Melanie Ipu

Game: Wakino Privateers



Name : Melanie Ipu
Age : 21
Height : 5'3"
Weight : 135 lbs

Level 50 Arcanist/Ouroboros/Ghost Ace/Attack Ace

Skills and Stats

Acrobatics: Master (6)
Athletics: Novice (3) +2*
Combat: Untrained (2)
Intimidate: Expert (5)
Stealth: Expert (5) +2
Survival: Pathetic (1)
Education: Untrained (2) +1
Guile: Master (6) +1
Medicine: Untrained (2) +1
Occult: Master (6); +3 Skill Stunt: Ritual Magic
Perception: Expert (5) +4* Skill Stunt: Ambushes
Pokemon: Untrained (2) +1
Technology: Untrained (2) +1
Focus: Master (6)
Charm: Pathetic (1)
Command: Expert (5)
Intuition: Pathetic (1)
*Item Bonus

Hit Points 215/215
HP 35
Attack 7
Defense 15
Sp. Attack 40
Sp. Defense 30
Speed 22

0 points to spend: 15 HP, 8 Defense, 6 Sp. Attack, 12 Sp. Defense, 8 Speed
Injuries: None
Status: Digestion Buff: Leftovers

Moves and Capabilities

Capabilities: Overland 8, Swim 4, High Jump 2, Long Jump 3, Power 5, Stealth, Throwing 7, Size: Medium, WC4, Darkvision*
Abilities: Cursed Body, Own Tempo, Run Away*, Effect Spore*, Bodyguard*, Sacred Bell*, Soulstealer*, Targeting System*
*This ability is granted by an item.
Action Points: 11/15 (Soul Investment: 2 AP Bound; Energy Blast, Cone of Force; Tinfoil Gospel: 2 AP Bound)

Growth Log

EX Class




Head Second Sight Goggles
Body Night Matron's Cover
Main Hand Arondight (2H)
Off-Hand -
Feet Shadewalkers
Accessory Griseous Orb

2000 PY
5350 Scrap

Other Stuff



Friends and Shit

Ritual Notes and Bizarre Observations





Sleight the Zoroark - Shifting Paranoia
Level 100
Gender: Male
Type: Ghost/Dark
Nature: Composed (Neutral)
Abilities: Illusion, Weird Power, Vicious, Spinning Dance, Haunt, Pickpocket
Held Item: Daredevil's Bandana (Grants a Pokemon the effects of the Kip Up and Nimble Movement Edges. 1/Scene Spinning Dance also gives +1 Acc)
Capabilities: Overland 7, Swim 4, Jump 2/2, Power 4, Naturewalk (Forest, Grassland), Darkvision, Stealth, Tracker, Pack Mon, Illusionist, Illusory Disguise, Invisibility, Phasing, Dead Silent
Skills: Athl 3d6+1, Acro 4d6+2, Combat 4d6, Stealth 5d6+4, Percep 3d6, Focus 4d6+2
Tutor Points: 4/22
Notes: First Pokemon; Advanced Connection (1 TP); PP Up: Soul Daze; Re-Balancing: +2 Attack, +2 Speed (2 TP); Special Attack Conflict (1 TP); Dance Practice: Spinning Dance (2 TP); Egg Tutor: Copycat (2 TP); HVM: Blood Fang (1 TP); Accuracy Training: Night Daze (1 TP); Move Sync: Night Daze (1 TP); Type Ace: Haunt (2 TP); Skill Improvement: Focus (1 TP); HVM: Moonblast (1 TP); Ability Mastery: Pickpocket (3 TP); Top Percentage (1/4); Illusion Marks: Kecleon, Mienshao, Awkward Human Form Thing, Weavile; Optimizer: +3 Atk, -3 Sp. Atk; Attack Ace: +11 Atk
Modifications: If hit by melee and holding no item, take attacker's item (Pickpocket); On evasion, can shift 1m, get +1 eva, and once per scene +1 acc (Spinning Dance, Daredevil's Bandana); Kip Up, Nimble (Daredevil's Bandana); +5 Ghost Damage or 10 if under 1/3rd HP (Haunt); Add Attack to all Special Attacks (Weird Power); +1 Crit Range (Brutal Training); +1 Effect Range (Brutal Training); Digestion Buff: Lum Berry

Scene – Special
Trigger: The user uses Hone Claws
Effect: Connection – Hone Claws. When this Ability is activated, choose one effect; the user gains another Standard Action this round; or the user increase their Critical Hit Range on all attacks by +2 for the remainder of the encounter.

