Matchmaker
MATCHMAKER
Breeder advanced class
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The Matchmaker is a kindly soul. Her only aim is to find the perfect pokemon match, to make sure that both people and pokemon can be the happiest they can be together. These Perfectly Linked matched pairs, now that they have found eachother, can fight even more effectively than before, and it's all thanks to the Matchmaker. In later eras, such people might be called “Pokemon Connoisseurs.”

Stat: +1 WIS
Prerequisite: Breeder, has given away 10 eggs or bred pokemon to party members.
Base Features: Make Me a Match, Catch me A Catch

Make Me A Match TA Legal
Daily
Target: A trainer and their pokemon
Effect: This may only be used once per trainer and cannot be used on yourself. Tell the trainer you are working on to choose one pokemon family. In case of branching families, tell them to choose one branch of the family (Example, you may choose Eevee > Flareon but not Flareon, Vaporeon, or Jolteon). Roll 1d100 and subtract one half of your full Wisdom stat. If you roll under 25, that trainer is now a "Perfect Link" to that pokemon family and is now eligible to be affected by your other features.

Catch Me A Catch FA Legal
Daily
Trigger: You hatch, Capture, or otherwise obtain a pokemon.
Effect: Take note of this pokemon. You spend a half an hour studying this pokemon. If any trainer chooses a member of this pokemon family you may subtract 15 from the "Make Me A Match" check.

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Made For Each Other S Legal
Prerequisite: Matchmaker
Static
Trigger: The pokemon of a Perfect Link evolves.
Effect: X is equal to ½ of your WIS modifier. As the pokemon evolves, the trainer of the Perfect Link may add X to any one base Stat as he restats the pokemon.

Together To The End S Illegal
Prerequisite: 6 Matchmaker features
Static
Target: A Perfect Link.
Trigger: either the trainer or the pokemon are about to faint.
Effect: Once per day, any one Perfect Link of trainer and pokemon may use this feature. If either the Trainer or pokemon is dealt a blow that would lower him unconscious, and the other is still standing, the KO'd trainer or pokemon may stay up even though he has negative HP. During this state, the trainer now essentially shares an HP bar with his Perfect Link pokemon. If either one is attacked, the one with the positive HP bar always takes the damage. Once this HP bar is depleted, both trainer and pokemon will faint.

Made For Each Other+ S Legal
Prerequisite: Made For eachother, 18 WIS
Static
Trigger: The pokemon of a Perfect Link evolves.
Effect: X is equal to your WIS modifier. As the pokemon evolves, the trainer of the Perfect Link may add X to any one base Stat as he restats the pokemon.

Wingman TA Legal
Prerequisite: Matchmaker
Daily
Target: A Pokemon
Effect: This pokemon now has the pokemon ability "Mood Maker" for the rest of the day. If the pokemon already has 2 abilities, replace one of them with Mood Maker.

Perfect Understanding S Legal
Prerequisite: Matchmaker, WIS 16
Static
Target: A Perfect Link
Trigger: A pokemon of a Perfect Link gains experience.
Effect: This pokemon gains 1.25 times more experience, rounding down.

Learn From Each Other S Legal
Prerequisite: At least one Perfect Link has been active for an in-game month.
Static
Target: A Perfect Link
Effect: The pokemon of a matched pair learns moves X levels earlier than normal. X is equal to ½ of your WIS modifier.

Learn From Each Other+ S Legal
Prerequisite: Learn From Each Other, a pokemon with two abilities.
Static
Target: A Perfect Link
Effect: The Pokemon of a Perfect Link aquires their second ability at level 35 instead of at level 40.

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