chosen). The foe target hit by the triggering attack may then be pushed to any empty square adjacent to the user. |
Joyful Bound |
Scene x2 |
3 |
Fairy |
DB 6+2 |
Physical |
Melee, 1 Target - Smite |
After resolving Joyful Bound, the user may Disengage up to half their speed and attack with Joyful Bound a second time. |
Pierce! |
EOT |
4 |
Normal |
DB 3+2 |
Physical |
Melee, 1 Target |
Pierce deals an additional +10 damage against targets with Damage Reduction. |
Trident Blast |
Scene |
4 |
Water |
DB 5+2 |
Versatile |
Cone 2 |
Targets of Trident Blast take +5 damage from the next attack to hit them this round. Regardless of which Stat the user adds to this attack, the move resolves as Physical if the target’s Defense is lower than their Special Defense, and Special if not. |
Sudden Moves |
Attract |
Scene x2 |
4 |
Normal |
N/A |
Status |
Target - Minor Action, Social |
The target becomes Infatuated with the user. On a miss, the target takes a -5 penalty to damage rolls for 1 full round instead. |
Lovely Kiss |
Scene x2 |
7 |
Fairy |
N/A |
Status |
Range 6, 1 Target - Social, Minor Action |
The target falls Asleep. On a miss, the target suffers a -2 penalty to Accuracy and Evasion for one full round. |
Sand Attack |
At-Will |
4 |
Ground |
N/A |
Status |
Range 2, 1 Target |
The target is Blinded for 1 full round. Once per Scene, you may use Sand Attack as a Move action. |
Smokescreen |
EOT |
N/A |
Normal |
N/A |
Status |
Range 5, Blast 3 |
Smokescreen creates a blast of Smoke that covers the target area; the Smoke persists until the end of the encounter, or until Defog or Whirlwind are used. All targets attacking from or into the Smoke receive a -3 penalty to Accuracy. Once per Scene, Smokescreen may be used as a Move Action. |
Spikes |
EOT |
N/A |
Ground |
N/A |
Status |
Field, Hazard |
Set 8 square meters of Spikes within 8 meters. Spikes may be used a Minor Action to instead set down 3 square meters of Spikes within 4 meters. Spike hazards are destroyed on contact, but cause the target to lose a Tick of Hit Points and become Slowed for 1 full round. |
Sweet Kiss |
Scene x2 |
7 |
Fairy |
N/A |
Status |
Range 6, 1 Target - Social, Minor Action |
The target becomes confused. On a miss, the target suffers a -2 penalty to Accuracy and Evasion for one full round. |
Taunt |
Scene x2 |
8 |
Dark |
N/A |
Status |
Range 3, 1 Target - Minor Action, Social |
On a hit, the target is Provoked for 1 full round. Whether the attack hits or misses, the target also becomes Enraged. Taunt may affect a target only once per Scene. |
Torment |
Scene x2 |
5 |
Dark |
N/A |
Status |
Range 3, 1 Target - Minor Action |
The target is Suppressed for one full round. Torment may affect a target only once per Scene. |
|