HP: 215/215
Hit Points 6 29 35
Attack 27 54 81
Defense 6 0 6
Special Attack 9 0 9
Special Defense 6 0 6
Speed 13 27 40

Injuries: None

Name Freq AC Type Damage Range Special Effect
Hone Claws AW None Dark None Status Self Raise the user's Attack +1 Combat Stage, and the user's Accuracy by +1 for the remainder of the encounter. Does not take up a move slot via Advanced Connection.
Dark Pulse EOT 2 Dark DB10 (STAB): 3d8+10 / 24 Special 8, 1 Target, Aura Dark Pulse Flinches the target on 16+. (Brutal)
Blood Fang EOT 2 Dark DB9 (STAB): 2d10+10 / 21 Physical Melee, 1 Target After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target.
Shadow Claw EOT 2 Ghost DB9 (STAB): 2d8+10+5 / 29 Physical Melee, Pass +5 Damage if under 1/3rd HP. Shadow Claw is a Critical Hit on 17+. (Haunt, Brutal)
Moonblast EOT 2 Fairy DB10: 3d8+10 / 24 Special 6, 1 Target Moonblast lowers the target's Special Attack by 1 Combat Stage on 14+. (Brutal)
Soul Daze AW 2 Ghost DB11 (STAB): 3d10+10+5 / 32 Special 4, 1 Target +5 Damage if under 1/3rd HP. Night Daze lowers the target's Accuracy by -1 on 12+. (Haunt, Brutal)
Copycat Scene x2 None Normal None Status 4, 1 Target Use the Move the target has used on their last turn. You may choose new targets for the Move. Copycat cannot miss.

Egg Moves: Extrasensory, Dark Pulse
Misc. Moves: Can learn Shadow Punch and Shadow Sneak from tutoring

Alt Party


Kei the Mienshao - The Focused
Level 100
Gender: Male
Type: Fighting
Nature: Mild (+2 Sp. Atk / -2 Def)
Abilities: Parry, Twisted Power, Combo Striker, Reckless, Own Tempo, Inner Focus, Haunt
Held Item: Force Anklets
Capabilities: Overland 8, Swim 3, Jump 3/4, Power 7, Naturewalk (Cave, Mountain), Reach 2
Skills: Athl 5d6+2, Acro 5d6+1, Combat 5d6+2, Stealth 4d6+1, Percep 3d6, Focus 4d6+1
Tutor Points: 0/23
Notes: Soul Mate with Knox's Mawile. Capability Training: Power, Long Jump, High Jump (3 TP); Skill Improvement: Athletics, Acrobatics (2 TP); Mixed Sweeper: Stats (1 TP); Mixed Sweeper: Twisted Power (2 TP); Move Sync: Swift (1 TP); Accuracy Training: High Jump Kick (1 TP); Re-Balancing: +2 Sp. Attack, +2 Speed (2 TP); Dance Practice: Own Tempo (2 TP); Ability Mastery: Inner focus (3 TP); TM: Head Smash (1 TP); AC Training: Head Smash (1 TP); Type Ace: Haunt (2 TP); Skill Improvement: Combat (1 TP); Advanced Mobility: Overland (1 TP); Top Percentage (2/4); PP Up: Aura Sphere; Protein: +1 Attack; Attack Ace: +11 Atk
Modifications: Melee attacks cause an additional enemy adjacent to the target to lose a Tick of HP, and Reckless Moves deal +5 damage (Force Anklets); After rolling a natural 1, 10, or 11, on a damaging attack, may make a free Struggle Attack, which can trigger more (Combo Striker); +5 Ghost Damage or 10 if under 1/3rd HP (Haunt); +1 Crit Range (Brutal Training); +1 Effect Range (Brutal Training); Immune to Confusion (Own Tempo); Immune to Flinch (Inner Focus)

Soul Mate
Effect: This pokemon has pledged itself to another for life. They refuse to breed with a Pokemon besides their Soul Mate, and offspring with their Mate get a +1 to all stats (in addition to any other bonuses from Hatchers or the like). In addition, when flanking an opponent, they gain +10 damage and +5 DR against that opponent. They also may perform Cover actions for their Mate as a Free Action. When one of a pair of Soul Mates Mega Evolves, well…

HP: 200/200
Hit Points 7 23 30
Attack 25 45 70
Defense 4 0 4
Special Attack 14 26 40
Special Defense 6 0 6
Speed 13 19 32
Mega Stats
Ability: Huge Power
Attack 42 45 87
Defense 8 0 8
Special Attack 14 26 40
Special Defense 10 0 10
Speed 13 19 32

Injuries: None

Name Freq AC Type Damage Range Special Effect
Vacuum Wave AW 2 Fighting DB6 (STAB): 2d6+8 / 15 Special 4, 1 Target, Priority, Aura Priority - If the user has not yet taken their turn that round, Vacuum Wave may be declared during a foe's turn to immediately take your turn and use Vacuum Wave.
Head Smash Scene 4 Rock DB18: 6d12+25+5 / 70 Physical Melee, 1 Target, Dash, Push, Recoil 1/3, Reckless The target is pushed 2 meters. (Reckless)
Drain Punch Scene x2 2 Fighting DB10 (STAB): 3d8+10 / 24 Physical Melee, 1 Target After the target takes damage, the user gains HP equal to half of the damage they dealt to the target.
Ghastly Grasp EOT None Ghost DB7: 2d6+10+5 / 22 Special 8, Ranged Blast 2, Groundsource, Friendly +5 Damage if under 1/3rd HP. Ghastly Grasp cannot miss. (Haunt)
High Jump Kick EOT 2 Fighting DB18 (STAB): 6d12+25+5 / 70 Physical Melee, Dash, 1 Target, Reckless If High Jump Kick misses, the user loses Hit Points equal to 1/4th of their Max Hit Points. A failure to hit due to a Move with the Protect keyword does not count as a miss. This Move cannot be used if Gravity is in effect. (Reckless)
Aura Sphere AW None Fighting DB10 (STAB): 3d8+10 / 24 Special 8, 1 Target, Aura Aura Sphere cannot miss.

Egg Moves: Vacuum Wave
Alt./Extra Moves: Hidden Power (Ghost)

Snowpoint Tutors


Shadeling the Banette - Puppet of Panic
Level 100
Gender: Male
Type: Ghost
Nature: Impish (+2 Defense, -2 Sp. Attack)
Abilities: Frisk, Mojo, Voodoo Doll, Own Tempo, Haunt, Insomnia
Held Item: Bright Powder (+2 Speed Evasion)
Capabilities: Overland 5, Levitate 6, Jump 1/2, Power 2, Darkvision, Dead Silent, Invisibility, Phasing, Stealth
Skills: Athl 3d6+1, Acro 2d6+2, Combat 4d6, Stealth 5d6+3, Percep 4d6+1, Focus 4d6+2
Tutor Points: 8/22
Notes: Best ghost. Re-Balancing: +2 HP, +2 Sp. Defense (2 TP); Advanced Connection: Voodoo Doll (1 TP); Signature Technique - Alternative Energy: Thunder (2 TP); TM: Thunder (1 TP); Dance Practice: Own Temp (2 TP); Last Chance: Haunt (2 TP); Move Sync: Galvanize (1 TP); Ability Mastery: Insomnia (3 TP); Top Percentage (1/4); Attack Ace: +11 Atk
HP: 227/227
Hit Points 8 31 39
Attack 23 37 60
Defense 9 31 40
Special Attack 6 0 6
Special Defense 8 7 15
Speed 7 4 11

Injuries: None

Name Freq AC Type Damage Range Special Effect
Curse Scene x2 None Ghost None Status 8, 1 Target The user loses 1/3rd of their Max Hit Points and a target Pokémon or Trainer within 8 meters of the user becomes Cursed. This Hit Point loss cannot be prevented in any way.
Phantom Force Scene x2 2 Ghost DB11 (STAB): 3d10+10 / 27 Physical Melee, 1 Target, Set-Up +5 Damage if under 1/3rd HP. Set-Up Effect: The user is removed from the field, and their turn ends. Resolution Effect: Phantom Force’s user appears adjacent to any legal target on the field, ignoring Movement Capabilities, and then uses Phantom Force’s attack. Phantom Force cannot be avoided by Moves with the Shield Keyword, the Dodge Ability, or similar effects, and Intercepts may not be attempted in response.
Confuse Ray Scene x2 2 Ghost None Status 6, 1 Target The target is Confused.
Sucker Punch AW 2 Dark DB8: 2d8+10 / 19 Physical Melee, 1 Target, Interrupt, Trigger If an adjacent foe targets the user with a Damaging Attack, Sucker Punch may be used as an Interrupt Move against the triggering foe.
Shadow Sneak AW 2 Ghost DB6 (STAB): 2d6+10 / 17 Physical Melee, 1 Target, Priority +5 Damage if under 1/3rd HP.
Galvanize Scene x2 7 Ghost DB11: 3d10+10 / 27 Physical 12, 1 Target, Smite +5 Damage if under 1/3rd HP. Thunder Paralyzes its target on 19+. If the target is in Sunny Weather, Thunder's Accuracy Check is 11. If the target is in Rainy Weather, Thunder cannot miss. If the target is airborne as a result of Fly or Sky Drop, Thunder cannot miss.
Will-O-Wisp EOT 5 Fire None Status 6, 1 Target The target is Burned.

Egg Moves: Phantom Force, Confuse Ray

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